<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://manicpop.org/gewiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Madam+Airlock</id>
	<title>Galactic Empire wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://manicpop.org/gewiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Madam+Airlock"/>
	<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Special:Contributions/Madam_Airlock"/>
	<updated>2026-04-10T13:14:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=GE_scripts&amp;diff=602</id>
		<title>GE scripts</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=GE_scripts&amp;diff=602"/>
		<updated>2025-08-17T07:17:40Z</updated>

		<summary type="html">&lt;p&gt;Madam Airlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.dropbox.com/scl/fi/6k4wx9fvk6scmm1ol1lxz/GE-Scripts.zip?rlkey=gx5xdonhnnne92gjdn1lf6kry&amp;amp;st=hkomsphh&amp;amp;dl=0 GE Scripts] Collection of scripts for automating time-intensive actions in the game, making playing more fun.&lt;br /&gt;
&lt;br /&gt;
[http://wiki.classictw.com/filearchive/apps/TWXProxy_203.zip TWXProxy] Program needed to run the scripts.&lt;br /&gt;
&lt;br /&gt;
New Version change logs will be posted at the bottom of this page when new features/bug fixes are added.&lt;br /&gt;
&lt;br /&gt;
Please email airlockmadam@gmail.com with requests to add features or fix bugs (preferably w/screenshot.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Autopilot:&#039;&#039;&#039;&amp;lt;/u&amp;gt; Automatically moves you to a sector you select, and enters orbit around a planet if requested.&lt;br /&gt;
&lt;br /&gt;
                Can also be used for moving from planet to planet within the current sector.&lt;br /&gt;
&lt;br /&gt;
                Moves at maximum possible speed (&amp;quot;max&amp;quot; warp + 50%) with built-in protection from this overdrive&lt;br /&gt;
&lt;br /&gt;
                blowing the engines out - reduces speed when warning message is received, and will attempt to&lt;br /&gt;
&lt;br /&gt;
               &amp;quot;speed&amp;quot; again any time a course correction is made. Performs repairs, then raises shields and&lt;br /&gt;
&lt;br /&gt;
               attempts to cloak at destination, for safety in case user is AFK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Light Sail:&#039;&#039;&#039;&amp;lt;/u&amp;gt;  A copy of the autopilot that works at impulse speeds only.&lt;br /&gt;
&lt;br /&gt;
                  Intended for a ship that has no warp drive, for moving while cloaked, &lt;br /&gt;
&lt;br /&gt;
                  or for moving with warp engines disabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Overdrive Protection:&#039;&#039;&#039;&amp;lt;/u&amp;gt; Protects against blowing out your engines while on manual control, &lt;br /&gt;
&lt;br /&gt;
                                   allowing you to move at Max Warp + 50% (&amp;quot;Overdrive&amp;quot;) and will automatically &lt;br /&gt;
&lt;br /&gt;
reduce your speed if a warning message is received. &lt;br /&gt;
&lt;br /&gt;
                                   This is built in to the other scripts that move.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Colonizer:&#039;&#039;&#039;&amp;lt;/u&amp;gt; Purchases colonists from Tahanian Station (planet 2 in 0 0) and moves them to a sector you select.&lt;br /&gt;
&lt;br /&gt;
                 Automatically adjusts amount entered to account for the weight you&#039;re already carrying, and to&lt;br /&gt;
&lt;br /&gt;
                 purchase food as a % of the total men each trip carries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Product Mover:&#039;&#039;&#039;&amp;lt;/u&amp;gt;  Moves inventory from one planet to another. Must start from orbit around a planet you own.&lt;br /&gt;
&lt;br /&gt;
            Still experimental, seems to work fine moving 1 product but still bugs with moving multiple&lt;br /&gt;
&lt;br /&gt;
            products at the same time. Updates for this and the other scripts will be posted at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Volley:&#039;&#039;&#039;&amp;lt;/u&amp;gt;    Fires all phasers, torpedoes, and missiles, attempts to raise shields. &lt;br /&gt;
&lt;br /&gt;
              Missiles will be set at max charge. Can be used while at warp or out of warp.&lt;br /&gt;
&lt;br /&gt;
              Phasers will fire in the direction you are currently heading, so you&#039;ll need &lt;br /&gt;
&lt;br /&gt;
              to put the enemy in your cross-hairs at 0 heading for phasers to hit their target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Cloak:&#039;&#039;&#039;&amp;lt;/u&amp;gt;    &#039;&#039;&#039;[Not required in GE-Next, which automatically loads flux pods, but helpful in older versions.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raises cloak, then makes sure the cloak doesn&#039;t fail by loading a new flux pod any time neutron flux               goes below 5000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Jam:&#039;&#039;&#039;&amp;lt;/u&amp;gt;       Launches a jammer every 13 seconds until you shut it off or run out of jammers,&lt;br /&gt;
&lt;br /&gt;
               allowing you to escape when you&#039;re damaged and don&#039;t want to fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Online Watch:&#039;&#039;&#039;&amp;lt;/u&amp;gt;   Shows any players currently in &amp;quot;Galactic Empire&amp;quot; using the BBS # command.&lt;br /&gt;
&lt;br /&gt;
                         Updates every 120 seconds, so also works as a Keep Alive script.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Comms Watch:&#039;&#039;&#039;&amp;lt;/u&amp;gt;   Watches for communications or important activity in game, and displays in a pop-up window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Reports:&#039;&#039;&#039;&amp;lt;/u&amp;gt;    Scrolls through all production reports in the GE menu, without having to hit next.&lt;br /&gt;
&lt;br /&gt;
                 Recommend setting your telnet program to log to a file before running this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Pause Kill:&#039;&#039;&#039;&amp;lt;/u&amp;gt;  Automatically clears &amp;quot;(N)onstop, (Pause), (Continue) prompts, for BBSes that don&#039;t allow&lt;br /&gt;
&lt;br /&gt;
                   you to update Account Settings to Continuous or doesn&#039;t preserve that setting each time you login.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Sentinel:&#039;&#039;&#039;&amp;lt;/u&amp;gt;   Performs a scan at maximum range every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;versions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
v1.0 Released 06/24/2025.&lt;br /&gt;
&lt;br /&gt;
All scripts created by Madam Airlock.&lt;br /&gt;
&lt;br /&gt;
v1.1 Released 06/28/2025&lt;br /&gt;
&lt;br /&gt;
Updated Autopilot, Light Sail, and Colonizer to v1.1 - tweaks to make sure cloak and shields get raised again after repairs are completed.&lt;br /&gt;
&lt;br /&gt;
v1.2 Released 07/19/2025 - Stable Version&lt;br /&gt;
&lt;br /&gt;
Bug fixes on moving scripts, including a major bug in Light Sail. &lt;br /&gt;
&lt;br /&gt;
Updated repair routines in all moving scripts so that repairs are done at both ends of trip if possible (or at end if it&#039;s a one-way trip, as with Autopilot). Colonizer now only waits for repairs where it&#039;s safe in 0,0 - if attempt fails at destination it immediately drops colonists and heads back to 0,0.&lt;br /&gt;
&lt;br /&gt;
Updated shield/cloak to not activate in 0,0 to save flux pods.&lt;br /&gt;
&lt;br /&gt;
v1.3 Released 08/09/2025&lt;br /&gt;
&lt;br /&gt;
Fixed bugs, including a major one that was preventing moving scripts and Overdrive Protection from working in ships with no shields,  no phasers, or neither.&lt;br /&gt;
&lt;br /&gt;
Upgraded Light Sail to recognize when it gets within orbital distance of a planet while still moving between sectors. Now, any time it gets within orbital range of a planet that isn&#039;t the destination, it will stop, back away a bit, then circle around past the planet for safety.&lt;br /&gt;
&lt;br /&gt;
Deleted Orbit script: obsolete, use Autopilot to warp to orbit or Light Sail to move at impulse.&lt;br /&gt;
&lt;br /&gt;
   Upgraded Cloak script to recognize when it is running in GE-Next, and terminate itself since cloak will not fail in GE-Next, script is only needed for older versions of GE.&lt;br /&gt;
&lt;br /&gt;
   Added new script Sentinel to do a long range scan every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Coming in v1.4: New script Gold Digger to log in every 4 hours, jump in all of your ships, and transfer up gold if they&#039;re in orbit, then log out.&lt;/div&gt;</summary>
		<author><name>Madam Airlock</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=GE_scripts&amp;diff=601</id>
		<title>GE scripts</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=GE_scripts&amp;diff=601"/>
		<updated>2025-08-17T06:37:48Z</updated>

		<summary type="html">&lt;p&gt;Madam Airlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://drive.google.com/file/d/16e1bc8bboWOKY4QPERRVAHCLRZJzK_Nu/view?usp=drive_link GE Scripts] Collection of scripts for automating time-intensive actions in the game, making playing more fun.&lt;br /&gt;
&lt;br /&gt;
[http://wiki.classictw.com/filearchive/apps/TWXProxy_203.zip TWXProxy] Program needed to run the scripts.&lt;br /&gt;
&lt;br /&gt;
New Version change logs will be posted at the bottom of this page when new features/bug fixes are added.&lt;br /&gt;
&lt;br /&gt;
Please email airlockmadam@gmail.com with requests to add features or fix bugs (preferably w/screenshot.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Autopilot:&#039;&#039;&#039;&amp;lt;/u&amp;gt; Automatically moves you to a sector you select, and enters orbit around a planet if requested.&lt;br /&gt;
&lt;br /&gt;
                Can also be used for moving from planet to planet within the current sector.&lt;br /&gt;
&lt;br /&gt;
                Moves at maximum possible speed (&amp;quot;max&amp;quot; warp + 50%) with built-in protection from this overdrive&lt;br /&gt;
&lt;br /&gt;
                blowing the engines out - reduces speed when warning message is received, and will attempt to&lt;br /&gt;
&lt;br /&gt;
               &amp;quot;speed&amp;quot; again any time a course correction is made. Performs repairs, then raises shields and&lt;br /&gt;
&lt;br /&gt;
               attempts to cloak at destination, for safety in case user is AFK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Light Sail:&#039;&#039;&#039;&amp;lt;/u&amp;gt;  A copy of the autopilot that works at impulse speeds only.&lt;br /&gt;
&lt;br /&gt;
                  Intended for a ship that has no warp drive, for moving while cloaked, &lt;br /&gt;
&lt;br /&gt;
                  or for moving with warp engines disabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Overdrive Protection:&#039;&#039;&#039;&amp;lt;/u&amp;gt; Protects against blowing out your engines while on manual control, &lt;br /&gt;
&lt;br /&gt;
                                   allowing you to move at Max Warp + 50% (&amp;quot;Overdrive&amp;quot;) and will automatically &lt;br /&gt;
&lt;br /&gt;
reduce your speed if a warning message is received. &lt;br /&gt;
&lt;br /&gt;
                                   This is built in to the other scripts that move.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Colonizer:&#039;&#039;&#039;&amp;lt;/u&amp;gt; Purchases colonists from Tahanian Station (planet 2 in 0 0) and moves them to a sector you select.&lt;br /&gt;
&lt;br /&gt;
                 Automatically adjusts amount entered to account for the weight you&#039;re already carrying, and to&lt;br /&gt;
&lt;br /&gt;
                 purchase food as a % of the total men each trip carries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Product Mover:&#039;&#039;&#039;&amp;lt;/u&amp;gt;  Moves inventory from one planet to another. Must start from orbit around a planet you own.&lt;br /&gt;
&lt;br /&gt;
            Still experimental, seems to work fine moving 1 product but still bugs with moving multiple&lt;br /&gt;
&lt;br /&gt;
            products at the same time. Updates for this and the other scripts will be posted at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Volley:&#039;&#039;&#039;&amp;lt;/u&amp;gt;    Fires all phasers, torpedoes, and missiles, attempts to raise shields. &lt;br /&gt;
&lt;br /&gt;
              Missiles will be set at max charge. Can be used while at warp or out of warp.&lt;br /&gt;
&lt;br /&gt;
              Phasers will fire in the direction you are currently heading, so you&#039;ll need &lt;br /&gt;
&lt;br /&gt;
              to put the enemy in your cross-hairs at 0 heading for phasers to hit their target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Cloak:&#039;&#039;&#039;&amp;lt;/u&amp;gt;    &#039;&#039;&#039;[Not required in GE-Next, which automatically loads flux pods, but helpful in older versions.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raises cloak, then makes sure the cloak doesn&#039;t fail by loading a new flux pod any time neutron flux               goes below 5000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Jam:&#039;&#039;&#039;&amp;lt;/u&amp;gt;       Launches a jammer every 13 seconds until you shut it off or run out of jammers,&lt;br /&gt;
&lt;br /&gt;
               allowing you to escape when you&#039;re damaged and don&#039;t want to fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Online Watch:&#039;&#039;&#039;&amp;lt;/u&amp;gt;   Shows any players currently in &amp;quot;Galactic Empire&amp;quot; using the BBS # command.&lt;br /&gt;
&lt;br /&gt;
                         Updates every 120 seconds, so also works as a Keep Alive script.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Comms Watch:&#039;&#039;&#039;&amp;lt;/u&amp;gt;   Watches for communications or important activity in game, and displays in a pop-up window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Reports:&#039;&#039;&#039;&amp;lt;/u&amp;gt;    Scrolls through all production reports in the GE menu, without having to hit next.&lt;br /&gt;
&lt;br /&gt;
                 Recommend setting your telnet program to log to a file before running this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Pause Kill:&#039;&#039;&#039;&amp;lt;/u&amp;gt;  Automatically clears &amp;quot;(N)onstop, (Pause), (Continue) prompts, for BBSes that don&#039;t allow&lt;br /&gt;
&lt;br /&gt;
                   you to update Account Settings to Continuous or doesn&#039;t preserve that setting each time you login.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Sentinel:&#039;&#039;&#039;&amp;lt;/u&amp;gt;   Performs a scan at maximum range every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;versions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
v1.0 Released 06/24/2025.&lt;br /&gt;
&lt;br /&gt;
All scripts created by Madam Airlock.&lt;br /&gt;
&lt;br /&gt;
v1.1 Released 06/28/2025&lt;br /&gt;
&lt;br /&gt;
Updated Autopilot, Light Sail, and Colonizer to v1.1 - tweaks to make sure cloak and shields get raised again after repairs are completed.&lt;br /&gt;
&lt;br /&gt;
v1.2 Released 07/19/2025 - Stable Version&lt;br /&gt;
&lt;br /&gt;
Bug fixes on moving scripts, including a major bug in Light Sail. &lt;br /&gt;
&lt;br /&gt;
Updated repair routines in all moving scripts so that repairs are done at both ends of trip if possible (or at end if it&#039;s a one-way trip, as with Autopilot). Colonizer now only waits for repairs where it&#039;s safe in 0,0 - if attempt fails at destination it immediately drops colonists and heads back to 0,0.&lt;br /&gt;
&lt;br /&gt;
Updated shield/cloak to not activate in 0,0 to save flux pods.&lt;br /&gt;
&lt;br /&gt;
v1.3 Released 08/09/2025&lt;br /&gt;
&lt;br /&gt;
Fixed bugs, including a major one that was preventing moving scripts and Overdrive Protection from working in ships with no shields,  no phasers, or neither.&lt;br /&gt;
&lt;br /&gt;
Upgraded Light Sail to recognize when it gets within orbital distance of a planet while still moving between sectors. Now, any time it gets within orbital range of a planet that isn&#039;t the destination, it will stop, back away a bit, then circle around past the planet for safety.&lt;br /&gt;
&lt;br /&gt;
Deleted Orbit script: obsolete, use Autopilot to warp to orbit or Light Sail to move at impulse.&lt;br /&gt;
&lt;br /&gt;
   Upgraded Cloak script to recognize when it is running in GE-Next, and terminate itself since cloak will not fail in GE-Next, script is only needed for older versions of GE.&lt;br /&gt;
&lt;br /&gt;
   Added new script Sentinel to do a long range scan every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Coming in v1.4: New script Gold Digger to log in every 4 hours, jump in all of your ships, and transfer up gold if they&#039;re in orbit, then log out.&lt;/div&gt;</summary>
		<author><name>Madam Airlock</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=GE_scripts&amp;diff=600</id>
		<title>GE scripts</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=GE_scripts&amp;diff=600"/>
		<updated>2025-08-09T20:48:19Z</updated>

		<summary type="html">&lt;p&gt;Madam Airlock: Updated scripts and added v1.3 change log.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://drive.google.com/file/d/16e1bc8bboWOKY4QPERRVAHCLRZJzK_Nu/view?usp=drive_link GE Scripts] (download link) - Player scripts for automating actions in the game and making playing more fun.&lt;br /&gt;
&lt;br /&gt;
New Version change logs will be posted at the bottom of this page when new features/bug fixes are added.&lt;br /&gt;
&lt;br /&gt;
Please email airlockmadam@gmail.com with requests to add features or fix bugs (preferably w/screenshot.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Autopilot:&#039;&#039;&#039;&amp;lt;/u&amp;gt; Automatically moves you to a sector you select, and enters orbit around a planet if requested.&lt;br /&gt;
&lt;br /&gt;
                Can also be used for moving from planet to planet within the current sector.&lt;br /&gt;
&lt;br /&gt;
                Moves at maximum possible speed (&amp;quot;max&amp;quot; warp + 50%) with built-in protection from this overdrive&lt;br /&gt;
&lt;br /&gt;
                blowing the engines out - reduces speed when warning message is received, and will attempt to&lt;br /&gt;
&lt;br /&gt;
               &amp;quot;speed&amp;quot; again any time a course correction is made. Performs repairs, then raises shields and&lt;br /&gt;
&lt;br /&gt;
               attempts to cloak at destination, for safety in case user is AFK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Light Sail:&#039;&#039;&#039;&amp;lt;/u&amp;gt;  A copy of the autopilot that works at impulse speeds only.&lt;br /&gt;
&lt;br /&gt;
                  Intended for a ship that has no warp drive, for moving while cloaked, &lt;br /&gt;
&lt;br /&gt;
                  or for moving with warp engines disabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Overdrive Protection:&#039;&#039;&#039;&amp;lt;/u&amp;gt; Protects against blowing out your engines while on manual control, &lt;br /&gt;
&lt;br /&gt;
                                   allowing you to move at Max Warp + 50% (&amp;quot;Overdrive&amp;quot;) and will automatically &lt;br /&gt;
&lt;br /&gt;
reduce your speed if a warning message is received. &lt;br /&gt;
&lt;br /&gt;
                                   This is built in to the other scripts that move.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Colonizer:&#039;&#039;&#039;&amp;lt;/u&amp;gt; Purchases colonists from Tahanian Station (planet 2 in 0 0) and moves them to a sector you select.&lt;br /&gt;
&lt;br /&gt;
                 Automatically adjusts amount entered to account for the weight you&#039;re already carrying, and to&lt;br /&gt;
&lt;br /&gt;
                 purchase food as a % of the total men each trip carries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Product Mover:&#039;&#039;&#039;&amp;lt;/u&amp;gt;  Moves inventory from one planet to another. Must start from orbit around a planet you own.&lt;br /&gt;
&lt;br /&gt;
            Still experimental, seems to work fine moving 1 product but still bugs with moving multiple&lt;br /&gt;
&lt;br /&gt;
            products at the same time. Updates for this and the other scripts will be posted at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Volley:&#039;&#039;&#039;&amp;lt;/u&amp;gt;    Fires all phasers, torpedoes, and missiles, attempts to raise shields. &lt;br /&gt;
&lt;br /&gt;
              Missiles will be set at max charge. Can be used while at warp or out of warp.&lt;br /&gt;
&lt;br /&gt;
              Phasers will fire in the direction you are currently heading, so you&#039;ll need &lt;br /&gt;
&lt;br /&gt;
              to put the enemy in your cross-hairs at 0 heading for phasers to hit their target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Cloak:&#039;&#039;&#039;&amp;lt;/u&amp;gt;    &#039;&#039;&#039;[Not required in GE-Next, which automatically loads flux pods, but helpful in older versions.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raises cloak, then makes sure the cloak doesn&#039;t fail by loading a new flux pod any time neutron flux               goes below 5000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Jam:&#039;&#039;&#039;&amp;lt;/u&amp;gt;       Launches a jammer every 13 seconds until you shut it off or run out of jammers,&lt;br /&gt;
&lt;br /&gt;
               allowing you to escape when you&#039;re damaged and don&#039;t want to fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Online Watch:&#039;&#039;&#039;&amp;lt;/u&amp;gt;   Shows any players currently in &amp;quot;Galactic Empire&amp;quot; using the BBS # command.&lt;br /&gt;
&lt;br /&gt;
                         Updates every 120 seconds, so also works as a Keep Alive script.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Comms Watch:&#039;&#039;&#039;&amp;lt;/u&amp;gt;   Watches for communications or important activity in game, and displays in a pop-up window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Reports:&#039;&#039;&#039;&amp;lt;/u&amp;gt;    Scrolls through all production reports in the GE menu, without having to hit next.&lt;br /&gt;
&lt;br /&gt;
                 Recommend setting your telnet program to log to a file before running this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Pause Kill:&#039;&#039;&#039;&amp;lt;/u&amp;gt;  Automatically clears &amp;quot;(N)onstop, (Pause), (Continue) prompts, for BBSes that don&#039;t allow&lt;br /&gt;
&lt;br /&gt;
                   you to update Account Settings to Continuous or doesn&#039;t preserve that setting each time you login.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Sentinel:&#039;&#039;&#039;&amp;lt;/u&amp;gt;   Performs a scan at maximum range every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;versions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
v1.0 Released 06/24/2025.&lt;br /&gt;
&lt;br /&gt;
All scripts created by Madam Airlock.&lt;br /&gt;
&lt;br /&gt;
v1.1 Released 06/28/2025&lt;br /&gt;
&lt;br /&gt;
Updated Autopilot, Light Sail, and Colonizer to v1.1 - tweaks to make sure cloak and shields get raised again after repairs are completed.&lt;br /&gt;
&lt;br /&gt;
v1.2 Released 07/19/2025 - Stable Version&lt;br /&gt;
&lt;br /&gt;
Bug fixes on moving scripts, including a major bug in Light Sail. &lt;br /&gt;
&lt;br /&gt;
Updated repair routines in all moving scripts so that repairs are done at both ends of trip if possible (or at end if it&#039;s a one-way trip, as with Autopilot). Colonizer now only waits for repairs where it&#039;s safe in 0,0 - if attempt fails at destination it immediately drops colonists and heads back to 0,0.&lt;br /&gt;
&lt;br /&gt;
Updated shield/cloak to not activate in 0,0 to save flux pods.&lt;br /&gt;
&lt;br /&gt;
v1.3 Released 08/09/2025&lt;br /&gt;
&lt;br /&gt;
Fixed bugs, including a major one that was preventing moving scripts and Overdrive Protection from working in ships with no shields,  no phasers, or neither.&lt;br /&gt;
&lt;br /&gt;
Upgraded Light Sail to recognize when it gets within orbital distance of a planet while still moving between sectors. Now, any time it gets within orbital range of a planet that isn&#039;t the destination, it will stop, back away a bit, then circle around past the planet for safety.&lt;br /&gt;
&lt;br /&gt;
Deleted Orbit script: obsolete, use Autopilot to warp to orbit or Light Sail to move at impulse.&lt;br /&gt;
&lt;br /&gt;
   Upgraded Cloak script to recognize when it is running in GE-Next, and terminate itself since cloak will not fail in GE-Next, script is only needed for older versions of GE.&lt;br /&gt;
&lt;br /&gt;
   Added new script Sentinel to do a long range scan every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Coming in v1.4: New script Gold Digger to log in every 4 hours, jump in all of your ships, and transfer up gold if they&#039;re in orbit, then log out.&lt;/div&gt;</summary>
		<author><name>Madam Airlock</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=GE_scripts&amp;diff=599</id>
		<title>GE scripts</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=GE_scripts&amp;diff=599"/>
		<updated>2025-07-19T20:21:04Z</updated>

		<summary type="html">&lt;p&gt;Madam Airlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://drive.google.com/file/d/16e1bc8bboWOKY4QPERRVAHCLRZJzK_Nu/view?usp=drive_link GE Scripts] (download link) - Player scripts for automating actions in the game and making playing more fun.&lt;br /&gt;
&lt;br /&gt;
New Version change logs will be posted at the bottom of this page when new features/bug fixes are added.&lt;br /&gt;
&lt;br /&gt;
Please email airlockmadam@gmail.com with requests to add features or fix bugs (preferably w/screenshot.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Autopilot:&#039;&#039;&#039;&amp;lt;/u&amp;gt; Automatically moves you to a sector you select, and enters orbit around a planet if requested.&lt;br /&gt;
&lt;br /&gt;
                Can also be used for moving from planet to planet within the current sector.&lt;br /&gt;
&lt;br /&gt;
                Moves at maximum possible speed (&amp;quot;max&amp;quot; warp + 50%) with built-in protection from this overdrive&lt;br /&gt;
&lt;br /&gt;
                blowing the engines out - reduces speed when warning message is received, and will attempt to&lt;br /&gt;
&lt;br /&gt;
               &amp;quot;speed&amp;quot; again any time a course correction is made. Performs repairs, then raises shields and&lt;br /&gt;
&lt;br /&gt;
               attempts to cloak at destination, for safety in case user is AFK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Light Sail:&#039;&#039;&#039;&amp;lt;/u&amp;gt;  A copy of the autopilot that works at impulse speeds only.&lt;br /&gt;
&lt;br /&gt;
                  Intended for a ship that has no warp drive, for moving while cloaked, &lt;br /&gt;
&lt;br /&gt;
                  or for moving with warp engines disabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Overdrive Protection:&#039;&#039;&#039;&amp;lt;/u&amp;gt; Protects against blowing out your engines while on manual control, &lt;br /&gt;
&lt;br /&gt;
                                   allowing you to move at Max Warp + 50% (&amp;quot;Overdrive&amp;quot;) and will automatically &lt;br /&gt;
&lt;br /&gt;
reduce your speed if a warning message is received. &lt;br /&gt;
&lt;br /&gt;
                                   This is built in to the other scripts that move.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Colonizer:&#039;&#039;&#039;&amp;lt;/u&amp;gt; Purchases colonists from Tahanian Station (planet 2 in 0 0) and moves them to a sector you select.&lt;br /&gt;
&lt;br /&gt;
                 Automatically adjusts amount entered to account for the weight you&#039;re already carrying, and to&lt;br /&gt;
&lt;br /&gt;
                 purchase food as a % of the total men each trip carries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Product Mover:&#039;&#039;&#039;&amp;lt;/u&amp;gt;  Moves inventory from one planet to another. Must start from orbit around a planet you own.&lt;br /&gt;
&lt;br /&gt;
            Still experimental, seems to work fine moving 1 product but still bugs with moving multiple&lt;br /&gt;
&lt;br /&gt;
            products at the same time. Updates for this and the other scripts will be posted at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Volley:&#039;&#039;&#039;&amp;lt;/u&amp;gt;    Fires all phasers, torpedoes, and missiles, attempts to raise shields. &lt;br /&gt;
&lt;br /&gt;
              Missiles will be set at max charge. Can be used while at warp or out of warp.&lt;br /&gt;
&lt;br /&gt;
              Phasers will fire in the direction you are currently heading, so you&#039;ll need &lt;br /&gt;
&lt;br /&gt;
              to put the enemy in your cross-hairs at 0 heading for phasers to hit their target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Cloak:&#039;&#039;&#039;&amp;lt;/u&amp;gt;    &#039;&#039;&#039;[Not required in GE-Next, which automatically loads flux pods, but helpful in older versions.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raises cloak, then makes sure the cloak doesn&#039;t fail by loading a new flux pod any time neutron flux               goes below 5000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Jam:&#039;&#039;&#039;&amp;lt;/u&amp;gt;       Launches a jammer every 13 seconds until you shut it off or run out of jammers,&lt;br /&gt;
&lt;br /&gt;
               allowing you to escape when you&#039;re damaged and don&#039;t want to fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Orbit:&#039;&#039;&#039;&amp;lt;/u&amp;gt;     Orbits a planet in the current sector.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Online Watch:&#039;&#039;&#039;&amp;lt;/u&amp;gt;   Shows any players currently in &amp;quot;Galactic Empire&amp;quot; using the BBS # command.&lt;br /&gt;
&lt;br /&gt;
                         Updates every 120 seconds, so also works as a Keep Alive script.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Comms Watch:&#039;&#039;&#039;&amp;lt;/u&amp;gt;   Watches for communications or important activity in game, and displays in a pop-up window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Reports:&#039;&#039;&#039;&amp;lt;/u&amp;gt;    Scrolls through all production reports in the GE menu, without having to hit next.&lt;br /&gt;
&lt;br /&gt;
                 Recommend setting your telnet program to log to a file before running this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Pause Kill:&#039;&#039;&#039;&amp;lt;/u&amp;gt;  Automatically clears &amp;quot;(N)onstop, (Pause), (Continue) prompts, for BBSes that don&#039;t allow&lt;br /&gt;
&lt;br /&gt;
                   you to update Account Settings to Continuous or doesn&#039;t preserve that setting each time you login.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;versions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
v1.0 Released 06/24/2025.&lt;br /&gt;
&lt;br /&gt;
All scripts created by Madam Airlock.&lt;br /&gt;
&lt;br /&gt;
v1.1 Released 06/28/2025&lt;br /&gt;
&lt;br /&gt;
Updated Autopilot, Light Sail, and Colonizer to v1.1 - tweaks to make sure cloak and shields get raised again after repairs are completed.&lt;br /&gt;
&lt;br /&gt;
v1.2 Released 07/19/2025 - Stable Version&lt;br /&gt;
&lt;br /&gt;
Bug fixes on moving scripts, including a major bug in Light Sail. &lt;br /&gt;
&lt;br /&gt;
Updated repair routines in all moving scripts so that repairs are done at both ends of trip if possible (or at end if it&#039;s a one-way trip, as with Autopilot). Colonizer now only waits for repairs where it&#039;s safe in 0,0 - if attempt fails at destination it immediately drops colonists and heads back to 0,0.&lt;br /&gt;
&lt;br /&gt;
Updated shield/cloak to not activate in 0,0 to save flux pods.&lt;/div&gt;</summary>
		<author><name>Madam Airlock</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=GE_scripts&amp;diff=598</id>
		<title>GE scripts</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=GE_scripts&amp;diff=598"/>
		<updated>2025-07-19T20:19:43Z</updated>

		<summary type="html">&lt;p&gt;Madam Airlock: Updated scripts and added v1.2 change log.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://drive.google.com/file/d/16e1bc8bboWOKY4QPERRVAHCLRZJzK_Nu/view?usp=drive_link GE Scripts] - Player scripts for automating regular actions in the game and making playing more fun.&lt;br /&gt;
&lt;br /&gt;
New Version change logs will be posted at the bottom of this page when new features/bug fixes are added.&lt;br /&gt;
&lt;br /&gt;
Please email airlockmadam@gmail.com with requests to add features or fix bugs (preferably w/screenshot.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Autopilot:&#039;&#039;&#039;&amp;lt;/u&amp;gt; Automatically moves you to a sector you select, and enters orbit around a planet if requested.&lt;br /&gt;
&lt;br /&gt;
                Can also be used for moving from planet to planet within the current sector.&lt;br /&gt;
&lt;br /&gt;
                Moves at maximum possible speed (&amp;quot;max&amp;quot; warp + 50%) with built-in protection from this overdrive&lt;br /&gt;
&lt;br /&gt;
                blowing the engines out - reduces speed when warning message is received, and will attempt to&lt;br /&gt;
&lt;br /&gt;
               &amp;quot;speed&amp;quot; again any time a course correction is made. Performs repairs, then raises shields and&lt;br /&gt;
&lt;br /&gt;
               attempts to cloak at destination, for safety in case user is AFK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Light Sail:&#039;&#039;&#039;&amp;lt;/u&amp;gt;  A copy of the autopilot that works at impulse speeds only.&lt;br /&gt;
&lt;br /&gt;
                  Intended for a ship that has no warp drive, for moving while cloaked, &lt;br /&gt;
&lt;br /&gt;
                  or for moving with warp engines disabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Overdrive Protection:&#039;&#039;&#039;&amp;lt;/u&amp;gt; Protects against blowing out your engines while on manual control, &lt;br /&gt;
&lt;br /&gt;
                                   allowing you to move at Max Warp + 50% (&amp;quot;Overdrive&amp;quot;) and will automatically &lt;br /&gt;
&lt;br /&gt;
reduce your speed if a warning message is received. &lt;br /&gt;
&lt;br /&gt;
                                   This is built in to the other scripts that move.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Colonizer:&#039;&#039;&#039;&amp;lt;/u&amp;gt; Purchases colonists from Tahanian Station (planet 2 in 0 0) and moves them to a sector you select.&lt;br /&gt;
&lt;br /&gt;
                 Automatically adjusts amount entered to account for the weight you&#039;re already carrying, and to&lt;br /&gt;
&lt;br /&gt;
                 purchase food as a % of the total men each trip carries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Product Mover:&#039;&#039;&#039;&amp;lt;/u&amp;gt;  Moves inventory from one planet to another. Must start from orbit around a planet you own.&lt;br /&gt;
&lt;br /&gt;
            Still experimental, seems to work fine moving 1 product but still bugs with moving multiple&lt;br /&gt;
&lt;br /&gt;
            products at the same time. Updates for this and the other scripts will be posted at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Volley:&#039;&#039;&#039;&amp;lt;/u&amp;gt;    Fires all phasers, torpedoes, and missiles, attempts to raise shields. &lt;br /&gt;
&lt;br /&gt;
              Missiles will be set at max charge. Can be used while at warp or out of warp.&lt;br /&gt;
&lt;br /&gt;
              Phasers will fire in the direction you are currently heading, so you&#039;ll need &lt;br /&gt;
&lt;br /&gt;
              to put the enemy in your cross-hairs at 0 heading for phasers to hit their target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Cloak:&#039;&#039;&#039;&amp;lt;/u&amp;gt;    &#039;&#039;&#039;[Not required in GE-Next, which automatically loads flux pods, but helpful in older versions.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raises cloak, then makes sure the cloak doesn&#039;t fail by loading a new flux pod any time neutron flux               goes below 5000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Jam:&#039;&#039;&#039;&amp;lt;/u&amp;gt;       Launches a jammer every 13 seconds until you shut it off or run out of jammers,&lt;br /&gt;
&lt;br /&gt;
               allowing you to escape when you&#039;re damaged and don&#039;t want to fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Orbit:&#039;&#039;&#039;&amp;lt;/u&amp;gt;     Orbits a planet in the current sector.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Online Watch:&#039;&#039;&#039;&amp;lt;/u&amp;gt;   Shows any players currently in &amp;quot;Galactic Empire&amp;quot; using the BBS # command.&lt;br /&gt;
&lt;br /&gt;
                         Updates every 120 seconds, so also works as a Keep Alive script.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Comms Watch:&#039;&#039;&#039;&amp;lt;/u&amp;gt;   Watches for communications or important activity in game, and displays in a pop-up window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Reports:&#039;&#039;&#039;&amp;lt;/u&amp;gt;    Scrolls through all production reports in the GE menu, without having to hit next.&lt;br /&gt;
&lt;br /&gt;
                 Recommend setting your telnet program to log to a file before running this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Pause Kill:&#039;&#039;&#039;&amp;lt;/u&amp;gt;  Automatically clears &amp;quot;(N)onstop, (Pause), (Continue) prompts, for BBSes that don&#039;t allow&lt;br /&gt;
&lt;br /&gt;
                   you to update Account Settings to Continuous or doesn&#039;t preserve that setting each time you login.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;versions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
v1.0 Released 06/24/2025.&lt;br /&gt;
&lt;br /&gt;
All scripts created by Madam Airlock.&lt;br /&gt;
&lt;br /&gt;
v1.1 Released 06/28/2025&lt;br /&gt;
&lt;br /&gt;
Updated Autopilot, Light Sail, and Colonizer to v1.1 - tweaks to make sure cloak and shields get raised again after repairs are completed.&lt;br /&gt;
&lt;br /&gt;
v1.2 Released 07/19/2025 - Stable Version&lt;br /&gt;
&lt;br /&gt;
Bug fixes on moving scripts, including a major bug in Light Sail. &lt;br /&gt;
&lt;br /&gt;
Updated repair routines in all moving scripts so that repairs are done at both ends of trip if possible (or at end if it&#039;s a one-way trip, as with Autopilot). Colonizer now only waits for repairs where it&#039;s safe in 0,0 - if attempt fails at destination it immediately drops colonists and heads back to 0,0.&lt;br /&gt;
&lt;br /&gt;
Updated shield/cloak to not activate in 0,0 to save flux pods.&lt;/div&gt;</summary>
		<author><name>Madam Airlock</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=GE_scripts&amp;diff=597</id>
		<title>GE scripts</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=GE_scripts&amp;diff=597"/>
		<updated>2025-06-29T05:48:58Z</updated>

		<summary type="html">&lt;p&gt;Madam Airlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://drive.google.com/file/d/16e1bc8bboWOKY4QPERRVAHCLRZJzK_Nu/view?usp=drive_link GE Scripts] - Player scripts for automating regular actions in the game and making playing more fun.&lt;br /&gt;
&lt;br /&gt;
[[GE scripts#versions|New Versions]] will be available through the link above when updates/new features/bug fixes are added.&lt;br /&gt;
&lt;br /&gt;
Please email airlockmadam@gmail.com with requests to add features or fix bugs (preferably w/screenshot.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Autopilot:&amp;lt;/u&amp;gt; Automatically moves you to a sector you select, and enters orbit around a planet if requested.&lt;br /&gt;
&lt;br /&gt;
                Can also be used for moving from planet to planet within the current sector.&lt;br /&gt;
&lt;br /&gt;
                Moves at maximum possible speed (&amp;quot;max&amp;quot; warp + 50%) with built-in protection from this overdrive&lt;br /&gt;
&lt;br /&gt;
                blowing the engines out - reduces speed when warning message is received, and will attempt to&lt;br /&gt;
&lt;br /&gt;
               &amp;quot;speed&amp;quot; again any time a course correction is made. Performs repairs, then raises shields and&lt;br /&gt;
&lt;br /&gt;
               attempts to cloak at destination, for safety in case user is AFK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Light Sail:&amp;lt;/u&amp;gt;  A copy of the autopilot that works at impulse speeds only.&lt;br /&gt;
&lt;br /&gt;
                  Intended for a ship that has no warp drive, for moving while cloaked, &lt;br /&gt;
&lt;br /&gt;
                  or for moving with warp engines disabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Overdrive Protection:&amp;lt;/u&amp;gt; Protects against blowing out your engines while on manual control, &lt;br /&gt;
&lt;br /&gt;
                                   allowing you to move at Max Warp + 50% (&amp;quot;Overdrive&amp;quot;) and will automatically &lt;br /&gt;
&lt;br /&gt;
reduce your speed if a warning message is received. &lt;br /&gt;
&lt;br /&gt;
                                   This is built in to the other scripts that move.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Colonizer:&amp;lt;/u&amp;gt; Purchases colonists from Tahanian Station (planet 2 in 0 0) and moves them to a sector you select.&lt;br /&gt;
&lt;br /&gt;
                 Automatically adjusts amount entered to account for the weight you&#039;re already carrying, and to&lt;br /&gt;
&lt;br /&gt;
                 purchase food as a % of the total men each trip carries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Product Mover:&amp;lt;/u&amp;gt;  Moves inventory from one planet to another. Must start from orbit around a planet you own.&lt;br /&gt;
&lt;br /&gt;
            Still experimental, seems to work fine moving 1 product but still bugs with moving multiple&lt;br /&gt;
&lt;br /&gt;
            products at the same time. Updates for this and the other scripts will be posted at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Volley:&amp;lt;/u&amp;gt;    Fires all phasers, torpedoes, and missiles, attempts to raise shields. &lt;br /&gt;
&lt;br /&gt;
              Missiles will be set at max charge. Can be used while at warp or out of warp.&lt;br /&gt;
&lt;br /&gt;
              Phasers will fire in the direction you are currently heading, so you&#039;ll need &lt;br /&gt;
&lt;br /&gt;
              to put the enemy in your cross-hairs at 0 heading for phasers to hit their target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cloak:&amp;lt;/u&amp;gt;    Raises cloak, then makes sure the cloak doesn&#039;t fail by loading a new flux pod any&lt;br /&gt;
&lt;br /&gt;
              time neutron flux goes below 5000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Jam:&amp;lt;/u&amp;gt;       Launches a jammer every 13 seconds until you shut it off or run out of jammers,&lt;br /&gt;
&lt;br /&gt;
               allowing you to escape when you&#039;re damaged and don&#039;t want to fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Orbit:&amp;lt;/u&amp;gt;     Orbits a planet in the current sector.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Online Watch:&amp;lt;/u&amp;gt;   Shows any players currently in &amp;quot;Galactic Empire&amp;quot; using the BBS # command.&lt;br /&gt;
&lt;br /&gt;
                         Updates every 120 seconds, so also works as a Keep Alive script.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Comms Watch:&amp;lt;/u&amp;gt;   Watches for communications or important activity in game, and displays in a pop-up window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Reports:&amp;lt;/u&amp;gt;    Scrolls through all production reports in the GE menu, without having to hit next.&lt;br /&gt;
&lt;br /&gt;
                 Recommend setting your telnet program to log to a file before running this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Pause Kill:&amp;lt;/u&amp;gt;  Automatically clears &amp;quot;(N)onstop, (Pause), (Continue) prompts, for BBSes that don&#039;t allow&lt;br /&gt;
&lt;br /&gt;
                   you to update Account Settings to Continuous or doesn&#039;t preserve that setting each time you login.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;versions&lt;br /&gt;
&lt;br /&gt;
v1.0 Released 06/24/2025.&lt;br /&gt;
&lt;br /&gt;
All scripts created by Madam Airlock.&lt;br /&gt;
&lt;br /&gt;
v1.1 Released 06/28/2025&lt;br /&gt;
&lt;br /&gt;
Updated Autopilot, Light Sail, and Colonizer to v1.1 - tweaks to make sure cloak and shields get raised again after repairs are completed.&lt;/div&gt;</summary>
		<author><name>Madam Airlock</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=GE_scripts&amp;diff=596</id>
		<title>GE scripts</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=GE_scripts&amp;diff=596"/>
		<updated>2025-06-29T05:14:05Z</updated>

		<summary type="html">&lt;p&gt;Madam Airlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://drive.google.com/file/d/16e1bc8bboWOKY4QPERRVAHCLRZJzK_Nu/view?usp=drive_link GE Scripts] - Player scripts for automating regular actions in the game and making playing more fun.&lt;br /&gt;
&lt;br /&gt;
[[GE scripts#versions|New Versions]] will be available through the link above when updates/new features/bug fixes are added.&lt;br /&gt;
&lt;br /&gt;
Please email airlockmadam@gmail.com with requests to add features or fix bugs (preferably w/screenshot.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Autopilot:&amp;lt;/u&amp;gt; Automatically moves you to a sector you select, and enters orbit around a planet if requested.&lt;br /&gt;
&lt;br /&gt;
                Can also be used for moving from planet to planet within the current sector.&lt;br /&gt;
&lt;br /&gt;
                Moves at maximum possible speed (&amp;quot;max&amp;quot; warp + 50%) with built-in protection from this overdrive&lt;br /&gt;
&lt;br /&gt;
                blowing the engines out - reduces speed when warning message is received, and will attempt to&lt;br /&gt;
&lt;br /&gt;
               &amp;quot;speed&amp;quot; again any time a course correction is made. Performs repairs, then raises shields and&lt;br /&gt;
&lt;br /&gt;
               attempts to cloak at destination, for safety in case user is AFK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Light Sail:&amp;lt;/u&amp;gt;  A copy of the autopilot that works at impulse speeds only.&lt;br /&gt;
&lt;br /&gt;
                  Intended for a ship that has no warp drive, for moving while cloaked, &lt;br /&gt;
&lt;br /&gt;
                  or for moving with warp engines disabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Overdrive Protection:&amp;lt;/u&amp;gt; Protects against blowing out your engines while on manual control, &lt;br /&gt;
&lt;br /&gt;
                                   allowing you to move at Max Warp + 50% (&amp;quot;Overdrive&amp;quot;) and will automatically &lt;br /&gt;
&lt;br /&gt;
reduce your speed if a warning message is received. &lt;br /&gt;
&lt;br /&gt;
                                   This is built in to the other scripts that move.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Colonizer:&amp;lt;/u&amp;gt; Purchases colonists from Tahanian Station (planet 2 in 0 0) and moves them to a sector you select.&lt;br /&gt;
&lt;br /&gt;
                 Automatically adjusts amount entered to account for the weight you&#039;re already carrying, and to&lt;br /&gt;
&lt;br /&gt;
                 purchase food as a % of the total men each trip carries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Product Mover:&amp;lt;/u&amp;gt;  Moves inventory from one planet to another. Must start from orbit around a planet you own.&lt;br /&gt;
&lt;br /&gt;
            Still experimental, seems to work fine moving 1 product but still bugs with moving multiple&lt;br /&gt;
&lt;br /&gt;
            products at the same time. Updates for this and the other scripts will be posted at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Volley:&amp;lt;/u&amp;gt;    Fires all phasers, torpedoes, and missiles, attempts to raise shields. &lt;br /&gt;
&lt;br /&gt;
              Missiles will be set at max charge. Can be used while at warp or out of warp.&lt;br /&gt;
&lt;br /&gt;
              Phasers will fire in the direction you are currently heading, so you&#039;ll need &lt;br /&gt;
&lt;br /&gt;
              to put the enemy in your cross-hairs at 0 heading for phasers to hit their target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cloak:&amp;lt;/u&amp;gt;    Raises cloak, then makes sure the cloak doesn&#039;t fail by loading a new flux pod any&lt;br /&gt;
&lt;br /&gt;
              time neutron flux goes below 5000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Jam:&amp;lt;/u&amp;gt;       Launches a jammer every 13 seconds until you shut it off or run out of jammers,&lt;br /&gt;
&lt;br /&gt;
               allowing you to escape when you&#039;re damaged and don&#039;t want to fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Orbit:&amp;lt;/u&amp;gt;     Orbits a planet in the current sector.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Online Watch:&amp;lt;/u&amp;gt;   Shows any players currently in &amp;quot;Galactic Empire&amp;quot; using the BBS # command.&lt;br /&gt;
&lt;br /&gt;
                         Updates every 120 seconds, so also works as a Keep Alive script.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Comms Watch:&amp;lt;/u&amp;gt;   Watches for communications or important activity in game, and displays in a pop-up window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Reports:&amp;lt;/u&amp;gt;    Scrolls through all production reports in the GE menu, without having to hit next.&lt;br /&gt;
&lt;br /&gt;
                 Recommend setting your telnet program to log to a file before running this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Pause Kill:&amp;lt;/u&amp;gt;  Automatically clears &amp;quot;(N)onstop, (Pause), (Continue) prompts, for BBSes that don&#039;t allow&lt;br /&gt;
&lt;br /&gt;
                   you to update Account Settings to Continuous or doesn&#039;t preserve that setting each time you login.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;versions&lt;br /&gt;
&lt;br /&gt;
v1.0 Released 06/24/2025.&lt;br /&gt;
&lt;br /&gt;
All scripts created by Madam Airlock.&lt;/div&gt;</summary>
		<author><name>Madam Airlock</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=GE_scripts&amp;diff=595</id>
		<title>GE scripts</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=GE_scripts&amp;diff=595"/>
		<updated>2025-06-25T06:00:42Z</updated>

		<summary type="html">&lt;p&gt;Madam Airlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://drive.google.com/file/d/16e1bc8bboWOKY4QPERRVAHCLRZJzK_Nu/view?usp=drive_link GE Scripts] - Player scripts for automating regular actions in the game and making playing more fun.&lt;br /&gt;
&lt;br /&gt;
[[GE scripts#updates|New Versions]] will be available through the link above when updates/new features/bug fixes are added.&lt;br /&gt;
&lt;br /&gt;
Please email airlockmadam@gmail.com with requests to add features or fix bugs (preferably w/screenshot.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Autopilot:&amp;lt;/u&amp;gt; Automatically moves you to a sector you select, and enters orbit around a planet if requested.&lt;br /&gt;
&lt;br /&gt;
                Can also be used for moving from planet to planet within the current sector.&lt;br /&gt;
&lt;br /&gt;
                Moves at maximum possible speed (&amp;quot;max&amp;quot; warp + 50%) with built-in protection from this overdrive&lt;br /&gt;
&lt;br /&gt;
                blowing the engines out - reduces speed when warning message is received, and will attempt to&lt;br /&gt;
&lt;br /&gt;
               &amp;quot;speed&amp;quot; again any time a course correction is made. Performs repairs, then raises shields and&lt;br /&gt;
&lt;br /&gt;
               attempts to cloak at destination, for safety in case user is AFK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Light Sail:&amp;lt;/u&amp;gt;  A copy of the autopilot that works at impulse speeds only.&lt;br /&gt;
&lt;br /&gt;
                  Intended for a ship that has no warp drive, for moving while cloaked, &lt;br /&gt;
&lt;br /&gt;
                  or for moving with warp engines disabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Overdrive Protection:&amp;lt;/u&amp;gt; Protects against blowing out your engines while on manual control, &lt;br /&gt;
&lt;br /&gt;
                                   allowing you to move at Max Warp + 50% (&amp;quot;Overdrive&amp;quot;) and will automatically &lt;br /&gt;
&lt;br /&gt;
reduce your speed if a warning message is received. &lt;br /&gt;
&lt;br /&gt;
                                   This is built in to the other scripts that move.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Colonizer:&amp;lt;/u&amp;gt; Purchases colonists from Tahanian Station (planet 2 in 0 0) and moves them to a sector you select.&lt;br /&gt;
&lt;br /&gt;
                 Automatically adjusts amount entered to account for the weight you&#039;re already carrying, and to&lt;br /&gt;
&lt;br /&gt;
                 purchase food as a % of the total men each trip carries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Product Mover:&amp;lt;/u&amp;gt;  Moves inventory from one planet to another. Must start from orbit around a planet you own.&lt;br /&gt;
&lt;br /&gt;
            Still experimental, seems to work fine moving 1 product but still bugs with moving multiple&lt;br /&gt;
&lt;br /&gt;
            products at the same time. Updates for this and the other scripts will be posted at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Volley:&amp;lt;/u&amp;gt;    Fires all phasers, torpedoes, and missiles, attempts to raise shields. &lt;br /&gt;
&lt;br /&gt;
              Missiles will be set at max charge. Can be used while at warp or out of warp.&lt;br /&gt;
&lt;br /&gt;
              Phasers will fire in the direction you are currently heading, so you&#039;ll need &lt;br /&gt;
&lt;br /&gt;
              to put the enemy in your cross-hairs at 0 heading for phasers to hit their target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cloak:&amp;lt;/u&amp;gt;    Raises cloak, then makes sure the cloak doesn&#039;t fail by loading a new flux pod any&lt;br /&gt;
&lt;br /&gt;
              time neutron flux goes below 5000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Jam:&amp;lt;/u&amp;gt;       Launches a jammer every 13 seconds until you shut it off or run out of jammers,&lt;br /&gt;
&lt;br /&gt;
               allowing you to escape when you&#039;re damaged and don&#039;t want to fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Orbit:&amp;lt;/u&amp;gt;     Orbits a planet in the current sector.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Online Watch:&amp;lt;/u&amp;gt;   Shows any players currently in &amp;quot;Galactic Empire&amp;quot; using the BBS # command.&lt;br /&gt;
&lt;br /&gt;
                         Updates every 120 seconds, so also works as a Keep Alive script.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Comms Watch:&amp;lt;/u&amp;gt;   Watches for communications or important activity in game, and displays in a pop-up window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Reports:&amp;lt;/u&amp;gt;    Scrolls through all production reports in the GE menu, without having to hit next.&lt;br /&gt;
&lt;br /&gt;
                 Recommend setting your telnet program to log to a file before running this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Pause Kill:&amp;lt;/u&amp;gt;  Automatically clears &amp;quot;(N)onstop, (Pause), (Continue) prompts, for BBSes that don&#039;t allow&lt;br /&gt;
&lt;br /&gt;
                   you to update Account Settings to Continuous or doesn&#039;t preserve that setting each time you login.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;versions&lt;br /&gt;
&lt;br /&gt;
v1.0 Released 06/24/2025.&lt;br /&gt;
&lt;br /&gt;
All scripts created by Madam Airlock.&lt;/div&gt;</summary>
		<author><name>Madam Airlock</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Galactic_Empire&amp;diff=594</id>
		<title>Galactic Empire</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Galactic_Empire&amp;diff=594"/>
		<updated>2025-06-25T06:00:04Z</updated>

		<summary type="html">&lt;p&gt;Madam Airlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Galactic Empire is a game for MajorBBS systems developed by M.B. Murdock.&lt;br /&gt;
&lt;br /&gt;
This wiki is a work in progress. Signups are not open at the moment. If you&#039;d like to contribute please [mailto:anthony@manicpop.org contact me].&lt;br /&gt;
&lt;br /&gt;
Update April 2025: If this looks like something I just threw together in a few hours, it&#039;s because it is. Right now all of my focus is on [https://manicpop.org/ge-next/ ge-next] a Galactic Empire mod/expansion. Eventually I will get back to working on this site, with more detailed information. I will keep the &amp;quot;Where to play online&amp;quot; and &amp;quot;How to install locally&amp;quot; pages up to date as needed.&lt;br /&gt;
&lt;br /&gt;
Join the [https://discord.gg/SqhYmZvWsn Galactic Empire Discord server]&lt;br /&gt;
&lt;br /&gt;
[[GE scripts]] contributed by [[User:Madam Airlock|Madam Airlock]]:&lt;br /&gt;
&lt;br /&gt;
Player scripts for automating regular actions in the game and making playing more fun.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
[[Official documentation]]&lt;br /&gt;
&lt;br /&gt;
[[Where to play online]]&lt;br /&gt;
&lt;br /&gt;
[[How to install locally]]&lt;br /&gt;
&lt;br /&gt;
[[Source code]]&lt;br /&gt;
&lt;br /&gt;
[[Other online resources]]&lt;br /&gt;
&lt;br /&gt;
[[Bugs and potential improvements]]&lt;br /&gt;
&lt;br /&gt;
[[Files]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay and strategy ==&lt;br /&gt;
[[Items]]&lt;br /&gt;
&lt;br /&gt;
[[Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Player ships]]&lt;br /&gt;
&lt;br /&gt;
[[CPU ships]]&lt;br /&gt;
&lt;br /&gt;
[[Movement]]&lt;br /&gt;
&lt;br /&gt;
[[Communications]]&lt;br /&gt;
&lt;br /&gt;
[[Reports and scans]]&lt;br /&gt;
&lt;br /&gt;
[[Weapons and combat]]&lt;br /&gt;
&lt;br /&gt;
[[Defensive systems]]&lt;br /&gt;
&lt;br /&gt;
[[Colonizing planets]]&lt;br /&gt;
&lt;br /&gt;
[[Attacking planets]]&lt;br /&gt;
&lt;br /&gt;
[[Teams and trade alliances]]&lt;br /&gt;
&lt;br /&gt;
[[Scoring]]&lt;br /&gt;
&lt;br /&gt;
== User customization ==&lt;br /&gt;
[[SET|SET command]]&lt;br /&gt;
&lt;br /&gt;
[[Creating a keymap]]&lt;br /&gt;
&lt;br /&gt;
[[Using rlwrap]]&lt;br /&gt;
&lt;br /&gt;
== Administration ==&lt;br /&gt;
[[Sysop configuration]]&lt;br /&gt;
&lt;br /&gt;
[[Sysop commands]]&lt;/div&gt;</summary>
		<author><name>Madam Airlock</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=GE_scripts&amp;diff=593</id>
		<title>GE scripts</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=GE_scripts&amp;diff=593"/>
		<updated>2025-06-25T05:58:07Z</updated>

		<summary type="html">&lt;p&gt;Madam Airlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://drive.google.com/file/d/16e1bc8bboWOKY4QPERRVAHCLRZJzK_Nu/view?usp=drive_link GE Scripts] - Player scripts for automating regular actions in the game and making playing more fun.&lt;br /&gt;
&lt;br /&gt;
[[GE scripts#updates|New Versions]] will be available through the link above when updates/new features/bug fixes are added.&lt;br /&gt;
&lt;br /&gt;
Please email airlockmadam@gmail.com with requests to add features or fix bugs (preferably w/screenshot.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Autopilot:&amp;lt;/u&amp;gt; Automatically moves you to a sector you select, and enters orbit around a planet if requested.&lt;br /&gt;
&lt;br /&gt;
                Can also be used for moving from planet to planet within the current sector.&lt;br /&gt;
&lt;br /&gt;
                Moves at maximum possible speed (&amp;quot;max&amp;quot; warp + 50%) with built-in protection from this overdrive&lt;br /&gt;
&lt;br /&gt;
                blowing the engines out - reduces speed when warning message is received, and will attempt to&lt;br /&gt;
&lt;br /&gt;
               &amp;quot;speed&amp;quot; again any time a course correction is made. Performs repairs, then raises shields and&lt;br /&gt;
&lt;br /&gt;
               attempts to cloak at destination, for safety in case user is AFK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Light Sail:&amp;lt;/u&amp;gt;  A copy of the autopilot that works at impulse speeds only.&lt;br /&gt;
&lt;br /&gt;
                  Intended for a ship that has no warp drive, for moving while cloaked, &lt;br /&gt;
&lt;br /&gt;
                  or for moving with warp engines disabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Overdrive Protection:&amp;lt;/u&amp;gt; Protects against blowing out your engines while on manual control, &lt;br /&gt;
&lt;br /&gt;
                                   allowing you to move at Max Warp + 50% (&amp;quot;Overdrive&amp;quot;) and will automatically &lt;br /&gt;
&lt;br /&gt;
reduce your speed if a warning message is received. &lt;br /&gt;
&lt;br /&gt;
                                   This is built in to the other scripts that move.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Colonizer:&amp;lt;/u&amp;gt; Purchases colonists from Tahanian Station (planet 2 in 0 0) and moves them to a sector you select.&lt;br /&gt;
&lt;br /&gt;
                 Automatically adjusts amount entered to account for the weight you&#039;re already carrying, and to&lt;br /&gt;
&lt;br /&gt;
                 purchase food as a % of the total men each trip carries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Product Mover:&amp;lt;/u&amp;gt;  Moves inventory from one planet to another. Must start from orbit around a planet you own.&lt;br /&gt;
&lt;br /&gt;
            Still experimental, seems to work fine moving 1 product but still bugs with moving multiple&lt;br /&gt;
&lt;br /&gt;
            products at the same time. Updates for this and the other scripts will be posted at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Volley:&amp;lt;/u&amp;gt;    Fires all phasers, torpedoes, and missiles, attempts to raise shields. &lt;br /&gt;
&lt;br /&gt;
              Missiles will be set at max charge. Can be used while at warp or out of warp.&lt;br /&gt;
&lt;br /&gt;
              Phasers will fire in the direction you are currently heading, so you&#039;ll need &lt;br /&gt;
&lt;br /&gt;
              to put the enemy in your cross-hairs at 0 heading for phasers to hit their target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cloak:&amp;lt;/u&amp;gt;    Raises cloak, then makes sure the cloak doesn&#039;t fail by loading a new flux pod any&lt;br /&gt;
&lt;br /&gt;
              time neutron flux goes below 5000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Jam:&amp;lt;/u&amp;gt;       Launches a jammer every 13 seconds until you shut it off or run out of jammers,&lt;br /&gt;
&lt;br /&gt;
               allowing you to escape when you&#039;re damaged and don&#039;t want to fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Orbit:&amp;lt;/u&amp;gt;     Orbits a planet in the current sector.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Online Watch:&amp;lt;/u&amp;gt;   Shows any players currently in &amp;quot;Galactic Empire&amp;quot; using the BBS # command.&lt;br /&gt;
&lt;br /&gt;
                         Updates every 120 seconds, so also works as a Keep Alive script.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Comms Watch:&amp;lt;/u&amp;gt;   Watches for communications or important activity in game, and displays in a pop-up window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Reports:&amp;lt;/u&amp;gt;    Scrolls through all production reports in the GE menu, without having to hit next.&lt;br /&gt;
&lt;br /&gt;
                 Recommend setting your telnet program to log to a file before running this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Pause Kill:&amp;lt;/u&amp;gt;  Automatically clears &amp;quot;(N)onstop, (Pause), (Continue) prompts, for BBSes that don&#039;t allow&lt;br /&gt;
&lt;br /&gt;
                   you to update Account Settings to Continuous or doesn&#039;t preserve that setting each time you login.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;versions&lt;br /&gt;
&lt;br /&gt;
v1.0 Released 06/24/2025.&lt;/div&gt;</summary>
		<author><name>Madam Airlock</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=GE_scripts&amp;diff=592</id>
		<title>GE scripts</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=GE_scripts&amp;diff=592"/>
		<updated>2025-06-25T05:39:49Z</updated>

		<summary type="html">&lt;p&gt;Madam Airlock: First draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://drive.google.com/file/d/16e1bc8bboWOKY4QPERRVAHCLRZJzK_Nu/view?usp=drive_link GE Scripts] - Player scripts for automating regular actions in the game and making playing more fun.&lt;br /&gt;
&lt;br /&gt;
[[GE scripts#updates|New Versions]] will be available through the link above when updates/new features/bug fixes are added,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Autopilot:&amp;lt;/u&amp;gt; Automatically moves you to a sector you select, and enters orbit around a planet if requested.&lt;br /&gt;
&lt;br /&gt;
                Can also be used for moving from planet to planet within the current sector.&lt;br /&gt;
&lt;br /&gt;
                Moves at maximum possible speed (&amp;quot;max&amp;quot; warp + 50%) with built-in protection from this overdrive&lt;br /&gt;
&lt;br /&gt;
                blowing the engines out - reduces speed when warning message is received, and will attempt to&lt;br /&gt;
&lt;br /&gt;
               &amp;quot;speed&amp;quot; again any time a course correction is made. Performs repairs, then raises shields and&lt;br /&gt;
&lt;br /&gt;
               attempts to cloak at destination, for safety in case user is AFK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Light Sail:&amp;lt;/u&amp;gt;  A copy of the autopilot that works at impulse speeds only.&lt;br /&gt;
&lt;br /&gt;
                  Intended for a ship that has no warp drive, for moving while cloaked, &lt;br /&gt;
&lt;br /&gt;
                  or for moving with warp engines disabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Overdrive Protection:&amp;lt;/u&amp;gt; Protects against blowing out your engines while on manual control, &lt;br /&gt;
&lt;br /&gt;
                                   allowing you to move at Max Warp + 50% (&amp;quot;Overdrive&amp;quot;) and will automatically &lt;br /&gt;
&lt;br /&gt;
reduce your speed if a warning message is received. &lt;br /&gt;
&lt;br /&gt;
                                   This is built in to the other scripts that move.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Colonizer:&amp;lt;/u&amp;gt; Purchases colonists from Tahanian Station (planet 2 in 0 0) and moves them to a sector you select.&lt;br /&gt;
&lt;br /&gt;
                 Automatically adjusts amount entered to account for the weight you&#039;re already carrying, and to&lt;br /&gt;
&lt;br /&gt;
                 purchase food as a % of the total men each trip carries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Product Mover:&amp;lt;/u&amp;gt;  Moves inventory from one planet to another. Must start from orbit around a planet you own.&lt;br /&gt;
&lt;br /&gt;
            Still experimental, seems to work fine moving 1 product but still bugs with moving multiple&lt;br /&gt;
&lt;br /&gt;
            products at the same time. Updates for this and the other scripts will be posted at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Volley:&amp;lt;/u&amp;gt;    Fires all phasers, torpedoes, and missiles, attempts to raise shields. &lt;br /&gt;
&lt;br /&gt;
              Missiles will be set at max charge. Can be used while at warp or out of warp.&lt;br /&gt;
&lt;br /&gt;
              Phasers will fire in the direction you are currently heading, so you&#039;ll need &lt;br /&gt;
&lt;br /&gt;
              to put the enemy in your cross-hairs at 0 heading for phasers to hit their target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cloak:&amp;lt;/u&amp;gt;    Raises cloak, then makes sure the cloak doesn&#039;t fail by loading a new flux pod any&lt;br /&gt;
&lt;br /&gt;
              time neutron flux goes below 5000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Jam:&amp;lt;/u&amp;gt;       Launches a jammer every 13 seconds until you shut it off or run out of jammers,&lt;br /&gt;
&lt;br /&gt;
               allowing you to escape when you&#039;re damaged and don&#039;t want to fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Orbit:&amp;lt;/u&amp;gt;     Orbits a planet in the current sector.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Online Watch:&amp;lt;/u&amp;gt;   Shows any players currently in &amp;quot;Galactic Empire&amp;quot; using the BBS # command.&lt;br /&gt;
&lt;br /&gt;
                         Updates every 120 seconds, so also works as a Keep Alive script.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Comms Watch:&amp;lt;/u&amp;gt;   Watches for communications or important activity in game, and displays in a pop-up window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Reports:&amp;lt;/u&amp;gt;    Scrolls through all production reports in the GE menu, without having to hit next.&lt;br /&gt;
&lt;br /&gt;
                 Recommend setting your telnet program to log to a file before running this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Pause Kill:&amp;lt;/u&amp;gt;  Automatically clears &amp;quot;(N)onstop, (Pause), (Continue) prompts, for BBSes that don&#039;t allow&lt;br /&gt;
&lt;br /&gt;
                   you to update Account Settings to Continuous or doesn&#039;t preserve that setting each time you login.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;versions&lt;br /&gt;
&lt;br /&gt;
v1.0 Released 06/24/2025.&lt;/div&gt;</summary>
		<author><name>Madam Airlock</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Files&amp;diff=587</id>
		<title>Files</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Files&amp;diff=587"/>
		<updated>2025-06-25T03:13:31Z</updated>

		<summary type="html">&lt;p&gt;Madam Airlock: Added link to GE player scripts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://drive.google.com/file/d/16e1bc8bboWOKY4QPERRVAHCLRZJzK_Nu/view?usp=drive_link GE Scripts] - Player scripts for automating regular actions in the game and making playing more fun.&lt;br /&gt;
&lt;br /&gt;
[[GEINST.DOC]] – installation guide&lt;br /&gt;
&lt;br /&gt;
[[GEREADME.DOC]] – list of files and changelog&lt;br /&gt;
&lt;br /&gt;
[[GESYSOP.DOC]] – list of [[Sys|SYS]] commands available to the sysop (included in source package)&lt;br /&gt;
&lt;br /&gt;
[[GETERM.DOC]] – how to use the [[Data|DATA]] command (included in source package)&lt;br /&gt;
&lt;br /&gt;
[[MBMGEHLP.MSG]] – in-game [[Help|HELP]] messages in text editable format (converted to .MCV for runtime)&lt;br /&gt;
&lt;br /&gt;
[[MBMGEMAL.DAT]] – mailbox database&lt;br /&gt;
&lt;br /&gt;
MBMGEMAL.NEW – empty mailbox database&lt;br /&gt;
&lt;br /&gt;
[[MBMGEMNU.TXT]] – the text displayed when a user selects &amp;quot;What&#039;s new?&amp;quot; from the main menu&lt;br /&gt;
&lt;br /&gt;
MBMGEMP.DLL – the game executable&lt;br /&gt;
&lt;br /&gt;
[[MBMGEMP.DOC]] – user&#039;s guide&lt;br /&gt;
&lt;br /&gt;
MBMGEMP.MDF – module definition file&lt;br /&gt;
&lt;br /&gt;
[[MBMGEMSG.MSG]] – main configuration file in text editable format (converted to .MCV for runtime)&lt;br /&gt;
&lt;br /&gt;
[[MBMGEPLT.DAT]] – planet database&lt;br /&gt;
&lt;br /&gt;
MBMGEPLT.NEW – empty planet database&lt;br /&gt;
&lt;br /&gt;
[[MBMGESHP.DAT]] – ship database&lt;br /&gt;
&lt;br /&gt;
[[MBMGESHP.MSG]] – ship configuration file in text editable format (converted to .MCV for runtime)&lt;br /&gt;
&lt;br /&gt;
MBMGESHP.NEW – empty ship database&lt;br /&gt;
&lt;br /&gt;
[[MBMGETEA.DAT]] – team database&lt;br /&gt;
&lt;br /&gt;
MBMGETEA.NEW – empty team database&lt;br /&gt;
&lt;br /&gt;
[[MBMGEUSR.DAT]] – user database&lt;br /&gt;
&lt;br /&gt;
MBMGEUSR.NEW – empty user database&lt;/div&gt;</summary>
		<author><name>Madam Airlock</name></author>
	</entry>
</feed>