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	<title>Classic NPC ship classes - Revision history</title>
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	<updated>2026-10-20T13:49:07Z</updated>
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		<title>CodexBot: Use a standard section anchor for classic toughness</title>
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		<updated>2026-10-17T22:09:22Z</updated>

		<summary type="html">&lt;p&gt;Use a standard section anchor for classic toughness&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Classic GE 3.2e defines five Cybertron-type classes and three Droid-type classes in [[MBMGESHP.MSG]]. The two types use different automated behavior. In classic, both Sarten classes occupy Cybertron slots; they do not have a separate Sarten faction AI. The figures below are shipped class settings, not promises that every class is currently present. See [[Ships]], [[Cybertrons]], [[Droids]], and [[Ship slot#User, Cybertron, and Droid ranges|NPC slot allocation]].&lt;br /&gt;
&lt;br /&gt;
In classic GE, each newly created NPC receives the listed shield and phaser Marks: these class-table values are both the class limits and its installed equipment. ge-next later introduced variable starting Marks for NPCs. &amp;#039;&amp;#039;&amp;#039;Configured count&amp;#039;&amp;#039;&amp;#039; is the class&amp;#039;s requested population, not a guaranteed number of active ships. Global slot limits, [[Classic bug: NPC class slot crowding|class-slot crowding (bug 6)]], and [[Classic bug: Stale NPC database records|stale NPC records (bug 13)]] can change what actually appears.&lt;br /&gt;
&lt;br /&gt;
== Cybertron-type classes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Class !! Name prefix !! Shield / phaser installed !! Warp !! Scan !! Kill pts !! DAMF !! Configured count&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Cybertron Scout || &amp;lt;code&amp;gt;Cybertron&amp;lt;/code&amp;gt; || 2 / 2 || 8 || 50,000 || 1,000 || 90 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Cybertron Battle Cruiser || &amp;lt;code&amp;gt;Cyberquad&amp;lt;/code&amp;gt; || 3 / 3 || 10 || 1,000 || 2,000 || 100 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Cybertron Base Star || &amp;lt;code&amp;gt;Cyber Base-&amp;lt;/code&amp;gt; || 9 / 16 || 0 || 200,000 || 10,000 || 2000 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Sarten Attack Drone || &amp;lt;code&amp;gt;SADx3&amp;lt;/code&amp;gt; || 1 / 1 || 8 || 20,000 || 50 || 30 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Sarten Obliterator || &amp;lt;code&amp;gt;SOBx9&amp;lt;/code&amp;gt; || 5 / 16 || 15 || 400,000 || 500 || 500 || 2&lt;br /&gt;
|}&lt;br /&gt;
The name prefix is followed by the game&amp;#039;s instance number. The Cybertron Base Star is meant to be stationary: its configured warp and acceleration are both 0. In classic, however, long-distance pursuit can assign it speed directly, bypassing the zero-acceleration limit. It cannot turn toward its target, and repeated collisions with the galactic perimeter can destroy it. ge-next prevents zero-acceleration Cybertrons from pursuing; see [[Classic bug: Stationary Cyber-Base movement|bug 16]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! Torpedo / missile !! Other systems !! Acceleration !! Cargo (tons) !! Lowest target class !! Toughness&lt;br /&gt;
|-&lt;br /&gt;
| Cybertron Scout || Yes / No || mines, decoys, jammers, zippers || 2,000 || 900 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Cybertron Battle Cruiser || Yes / No || mines, decoys, jammers || 5,000 || 12,500 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cybertron Base Star || No / No || mines, decoys, jammers, zippers || 0 || 1,250,000 || 20 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Sarten Attack Drone || No / No || decoys, jammers || 1,200 || 100 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Sarten Obliterator || Yes / No || None || 200 || 234,000 || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Droid-type classes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Class !! Name prefix !! Shield / phaser installed !! Warp !! Scan !! Kill pts !! DAMF !! Configured count&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[Lydorian Garbage Scow]] || &amp;lt;code&amp;gt;NCC Lx4&amp;lt;/code&amp;gt; || 1 / 1 || 1 || 25,000 || 5 || 100 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[Murdonian Transport]] || &amp;lt;code&amp;gt;Trans-Gal #2&amp;lt;/code&amp;gt; || 2 / 5 || 8 || 25,000 || 200 || 100 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[Vakory Survey Drone]] || &amp;lt;code&amp;gt;Vakory SD-82&amp;lt;/code&amp;gt; || 1 / 1 || 4 || 25,000 || 50 || 100 || 2&lt;br /&gt;
|}&lt;br /&gt;
These are the stock Droid classes; their AI is simpler than the Cybertron combat path. The Lydorian Garbage Scow&amp;#039;s listed maximum of warp 1 is misleading: its dedicated behavior uses impulse-speed requests below 1,000 rather than warp travel. Its class value does not mean the Scow normally engages warp.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! Torpedo / missile !! Other systems !! Acceleration !! Cargo (tons) !! Lowest target class !! Toughness&lt;br /&gt;
|-&lt;br /&gt;
| [[Lydorian Garbage Scow]] || No / No || mines, decoys, jammers, zippers || 50 || 10,000 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Murdonian Transport]] || No / No || mines, decoys, jammers, zippers || 400 || 30,000 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Vakory Survey Drone]] || No / No || mines, decoys, jammers, zippers || 1,200 || 100 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Classic torpedo and missile fields are yes/no capabilities, not launcher counts. NPC price fields exist in the source but do not describe a player purchase option.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lowest target class&amp;#039;&amp;#039;&amp;#039; is the minimum player ship class number a Cybertron will consider when looking for a new target. A value of 0 imposes no class cutoff; the Base Star&amp;#039;s 20 excludes player classes below 20 (which is all player classes, because the intended behavior is that the base should not pursue anyone), while the Sarten Obliterator&amp;#039;s 3 excludes classes 1 and 2. It is only one condition for target acquisition: a ship must also be present, uncloaked, and eligible under the target-claim limit. An already assigned target is handled separately. The field remains in use in ge-next. It does not govern Droid behavior.&lt;br /&gt;
&lt;br /&gt;
== Toughness in classic ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Toughness&amp;#039;&amp;#039;&amp;#039; is a binary Cybertron AI setting in classic: 0 is normal; 1 takes the &amp;#039;&amp;#039;tough&amp;#039;&amp;#039; or Cyberquad-style branch. The shipped Battle Cruiser, Base Star, and Sarten Obliterator have value 1. The &amp;lt;code&amp;gt;isquad()&amp;lt;/code&amp;gt; check makes a tough Cybertron willing to attack regardless of the usual random aggression test or the player&amp;#039;s kill count. While engaged, it also schedules more frequent action updates. Ordinary Cybertrons fire fewer torpedoes at players below 60 kills; tough Cybertrons do not receive that concession. Conversely, a tough Cybertron near a player has a small random chance to break off pursuit, so the setting is not an unconditional increase in aggression.&lt;br /&gt;
&lt;br /&gt;
This value does not directly multiply damage, strengthen shields, or replace [[DAMF]]; installed equipment and the class&amp;#039;s other settings still matter. Classic Droid classes list toughness 0 but have their own routines and do not use &amp;lt;code&amp;gt;isquad()&amp;lt;/code&amp;gt;. ge-next reworked toughness as a graduated 0–4 factor, so its values should not be read as the classic binary switch.&lt;br /&gt;
&lt;br /&gt;
The Sarten Obliterator&amp;#039;s 234,000-ton cargo capacity also has an unintended combat effect in classic: phaser damage is divided using cargo capacity instead of DAMF. Its effective phaser divisor is 16.6, rather than the divisor of 5 implied by its DAMF of 500. This makes the ship nearly invulnerable to all but the most powerful, close range phaser strikes. ge-next applies DAMF to phasers; see [[Classic bug: Phaser durability uses cargo capacity|bug 25]].&lt;br /&gt;
&lt;br /&gt;
NPC movement is not always constrained by the table&amp;#039;s maximum warp. Some classic AI branches request fractional warp or speeds above the configured maximum; this is distinct from deliberate Cybertron long-range pursuit and from the immobile Base Star defect. See [[Classic bug: NPC speed exceeds class limits|bug 18]] and [[Cybertrons]] for pursuit behavior.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Ships]] and [[Classic player ship classes]]&lt;br /&gt;
* [[ge-next NPC ship classes|ge-next NPC ship classes]]&lt;br /&gt;
* [[Ship slot#User, Cybertron, and Droid ranges|NPC slot allocation]], [[Droids]], and [[DAMF]]&lt;br /&gt;
&lt;br /&gt;
{{GE navigation}}&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>CodexBot</name></author>
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