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	<title>Ge-next NPC ship classes - Revision history</title>
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	<updated>2026-10-20T14:42:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://manicpop.org/gewiki/index.php?title=Ge-next_NPC_ship_classes&amp;diff=2066&amp;oldid=prev</id>
		<title>Manicpop at 22:13, 17 October 2026</title>
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		<updated>2026-10-17T22:13:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:ge-next NPC ship classes}}&lt;br /&gt;
ge-next ships five Cybertron classes and six Droid classes in &amp;lt;code&amp;gt;MPOGESHP.MSG&amp;lt;/code&amp;gt;. Cybertrons are automated combatants; Droid is the code&amp;#039;s umbrella for other NPCs, including traders and armed Sarten craft. ge-next gives those classes [[Droids#Factions and distress in ge-next|faction codes]] and class-specific behavior rather than treating every non-player ship as the same opponent. See [[Ships]], [[Cybertrons]], and [[Droids]] for gameplay context.&lt;br /&gt;
&lt;br /&gt;
Shield and phaser values are &amp;#039;&amp;#039;&amp;#039;maximum Marks&amp;#039;&amp;#039;&amp;#039; for the class, not necessarily what an individual NPC has installed. &amp;#039;&amp;#039;&amp;#039;Configured count&amp;#039;&amp;#039;&amp;#039; is the requested population; it is constrained by NPC slots and game state.&lt;br /&gt;
&lt;br /&gt;
== Cybertron classes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Class !! Name prefix !! Shield / phaser max !! Warp !! Scan !! Kill pts !! DAMF !! Configured count&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Cyber-Interceptor || &amp;lt;code&amp;gt;Cybertron 1x&amp;lt;/code&amp;gt; || 4 / 4 || 10 || 100,000 || 1,000 || 100 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Cyber-Destroyer || &amp;lt;code&amp;gt;Cybertron 2x&amp;lt;/code&amp;gt; || 6 / 6 || 15 || 150,000 || 2,000 || 175 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Cyber-Base || &amp;lt;code&amp;gt;Cybertron Bx&amp;lt;/code&amp;gt; || 16 / 16 || 0 || 200,000 || 30,000 || 475 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Cyber-Cruiser || &amp;lt;code&amp;gt;Cybertron 4x&amp;lt;/code&amp;gt; || 8 / 8 || 25 || 200,000 || 5,000 || 300 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Cyber-Dreadnought || &amp;lt;code&amp;gt;Cybertron 8x&amp;lt;/code&amp;gt; || 10 / 10 || 40 || 250,000 || 10,000 || 425 || 1&lt;br /&gt;
|}&lt;br /&gt;
The Cyber-Base has zero rated warp and zero acceleration, so it remains at its assigned location.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! Torpedo / missile launchers !! Other systems !! Acceleration !! Cargo (tons) !! Lowest target class !! Toughness&lt;br /&gt;
|-&lt;br /&gt;
| Cyber-Interceptor || 1 / 0 || None || 5,000 || 5,000 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Cyber-Destroyer || 2 / 0 || mines, decoys || 10,000 || 20,000 || 5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cyber-Base || 3 / 3 || decoys || 0 || 1,250,000 || 20 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Cyber-Cruiser || 3 / 1 || mines, decoys, jammers, zippers || 2,000 || 30,000 || 8 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Cyber-Dreadnought || 3 / 3 || mines, decoys, jammers, zippers || 3,000 || 100,000 || 10 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toughness in ge-next ==&lt;br /&gt;
The table&amp;#039;s &amp;#039;&amp;#039;&amp;#039;toughness&amp;#039;&amp;#039;&amp;#039; value is a 0–4 NPC AI setting, not a durability score. [[DAMF]] controls how incoming damage is scaled; toughness chiefly changes how often an NPC can act and which offensive or defensive choices it makes. For Cybertrons engaged with a player, higher values shorten the randomized delay before the next action. A higher value also raises the chance of firing ready phasers, launching torpedoes or missiles, and using a zipper when the other requirements are met. Missile charge increases with toughness: the AI requests 4,000 per missile at level 0 and 20,000 at level 4. Cybertrons above level 1 can use the missile-avoidance routine, provided they can move. These are chances and eligibility rules, not guaranteed attacks; ammunition, equipment, position, and other checks still apply.&lt;br /&gt;
&lt;br /&gt;
Toughness also influences a Cybertron&amp;#039;s starting gold: lower-level ships tend toward the lower end of the configured range and higher-level ships toward the upper end. For NPC-on-NPC phaser hits, it sets the cap on hull damage from a single large hit; it does not directly increase damage against players. Droid routines use the same class field differently: among other effects, higher toughness can shorten engaged update delays and increase the chance of an equipped Droid firing phasers or attempting torpedoes. A Droid without a relevant weapon does not gain one from toughness alone. These rules differ from classic GE&amp;#039;s binary Cybertron-only [[Classic NPC ship classes#Toughness in classic|toughness setting]].&lt;br /&gt;
&lt;br /&gt;
== Droid classes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Class !! Name prefix !! Shield / phaser max !! Warp !! Scan !! Kill pts !! DAMF !! Configured count&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[Lydorian Garbage Scow]] || &amp;lt;code&amp;gt;NCC Lx5&amp;lt;/code&amp;gt; || 1 / 0 || 0 || 20,000 || 5 || 90 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[Murdonian Transport]] || &amp;lt;code&amp;gt;Trans-Gal #3&amp;lt;/code&amp;gt; || 4 / 10 || 8 || 50,000 || 200 || 150 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[Vakory Survey Drone]] || &amp;lt;code&amp;gt;Vakory SD-86&amp;lt;/code&amp;gt; || 1 / 1 || 4 || 25,000 || 50 || 100 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 34 || [[Sarten Civil Transport]] || &amp;lt;code&amp;gt;SCTx7&amp;lt;/code&amp;gt; || 8 / 6 || 10 || 50,000 || 200 || 175 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 || [[Sarten Defense Drone]] || &amp;lt;code&amp;gt;SDDx2&amp;lt;/code&amp;gt; || 6 / 10 || 50 || 250,000 || 100 || 225 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 36 || [[Galactic Command Freighter]] || &amp;lt;code&amp;gt;Zygor-&amp;lt;/code&amp;gt; || 12 / 10 || 25 || 150,000 || 500 || 400 || 4&lt;br /&gt;
|}&lt;br /&gt;
The Sarten ships are Droids in ge-next, unlike their Cybertron-type placement in classic GE. The Galactic Command Freighter belongs to the Zygorian faction.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! Torpedo / missile launchers !! Other systems !! Acceleration !! Cargo (tons) !! Lowest target class !! Toughness&lt;br /&gt;
|-&lt;br /&gt;
| [[Lydorian Garbage Scow]] || 0 / 0 || None || 50 || 10,000 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Murdonian Transport]] || 0 / 0 || None || 1,000 || 50,000 || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Vakory Survey Drone]] || 2 / 0 || mines, jammers || 1,000 || 500 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarten Civil Transport]] || 0 / 0 || decoys, jammers || 5,000 || 10,000 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarten Defense Drone]] || 3 / 0 || mines, zippers || 500 || 1,000 || 8 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Galactic Command Freighter]] || 3 / 0 || decoys, jammers, zippers || 5,000 || 500,000 || 0 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
ge-next records torpedo and missile &amp;#039;&amp;#039;&amp;#039;launcher counts&amp;#039;&amp;#039;&amp;#039; rather than classic&amp;#039;s capability flags. The other-system column lists class permissions, not the NPC&amp;#039;s current ammunition. &amp;#039;&amp;#039;&amp;#039;Lowest target class&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;toughness&amp;#039;&amp;#039;&amp;#039; influence AI behavior; they are not player-facing ranks. NPC price fields are ignored as NPCs are not purchasable. See [[Ship slot#User, Cybertron, and Droid ranges|NPC slot allocation]] for why configured counts and actual ships can differ.&lt;br /&gt;
&lt;br /&gt;
== Use in ge-arena ==&lt;br /&gt;
The stock ge-arena modes use the same class chassis values for these named Cybertrons but assign their own starting equipment and NPC counts. Battle and King have no Cybertrons in the shipped roster.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mode !! Stock NPC classes&lt;br /&gt;
|-&lt;br /&gt;
| Battle || None&lt;br /&gt;
|-&lt;br /&gt;
| Hoard || Cyber-Interceptor, Cyber-Destroyer, Cyber-Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| King || None&lt;br /&gt;
|-&lt;br /&gt;
| Base || Cyber-Base&lt;br /&gt;
|-&lt;br /&gt;
| Scored || Cyber-Interceptor, Cyber-Destroyer, Cyber-Cruiser&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
No Droid classes are in the stock arena modes. An admin may change the arena class table.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Ships]] and [[ge-next player ship classes|ge-next player ship classes]]&lt;br /&gt;
* [[Classic NPC ship classes]]&lt;br /&gt;
* [[Cybertrons]], [[Droids]], [[Droids#Factions and distress in ge-next|faction rules]], and [[Ship slot#User, Cybertron, and Droid ranges|NPC slot allocation]]&lt;br /&gt;
&lt;br /&gt;
{{GE navigation}}&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
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