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	<id>https://manicpop.org/gewiki/index.php?action=history&amp;feed=atom&amp;title=Colonizing_planets</id>
	<title>Colonizing planets - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://manicpop.org/gewiki/index.php?action=history&amp;feed=atom&amp;title=Colonizing_planets"/>
	<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Colonizing_planets&amp;action=history"/>
	<updated>2026-04-10T16:45:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Colonizing_planets&amp;diff=496&amp;oldid=prev</id>
		<title>Manicpop: /* Production cycle */</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Colonizing_planets&amp;diff=496&amp;oldid=prev"/>
		<updated>2024-05-08T21:39:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Production cycle&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:39, 8 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot;&gt;Line 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*Example: A 10% tax rate with 100,000 men would add 833 Cs to the tax bank per cycle (10÷1200×100000=833.&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;33&amp;lt;/SPAN&amp;gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*Example: A 10% tax rate with 100,000 men would add 833 Cs to the tax bank per cycle (10÷1200×100000=833.&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;33&amp;lt;/SPAN&amp;gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Revolt odds are calculated. The tax rate (as an integer) set by the user is divided by 120, and that result is multiplied by 0.35. This value is multiplied by the amount of men. If this value is greater than the amount of troops, there is a 10% chance of a revolt.&amp;lt;ref&amp;gt;GEPLANET.C, lines 348-359&amp;lt;/ref&amp;gt; Since this occurs every cycle, a revolt will happen eventually if the ratio of men to troops remains too high.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Revolt odds are calculated. The tax rate (as an integer) set by the user is divided by 120, and that result is multiplied by 0.35. This value is multiplied by the amount of men. If this value is greater than the amount of troops, there is a 10% chance of a revolt.&amp;lt;ref&amp;gt;GEPLANET.C, lines 348-359&amp;lt;/ref&amp;gt; Since this occurs every cycle, a revolt will happen eventually if the ratio of men to troops remains too high.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*Example: With a 10% tax rate, the factor is 0.0291&amp;lt;SPAN style=&quot;text-decoration:overline&quot;&amp;gt;66&amp;lt;/SPAN&amp;gt; (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10÷120×0&lt;/del&gt;.35). As such, having 2917 troops for every 100,000 men will ensure there is never a revolt.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*Example: With a 10% tax rate, the factor is 0.0291&amp;lt;SPAN style=&quot;text-decoration:overline&quot;&amp;gt;66&amp;lt;/SPAN&amp;gt; (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(10÷120)×0&lt;/ins&gt;.35). As such, having 2917 troops for every 100,000 men will ensure there is never a revolt.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*If there is a revolt, a random amount between one half and 1/9th of the troops are kept under the employ of the newly freed planet, and the rest perish.&amp;lt;ref&amp;gt;GEPLANET.C, lines 363-364&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*If there is a revolt, a random amount between one half and 1/9th of the troops are kept under the employ of the newly freed planet, and the rest perish.&amp;lt;ref&amp;gt;GEPLANET.C, lines 363-364&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Colonizing_planets&amp;diff=495&amp;oldid=prev</id>
		<title>Manicpop: /* Production cycle */</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Colonizing_planets&amp;diff=495&amp;oldid=prev"/>
		<updated>2024-05-08T21:37:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Production cycle&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:37, 8 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot;&gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##The planetary maximum for each item is considered, based on [[MBMGEMSG.MSG#Maximum amount of items on a planet|the maximums as defined in MBMGEMSG.MSG]]. This value is multiplied by that same factor.&amp;lt;ref&amp;gt;GEPLANET.C, lines 295-297&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##The planetary maximum for each item is considered, based on [[MBMGEMSG.MSG#Maximum amount of items on a planet|the maximums as defined in MBMGEMSG.MSG]]. This value is multiplied by that same factor.&amp;lt;ref&amp;gt;GEPLANET.C, lines 295-297&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Using the example from line 6: the default max amount of torpedoes is 59833. 59833 multiplied by 1.1458&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;33&amp;lt;/SPAN&amp;gt; is 68558.6458 or so. Therefore, the maximum amount of torpedoes is 68558, or 102837 if there is cash in the planetary bank.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Using the example from line 6: the default max amount of torpedoes is 59833. 59833 multiplied by 1.1458&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;33&amp;lt;/SPAN&amp;gt; is 68558.6458 or so. Therefore, the maximum amount of torpedoes is 68558, or 102837 if there is cash in the planetary bank.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*&#039;&#039;&#039;VERY IMPORTANT:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changing &lt;/del&gt;your tax rates or allowing your planetary bank to run out of money can massively affect your planetary maximums. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You &lt;/del&gt;can lose massive quantities of items by not minding these values!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*&#039;&#039;&#039;VERY IMPORTANT:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Changing &lt;/ins&gt;your tax rates or allowing your planetary bank to run out of money can massively affect your planetary maximums. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you have any items at or near the maximum, you &lt;/ins&gt;can lose massive quantities of items by not minding these values!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##If the amount of an item before the production cycle began is less than the newly determined maximum, but will be over the maximum after the produced amount is added, a message is sent to the player that item has reached its maximum.&amp;lt;ref&amp;gt;GEPLANET.C, lines 313-326&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##If the amount of an item before the production cycle began is less than the newly determined maximum, but will be over the maximum after the produced amount is added, a message is sent to the player that item has reached its maximum.&amp;lt;ref&amp;gt;GEPLANET.C, lines 313-326&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##Finally, the item&amp;#039;s quantity is updated to the new value. If the new value would go over the newly determined maximum, the value is changed to the maximum.&amp;lt;ref&amp;gt;GEPLANET.C, lines 328-333&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##Finally, the item&amp;#039;s quantity is updated to the new value. If the new value would go over the newly determined maximum, the value is changed to the maximum.&amp;lt;ref&amp;gt;GEPLANET.C, lines 328-333&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Colonizing_planets&amp;diff=494&amp;oldid=prev</id>
		<title>Manicpop: /* Production cycle */</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Colonizing_planets&amp;diff=494&amp;oldid=prev"/>
		<updated>2024-05-08T21:36:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Production cycle&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:36, 8 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot;&gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Keep in mind this process is repeated for each item, so it happens 14 times each cycle, and remainders are always rounded down.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Keep in mind this process is repeated for each item, so it happens 14 times each cycle, and remainders are always rounded down.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##If there is any cash in the bank, the production factor for this item (calculated above based on environment, resources, and tax rate) is increased by 1.5×.&amp;lt;ref&amp;gt;GEPLANET.C, lines 288-289&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##If there is any cash in the bank, the production factor for this item (calculated above based on environment, resources, and tax rate) is increased by 1.5×.&amp;lt;ref&amp;gt;GEPLANET.C, lines 288-289&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example 1: A good/marginal planet has 10000 cash in the planetary bank. For each item, 65% of the value in the bank remains, and 35% is lost. Men are produced with a 1.5× bonus to production and maximum, and cash reserves become 6500. Next, missiles are produced 1.5×, and cash reserves become 4225. Torpedoes 1.5×, 2746. Ion cannons 1.5×, 1784. Flux pods 1.5×, 1159. Food cases 1.5×, 753. Fighters 1.5×, 489. Decoys 1.5×, 317&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;Troops 1.5×, 206&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;Zippers 1.5×, 133. Jammers 1.5×, 86&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;Mines 1.5×, 55. Gold 1.5×, 35. Spies 1.5x, 22. All items have a 1.5× bonus and 22 cash remains in the bank.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example 1: A good/marginal planet has 10000 cash in the planetary bank. For each item, 65% of the value in the bank remains, and 35% is lost. Men are produced with a 1.5× bonus to production and maximum, and cash reserves become 6500. Next, missiles are produced 1.5×, and cash reserves become 4225. Torpedoes 1.5×, 2746. Ion cannons 1.5×, 1784. Flux pods 1.5×, 1159. Food cases 1.5×, 753. Fighters 1.5×, 489. Decoys 1.5×, 317&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;Troops 1.5×, 206&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;Zippers 1.5×, 133. Jammers 1.5×, 86&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;Mines 1.5×, 55. Gold 1.5×, 35. Spies 1.5x, 22. All items have a 1.5× bonus and 22 cash remains in the bank.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example 2: A poor/marginal planet has 5000 cash in the planetary bank. For each item, 45% of the value in the bank remains, and 55% is lost. Men 1.5×, 2250. Missiles 1.5×, 1012. Torpedoes 1.5×, 455. Ion cannons 1.5×, 204. Flux pods 1.5×, 91. Food cases 1.5×, 40. Fighters 1.5×, 18. Decoys 1.5×, 8. Troops 1.5×, 3. Zippers 1.5×, 1. Before jammers are processed, the bank goes to zero. Jammers, mines, gold, and spies do not get a 1.5× bonus in production and maximum.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example 2: A poor/marginal planet has 5000 cash in the planetary bank. For each item, 45% of the value in the bank remains, and 55% is lost. Men 1.5×, 2250. Missiles 1.5×, 1012. Torpedoes 1.5×, 455. Ion cannons 1.5×, 204. Flux pods 1.5×, 91. Food cases 1.5×, 40. Fighters 1.5×, 18. Decoys 1.5×, 8. Troops 1.5×, 3. Zippers 1.5×, 1. Before jammers are processed, the bank goes to zero. Jammers, mines, gold, and spies do not get a 1.5× bonus in production and maximum.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*For 95% (VG/VG), making sure you have at least 15 cash in the bank before every cycle will ensure you get the bonus on all items. For 85% (G/VG or VG/G), the amount is 37. For 75% (VG/M, G/G, or M/VG), the amount is 115. For 65% (VG/P, G/M, M/G, or P/VG), 865. For 55% (G/P, M/M, or P/G), 6170. For 45% (M/P or P/M), 106012. For 35% (P/P), 2732598.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*For 95% (VG/VG), making sure you have at least 15 cash in the bank before every cycle will ensure you get the bonus on all items. For 85% (G/VG or VG/G), the amount is 37. For 75% (VG/M, G/G, or M/VG), the amount is 115. For 65% (VG/P, G/M, M/G, or P/VG), 865. For 55% (G/P, M/M, or P/G), 6170. For 45% (M/P or P/M), 106012. For 35% (P/P), 2732598.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Colonizing_planets&amp;diff=493&amp;oldid=prev</id>
		<title>Manicpop: /* Production cycle */</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Colonizing_planets&amp;diff=493&amp;oldid=prev"/>
		<updated>2024-05-08T21:25:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Production cycle&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:25, 8 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l67&quot;&gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Using the example on line 5.3: 11.&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;904761&amp;lt;/SPAN&amp;gt; torpedoes is multiplied by 1.1458&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;33&amp;lt;/SPAN&amp;gt;, for a total of 13.6408 or thereabouts. Therefore, the amount of new torpedoes created is 13 (everything after the decimal point is discarded). If there is cash in the bank (1.5× bonus), it would be 20.4612 or 20 torpedoes created.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Using the example on line 5.3: 11.&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;904761&amp;lt;/SPAN&amp;gt; torpedoes is multiplied by 1.1458&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;33&amp;lt;/SPAN&amp;gt;, for a total of 13.6408 or thereabouts. Therefore, the amount of new torpedoes created is 13 (everything after the decimal point is discarded). If there is cash in the bank (1.5× bonus), it would be 20.4612 or 20 torpedoes created.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##The planetary maximum for each item is considered, based on [[MBMGEMSG.MSG#Maximum amount of items on a planet|the maximums as defined in MBMGEMSG.MSG]]. This value is multiplied by that same factor.&amp;lt;ref&amp;gt;GEPLANET.C, lines 295-297&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##The planetary maximum for each item is considered, based on [[MBMGEMSG.MSG#Maximum amount of items on a planet|the maximums as defined in MBMGEMSG.MSG]]. This value is multiplied by that same factor.&amp;lt;ref&amp;gt;GEPLANET.C, lines 295-297&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Example&lt;/del&gt;: the default max amount of torpedoes is 59833. 59833 multiplied by 1.1458&amp;lt;SPAN style=&quot;text-decoration:overline&quot;&amp;gt;33&amp;lt;/SPAN&amp;gt; is 68558.6458 or so. Therefore, the maximum amount of torpedoes is 68558, or 102837 if there is cash in the planetary bank.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Using the example from line 6&lt;/ins&gt;: the default max amount of torpedoes is 59833. 59833 multiplied by 1.1458&amp;lt;SPAN style=&quot;text-decoration:overline&quot;&amp;gt;33&amp;lt;/SPAN&amp;gt; is 68558.6458 or so. Therefore, the maximum amount of torpedoes is 68558, or 102837 if there is cash in the planetary bank.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*&#039;&#039;&#039;VERY IMPORTANT:&#039;&#039;&#039; changing your tax rates or allowing your planetary bank to run out of money can massively affect your planetary maximums. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As you will see below, you &lt;/del&gt;can lose massive quantities of items by not minding these values!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*&#039;&#039;&#039;VERY IMPORTANT:&#039;&#039;&#039; changing your tax rates or allowing your planetary bank to run out of money can massively affect your planetary maximums. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You &lt;/ins&gt;can lose massive quantities of items by not minding these values!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##If the amount of an item before the production cycle began is less than the newly determined maximum, but will be over the maximum after the produced amount is added, a message is sent to the player that item has reached its maximum.&amp;lt;ref&amp;gt;GEPLANET.C, lines 313-326&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##If the amount of an item before the production cycle began is less than the newly determined maximum, but will be over the maximum after the produced amount is added, a message is sent to the player that item has reached its maximum.&amp;lt;ref&amp;gt;GEPLANET.C, lines 313-326&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##Finally, the item&amp;#039;s quantity is updated to the new value. If the new value would go over the newly determined maximum, the value is changed to the maximum.&amp;lt;ref&amp;gt;GEPLANET.C, lines 328-333&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##Finally, the item&amp;#039;s quantity is updated to the new value. If the new value would go over the newly determined maximum, the value is changed to the maximum.&amp;lt;ref&amp;gt;GEPLANET.C, lines 328-333&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Colonizing_planets&amp;diff=492&amp;oldid=prev</id>
		<title>Manicpop: /* Production cycle */</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Colonizing_planets&amp;diff=492&amp;oldid=prev"/>
		<updated>2024-05-08T21:15:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Production cycle&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:15, 8 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*This result is divided by 7.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*This result is divided by 7.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##**Example: on a planet with 100,000 men, where the owner has set 10% of production to go toward torpedoes, where the production rate of torpedoes is 500 (the default in MBMGEMSG.MSG), the amount would be calculated like this: (100000×(10÷100)×((500÷10000)÷6))÷7 = 11.&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;904761&amp;lt;/SPAN&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##**Example: on a planet with 100,000 men, where the owner has set 10% of production to go toward torpedoes, where the production rate of torpedoes is 500 (the default in MBMGEMSG.MSG), the amount would be calculated like this: (100000×(10÷100)×((500÷10000)÷6))÷7 = 11.&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;904761&amp;lt;/SPAN&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##**There are technical reasons the game does it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like &lt;/del&gt;this, but it can be simplified like this: men × production rate &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as integer &lt;/del&gt;× effort rate ÷ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;42000000&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##**There are technical reasons the game does it this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way&lt;/ins&gt;, but it can be simplified like this: men × production rate × effort rate &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as integer &lt;/ins&gt;÷ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;42,000,000&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##How the planet&amp;#039;s environment and resources affect production are then considered. The environment value plus the resources value plus 2 (Poor is 0, marginal is 1, good is 2, and very good is 3) is divided by 4.&amp;lt;ref&amp;gt;GEPLANET.C line 280&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##How the planet&amp;#039;s environment and resources affect production are then considered. The environment value plus the resources value plus 2 (Poor is 0, marginal is 1, good is 2, and very good is 3) is divided by 4.&amp;lt;ref&amp;gt;GEPLANET.C line 280&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example: A good/marginal planet is 2+1+2 (5), divided by 4 which is 1.25.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example: A good/marginal planet is 2+1+2 (5), divided by 4 which is 1.25.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Colonizing_planets&amp;diff=491&amp;oldid=prev</id>
		<title>Manicpop: /* Production cycle */</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Colonizing_planets&amp;diff=491&amp;oldid=prev"/>
		<updated>2024-05-08T21:00:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Production cycle&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:00, 8 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*This result is divided by 7.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*This result is divided by 7.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##**Example: on a planet with 100,000 men, where the owner has set 10% of production to go toward torpedoes, where the production rate of torpedoes is 500 (the default in MBMGEMSG.MSG), the amount would be calculated like this: (100000×(10÷100)×((500÷10000)÷6))÷7 = 11.&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;904761&amp;lt;/SPAN&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##**Example: on a planet with 100,000 men, where the owner has set 10% of production to go toward torpedoes, where the production rate of torpedoes is 500 (the default in MBMGEMSG.MSG), the amount would be calculated like this: (100000×(10÷100)×((500÷10000)÷6))÷7 = 11.&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;904761&amp;lt;/SPAN&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/del&gt;can be simplified &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;men × production &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rate ÷ (effort &lt;/del&gt;rate as integer × &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;420000)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are technical reasons the game does it like this, but it &lt;/ins&gt;can be simplified &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like this: &lt;/ins&gt;men × production rate as integer × &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effort rate ÷ 42000000&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##How the planet&amp;#039;s environment and resources affect production are then considered. The environment value plus the resources value plus 2 (Poor is 0, marginal is 1, good is 2, and very good is 3) is divided by 4.&amp;lt;ref&amp;gt;GEPLANET.C line 280&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##How the planet&amp;#039;s environment and resources affect production are then considered. The environment value plus the resources value plus 2 (Poor is 0, marginal is 1, good is 2, and very good is 3) is divided by 4.&amp;lt;ref&amp;gt;GEPLANET.C line 280&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example: A good/marginal planet is 2+1+2 (5), divided by 4 which is 1.25.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example: A good/marginal planet is 2+1+2 (5), divided by 4 which is 1.25.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Colonizing_planets&amp;diff=490&amp;oldid=prev</id>
		<title>Manicpop: /* Production cycle */</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Colonizing_planets&amp;diff=490&amp;oldid=prev"/>
		<updated>2024-05-08T20:49:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Production cycle&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:49, 8 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*This result is divided by 7.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*This result is divided by 7.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##**Example: on a planet with 100,000 men, where the owner has set 10% of production to go toward torpedoes, where the production rate of torpedoes is 500 (the default in MBMGEMSG.MSG), the amount would be calculated like this: (100000×(10÷100)×((500÷10000)÷6))÷7 = 11.&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;904761&amp;lt;/SPAN&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##**Example: on a planet with 100,000 men, where the owner has set 10% of production to go toward torpedoes, where the production rate of torpedoes is 500 (the default in MBMGEMSG.MSG), the amount would be calculated like this: (100000×(10÷100)×((500÷10000)÷6))÷7 = 11.&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;904761&amp;lt;/SPAN&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##**This can be simplified as men × production rate ÷ (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tax &lt;/del&gt;rate as integer × 420000).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##**This can be simplified as men × production rate ÷ (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effort &lt;/ins&gt;rate as integer × 420000).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##How the planet&amp;#039;s environment and resources affect production are then considered. The environment value plus the resources value plus 2 (Poor is 0, marginal is 1, good is 2, and very good is 3) is divided by 4.&amp;lt;ref&amp;gt;GEPLANET.C line 280&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##How the planet&amp;#039;s environment and resources affect production are then considered. The environment value plus the resources value plus 2 (Poor is 0, marginal is 1, good is 2, and very good is 3) is divided by 4.&amp;lt;ref&amp;gt;GEPLANET.C line 280&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example: A good/marginal planet is 2+1+2 (5), divided by 4 which is 1.25.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example: A good/marginal planet is 2+1+2 (5), divided by 4 which is 1.25.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Colonizing_planets&amp;diff=489&amp;oldid=prev</id>
		<title>Manicpop: /* Production cycle */</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Colonizing_planets&amp;diff=489&amp;oldid=prev"/>
		<updated>2024-05-08T18:14:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Production cycle&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:14, 8 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*This result is divided by 7.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*This result is divided by 7.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##**Example: on a planet with 100,000 men, where the owner has set 10% of production to go toward torpedoes, where the production rate of torpedoes is 500 (the default in MBMGEMSG.MSG), the amount would be calculated like this: (100000×(10÷100)×((500÷10000)÷6))÷7 = 11.&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;904761&amp;lt;/SPAN&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##**Example: on a planet with 100,000 men, where the owner has set 10% of production to go toward torpedoes, where the production rate of torpedoes is 500 (the default in MBMGEMSG.MSG), the amount would be calculated like this: (100000×(10÷100)×((500÷10000)÷6))÷7 = 11.&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;904761&amp;lt;/SPAN&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;##**This can be simplified as men × production rate ÷ (tax rate as integer × 420000).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##How the planet&amp;#039;s environment and resources affect production are then considered. The environment value plus the resources value plus 2 (Poor is 0, marginal is 1, good is 2, and very good is 3) is divided by 4.&amp;lt;ref&amp;gt;GEPLANET.C line 280&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##How the planet&amp;#039;s environment and resources affect production are then considered. The environment value plus the resources value plus 2 (Poor is 0, marginal is 1, good is 2, and very good is 3) is divided by 4.&amp;lt;ref&amp;gt;GEPLANET.C line 280&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example: A good/marginal planet is 2+1+2 (5), divided by 4 which is 1.25.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example: A good/marginal planet is 2+1+2 (5), divided by 4 which is 1.25.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Colonizing_planets&amp;diff=488&amp;oldid=prev</id>
		<title>Manicpop: /* Production cycle */</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Colonizing_planets&amp;diff=488&amp;oldid=prev"/>
		<updated>2024-05-08T17:33:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Production cycle&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:33, 8 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example 1: A good/marginal planet has 10000 cash in the planetary bank. For each item, 65% of the value in the bank remains, and 35% is lost. Men are produced with a 1.5× bonus to production and maximum, and cash reserves become 6500. Next, missiles are produced 1.5×, and cash reserves become 4225. Torpedoes 1.5×, 2746. Ion cannons 1.5×, 1784. Flux pods 1.5×, 1159. Food cases 1.5×, 753. Fighters 1.5×, 489. Decoys 1.5×, 317, Troops 1.5×, 206, Zippers 1.5×, 133. Jammers 1.5×, 86, Mines 1.5×, 55. Gold 1.5×, 35. Spies 1.5x, 22. All items have a 1.5× bonus and 22 cash remains in the bank.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example 1: A good/marginal planet has 10000 cash in the planetary bank. For each item, 65% of the value in the bank remains, and 35% is lost. Men are produced with a 1.5× bonus to production and maximum, and cash reserves become 6500. Next, missiles are produced 1.5×, and cash reserves become 4225. Torpedoes 1.5×, 2746. Ion cannons 1.5×, 1784. Flux pods 1.5×, 1159. Food cases 1.5×, 753. Fighters 1.5×, 489. Decoys 1.5×, 317, Troops 1.5×, 206, Zippers 1.5×, 133. Jammers 1.5×, 86, Mines 1.5×, 55. Gold 1.5×, 35. Spies 1.5x, 22. All items have a 1.5× bonus and 22 cash remains in the bank.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example 2: A poor/marginal planet has 5000 cash in the planetary bank. For each item, 45% of the value in the bank remains, and 55% is lost. Men 1.5×, 2250. Missiles 1.5×, 1012. Torpedoes 1.5×, 455. Ion cannons 1.5×, 204. Flux pods 1.5×, 91. Food cases 1.5×, 40. Fighters 1.5×, 18. Decoys 1.5×, 8. Troops 1.5×, 3. Zippers 1.5×, 1. Before jammers are processed, the bank goes to zero. Jammers, mines, gold, and spies do not get a 1.5× bonus in production and maximum.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example 2: A poor/marginal planet has 5000 cash in the planetary bank. For each item, 45% of the value in the bank remains, and 55% is lost. Men 1.5×, 2250. Missiles 1.5×, 1012. Torpedoes 1.5×, 455. Ion cannons 1.5×, 204. Flux pods 1.5×, 91. Food cases 1.5×, 40. Fighters 1.5×, 18. Decoys 1.5×, 8. Troops 1.5×, 3. Zippers 1.5×, 1. Before jammers are processed, the bank goes to zero. Jammers, mines, gold, and spies do not get a 1.5× bonus in production and maximum.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*For 95% (VG/VG), making sure you have at least 15 cash in the bank before every cycle will ensure you get the bonus on all items. For 85% (G/VG or VG/G), the amount is 37. For 75% (VG/M, G/G, or M/VG), the amount is 115. For 65% (VG/P, G/M, M/G, or P/VG), 865. For 55% (G/P, M/M, or P/G), 6170. For 45% (M/P or P/M), 106012. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(TO DO: &lt;/del&gt;For 35% (P/P).&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*For 95% (VG/VG), making sure you have at least 15 cash in the bank before every cycle will ensure you get the bonus on all items. For 85% (G/VG or VG/G), the amount is 37. For 75% (VG/M, G/G, or M/VG), the amount is 115. For 65% (VG/P, G/M, M/G, or P/VG), 865. For 55% (G/P, M/M, or P/G), 6170. For 45% (M/P or P/M), 106012. For 35% (P/P)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, 2732598.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;##*However, no matter the planetary conditions, it only takes one unit of cash in the bank to make sure you at least get the production bonus on men&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##The new quantity of the item is determined by multiplying the item amount calculated on line 5.1 by the factor calculated on lines 5.2 (env/resc), 5.3 (tax), and 5.5 (cash bonus), and adding that amount to the existing item quantity.&amp;lt;ref&amp;gt;GEPLANET.C, lines 290-291&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##The new quantity of the item is determined by multiplying the item amount calculated on line 5.1 by the factor calculated on lines 5.2 (env/resc), 5.3 (tax), and 5.5 (cash bonus), and adding that amount to the existing item quantity.&amp;lt;ref&amp;gt;GEPLANET.C, lines 290-291&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Using the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;examples above&lt;/del&gt;: 11.&amp;lt;SPAN style=&quot;text-decoration:overline&quot;&amp;gt;904761&amp;lt;/SPAN&amp;gt; torpedoes is multiplied by 1.1458&amp;lt;SPAN style=&quot;text-decoration:overline&quot;&amp;gt;33&amp;lt;/SPAN&amp;gt;, for a total of 13.6408 or thereabouts. Therefore, the amount of new torpedoes created is 13 (everything after the decimal point is discarded). If there is cash in the bank (1.5× bonus), it would be 20.4612 or 20 torpedoes created.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Using the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;example on line 5.3&lt;/ins&gt;: 11.&amp;lt;SPAN style=&quot;text-decoration:overline&quot;&amp;gt;904761&amp;lt;/SPAN&amp;gt; torpedoes is multiplied by 1.1458&amp;lt;SPAN style=&quot;text-decoration:overline&quot;&amp;gt;33&amp;lt;/SPAN&amp;gt;, for a total of 13.6408 or thereabouts. Therefore, the amount of new torpedoes created is 13 (everything after the decimal point is discarded). If there is cash in the bank (1.5× bonus), it would be 20.4612 or 20 torpedoes created.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##The planetary maximum for each item is considered, based on [[MBMGEMSG.MSG#Maximum amount of items on a planet|the maximums as defined in MBMGEMSG.MSG]]. This value is multiplied by that same factor.&amp;lt;ref&amp;gt;GEPLANET.C, lines 295-297&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##The planetary maximum for each item is considered, based on [[MBMGEMSG.MSG#Maximum amount of items on a planet|the maximums as defined in MBMGEMSG.MSG]]. This value is multiplied by that same factor.&amp;lt;ref&amp;gt;GEPLANET.C, lines 295-297&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example: the default max amount of torpedoes is 59833. 59833 multiplied by 1.1458&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;33&amp;lt;/SPAN&amp;gt; is 68558.6458 or so. Therefore, the maximum amount of torpedoes is 68558, or 102837 if there is cash in the planetary bank.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example: the default max amount of torpedoes is 59833. 59833 multiplied by 1.1458&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;33&amp;lt;/SPAN&amp;gt; is 68558.6458 or so. Therefore, the maximum amount of torpedoes is 68558, or 102837 if there is cash in the planetary bank.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Colonizing_planets&amp;diff=487&amp;oldid=prev</id>
		<title>Manicpop: /* Production cycle */</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Colonizing_planets&amp;diff=487&amp;oldid=prev"/>
		<updated>2024-05-08T06:38:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Production cycle&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:38, 8 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example 1: A good/marginal planet has 10000 cash in the planetary bank. For each item, 65% of the value in the bank remains, and 35% is lost. Men are produced with a 1.5× bonus to production and maximum, and cash reserves become 6500. Next, missiles are produced 1.5×, and cash reserves become 4225. Torpedoes 1.5×, 2746. Ion cannons 1.5×, 1784. Flux pods 1.5×, 1159. Food cases 1.5×, 753. Fighters 1.5×, 489. Decoys 1.5×, 317, Troops 1.5×, 206, Zippers 1.5×, 133. Jammers 1.5×, 86, Mines 1.5×, 55. Gold 1.5×, 35. Spies 1.5x, 22. All items have a 1.5× bonus and 22 cash remains in the bank.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example 1: A good/marginal planet has 10000 cash in the planetary bank. For each item, 65% of the value in the bank remains, and 35% is lost. Men are produced with a 1.5× bonus to production and maximum, and cash reserves become 6500. Next, missiles are produced 1.5×, and cash reserves become 4225. Torpedoes 1.5×, 2746. Ion cannons 1.5×, 1784. Flux pods 1.5×, 1159. Food cases 1.5×, 753. Fighters 1.5×, 489. Decoys 1.5×, 317, Troops 1.5×, 206, Zippers 1.5×, 133. Jammers 1.5×, 86, Mines 1.5×, 55. Gold 1.5×, 35. Spies 1.5x, 22. All items have a 1.5× bonus and 22 cash remains in the bank.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example 2: A poor/marginal planet has 5000 cash in the planetary bank. For each item, 45% of the value in the bank remains, and 55% is lost. Men 1.5×, 2250. Missiles 1.5×, 1012. Torpedoes 1.5×, 455. Ion cannons 1.5×, 204. Flux pods 1.5×, 91. Food cases 1.5×, 40. Fighters 1.5×, 18. Decoys 1.5×, 8. Troops 1.5×, 3. Zippers 1.5×, 1. Before jammers are processed, the bank goes to zero. Jammers, mines, gold, and spies do not get a 1.5× bonus in production and maximum.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Example 2: A poor/marginal planet has 5000 cash in the planetary bank. For each item, 45% of the value in the bank remains, and 55% is lost. Men 1.5×, 2250. Missiles 1.5×, 1012. Torpedoes 1.5×, 455. Ion cannons 1.5×, 204. Flux pods 1.5×, 91. Food cases 1.5×, 40. Fighters 1.5×, 18. Decoys 1.5×, 8. Troops 1.5×, 3. Zippers 1.5×, 1. Before jammers are processed, the bank goes to zero. Jammers, mines, gold, and spies do not get a 1.5× bonus in production and maximum.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*For 95% (VG/VG), making sure you have at least 15 cash in the bank before every cycle will ensure you get the bonus on all items. For 85% (G/VG or VG/G), the amount is 37. For 75% (VG/M, G/G, or M/VG), the amount is 115. For 65% (VG/P, G/M, M/G, or P/VG), 865. For 55% (G/P, M/M, or P/G), 6170. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(TO DO: &lt;/del&gt;For 45% (M/P or P/M). For 35% (P/P).)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*For 95% (VG/VG), making sure you have at least 15 cash in the bank before every cycle will ensure you get the bonus on all items. For 85% (G/VG or VG/G), the amount is 37. For 75% (VG/M, G/G, or M/VG), the amount is 115. For 65% (VG/P, G/M, M/G, or P/VG), 865. For 55% (G/P, M/M, or P/G), 6170. For 45% (M/P or P/M)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, 106012&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(TO DO: &lt;/ins&gt;For 35% (P/P).)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##The new quantity of the item is determined by multiplying the item amount calculated on line 5.1 by the factor calculated on lines 5.2 (env/resc), 5.3 (tax), and 5.5 (cash bonus), and adding that amount to the existing item quantity.&amp;lt;ref&amp;gt;GEPLANET.C, lines 290-291&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##The new quantity of the item is determined by multiplying the item amount calculated on line 5.1 by the factor calculated on lines 5.2 (env/resc), 5.3 (tax), and 5.5 (cash bonus), and adding that amount to the existing item quantity.&amp;lt;ref&amp;gt;GEPLANET.C, lines 290-291&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Using the examples above: 11.&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;904761&amp;lt;/SPAN&amp;gt; torpedoes is multiplied by 1.1458&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;33&amp;lt;/SPAN&amp;gt;, for a total of 13.6408 or thereabouts. Therefore, the amount of new torpedoes created is 13 (everything after the decimal point is discarded). If there is cash in the bank (1.5× bonus), it would be 20.4612 or 20 torpedoes created.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##*Using the examples above: 11.&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;904761&amp;lt;/SPAN&amp;gt; torpedoes is multiplied by 1.1458&amp;lt;SPAN style=&amp;quot;text-decoration:overline&amp;quot;&amp;gt;33&amp;lt;/SPAN&amp;gt;, for a total of 13.6408 or thereabouts. Therefore, the amount of new torpedoes created is 13 (everything after the decimal point is discarded). If there is cash in the bank (1.5× bonus), it would be 20.4612 or 20 torpedoes created.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
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