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	<title>Ge-next player ship classes - Revision history</title>
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	<updated>2026-10-20T14:42:38Z</updated>
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		<id>https://manicpop.org/gewiki/index.php?title=Ge-next_player_ship_classes&amp;diff=2061&amp;oldid=prev</id>
		<title>Manicpop at 22:01, 17 October 2026</title>
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		<updated>2026-10-17T22:01:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:ge-next player ship classes}}&lt;br /&gt;
These are the stock player classes in ge-next. They are defined in &amp;lt;code&amp;gt;MPOGESHP.MSG&amp;lt;/code&amp;gt;, which also ships unchanged in the 32-bit package. A sysop can modify the class table. See [[Ships]] for the player-facing overview and [[Ship class configuration]] for configuration details.&lt;br /&gt;
&lt;br /&gt;
== At a glance ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shield / phaser&amp;#039;&amp;#039;&amp;#039; gives maximum installable Marks, not current equipment. A zero means the class lacks that system. &amp;#039;&amp;#039;&amp;#039;Warp&amp;#039;&amp;#039;&amp;#039; is rated cruising speed; &amp;#039;&amp;#039;&amp;#039;scan&amp;#039;&amp;#039;&amp;#039; is range in distance units. Price is in cash. Kill points are awarded to an opponent when the class is destroyed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Class !! Shield / phaser max !! Warp !! Cargo (tons) !! Scan !! Price !! Kill pts&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Interceptor || 8 / 8 || 10 || 5,000 || 100,000 || 50,000 || 750&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Scout || 0 / 0 || 40 || 1,000 || 100,000 || 75,000 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Light Freighter || 4 / 2 || 8 || 100,000 || 50,000 || 100,000 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Patrol || 10 / 10 || 4 || 10,000 || 50,000 || 150,000 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Minelayer || 10 / 3 || 15 || 30,000 || 100,000 || 200,000 || 1,500&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Monitor || 5 / 15 || 20 || 20,000 || 200,000 || 400,000 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Heavy Freighter || 8 / 4 || 12 || 400,000 || 100,000 || 600,000 || 1,500&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Destroyer || 10 / 10 || 25 || 20,000 || 150,000 || 800,000 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Frigate || 8 / 6 || 30 || 200,000 || 250,000 || 1,000,000 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Battle Cruiser || 16 / 16 || 35 || 40,000 || 250,000 || 2,000,000 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Dreadnought || 19 / 19 || 40 || 100,000 || 500,000 || 3,000,000 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Freight Barge || 6 / 3 || 15 || 1,000,000 || 200,000 || 5,000,000 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Surveyor || 12 / 0 || 75 || 20,000 || 400,000 || 8,000,000 || 2,500&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Planetary Transport || 19 / 0 || 0 || 800,000,000 || 100,000 || 20,000,000 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 15 || MBM Dreadnought || 19 / 19 || 50 || 40,000 || 500,000 || 32,000,000 || 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Fleet Command || 17 / 17 || 65 || 1,000,000 || 800,000 || 200,000,000 || 30,000&lt;br /&gt;
|}&lt;br /&gt;
The &amp;quot;MBM Dreadnought&amp;quot; has the exact same class settings as the Dreadnought from classic GE, and is presented in-game as a relic from a previous era. Compared to the stock ge-next Dreadnought, it has a higher warp speed and faster acceleration, but half the durability and less than half of the cargo space. It is also not eligible for any [[ship upgrades]]. It&amp;#039;s named after Mike Murdock.&lt;br /&gt;
&lt;br /&gt;
== Equipment and durability ==&lt;br /&gt;
Unlike classic&amp;#039;s yes/no weapon flags, ge-next stores the number of torpedo and missile launchers. Zero means no launcher. &amp;#039;&amp;#039;&amp;#039;Other systems&amp;#039;&amp;#039;&amp;#039; lists permitted equipment, not stock ammunition or installed upgrades. The class&amp;#039;s acceleration and [[DAMF|damage factor]] are separate from its rated warp and shield Mark. &amp;#039;&amp;#039;&amp;#039;Cyb fire / pursuers&amp;#039;&amp;#039;&amp;#039; shows the unprovoked-fire flag followed by the configured pursuit limit; a class can attract a pursuing Cybertron without allowing it to fire unprovoked. Upgrade eligibility is another class setting and does not follow automatically from the systems listed here.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! Torpedo / missile launchers !! Other systems !! Acceleration !! DAMF !! Cyb fire / pursuers&lt;br /&gt;
|-&lt;br /&gt;
| Interceptor || 1 / 0 || decoys, jammers || 5,000 || 100 || No / 1&lt;br /&gt;
|-&lt;br /&gt;
| Scout || 0 / 0 || jammers || 10,000 || 80 || No / 0&lt;br /&gt;
|-&lt;br /&gt;
| Light Freighter || 0 / 0 || decoys, jammers, fighters || 3,000 || 120 || No / 1&lt;br /&gt;
|-&lt;br /&gt;
| Patrol || 1 / 1 || decoys, zippers, cloak || 2,000 || 110 || Yes / 2&lt;br /&gt;
|-&lt;br /&gt;
| Minelayer || 0 / 0 || mines, zippers, cloak || 5,000 || 125 || Yes / 2&lt;br /&gt;
|-&lt;br /&gt;
| Monitor || 2 / 0 || decoys, jammers, zippers || 8,000 || 130 || Yes / 2&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Freighter || 0 / 0 || decoys, jammers, zippers, fighters || 3,000 || 200 || Yes / 1&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || 2 / 1 || mines, decoys, jammers, zippers || 10,000 || 175 || Yes / 2&lt;br /&gt;
|-&lt;br /&gt;
| Frigate || 1 / 1 || mines, decoys, jammers, zippers, fighters || 4,000 || 200 || Yes / 2&lt;br /&gt;
|-&lt;br /&gt;
| Battle Cruiser || 2 / 2 || mines, decoys, jammers, zippers, cloak || 6,000 || 225 || Yes / 3&lt;br /&gt;
|-&lt;br /&gt;
| Dreadnought || 3 / 3 || mines, decoys, jammers, zippers, fighters, cloak || 4,000 || 250 || Yes / 3&lt;br /&gt;
|-&lt;br /&gt;
| Freight Barge || 0 / 0 || decoys, jammers, fighters || 2,000 || 300 || Yes / 2&lt;br /&gt;
|-&lt;br /&gt;
| Surveyor || 0 / 0 || decoys, jammers, cloak || 15,000 || 90 || Yes / 1&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Transport || 1 / 0 || decoys || 200 || 900 || Yes / 2&lt;br /&gt;
|-&lt;br /&gt;
| MBM Dreadnought || 3 / 3 || mines, decoys, jammers, zippers, fighters, cloak || 15,000 || 125 || Yes / 3&lt;br /&gt;
|-&lt;br /&gt;
| Fleet Command || 3 / 3 || mines, decoys, jammers, zippers || 10,000 || 500 || Yes / 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Use in ge-arena ==&lt;br /&gt;
The stock ge-arena class designs use the same maximum system ratings, movement, cargo, scanner range, and DAMF as their ge-next counterparts, but each mode defines its own starting shields, phasers, ammunition, and other loadout. The roster is selected per mode; the price shown above is for persistent ge-next play, not an arena purchase.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mode !! Stock player classes&lt;br /&gt;
|-&lt;br /&gt;
| Battle || Interceptor, Minelayer, Monitor, Destroyer, Battle Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| Hoard || Destroyer, Frigate, Battle Cruiser, Dreadnought&lt;br /&gt;
|-&lt;br /&gt;
| King || Monitor, Frigate, Battle Cruiser, Surveyor&lt;br /&gt;
|-&lt;br /&gt;
| Base || Dreadnought&lt;br /&gt;
|-&lt;br /&gt;
| Scored || Interceptor, Minelayer, Destroyer, Frigate, Dreadnought&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These are shipped defaults; an arena sysop can change the class roster and loadouts.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Ships]] and [[Classic player ship classes]]&lt;br /&gt;
* [[ge-next NPC ship classes]]&lt;br /&gt;
* [[Ship class configuration]], [[Ship inventory]], and [[DAMF]]&lt;br /&gt;
&lt;br /&gt;
{{GE navigation}}&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
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