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	<id>https://manicpop.org/gewiki/index.php?action=history&amp;feed=atom&amp;title=Glossary</id>
	<title>Glossary - Revision history</title>
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	<updated>2026-10-20T14:43:42Z</updated>
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		<id>https://manicpop.org/gewiki/index.php?title=Glossary&amp;diff=2145&amp;oldid=prev</id>
		<title>CodexBot: Add Btrieve to the glossary</title>
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		<updated>2026-10-18T17:53:26Z</updated>

		<summary type="html">&lt;p&gt;Add Btrieve to the glossary&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This glossary defines common player terms and implementation terms used throughout the &amp;#039;&amp;#039;Galactic Empire&amp;#039;&amp;#039; wiki. A linked term leads to a fuller explanation; features specific to ge-next or ge-arena are identified where that distinction matters. GE often uses one word in ordinary messages and a different name for the underlying field or routine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Term !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotation and headings|Absolute heading]]|| Direction measured clockwise from galactic north, independent of the ship&amp;#039;s current orientation.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship upgrades#Acceleration boosters|Acceleration boosters]]|| ge-next ship upgrade that doubles a ship&amp;#039;s acceleration without raising its rated cruising speed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship upgrades#Armor plating|Armor plating]]|| ge-next ship upgrade that reduces applicable incoming damage after class durability is applied.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bearing]]|| Signed direction to an object relative to the observer&amp;#039;s heading: positive to starboard, negative to port.&lt;br /&gt;
|-&lt;br /&gt;
| [[Btrieve]]|| Indexed record storage used for GE&amp;#039;s persistent players, ships, planets, and mail; its keys also determine lookup and roster order.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship inventory#Cargo capacity|Cargo weight]]|| Total weight of a ship&amp;#039;s carried items, used when checking available cargo capacity.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cash]]|| A player&amp;#039;s spendable currency; distinct from a planet&amp;#039;s operating cash and tax bank.&lt;br /&gt;
|-&lt;br /&gt;
| [[Centock]]|| Traditional approximate short game interval; up to six seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloaking]]|| Ship concealment system that affects detection and some combat interactions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat#Damage and the combat timer|Combat timer]]|| Hostility delay that temporarily prevents an ordinary exit and can affect maintenance; tracked by &amp;lt;code&amp;gt;cantexit&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cybertrons|Cyber-Base]]|| Powerful stationary Cybertron class; an NPC ship rather than an owned planet.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cybertrons|Cybertron]]|| Automated hostile ship type with its own classes and behavior.&lt;br /&gt;
|-&lt;br /&gt;
| [[Maintenance#Passive damage control|Damage control]]|| Ship capability affecting repair information and recovery from system damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[DAMF]]|| Ship-class damage factor used in several damage calculations.&lt;br /&gt;
|-&lt;br /&gt;
| [[Decoys|Decoy]]|| Deployable countermeasure intended to distract or absorb incoming guided weapons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Droids|Droid]]|| Automated ship category other than Cybertrons. (&amp;quot;Droid&amp;quot; is the term used in the source code, not displayed to a player.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Enforcer Planet]]|| Galactic Command planet responsible for neutral-zone warnings and punishment.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship upgrades#Enhanced damage control|Enhanced damage control]]|| ge-next ship upgrade that increases passive repair speed and adds repair-time estimates to reports.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship upgrades#Enhanced lock|Enhanced lock]]|| ge-next ship upgrade that reports selected actions of a ship held under an active scanner lock.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship upgrades#Enhanced scanners|Enhanced scanners]]|| ge-next ship upgrade that adds additional information to eligible scans.&lt;br /&gt;
|-&lt;br /&gt;
| [[Droids#Factions and distress in ge-next|Faction]]|| Ship-class allegiance used in automated-ship hostility and friendly-fire rules (ge-next only).&lt;br /&gt;
|-&lt;br /&gt;
| [[Attacking planets#Fighter assault|Fighter]]|| Planetary defense item that can also be used in fighter attacks by eligible ships.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat#Kill credit, scoring, and salvage|Flotsam]]|| Cargo recovered after a ship is destroyed; not everything aboard the wreck can be collected.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flux]]|| Energy in a ship&amp;#039;s active neutron flux pile, consumed by propulsion and ship systems.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flux pod]]|| Carried item that can replenish the active flux pile.&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary production|Food]]|| Planetary supply consumed by troops (and men in ge-next).&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotation and headings|Galactic heading]]|| Absolute compass direction: 0 north, 90 east, 180 south, 270 west.&lt;br /&gt;
|-&lt;br /&gt;
| [[Galactic perimeter]]|| Outer boundary that wraps a ship or repels and damages it, according to &amp;lt;code&amp;gt;UNIVWRAP&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]|| Cargo commodity used in trade and planetary economy; the objective in ge-arena Hoard.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bearing#A scanned ship&amp;#039;s heading|Heading]]|| In a ship scan, the target&amp;#039;s orientation relative to the line back toward the observer: about 0 means facing the observer; about 180 means facing away. Not an absolute galactic heading.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hyper-phasers|Hyper-phaser]]|| Ship phaser used while traveling in hyperspace that only hits other ships in hyperspace.&lt;br /&gt;
|-&lt;br /&gt;
| [[Impulse travel|Impulse]]|| Travel below warp 1.00, including the displayed 0.00–0.99 speed range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ion cannons|Ion cannon]]|| Planetary defensive weapon installed and fired from a planet.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamming|Jammer]]|| Carried electronic-warfare item that interferes with enemy scans and targeting.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jettison command|Jettison]]|| Discard carried items from a ship, usually to free cargo space; the discarded goods are not transferred to a planet.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill credit#When credit is decided|Lastfired]]|| Ship state recording the most recent qualifying attacker for possible kill credit; it does not necessarily identify the hit that first caused fatal damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Locks|Lock]]|| Tracked live target used by scans and guided weapons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Maintenance]]|| Repair service and process for a ship in stationary orbit, subject to combat restrictions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary production|Men]]|| Colonist population that can reproduce, produce goods, and contribute to taxes and scoring.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mines|Mine]]|| Deployed explosive that remains at a location until its timer expires or it detonates.&lt;br /&gt;
|-&lt;br /&gt;
| [[Missiles|Missile]]|| Guided projectile weapon used in hyperspace.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nebulas|Nebula]]|| A sector type that reduces visibility; added in ge-next.&lt;br /&gt;
|-&lt;br /&gt;
| [[Neutral zone]]|| Sector &amp;lt;code&amp;gt;0 0&amp;lt;/code&amp;gt;, normally subject to Enforcer Planet weapon restrictions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Orbit]]|| Stationary position around a planet required for several planetary interactions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Warp travel#Overspeed|Overspeed]]|| Travel above a ship class&amp;#039;s rated cruising warp, with risks and penalties that differ between classic and ge-next.&lt;br /&gt;
|-&lt;br /&gt;
| [[Distance unit|Parsec]]|| Classic GE&amp;#039;s displayed distance unit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Phasers|Phaser]]|| Rechargeable directed-energy ship weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Phasers#Firing arc and spread|Phaser spread]]|| Width of a standard phaser&amp;#039;s firing arc; spreading the beam farther weakens a hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary production#Cash spent and funded bonus|Planetary bank]]|| Cash held by a planet for its own production and trade, separate from the owner&amp;#039;s personal cash and the tax bank.&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary update cycle|Production pass]]|| One scheduled application of &amp;lt;code&amp;gt;multiply()&amp;lt;/code&amp;gt; to a planet; ge-next can replay missed passes after downtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship upgrades#Reinforced neutron core|Reinforced neutron core]]|| ge-next ship upgrade that reduces the warp engine damage accumulated during overspeed travel.&lt;br /&gt;
|-&lt;br /&gt;
| [[Report command|Report]]|| Command family that displays a ship&amp;#039;s navigation, systems, cargo, and other status information.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ge-arena#Playing and resupplying|Respawn]]|| Return to play with a new match-local ship after destruction in ge-arena; not part of persistent classic GE or ge-next.&lt;br /&gt;
|-&lt;br /&gt;
| [[Roster command|Roster]]|| Player ranking display: based on accumulated score in persistent GE, and on recorded match wins in ge-arena.&lt;br /&gt;
|-&lt;br /&gt;
| [[Scan command|Scan]]|| Command family used to discover objects and inspect ships, sectors, planets, and ranges.&lt;br /&gt;
|-&lt;br /&gt;
| [[Scantab#How letters are used|Scan letter]]|| Temporary letter identifying a visible ship on a player&amp;#039;s scanner display; not the ship&amp;#039;s permanent number or active slot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship upgrades#Scan range boost|Scan range boost]]|| ge-next ship upgrade that doubles a ship&amp;#039;s effective scanner range without bypassing concealment rules.&lt;br /&gt;
|-&lt;br /&gt;
| [[Scan command#Scanner range and the scantab|Scanner range]]|| Effective detection reach of a ship&amp;#039;s scanners; distinct from the scale chosen for a particular scan display.&lt;br /&gt;
|-&lt;br /&gt;
| [[Scantab]]|| Each player&amp;#039;s temporary mapping from scan letters to current ship slots.&lt;br /&gt;
|-&lt;br /&gt;
| [[Scoring and rosters|Score]]|| Persistent points accumulated through combat, planets, and other configured scoring events.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sector]]|| 10,000-by-10,000-[[Distance unit|distance-unit]] square identified by signed galactic X/Y coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| [[Self-destruct]]|| Deliberate destruction of one&amp;#039;s own ship after a countdown, producing a blast that can damage nearby ships.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shields|Shield]]|| Defensive ship system that absorbs or reduces suitable incoming hits.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship class configuration|Ship class]]|| Configured ship type defining limits, movement, systems, and other class properties.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship number]]|| Owner-scoped identifier of a persistent ship record; not its active slot or list position.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship slot]]|| Reusable in-memory position holding one active player or automated ship.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship upgrades|Ship upgrade]]|| Optional improvement installed on an individual ship in ge-next; classic GE has no upgrade system.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spies]]|| Agents carried by ships and deployed to gather planetary intelligence; spies stocked on a planet provide counterespionage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ge-arena#Staging and ship selection|Staging]]|| ge-arena&amp;#039;s pre-match minute for choosing a ship and preparing in sector 0 0 before combat begins.&lt;br /&gt;
|-&lt;br /&gt;
| [[Distance unit|Subsector]]|| ge-next&amp;#039;s displayed distance unit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tahanian Station]]|| Galactic Command station in sector 0 0 for colonists, troops, and food; ge-arena lobby setting.&lt;br /&gt;
|-&lt;br /&gt;
| [[Taxes|Tax]]|| Revenue collected from an owned planet&amp;#039;s population into a separate tax balance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Taxes#Revenue and collection|Tax bank]]|| Taxes accumulated on an owned planet for later collection by its owner, separate from its operating cash.&lt;br /&gt;
|-&lt;br /&gt;
| [[Teams|Team]]|| Player association with shared team state and communication in persistent GE play.&lt;br /&gt;
|-&lt;br /&gt;
| [[Torpedoes|Torpedo]]|| Guided projectile weapon used at impulse speeds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship upgrades#Transponder control|Transponder control]]|| ge-next ship upgrade that adjusts how many Cybertrons may pursue the ship at once.&lt;br /&gt;
|-&lt;br /&gt;
| [[Attacking planets#Troop assault|Troops]]|| Soldiers defending a planet against invasion and revolt; also carried for troop attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Data structures|User record]]|| Persistent player data, including settings, cash, score, and ownership counters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Warp travel|Warp]]|| Hyperspace travel at displayed speed 1.00 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| [[Planet administration#3. Set work assignments and trade policy|Work allocation]]|| Percentage of a planet&amp;#039;s workforce assigned to each production category.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wormholes|Wormhole]]|| Paired feature that moves a ship between distant sectors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zippers|Zipper]]|| Carried device that triggers nearby mines to detonate on the next mine update; it does not move the ship.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zygor]]|| Galactic Command&amp;#039;s principal planet in sector &amp;lt;code&amp;gt;0 0&amp;lt;/code&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[Coordinate system]] for sector coordinates and bearings, [[Game timing]] for the different meanings of a &amp;quot;tick,&amp;quot; and [[Data structures]] for the records behind several implementation terms.&lt;br /&gt;
&lt;br /&gt;
{{GE navigation}}&lt;br /&gt;
[[Category:Game reference]]&lt;/div&gt;</summary>
		<author><name>CodexBot</name></author>
	</entry>
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