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	<id>https://manicpop.org/gewiki/index.php?action=history&amp;feed=atom&amp;title=Ge-next_installation</id>
	<title>Ge-next installation - Revision history</title>
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	<updated>2026-10-20T17:14:17Z</updated>
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		<id>https://manicpop.org/gewiki/index.php?title=Ge-next_installation&amp;diff=2159&amp;oldid=prev</id>
		<title>CodexBot: Link Btrieve explanation at first mention</title>
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		<updated>2026-10-18T17:54:01Z</updated>

		<summary type="html">&lt;p&gt;Link Btrieve explanation at first mention&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:ge-next installation}}&lt;br /&gt;
This page gives the ge-next-specific choices and filenames. For the shared installation, backup, and rollback procedure, begin with [[Installing Galactic Empire]]; for saved files and resets, see [[Database files]].&lt;br /&gt;
&lt;br /&gt;
== Choose a release ==&lt;br /&gt;
* [https://github.com/manicpop/ge-next/releases 16-bit ge-next releases] are for DOS MajorBBS/Worldgroup and [[MBBSEmu]]. Since ge-next 0.3.2, MBBSEmu uses the normal 16-bit package; it requires MBBSEmu v1.0-alpha-090826 or newer. See [[Running Galactic Empire with MBBSEmu]] for emulator setup.&lt;br /&gt;
* [https://github.com/manicpop/ge-next32/releases 32-bit ge-next releases] are for The Major BBS V10, not MBBSEmu.&lt;br /&gt;
&lt;br /&gt;
Choose a &amp;#039;&amp;#039;&amp;#039;full release archive&amp;#039;&amp;#039;&amp;#039; for a new installation. Both architectures present themselves as ge-next and are intended to have the same gameplay; &amp;lt;code&amp;gt;PROJECT_ARCH&amp;lt;/code&amp;gt; identifies the build in version and DATA output. They have different database layouts, so do not substitute one architecture&amp;#039;s saved files for the other&amp;#039;s. The release DLL is ready to install; source compilation is not required.&lt;br /&gt;
&lt;br /&gt;
[[ge-arena]] is a separate module and download, despite sharing ge-next&amp;#039;s source tree. Its &amp;lt;code&amp;gt;MPOGA*&amp;lt;/code&amp;gt; files are not an upgrade to or replacement for ge-next&amp;#039;s &amp;lt;code&amp;gt;MPOGE*&amp;lt;/code&amp;gt; files.&lt;br /&gt;
&lt;br /&gt;
== ge-next package contents ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Files !! ge-next-specific role&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MPOGEMP.DLL&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MPOGEMP.MDF&amp;lt;/code&amp;gt; || Module and definition. The MDF identifies &amp;lt;code&amp;gt;MPOGEMSG&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MPOGEHLP&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;MPOGESHP&amp;lt;/code&amp;gt; as its message resources.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MPOGEMSG.MSG&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MPOGEHLP.MSG&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MPOGESHP.MSG&amp;lt;/code&amp;gt; || Main settings/messages, help, and ship classes. Full release archives ship these sources, not precompiled MCV files; use the host&amp;#039;s message compilation procedure. See [[Configuring Galactic Empire]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MPOGEUSR.DAT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MPOGESHP.DAT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MPOGEPLT.DAT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MPOGEMAL.DAT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MPOGETEA.DAT&amp;lt;/code&amp;gt; || Supplied starting files and, after play begins, the live game. The team file is text; the others are [[Btrieve]] files. [[Database files]] explains how to back up or reset the entire set.&lt;br /&gt;
|-&lt;br /&gt;
| Matching &amp;lt;code&amp;gt;*.NEW&amp;lt;/code&amp;gt; (16-bit) or &amp;lt;code&amp;gt;*.VIR&amp;lt;/code&amp;gt; (32-bit) || Clean templates for an intentional new game, not a step in a routine upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MPOGEMNU.TXT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;RELNOTES.TXT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;FRONTEND.TXT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;LICENSE.txt&amp;lt;/code&amp;gt; || Menu text, release notes, DATA frontend reference, and license. The 16-bit archive also includes optional &amp;lt;code&amp;gt;RLTELNET.SH&amp;lt;/code&amp;gt; and a linker &amp;lt;code&amp;gt;.MAP&amp;lt;/code&amp;gt; file.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 16-bit archive retains DOS 8.3 filenames. Keep the files from one release together, including any compiled message resources generated from its MSG sources.&lt;br /&gt;
&lt;br /&gt;
== Activating the module ==&lt;br /&gt;
Use &amp;lt;code&amp;gt;MPOGEMP.MDF&amp;lt;/code&amp;gt; when adding ge-next to a MajorBBS/Worldgroup menu. With MBBSEmu, use module identifier &amp;lt;code&amp;gt;MPOGEMP&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;modules.json&amp;lt;/code&amp;gt; and point its path at the 16-bit package; [[Running Galactic Empire with MBBSEmu]] covers the rest of that setup. Review &amp;lt;code&amp;gt;MPOGEMSG.MSG&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MPOGESHP.MSG&amp;lt;/code&amp;gt; before admitting players, then compile all three message sources for the installed DLL. The full archive already has starting &amp;lt;code&amp;gt;.DAT&amp;lt;/code&amp;gt; files; copying templates over them is unnecessary.&lt;br /&gt;
&lt;br /&gt;
The general [[Installing Galactic Empire#Install a new game|installation checklist]] covers host startup and first-use testing. Do not replace a running game&amp;#039;s &amp;lt;code&amp;gt;.DAT&amp;lt;/code&amp;gt; files merely because a new full archive contains fresh ones.&lt;br /&gt;
&lt;br /&gt;
== ge-next upgrade boundary ==&lt;br /&gt;
ge-next 0.3 renamed the module and data from &amp;lt;code&amp;gt;MBM*&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;MPO*&amp;lt;/code&amp;gt; and changed persistent structures. Saved games from earlier ge-next releases are &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; directly compatible with 0.3 or later. For later upgrades, read every intervening &amp;lt;code&amp;gt;RELNOTES.TXT&amp;lt;/code&amp;gt;; a patch archive may omit files expected to be present from its specified base release.&lt;br /&gt;
&lt;br /&gt;
Use [[Installing Galactic Empire#Upgrade or roll back|the shared upgrade procedure]] for backups, merging local MSG changes, preserving live DAT files, and rollback. MBBSEmu installations also have live SQLite &amp;lt;code&amp;gt;.db&amp;lt;/code&amp;gt; files; [[Database files#MBBSEmu|Database files]] explains their handling. Neither the clean templates nor the starting DAT files in a new archive are a migration tool.&lt;br /&gt;
&lt;br /&gt;
== ge-next checks ==&lt;br /&gt;
In the game, &amp;lt;code&amp;gt;HELP VERSION&amp;lt;/code&amp;gt; should show the intended ge-next version and architecture. If a frontend uses [[Data command|DATA]], verify its pairing and reported project metadata against &amp;lt;code&amp;gt;FRONTEND.TXT&amp;lt;/code&amp;gt;. The ordinary menu, ship, scan, roster, persistence, and host-log checks are listed on [[Installing Galactic Empire#Install a new game|the general installation page]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Installing Galactic Empire]]&lt;br /&gt;
* [[Database files]]&lt;br /&gt;
* [[Configuring Galactic Empire]]&lt;br /&gt;
* [[Running Galactic Empire with MBBSEmu]]&lt;br /&gt;
&lt;br /&gt;
{{GE navigation}}&lt;br /&gt;
[[Category:ge-next]]&lt;br /&gt;
[[Category:Sysop documentation]]&lt;/div&gt;</summary>
		<author><name>CodexBot</name></author>
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