<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://manicpop.org/gewiki/index.php?action=history&amp;feed=atom&amp;title=GEINST.DOC</id>
	<title>GEINST.DOC - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://manicpop.org/gewiki/index.php?action=history&amp;feed=atom&amp;title=GEINST.DOC"/>
	<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=GEINST.DOC&amp;action=history"/>
	<updated>2026-04-10T13:15:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=GEINST.DOC&amp;diff=65&amp;oldid=prev</id>
		<title>Manicpop at 00:00, 2 March 2024</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=GEINST.DOC&amp;diff=65&amp;oldid=prev"/>
		<updated>2024-03-02T00:00:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:00, 1 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l548&quot;&gt;Line 548:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 548:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3 = Very Good&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3 = Very Good&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 4.3.2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;  &lt;/del&gt;Ship Class Description Table ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 4.3.2 Ship Class Description Table ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The message file MBMGESHP.MSG controls the ships available in the game. You can modify the names, performance, weapons, and cargo weight. You can also add additional ships to the table.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The message file MBMGESHP.MSG controls the ships available in the game. You can modify the names, performance, weapons, and cargo weight. You can also add additional ships to the table.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=GEINST.DOC&amp;diff=64&amp;oldid=prev</id>
		<title>Manicpop at 23:59, 1 March 2024</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=GEINST.DOC&amp;diff=64&amp;oldid=prev"/>
		<updated>2024-03-01T23:59:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://manicpop.org/gewiki/index.php?title=GEINST.DOC&amp;amp;diff=64&amp;amp;oldid=63&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=GEINST.DOC&amp;diff=63&amp;oldid=prev</id>
		<title>Manicpop at 23:37, 1 March 2024</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=GEINST.DOC&amp;diff=63&amp;oldid=prev"/>
		<updated>2024-03-01T23:37:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:37, 1 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://manicpop.org/gewiki/orig_docs/GEINST.DOC Download original file]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://manicpop.org/gewiki/orig_docs/GEINST.DOC Download original file]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&lt;/del&gt;center&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;GALACTIC EMPIRE&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div class=&quot;&lt;/ins&gt;center&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; style=&quot;width:auto; margin-left:auto; margin-right:auto;&quot;&amp;gt;&lt;/ins&gt;GALACTIC EMPIRE&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Version 3.2&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Version 3.2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Operations&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Operations&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Guide&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Guide&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=GEINST.DOC&amp;diff=62&amp;oldid=prev</id>
		<title>Manicpop at 23:35, 1 March 2024</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=GEINST.DOC&amp;diff=62&amp;oldid=prev"/>
		<updated>2024-03-01T23:35:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:35, 1 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://manicpop.org/gewiki/orig_docs/GEINST.DOC Download original file]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://manicpop.org/gewiki/orig_docs/GEINST.DOC Download original file]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;GALACTIC EMPIRE&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{center|&lt;/ins&gt;GALACTIC EMPIRE&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Version 3.2&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Version 3.2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Operations&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Operations&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Guide&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Guide&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=GEINST.DOC&amp;diff=27&amp;oldid=prev</id>
		<title>Manicpop at 23:30, 29 February 2024</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=GEINST.DOC&amp;diff=27&amp;oldid=prev"/>
		<updated>2024-02-29T23:30:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://manicpop.org/gewiki/index.php?title=GEINST.DOC&amp;amp;diff=27&amp;amp;oldid=26&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=GEINST.DOC&amp;diff=26&amp;oldid=prev</id>
		<title>Manicpop: Created page with &quot;[https://manicpop.org/gewiki/orig_docs/GEINST.DOC Download original file]  GALACTIC EMPIRE  Version 3.2  Installation  and  Operations  Guide   1.0 Overview  2.0 Installation  3.0 Game Operations  4.0  Configuration Option  5.0  Documentation  6.0  Support   1.0  Overview   Congratulations on purchasing the most popular add on to the MajorBBS. Galactic Empire has been installed in  MajorBBS&#039;s since 1988 and provided thousands of players an exciting and challenging g...&quot;</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=GEINST.DOC&amp;diff=26&amp;oldid=prev"/>
		<updated>2024-02-29T22:43:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;[https://manicpop.org/gewiki/orig_docs/GEINST.DOC Download original file]  GALACTIC EMPIRE  Version 3.2  Installation  and  Operations  Guide   1.0 Overview  2.0 Installation  3.0 Game Operations  4.0  Configuration Option  5.0  Documentation  6.0  Support   1.0  Overview   Congratulations on purchasing the most popular add on to the MajorBBS. Galactic Empire has been installed in  MajorBBS&amp;#039;s since 1988 and provided thousands of players an exciting and challenging g...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[https://manicpop.org/gewiki/orig_docs/GEINST.DOC Download original file]&lt;br /&gt;
&lt;br /&gt;
GALACTIC EMPIRE&lt;br /&gt;
&lt;br /&gt;
Version 3.2&lt;br /&gt;
&lt;br /&gt;
Installation&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
Operations&lt;br /&gt;
&lt;br /&gt;
Guide&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.0 Overview&lt;br /&gt;
&lt;br /&gt;
2.0 Installation&lt;br /&gt;
&lt;br /&gt;
3.0 Game Operations&lt;br /&gt;
&lt;br /&gt;
4.0  Configuration Option&lt;br /&gt;
&lt;br /&gt;
5.0  Documentation&lt;br /&gt;
&lt;br /&gt;
6.0  Support&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.0  Overview&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Congratulations on purchasing the most popular add on to the MajorBBS. Galactic Empire has been installed in  MajorBBS&amp;#039;s since 1988 and provided thousands of players an exciting and challenging game that continues to generate thousands of hours of usage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Release 3.2 represents the latest in an ever evolving game of space battle and conquest. With the increased processing power and expanded memory available in today&amp;#039;s systems, and the standardization provided by Galacticomm&amp;#039;s release 6.0 of the MajorBBS, we are able to include many advanced features which just a few years ago would not have been possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galactic Empire 3.2 is simple to install and even simpler to operate. To get your game on-line and your users playing simply follow the instructions in the following section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTICE: The software is distributed to you un-registered. You can begin running it prior to registration. Send in the registration documentation (attached to this guide) immediately as there is a limited number of days it will operate without a Registration ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon receipt of your Registration Documentation you will be sent a unique Registration ID valid for your specific MBBS system. Simply enter this ID in the REGNO field in the configuration options. For further information refer to section 4.0 below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.0   Installation from a release diskette&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use this procedure if you received your Galactic Empire on a release diskette. If you downloaded a .ZIP file from our support system refer to section 2.2 and 2.3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 1:  &lt;br /&gt;
&lt;br /&gt;
Copying files from install diskette to your system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to install Galactic Empire place the release diskette in your floppy diskette drive and type the following command;&lt;br /&gt;
&lt;br /&gt;
A:&lt;br /&gt;
&lt;br /&gt;
INSTALL A: C:\BBSV6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: If your floppy diskette is B: then substitute &amp;quot;B:&amp;quot; for &amp;quot;A:&amp;quot; above. Also, if your BBS is installed on another drive or in another directory, please substitute your drive and directory for the &amp;quot;C:\BBSV6&amp;quot; above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The install procedure will copy the appropriate files to your BBS directory with virgin databases ready to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 2:&lt;br /&gt;
&lt;br /&gt;
Adding Galactic Empire to your menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using the procedure outlined in your MajorBBS Guide, add Galactic Empire to your menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 3:&lt;br /&gt;
&lt;br /&gt;
Play the game.... and have fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.1  Upgrade from a release diskette&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use this procedure if you received a Galactic Empire update on a release diskette. If you downloaded a .ZIP file from our support system refer to section 2.2 and 2.3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: ALWAYS BACKUP YOUR SYSTEM PRIOR TO MAKING ANY MAJOR CHANGES!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 1: Copying files from install diskette to your system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to update Galactic Empire place the release diskette in your floppy diskette drive and type the following command;&lt;br /&gt;
&lt;br /&gt;
A:&lt;br /&gt;
&lt;br /&gt;
UPDATE A: C:\BBSV6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: If your floppy diskette is B: then substitute &amp;quot;B:&amp;quot; for &amp;quot;A:&amp;quot; above. Also, if your BBS is installed on another drive or in another directory, please substitute your drive and directory for the &amp;quot;C:\BBSV6&amp;quot; above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The update procedure will copy the appropriate files to your BBS directory but will not effect your existing databases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 2:&lt;br /&gt;
&lt;br /&gt;
Play the game.... and have fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2  Installation from a downloaded ZIP file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use this procedure if you received your first copy of Galactic Empire by downloading it from our support BBS. If you are updating a previous release please refer to section 2.3 below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
&lt;br /&gt;
Copy the downloaded file to your BBS directory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COPY MBMGEnnn.ZIP C:\BBSV6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: replace nnn with the actual files version number (i.e. MBMGE30J.ZIP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: If your BBS is installed on another drive or in another directory, please substitute your drive and directory for the &amp;quot;C:\BBSV6&amp;quot; above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 2:&lt;br /&gt;
&lt;br /&gt;
Unzipping the downloaded file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PKUNZIP MBMGEnnn.ZIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The install procedure will create the appropriate files to your BBS directory with virgin databases ready to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 3:&lt;br /&gt;
&lt;br /&gt;
Adding Galactic Empire to your menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using the procedure outlined in your MajorBBS Guide, add Galactic Empire to your menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 4:&lt;br /&gt;
&lt;br /&gt;
Play the game.... and have fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.3  Upgrade from a downloaded ZIP file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use this procedure if you downloaded an update from our support BBS. The main difference is that an update will not contain empty databases unless absolutely required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: ALWAYS BACKUP YOUR SYSTEM PRIOR TO MAKING ANY MAJOR CHANGES!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 1:&lt;br /&gt;
&lt;br /&gt;
Copy the downloaded file to your BBS directory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COPY UPDGEnnn.ZIP C:\BBSV6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: replace nnn with the actual files version number (i.e. UPDGE30J.ZIP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: If your BBS is installed on another drive or in another directory, please substitute your drive and directory for the &amp;quot;C:\BBSV6&amp;quot; above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 2:&lt;br /&gt;
&lt;br /&gt;
Unzipping the downloaded file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PKUNZIP UPDGEnnn.ZIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The update procedure will create the appropriate files to your BBS directory but will leave your existing databases in place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 3:&lt;br /&gt;
&lt;br /&gt;
Play the game.... and have fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.0  Operations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galactic Empire is designed to be simple to operate, requiring almost no intervention on your part. There are however some operational aspects which you may wish to consider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.1   CPU Performance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galactic Empire is a complex game and depending on how configured can&lt;br /&gt;
&lt;br /&gt;
   consume a sizable amount of CPU time. In order to maintain acceptable&lt;br /&gt;
&lt;br /&gt;
   performance you must insure that your system is configured&lt;br /&gt;
&lt;br /&gt;
   appropriately. The following parameters effect CPU performance&lt;br /&gt;
&lt;br /&gt;
   dramatically and should be configured carefully for your specific&lt;br /&gt;
&lt;br /&gt;
   CPU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Note: The default parameters are set for performance on a 33 MHz 386&lt;br /&gt;
&lt;br /&gt;
   CPU. Your system&amp;#039;s performance may vary and require changes to these&lt;br /&gt;
&lt;br /&gt;
   settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   MAXPLRS - Controls how many &amp;quot;real&amp;quot; players can be in the game at the&lt;br /&gt;
&lt;br /&gt;
   same time. You may wish to limit this value to decrease the load on&lt;br /&gt;
&lt;br /&gt;
   the CPU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   SHOWOPT - Controls how many &amp;quot;GE&amp;quot; informational messages are generated.&lt;br /&gt;
&lt;br /&gt;
   Leave set to &amp;quot;0&amp;quot; for optimal performance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   PLANTOCK - Controls how frequently all the sectors in a Galaxy are&lt;br /&gt;
&lt;br /&gt;
   updated. Setting this value lower increases CPU load.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   WORMODDS- This option controls the odds of a newly created planet&lt;br /&gt;
&lt;br /&gt;
   being a wormhole instead. The lower then number the higher the odds.&lt;br /&gt;
&lt;br /&gt;
   Since when a wormhole is created the destination wormhole sector also&lt;br /&gt;
&lt;br /&gt;
   must be created, additional disk I/O must occur. The lower you set&lt;br /&gt;
&lt;br /&gt;
   this number the more disk I/O you will experience. Depending upon the&lt;br /&gt;
&lt;br /&gt;
   speed of your hard disk and cache this may or may not be a problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   NUMSHIPS - Controls how many &amp;quot;robot&amp;quot; ships are in the game. Set this&lt;br /&gt;
&lt;br /&gt;
   value as high as you can, while maintaining acceptable performance.&lt;br /&gt;
&lt;br /&gt;
   The more ships in the game, the more enjoyable it is. This value has&lt;br /&gt;
&lt;br /&gt;
   the most dramatic effect on the CPU as each of the additional ships&lt;br /&gt;
&lt;br /&gt;
   requires the same CPU resources as a live player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   UNIVMAX - Controls the size of the Galaxy. You can reduce this number&lt;br /&gt;
&lt;br /&gt;
   to control the number of sectors that the game has to process in the&lt;br /&gt;
&lt;br /&gt;
   time specified by PLANTOCK above. Reducing this number decreases the&lt;br /&gt;
&lt;br /&gt;
   CPU load. Because the Galaxy grows as the game is played you may&lt;br /&gt;
&lt;br /&gt;
   notice decreased CPU performance as the game progresses for some&lt;br /&gt;
&lt;br /&gt;
   time, and the databases grow correspondingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   3.2   Database Growth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   In order to insure that your game continues to operate un-interrupted,&lt;br /&gt;
&lt;br /&gt;
   you must make sure that there is plenty of disk space available for&lt;br /&gt;
&lt;br /&gt;
   database growth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   The MBMGEUSR.DAT, MBMGESHP.DAT, MBMGEXRF.DAT, and MBMGEMAL.DAT are&lt;br /&gt;
&lt;br /&gt;
   proportional to the number of users in the game. The MBMGEPLT.DAT&lt;br /&gt;
&lt;br /&gt;
   database grows as more players explore the galaxy. Most sectors&lt;br /&gt;
&lt;br /&gt;
   created will be void of planets and only take a small amount of&lt;br /&gt;
&lt;br /&gt;
   storage. Since sectors are not created until a player actually scans&lt;br /&gt;
&lt;br /&gt;
   it the total storage required is minimized. The average space&lt;br /&gt;
&lt;br /&gt;
   required is 512 bytes per sector created.  Reserving 32,767,000 bytes&lt;br /&gt;
&lt;br /&gt;
   (32.7 meg) for growth allows for about 64,000 sectors. If you have&lt;br /&gt;
&lt;br /&gt;
   less space available you may consider decreasing the MAXPLREC option&lt;br /&gt;
&lt;br /&gt;
   in the next section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Each time the system performs the nightly cleanup it will tell you the&lt;br /&gt;
&lt;br /&gt;
   approximate size of the planet database. Additionally the MajorBBS&lt;br /&gt;
&lt;br /&gt;
   allows you to display how much disk remains unused. If you have a&lt;br /&gt;
&lt;br /&gt;
   relatively limited amount of disk storage please monitor these values&lt;br /&gt;
&lt;br /&gt;
   regularly to insure the integrity of your entire system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   3.3   Campaigns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Galactic Empire is best when played in campaigns lasting 1 to 3&lt;br /&gt;
&lt;br /&gt;
   months. You may wish to award players some additional bonus such as&lt;br /&gt;
&lt;br /&gt;
   credits based upon their performance at the end of the campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   When you reset a campaign simply initialize the Galactic Empire&lt;br /&gt;
&lt;br /&gt;
   databases by typing the following while in your BBSV6 directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   COPY MBMGE*.NEW MBMGE*.DAT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   You can now begin a new campaign. You may wish to &amp;quot;tweak&amp;quot; some of the&lt;br /&gt;
&lt;br /&gt;
   configuration options such as Galaxy Size, and/or ship configurations&lt;br /&gt;
&lt;br /&gt;
   to vary a campaign from the previous one. See the following section&lt;br /&gt;
&lt;br /&gt;
   for more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   3.4   System Operator Special Commands&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Included in Galactic Empire are several commands reserved specifically&lt;br /&gt;
&lt;br /&gt;
   for your use. These commands are enabled with the SYSCMDS and SYSONLY&lt;br /&gt;
&lt;br /&gt;
   options detailed in section 4.2 below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   These special commands provide some assistance in debugging problems.&lt;br /&gt;
&lt;br /&gt;
   They can however give a player a distinct advantage if discovered,&lt;br /&gt;
&lt;br /&gt;
   and it is not recommended that they be used in the production system&lt;br /&gt;
&lt;br /&gt;
   all the time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   SYS GET xxxxx &amp;lt;item name&amp;gt; This will grant to the ship xxxxx of the&lt;br /&gt;
&lt;br /&gt;
   items requested. Example: SYS GET 100 TOR  gets you 100 torpedoes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   SYS KILL &amp;lt;userid&amp;gt; Causes a player in the game to have his ship&lt;br /&gt;
&lt;br /&gt;
   destroyed for unknown reasons.  Example SYS KILL GREMLIN  will kill&lt;br /&gt;
&lt;br /&gt;
   Gremlins ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   SYS CASH xxxxx This will grant to the ship xxxxx C&amp;#039;s of cash.&lt;br /&gt;
&lt;br /&gt;
   Example: SYS CASH 999999  will give the ship 999999 in C&amp;#039;s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   SYS GOTO x y This will move the ship to the sector in the universe&lt;br /&gt;
&lt;br /&gt;
   with the specific x and y coordinates.  Example: SYS GOTO 10 10  will&lt;br /&gt;
&lt;br /&gt;
   move the ship to the x=10, y=10 sector. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   SYS SHIELDTYPE n This will give the current ship a shield of type n.&lt;br /&gt;
&lt;br /&gt;
   Valid types are 1 to 5. A special type of 20 is an ultimate sysop&lt;br /&gt;
&lt;br /&gt;
   shield. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   SYS PHASERTYPE n This will give the current ship a phaser type on n.&lt;br /&gt;
&lt;br /&gt;
   Valid types are 1 to 4. A special type of 20 is an ultimate sysop&lt;br /&gt;
&lt;br /&gt;
   phaser. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   SYS CLASS n This will change the current ship to a ship class of n.&lt;br /&gt;
&lt;br /&gt;
   Valid classes are 0 to 7 and 13.  NOTE: IF you set the class to 8 or&lt;br /&gt;
&lt;br /&gt;
   9 (Cybertrons) problems may result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   SYS MAINT This will begin a fast Maintenance Procedure on the current&lt;br /&gt;
&lt;br /&gt;
   ship regardless of your orbit status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   SYS UNJAM This clears the effects  of a jammer on the current ship&lt;br /&gt;
&lt;br /&gt;
   immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   SYS LIST This command lists all the active ships in the game, their&lt;br /&gt;
&lt;br /&gt;
   location, and damage status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   SYS CLASSLIST will list the classes currently loaded in the game. This&lt;br /&gt;
&lt;br /&gt;
   will tell you what class the SYSOPIAN DEATH STAR is for the SYS CLASS&lt;br /&gt;
&lt;br /&gt;
   command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   3.5   Undocumented Commands&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   In addition to the commands documented in the Galactic Empire Users&lt;br /&gt;
&lt;br /&gt;
   Guide, there are a few special commands which are undocumented. There&lt;br /&gt;
&lt;br /&gt;
   are two classes of undocumented commands;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   3.5.1  System Information Commands&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   These commands are included to assist us in determining problems when&lt;br /&gt;
&lt;br /&gt;
   you call for Technical Support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   RG#  &lt;br /&gt;
&lt;br /&gt;
   Reports the Galactic Empire Registration number, and Test Drive&lt;br /&gt;
&lt;br /&gt;
   status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   3.5.2    Special Terminal Program Commands&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   These commands are included specifically to support terminal programs&lt;br /&gt;
&lt;br /&gt;
   for Galactic Empire. As we further develop this interface more&lt;br /&gt;
&lt;br /&gt;
   commands will be added.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   WHO&lt;br /&gt;
&lt;br /&gt;
   Provides the Users Name, and Systems MBBS Registration Number.&lt;br /&gt;
&lt;br /&gt;
   This is for Terminal Programs which may be registered to a specific&lt;br /&gt;
&lt;br /&gt;
   User, and/or System.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   DATA QAZWSX SCAN &lt;br /&gt;
&lt;br /&gt;
   Provides a comma separated data format scan for the&lt;br /&gt;
&lt;br /&gt;
   current ship. This is useful for terminal programs that display the&lt;br /&gt;
&lt;br /&gt;
   ship information in another (i.e. Graphical) representation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   DATA QAZWSX REPORT&lt;br /&gt;
&lt;br /&gt;
   Provides a comma separated data format of all the&lt;br /&gt;
&lt;br /&gt;
   information on the current ship. This is useful for terminal programs&lt;br /&gt;
&lt;br /&gt;
   that display the ship information in another format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   4.0  Options&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   All of the configurable options are contained in the MBMGEMSG.MSG file&lt;br /&gt;
&lt;br /&gt;
   and can be modified using the Galacticomm Configuration option on the&lt;br /&gt;
&lt;br /&gt;
   BBS menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   The options are preset to optimal values. You need not adjust any to&lt;br /&gt;
&lt;br /&gt;
   begin using the game. You may, however, wish to modify some of these&lt;br /&gt;
&lt;br /&gt;
   options to challenge your players more, or provide a more interesting&lt;br /&gt;
&lt;br /&gt;
   game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Please note that some of the options are included to give you maximum&lt;br /&gt;
&lt;br /&gt;
   configurability but modification is not recommended. These are&lt;br /&gt;
&lt;br /&gt;
   indicated with a CAUTION note following the option description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Listed below are some of the more important options that you may wish&lt;br /&gt;
&lt;br /&gt;
   to change. For a complete list of options please refer to the&lt;br /&gt;
&lt;br /&gt;
   Configuration Options selection on the MajorBBS menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   4.1   Security Options&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: REGNO&lt;br /&gt;
&lt;br /&gt;
   Description:  Registration Number&lt;br /&gt;
&lt;br /&gt;
   Value: 00000000&lt;br /&gt;
&lt;br /&gt;
   Type: String&lt;br /&gt;
&lt;br /&gt;
   Range: 8 Characters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This is the Registration Number specific to your MBBS system. This&lt;br /&gt;
&lt;br /&gt;
   number will be sent to you upon receipt of your registration&lt;br /&gt;
&lt;br /&gt;
   document. Galactic Empire will function fine for a limited period&lt;br /&gt;
&lt;br /&gt;
   without this number. After the trial period your system will continue&lt;br /&gt;
&lt;br /&gt;
   to function properly, although GE will be temporarily suspended. When&lt;br /&gt;
&lt;br /&gt;
   you place the valid number in this field the game will continue where&lt;br /&gt;
&lt;br /&gt;
   it left off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: PLAYKEY&lt;br /&gt;
&lt;br /&gt;
   Description:  Key required to play GE&lt;br /&gt;
&lt;br /&gt;
   Value: NORMAL&lt;br /&gt;
&lt;br /&gt;
   Type: S&lt;br /&gt;
&lt;br /&gt;
   Range: 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option defines the KEY the player must have to play GE. Refer to&lt;br /&gt;
&lt;br /&gt;
   your MajorBBS Users Guide for a detailed explanation on Locks &amp;amp; Keys.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: SYSKEY&lt;br /&gt;
&lt;br /&gt;
   Description:  Key required for sysop powers&lt;br /&gt;
&lt;br /&gt;
   Value: SYSOP&lt;br /&gt;
&lt;br /&gt;
   Type: S&lt;br /&gt;
&lt;br /&gt;
   Range: 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This defines the key required to use the special sysop commands.&lt;br /&gt;
&lt;br /&gt;
   You can set this to something other than SYSOP and then assign&lt;br /&gt;
&lt;br /&gt;
   that key to specific GAMEOP&amp;#039;s or players as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   4.2   Configuration Options&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: MAXPLRS&lt;br /&gt;
&lt;br /&gt;
   Description:  The maximum players in the game at once&lt;br /&gt;
&lt;br /&gt;
   Value: 30&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 1 to  256&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   You can limit the number of players who can simultaneously play the&lt;br /&gt;
&lt;br /&gt;
   game. You may wish to set this value in order to keep your systems&lt;br /&gt;
&lt;br /&gt;
   performance within an acceptable response.  The more players in the&lt;br /&gt;
&lt;br /&gt;
   game the more CPU resources the game consumes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: TRANSOPT&lt;br /&gt;
&lt;br /&gt;
   Description:  Allow goods transfers to planets not owned?&lt;br /&gt;
&lt;br /&gt;
   Value: NO&lt;br /&gt;
&lt;br /&gt;
   Type: Boolean&lt;br /&gt;
&lt;br /&gt;
   Range: YES/NO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option controls if a player is allowed to transfer goods to a&lt;br /&gt;
&lt;br /&gt;
   planet which they do not own. If YES a player can transfer goods to&lt;br /&gt;
&lt;br /&gt;
   another players planets. This could give players with multiple&lt;br /&gt;
&lt;br /&gt;
   USERID&amp;#039;s an unfair advantage as they could transfer goods from&lt;br /&gt;
&lt;br /&gt;
   multiple accounts to a single account giving that account an initial&lt;br /&gt;
&lt;br /&gt;
   boost in the game. Note: If you only permit paying accounts to play&lt;br /&gt;
&lt;br /&gt;
   the game this is of less concern.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: SYSCMDS&lt;br /&gt;
&lt;br /&gt;
   Description:  Allow sysop commands?&lt;br /&gt;
&lt;br /&gt;
   Value: YES&lt;br /&gt;
&lt;br /&gt;
   Type: Boolean&lt;br /&gt;
&lt;br /&gt;
   Range: YES/NO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option enables the special SYSOP commands.  These commands are&lt;br /&gt;
&lt;br /&gt;
   documented in the SYSOP.DOC file included on the release diskette.&lt;br /&gt;
&lt;br /&gt;
   Caution: This option WILL give an unfair advantage to players who use&lt;br /&gt;
&lt;br /&gt;
   it. It is strongly recommended that it remain set to NO during normal&lt;br /&gt;
&lt;br /&gt;
   operation or the SYSONLY option be set to YES.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: SYSONLY&lt;br /&gt;
&lt;br /&gt;
   Description:  Allow sysop only to use sysop commands?&lt;br /&gt;
&lt;br /&gt;
   Value: YES&lt;br /&gt;
&lt;br /&gt;
   Type: Boolean&lt;br /&gt;
&lt;br /&gt;
   Range: YES/NO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   If sysop commands are enabled are they restricted to players with&lt;br /&gt;
&lt;br /&gt;
   SYSOP class only.  Caution: It is strongly recommended that this&lt;br /&gt;
&lt;br /&gt;
   option remain set to YES.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: PLANTOCK&lt;br /&gt;
&lt;br /&gt;
   Description:  How long to take to update all planets (seconds)?&lt;br /&gt;
&lt;br /&gt;
   Value: 21600&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 1 to 32767&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option controls the Dynamic Planet Update Feature. The system&lt;br /&gt;
&lt;br /&gt;
   will monitor how long it takes to process through all the planets in&lt;br /&gt;
&lt;br /&gt;
   the galaxy and dynamically adjust the update frequency to keep the&lt;br /&gt;
&lt;br /&gt;
   total cycle time as close to the time below as it can.  Caution:&lt;br /&gt;
&lt;br /&gt;
   Setting this value too small will cause the system to consume more&lt;br /&gt;
&lt;br /&gt;
   CPU time than may be available. It is recommended that this value be&lt;br /&gt;
&lt;br /&gt;
   set to 6 hours (21600 seconds) which will cause four updates a day.&lt;br /&gt;
&lt;br /&gt;
   After you have run a campaign you can reduce the value if CPU&lt;br /&gt;
&lt;br /&gt;
   performance remained acceptable throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: PLODDS&lt;br /&gt;
&lt;br /&gt;
   Description:  Frequency factor for planets&lt;br /&gt;
&lt;br /&gt;
   Value: 8&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 1 to 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This value controls the odds of a sector having planets. The lower the&lt;br /&gt;
&lt;br /&gt;
   number the more likely a sector will have planets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: WORMODDS&lt;br /&gt;
&lt;br /&gt;
   Description:  Frequency factor for wormholes&lt;br /&gt;
&lt;br /&gt;
   Value: 20&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 1 to 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This value controls the odds of a sector having a wormhole. The lower&lt;br /&gt;
&lt;br /&gt;
   the number the more likely a sector will have a wormhole&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: NUMSHIPS&lt;br /&gt;
&lt;br /&gt;
   Description:  The number of additional ships (robots) in game?&lt;br /&gt;
&lt;br /&gt;
   Value: 20&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 0 to 256&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Depending upon your CPU&amp;#039;s performance you can have up to 256&lt;br /&gt;
&lt;br /&gt;
   additional Robotic Ships (Automatons) in the game. The system will&lt;br /&gt;
&lt;br /&gt;
   randomly generate ships to give your players automated combatants.&lt;br /&gt;
&lt;br /&gt;
   Caution: This value can DRAMATICALLY effect CPU  performance. If you&lt;br /&gt;
&lt;br /&gt;
   are not confident about your specific system please set to a lower&lt;br /&gt;
&lt;br /&gt;
   value at first and experiment with increased values as you evaluate&lt;br /&gt;
&lt;br /&gt;
   your CPU&amp;#039;s performance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: MAXDROID&lt;br /&gt;
&lt;br /&gt;
   Description:  Max Droid class ships in game.&lt;br /&gt;
&lt;br /&gt;
   Value: 10&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 1 to 500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This value limits the number of DROID class ships in the game at the&lt;br /&gt;
&lt;br /&gt;
   same time. This insures that there are plenty of Cybertrons for&lt;br /&gt;
&lt;br /&gt;
   players to fight.  The recommended setting is half of NUMSHIPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: UNIVMAX&lt;br /&gt;
&lt;br /&gt;
   Description:  The radius of the Virtual Galaxy&lt;br /&gt;
&lt;br /&gt;
   Value: 32000&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 10 to 32767&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This value controls how far from the center (sector 0 0) the galaxy&lt;br /&gt;
&lt;br /&gt;
   extends. The Galaxy is square and UNIVMAX sectors in each direction&lt;br /&gt;
&lt;br /&gt;
   (N,S,E,W). NOTE: The size of the galaxy has some pretty dramatic&lt;br /&gt;
&lt;br /&gt;
   effects on the game. You may with to try various values in each of&lt;br /&gt;
&lt;br /&gt;
   your campaigns to determine which works best for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   CAUTION: Do not change this value without resetting all the Galactic&lt;br /&gt;
&lt;br /&gt;
   Empire Databases as explained in Chapter 3.0. Failure to do so will&lt;br /&gt;
&lt;br /&gt;
   result in unexpected problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: MAXPLREC&lt;br /&gt;
&lt;br /&gt;
   Description:  The size of the GEPLANET.DAT in Kbytes&lt;br /&gt;
&lt;br /&gt;
   Value: 32767&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 0 to 32767&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This value controls how large the MBMGEPLT.DAT data file will grow to.&lt;br /&gt;
&lt;br /&gt;
   Each time a sector is &amp;quot;teraformed&amp;quot; the MBMGEPLT.DAT database grows by&lt;br /&gt;
&lt;br /&gt;
   the following formula;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   space added = (number planets * 512) + 512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   In order to prevent your disk from filling up you can specify the&lt;br /&gt;
&lt;br /&gt;
   maximum size that the database will grow to in Kbytes. When the&lt;br /&gt;
&lt;br /&gt;
   maximum is reached no more planets will be created.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Note: a 32,767K database will hold 65,535 planets and sectors. That&lt;br /&gt;
&lt;br /&gt;
   should keep most players busy for awhile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   4.3   Configuration Tables&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   The following options concern two key tables that are provided to give&lt;br /&gt;
&lt;br /&gt;
   you maximum flexibility over your systems &amp;quot;look and Feel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   4.3.1   Sector 0 0 Planet Table&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This table configures the number of planets and the planet details for&lt;br /&gt;
&lt;br /&gt;
   the neutral zone (sector 0 0). Some SYSOPS expressed an interest in&lt;br /&gt;
&lt;br /&gt;
   being able to make this sector look like the SOL  System (our Solar&lt;br /&gt;
&lt;br /&gt;
   System). You can modify the following table and add additional&lt;br /&gt;
&lt;br /&gt;
   planets as required. The only constraint is that the game requires a&lt;br /&gt;
&lt;br /&gt;
   Trading Planet, and a Population Planet. You can designate any planet&lt;br /&gt;
&lt;br /&gt;
   you like to be each, but MUST have one and only one of each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Additionally, you can &amp;quot;give&amp;quot; the planet to a specific USERID, such as&lt;br /&gt;
&lt;br /&gt;
   SYSOP. To do this change the owner option for the planet. This has&lt;br /&gt;
&lt;br /&gt;
   the effect of allowing the owner to administer the planet as they&lt;br /&gt;
&lt;br /&gt;
   would any other planet they own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   The table is organized into sets of the following options. Each set is&lt;br /&gt;
&lt;br /&gt;
   numbered as S00Pnxxx where Pn is the table entry, and xxx is the&lt;br /&gt;
&lt;br /&gt;
   specific option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   If you elect to add additional planets to the table, simply copy the&lt;br /&gt;
&lt;br /&gt;
   entire set (S00P1NM to S00P1RES) after the last option in the third&lt;br /&gt;
&lt;br /&gt;
   table entry (S00P3RES). Change the P1 to P4 (or P5, P6, etc.) in the&lt;br /&gt;
&lt;br /&gt;
   newly copied entries, and update the S00PLNUM option to reflect the&lt;br /&gt;
&lt;br /&gt;
   new number of planets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S00PLNUM&lt;br /&gt;
&lt;br /&gt;
   Description:  Number of Planets in Sector 0 0&lt;br /&gt;
&lt;br /&gt;
   Value: 3&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 3 to 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option specifies the number of planets in the neutral zone&lt;br /&gt;
&lt;br /&gt;
   (sector 0 0). Note: You need not change this unless you want more&lt;br /&gt;
&lt;br /&gt;
   than 3 planets in the Neutral Zone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S00P1NM&lt;br /&gt;
&lt;br /&gt;
   Description:  Zygor&lt;br /&gt;
&lt;br /&gt;
   Value: &lt;br /&gt;
&lt;br /&gt;
   Type: String&lt;br /&gt;
&lt;br /&gt;
   Range: 19 Characters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This is the name of planet # 1 in the Neutral Zone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S00P1OWN&lt;br /&gt;
&lt;br /&gt;
   Description:  Owner of Planet #1&lt;br /&gt;
&lt;br /&gt;
   Value: &amp;quot;*EMPIRE*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
   Type: String&lt;br /&gt;
&lt;br /&gt;
   Range: 30 Characters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This field specifies the Owner of this planet. If desired you can&lt;br /&gt;
&lt;br /&gt;
   specify a specific USERID and that user will be able to administer&lt;br /&gt;
&lt;br /&gt;
   this planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S00P1TYP&lt;br /&gt;
&lt;br /&gt;
   Description:  Planet Type&lt;br /&gt;
&lt;br /&gt;
   Value: 1&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 0 to 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Type of planet indicator. One planet in Sector 0 0 -MUST- be each of&lt;br /&gt;
&lt;br /&gt;
   the following types;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   0 = Nothing Special&lt;br /&gt;
&lt;br /&gt;
   1 = Base trading planet (Zygor)&lt;br /&gt;
&lt;br /&gt;
   2 = Population Planet (Tahanian Station)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S00P1X&lt;br /&gt;
&lt;br /&gt;
   Description:  X Coordinate of Planet&lt;br /&gt;
&lt;br /&gt;
   Value: 5000&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 100 to 9900&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This value specifies the X coordinate of this planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S00P1Y&lt;br /&gt;
&lt;br /&gt;
   Description:  Y Coordinate of Planet&lt;br /&gt;
&lt;br /&gt;
   Value: 5000&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 100 to 9900&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This value specifies the Y coordinate of this planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S00P1ENV&lt;br /&gt;
&lt;br /&gt;
   Description:  Environment for planet&lt;br /&gt;
&lt;br /&gt;
   Value: 3&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 0 to 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This value specifies the Environment for this Planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   0 = Poor&lt;br /&gt;
&lt;br /&gt;
   1 = Marginal&lt;br /&gt;
&lt;br /&gt;
   2 = Good&lt;br /&gt;
&lt;br /&gt;
   3 = Very Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S00P1RES&lt;br /&gt;
&lt;br /&gt;
   Description:  Resources for planet&lt;br /&gt;
&lt;br /&gt;
   Value: 3&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 0 to 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This value specifies the Resources for this Planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   0 = Poor&lt;br /&gt;
&lt;br /&gt;
   1 = Marginal&lt;br /&gt;
&lt;br /&gt;
   2 = Good&lt;br /&gt;
&lt;br /&gt;
   3 = Very Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   4.3.2   Ship Class Description Table&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   The message file MBMGESHP.MSG controls the ships available in the&lt;br /&gt;
&lt;br /&gt;
   game. You can modify the names, performance, weapons, and cargo&lt;br /&gt;
&lt;br /&gt;
   weight. You can also add additional ships to the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   When adding additional ships simply use one of the unused entries&lt;br /&gt;
&lt;br /&gt;
   between 1 and 41 in the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Note: The rules concerning the addition of ships must be followed&lt;br /&gt;
&lt;br /&gt;
   carefully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     Add USER ships before the CYBORG ships.&lt;br /&gt;
&lt;br /&gt;
     Add DROID ships after the CYBORG ships.&lt;br /&gt;
&lt;br /&gt;
     Add any special sysop ships after the DROID ships.&lt;br /&gt;
&lt;br /&gt;
     Set the NUMSHIPS option in the MBMGEMSG.MSG file to the sum of all&lt;br /&gt;
&lt;br /&gt;
        the active SnnMAKE options in the MBMGESHP.MSG file.&lt;br /&gt;
&lt;br /&gt;
     If you have changed the Cyborgs or Droids mid-game, use the&lt;br /&gt;
&lt;br /&gt;
        SYS KILL @ option after the board is loaded to kill existing&lt;br /&gt;
&lt;br /&gt;
        Cybs and cause them to &amp;quot;re-generate&amp;quot; according to your new rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   There are blank entries in the .MSG file already for your use. Please&lt;br /&gt;
&lt;br /&gt;
   use these and do not add any additional items as this WILL cause program&lt;br /&gt;
&lt;br /&gt;
   failures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   The Following options are repeated for each of the 12 classes of&lt;br /&gt;
&lt;br /&gt;
   ships. The first 8 classes are user ships, the next 2 are Cybertron&lt;br /&gt;
&lt;br /&gt;
   ships, and the final 3 are droid ships. Caution: You are free to&lt;br /&gt;
&lt;br /&gt;
   adjust the values of these parameters, however, removing or adding&lt;br /&gt;
&lt;br /&gt;
   parameters may cause unexpected problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S01TYPE&lt;br /&gt;
&lt;br /&gt;
   Description:  Type of Ship?&lt;br /&gt;
&lt;br /&gt;
   Value: USER&lt;br /&gt;
&lt;br /&gt;
   Type: Enumerated&lt;br /&gt;
&lt;br /&gt;
   Range: USER CYBORG DROID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option specifies the TYPE of ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   USER    = A ship a user can purchase and fly.&lt;br /&gt;
&lt;br /&gt;
   CYBORG  = A Cybertron ship controlled by the automated battle logic  &lt;br /&gt;
&lt;br /&gt;
           in the game.&lt;br /&gt;
&lt;br /&gt;
   DROID   = A non-combatant ship (sometimes) controlled by much  &lt;br /&gt;
&lt;br /&gt;
          simpler navigation logic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S01NAME&lt;br /&gt;
&lt;br /&gt;
   Description:  Ship Class-01 Name&lt;br /&gt;
&lt;br /&gt;
   Value: Interceptor&lt;br /&gt;
&lt;br /&gt;
   Type: String&lt;br /&gt;
&lt;br /&gt;
   Range: 30 Characters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option is the Class Name of class 01 ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S01SHLD&lt;br /&gt;
&lt;br /&gt;
   Description:  Maximum Shield Type&lt;br /&gt;
&lt;br /&gt;
   Value: 2&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 1 to 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option specifies the MAXIMUM shield type for this class of ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S01PHSR&lt;br /&gt;
&lt;br /&gt;
   Description:  Maximum Phaser Type&lt;br /&gt;
&lt;br /&gt;
   Value: 2&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 1 to 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option specifies the MAXIMUM Phaser type for this class of ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S01TORP&lt;br /&gt;
&lt;br /&gt;
   Description:  Has Torpedo Capability?&lt;br /&gt;
&lt;br /&gt;
   Value: YES&lt;br /&gt;
&lt;br /&gt;
   Type: Boolean&lt;br /&gt;
&lt;br /&gt;
   Range: YES/NO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option specifies if this ship class has torpedo capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S01MISL&lt;br /&gt;
&lt;br /&gt;
   Description:  Has Missile Capability?&lt;br /&gt;
&lt;br /&gt;
   Value: NO&lt;br /&gt;
&lt;br /&gt;
   Type: Boolean&lt;br /&gt;
&lt;br /&gt;
   Range: YES/NO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option specifies if this ship class has missile capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S01DECY&lt;br /&gt;
&lt;br /&gt;
   Description:  Has decoy capability?&lt;br /&gt;
&lt;br /&gt;
   Value: NO&lt;br /&gt;
&lt;br /&gt;
   Type: Boolean&lt;br /&gt;
&lt;br /&gt;
   Range: YES/NO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option specifies if this ship class has the ability to launch&lt;br /&gt;
&lt;br /&gt;
   decoys.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S01JAMMR&lt;br /&gt;
&lt;br /&gt;
   Description:  Has Jammer Capability?&lt;br /&gt;
&lt;br /&gt;
   Value: NO&lt;br /&gt;
&lt;br /&gt;
   Type: Boolean&lt;br /&gt;
&lt;br /&gt;
   Range: YES/NO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option specifies if this ship class has the ability to launch&lt;br /&gt;
&lt;br /&gt;
   jammers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S01ZIPPR&lt;br /&gt;
&lt;br /&gt;
   Description:  Has Zipper Capability?&lt;br /&gt;
&lt;br /&gt;
   Value: NO&lt;br /&gt;
&lt;br /&gt;
   Type: Boolean&lt;br /&gt;
&lt;br /&gt;
   Range: YES/NO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option specifies if this ship class has the ability to launch&lt;br /&gt;
&lt;br /&gt;
   Zippers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S01MINE&lt;br /&gt;
&lt;br /&gt;
   Description:  Has Mine Capability?&lt;br /&gt;
&lt;br /&gt;
   Value: NO&lt;br /&gt;
&lt;br /&gt;
   Type: Boolean&lt;br /&gt;
&lt;br /&gt;
   Range: YES/NO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option specifies if this ship class has the ability to launch&lt;br /&gt;
&lt;br /&gt;
   mines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S01ATTK&lt;br /&gt;
&lt;br /&gt;
   Description:  Has Attack Planet Capability?&lt;br /&gt;
&lt;br /&gt;
   Value: NO&lt;br /&gt;
&lt;br /&gt;
   Type: Boolean&lt;br /&gt;
&lt;br /&gt;
   Range: YES/NO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option specifies if this ship class has planetary attack&lt;br /&gt;
&lt;br /&gt;
   capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S01CLOK&lt;br /&gt;
&lt;br /&gt;
   Description:  Has Cloaking Capability?&lt;br /&gt;
&lt;br /&gt;
   Value: NO&lt;br /&gt;
&lt;br /&gt;
   Type: Boolean&lt;br /&gt;
&lt;br /&gt;
   Range: YES/NO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option specifies if this ship class has cloaking capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S01ACCL&lt;br /&gt;
&lt;br /&gt;
   Description:  Acceleration Rate&lt;br /&gt;
&lt;br /&gt;
   Value: 1000&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 20 to 20000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option controls the acceleration rate for this class of ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S01WARP&lt;br /&gt;
&lt;br /&gt;
   Description:  Maximum Warp&lt;br /&gt;
&lt;br /&gt;
   Value: 4&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 1 to 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option specifies the maximum warp for this class of ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S01TONS&lt;br /&gt;
&lt;br /&gt;
   Description:  Maximum Tonnage (in 100&amp;#039;s)&lt;br /&gt;
&lt;br /&gt;
   Value: 5&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 1 to 5000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option specifies the maximum weight in tons for this class of&lt;br /&gt;
&lt;br /&gt;
   ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S01PRIC&lt;br /&gt;
&lt;br /&gt;
   Description:  Price for each ship (in 1000&amp;#039;s)&lt;br /&gt;
&lt;br /&gt;
   Value: 60&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 1 to 32000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option specifies the price for each ship in this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S01PNTS&lt;br /&gt;
&lt;br /&gt;
   Description:  Points awarded for kill&lt;br /&gt;
&lt;br /&gt;
   Value: 10&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 1 to 1000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option specifies the points awarded to another player for killing&lt;br /&gt;
&lt;br /&gt;
   this class of ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S01SRNG&lt;br /&gt;
&lt;br /&gt;
   Description:  Scan Range (in 1000&amp;#039;s)&lt;br /&gt;
&lt;br /&gt;
   Value: 25&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 1 32767&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option specifies the maximum range in thousands for the range&lt;br /&gt;
&lt;br /&gt;
   scanners in this class of ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S01CATK&lt;br /&gt;
&lt;br /&gt;
   Description:  Cyb&amp;#039;s can attack this class ship?&lt;br /&gt;
&lt;br /&gt;
   Value: NO&lt;br /&gt;
&lt;br /&gt;
   Type: Boolean&lt;br /&gt;
&lt;br /&gt;
   Range: YES/NO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option determines if this class of ship is &amp;quot;attackable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
   by cybertrons. If NO then Cyb&amp;#039;s will only attack it if&lt;br /&gt;
&lt;br /&gt;
   provoked. If YES then they will attack on sight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Option: S01NATK&lt;br /&gt;
&lt;br /&gt;
   Description:  Number of Cyb&amp;#039;s to attack this class?&lt;br /&gt;
&lt;br /&gt;
   Value: NO&lt;br /&gt;
&lt;br /&gt;
   Type: Numeric&lt;br /&gt;
&lt;br /&gt;
   Range: 0 to 255&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   This option determines the number of Cybs that will come&lt;br /&gt;
&lt;br /&gt;
   after this class of ship at the same time. Set to 0 to&lt;br /&gt;
&lt;br /&gt;
   have Cyb&amp;#039;s leave it alone. Set to higher numbers to&lt;br /&gt;
&lt;br /&gt;
   have this class massed by Cybertrons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   5.0   Documentation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Included with the files on your release diskette is the file&lt;br /&gt;
&lt;br /&gt;
   MBMGEMP.DOC. This is a complete users guide to Galactic Empire&lt;br /&gt;
&lt;br /&gt;
   specifically written for your users.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Upon installation the MajorBBS will attach this document to the&lt;br /&gt;
&lt;br /&gt;
   NEWUSER.DOC file automatically. You may wish to make this document&lt;br /&gt;
&lt;br /&gt;
   available for download in your Library also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   6.0   Support&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   In order to receive update notification and on-line support for this&lt;br /&gt;
&lt;br /&gt;
   product you MUST send in the attached Software Registration Document.&lt;br /&gt;
&lt;br /&gt;
   Please complete and mail within 10 days of purchase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   NOTICE: With your registration you will be given access to a special&lt;br /&gt;
&lt;br /&gt;
   Forum on NETWORX and permitted to download any enhancements to&lt;br /&gt;
&lt;br /&gt;
   release 3.2 for a period of one year from purchase. Future releases&lt;br /&gt;
&lt;br /&gt;
   will also be available at reduced prices to registered customers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   For Technical Support dial our on-line system;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   NETWORX&lt;br /&gt;
&lt;br /&gt;
   (813) 541-5876&lt;br /&gt;
&lt;br /&gt;
   2400 to 9600 Baud Supported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Our mailing address is;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   M.B. Murdock &amp;amp; Associates&lt;br /&gt;
&lt;br /&gt;
   P.O. Box 2194&lt;br /&gt;
&lt;br /&gt;
   Pinellas Park, Fl. 34665-2194&lt;br /&gt;
&lt;br /&gt;
   (813) 545-8050&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  ===================================================================&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Galactic Empire&lt;br /&gt;
&lt;br /&gt;
   Software Registration Document&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Name_________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Company______________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Address______________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Phone No.____________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   BBS Name_____________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   BBS Phone No.________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   No. Ports____________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   MBBS Reg. No.________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Place of Purchase____________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Comments_____________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  _____________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  _____________________________________________________ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Mail to:&lt;br /&gt;
&lt;br /&gt;
   M.B. Murdock &amp;amp; Associates&lt;br /&gt;
&lt;br /&gt;
   P.O. Box 2194&lt;br /&gt;
&lt;br /&gt;
   Pinellas Park, Fl. 34665-2194&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  ===================================================================&lt;/div&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
</feed>