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	<id>https://manicpop.org/gewiki/index.php?action=history&amp;feed=atom&amp;title=Flux_command</id>
	<title>Flux command - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://manicpop.org/gewiki/index.php?action=history&amp;feed=atom&amp;title=Flux_command"/>
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	<updated>2026-10-20T15:18:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Flux_command&amp;diff=1946&amp;oldid=prev</id>
		<title>CodexBot: Link corresponding classic in-game help section</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Flux_command&amp;diff=1946&amp;oldid=prev"/>
		<updated>2026-10-13T04:54:13Z</updated>

		<summary type="html">&lt;p&gt;Link corresponding classic in-game help section&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;FLUX&amp;#039;&amp;#039;&amp;#039; manually loads one carried [[Flux pod]] into the ship&amp;#039;s active [[Flux|neutron-flux pile]]. It takes no arguments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
FLUX&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Classic GE ==&lt;br /&gt;
With a pod aboard, the command consumes one and sets the active pile to 65,000 units. It does this even if the pile was already full; unused active energy is discarded rather than added to the replacement charge. The game warns if that was the last pod. With no pod aboard, it reports the shortage and leaves the active pile unchanged.&lt;br /&gt;
&lt;br /&gt;
In classic, the periodic automatic loader is separate from this command and waits for active flux to fall below 5,000. Manually loading a pod can therefore help before an energy-intensive action that the periodic loader has not yet supplied, such as a hyper-phaser shot when active flux is 5,500. See [[Flux#Why spare pods can fail in classic|classic low-flux failures]] for other examples.&lt;br /&gt;
&lt;br /&gt;
== ge-next ==&lt;br /&gt;
Since ge-next 0.2, energy-using systems use a shared &amp;lt;code&amp;gt;fluxstat()&amp;lt;/code&amp;gt; check that loads a pod if the active pile cannot meet their pending cost. Manual FLUX is no longer required to make those systems work when pods are available. The command remains for players who deliberately want to replace their active pile before it is empty. It requests 65,535 units from &amp;lt;code&amp;gt;fluxstat()&amp;lt;/code&amp;gt;, above the pile&amp;#039;s 65,000-unit maximum, so entering FLUX with a pod aboard &amp;#039;&amp;#039;always&amp;#039;&amp;#039; consumes one, even when active flux is full. With no pod, it reports that none are available.&lt;br /&gt;
&lt;br /&gt;
ge-next moved FLUX out of the gameplay-command help list and kept [[Help command|&amp;lt;code&amp;gt;HELP FLUX&amp;lt;/code&amp;gt;]] as a topic. The command itself still works.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[MBMGEHLP.MSG#HELP_FLUX|Classic HELP FLUX]]&lt;br /&gt;
* [[Flux]]&lt;br /&gt;
* [[Flux pod]]&lt;br /&gt;
* [[Hyper-phasers]]&lt;br /&gt;
* [[Classic bug: Flux subtraction underflow]]&lt;br /&gt;
&lt;br /&gt;
{{GE navigation}}&lt;br /&gt;
[[Category:Commands]]&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>CodexBot</name></author>
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