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	<id>https://manicpop.org/gewiki/index.php?action=history&amp;feed=atom&amp;title=CPU_ships</id>
	<title>CPU ships - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://manicpop.org/gewiki/index.php?action=history&amp;feed=atom&amp;title=CPU_ships"/>
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	<updated>2026-04-10T15:08:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=CPU_ships&amp;diff=473&amp;oldid=prev</id>
		<title>Manicpop at 23:30, 3 May 2024</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=CPU_ships&amp;diff=473&amp;oldid=prev"/>
		<updated>2024-05-03T23:30:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://manicpop.org/gewiki/index.php?title=CPU_ships&amp;amp;diff=473&amp;amp;oldid=387&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=CPU_ships&amp;diff=387&amp;oldid=prev</id>
		<title>Manicpop: Created page with &quot; == Hyperwarp == In order to keep CPU ships close to human players, combative CPU ships that are ([https://manicpop.org/gewiki/MBMGEMSG.MSG#CPU_ships by default], this can be adjusted) more than 25 sectors away from a human player they are pursuing will travel at &quot;hyperwarp,&quot; which is 20 times the normal CPU ship&#039;s speed. They will drop back down to normal speeds when they are within 10 sectors. When scanning a ship traveling at hyperwarp, the scan will read &quot;Hyper,&quot; mas...&quot;</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=CPU_ships&amp;diff=387&amp;oldid=prev"/>
		<updated>2024-04-25T15:44:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; == Hyperwarp == In order to keep CPU ships close to human players, combative CPU ships that are ([https://manicpop.org/gewiki/MBMGEMSG.MSG#CPU_ships by default], this can be adjusted) more than 25 sectors away from a human player they are pursuing will travel at &amp;quot;hyperwarp,&amp;quot; which is 20 times the normal CPU ship&amp;#039;s speed. They will drop back down to normal speeds when they are within 10 sectors. When scanning a ship traveling at hyperwarp, the scan will read &amp;quot;Hyper,&amp;quot; mas...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== Hyperwarp ==&lt;br /&gt;
In order to keep CPU ships close to human players, combative CPU ships that are ([https://manicpop.org/gewiki/MBMGEMSG.MSG#CPU_ships by default], this can be adjusted) more than 25 sectors away from a human player they are pursuing will travel at &amp;quot;hyperwarp,&amp;quot; which is 20 times the normal CPU ship&amp;#039;s speed. They will drop back down to normal speeds when they are within 10 sectors. When scanning a ship traveling at hyperwarp, the scan will read &amp;quot;Hyper,&amp;quot; masking the actual speed&amp;lt;ref&amp;gt;[./GEREADME.DOC#08/06/94_Release_3.2e GEREADME.DOC#08/06/94 Release 3.2e]&amp;lt;/ref&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Manicpop</name></author>
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