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	<id>https://manicpop.org/gewiki/index.php?action=history&amp;feed=atom&amp;title=Impulse_command</id>
	<title>Impulse command - Revision history</title>
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	<updated>2026-10-20T13:48:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://manicpop.org/gewiki/index.php?title=Impulse_command&amp;diff=1940&amp;oldid=prev</id>
		<title>CodexBot: Link corresponding classic in-game help section</title>
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		<updated>2026-10-13T04:54:02Z</updated>

		<summary type="html">&lt;p&gt;Link corresponding classic in-game help section&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;IMPULSE&amp;#039;&amp;#039;&amp;#039; command sets a ship&amp;#039;s requested sublight speed and may also set a new course. The ship accelerates and turns over subsequent movement updates; the command does not move it instantly.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
Classic Galactic Empire and ge-next both accept a relative turn:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
IMPULSE speed [relative-turn]&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Impulse speed ranges from 0 through 99. It is displayed as a fraction of warp speed: impulse 5 is warp 0.05, impulse 50 is warp 0.50, and impulse 99 is warp 0.99.&lt;br /&gt;
&lt;br /&gt;
The relative turn must be from -180 through 180 degrees. Positive values turn to starboard (right), while negative values turn to port (left).&lt;br /&gt;
&lt;br /&gt;
ge-next additionally accepts an absolute galactic heading:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
IMPULSE speed @heading&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;@heading&amp;lt;/code&amp;gt; form is &amp;#039;&amp;#039;&amp;#039;only available in ge-next&amp;#039;&amp;#039;&amp;#039;. Classic Galactic Empire does not recognize &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; with the &amp;lt;code&amp;gt;IMPULSE&amp;lt;/code&amp;gt; or [[Warp command|&amp;lt;code&amp;gt;WARP&amp;lt;/code&amp;gt;]] commands. In classic, use [[Rotate command|&amp;lt;code&amp;gt;ROTATE @heading&amp;lt;/code&amp;gt;]], allow the ship to finish turning, and then issue &amp;lt;code&amp;gt;IMPULSE&amp;lt;/code&amp;gt; without a heading.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
IMPULSE 5&lt;br /&gt;
IMPULSE 10 5&lt;br /&gt;
IMPULSE 20 -25&lt;br /&gt;
IMPULSE 50 @140&lt;br /&gt;
IMPULSE 0&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These request impulse 0.05 without a new turn, impulse 0.10 with a five-degree starboard turn, impulse 0.20 with a 25-degree port turn, impulse 0.50 on absolute heading 140 in ge-next, and a complete stop.&lt;br /&gt;
&lt;br /&gt;
The classic help file gives &amp;lt;code&amp;gt;355&amp;lt;/code&amp;gt; as an example of a five-degree port turn. The actual classic validation accepts only -180 through 180, so the working form is &amp;lt;code&amp;gt;-5&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Requested speed and heading ==&lt;br /&gt;
&lt;br /&gt;
The command stores a target speed and target heading. Acceleration and rotation then proceed independently toward those targets. A ship may therefore be turning while it accelerates, and its path curves until the requested heading is reached.&lt;br /&gt;
&lt;br /&gt;
Acceleration is determined primarily by ship class. Deceleration occurs at twice the normal acceleration rate. ge-next may further modify acceleration through system damage and the acceleration-booster upgrade.&lt;br /&gt;
&lt;br /&gt;
Omitting the heading behaves differently between versions:&lt;br /&gt;
&lt;br /&gt;
* In classic, &amp;lt;code&amp;gt;IMPULSE speed&amp;lt;/code&amp;gt; acts as a relative turn of zero from the ship&amp;#039;s current heading. This replaces the pending target heading and cancels a turn already in progress.&lt;br /&gt;
* In ge-next, omitting the heading preserves the existing target heading. A turn already in progress continues while the ship changes speed.&lt;br /&gt;
&lt;br /&gt;
A damaged helm refuses the command because it cannot accept either the speed or heading order. ge-next&amp;#039;s [[Stop command|&amp;lt;code&amp;gt;STOP&amp;lt;/code&amp;gt;]] command can still initiate an emergency stop when the helm is damaged.&lt;br /&gt;
&lt;br /&gt;
Issuing a valid &amp;lt;code&amp;gt;IMPULSE&amp;lt;/code&amp;gt; command while orbiting a planet breaks orbit and cancels any planetary maintenance in progress.&lt;br /&gt;
&lt;br /&gt;
== Normal space only ==&lt;br /&gt;
&lt;br /&gt;
Impulse engines cannot be commanded while the ship is in hyperspace. Use &amp;lt;code&amp;gt;WARP 0&amp;lt;/code&amp;gt; and wait for the ship to return to normal space before issuing an impulse order. See [[Impulse travel#Systems available at impulse]] for ship systems available at impulse and [[Orbit]] for the separate speed requirements of planetary operations.&lt;br /&gt;
&lt;br /&gt;
== Movement and energy ==&lt;br /&gt;
&lt;br /&gt;
An impulse order sets the target speed; the ship&amp;#039;s actual speed changes over subsequent movement updates. For distance-per-update formulas and examples, see [[Impulse travel#Distance per movement update]]. Impulse propulsion consumes no flux in classic GE. ge-next charges one unit per movement update while the ship is holding speed or accelerating toward its target, with automatic pod loading when needed. See [[Impulse travel#Flux]] for the full energy model and what happens when the ship runs out.&lt;br /&gt;
&lt;br /&gt;
== Differences from WARP ==&lt;br /&gt;
&lt;br /&gt;
Impulse has no class-specific maximum below 99 and does not cause overspeed damage. It does not enter hyperspace, switch phasers to hyper-phaser behavior, or impose the combat-system restrictions associated with warp travel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;IMPULSE 0&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;WARP 0&amp;lt;/code&amp;gt; both request a normal stop when the helm works and the ship is already in normal space. ge-next&amp;#039;s &amp;lt;code&amp;gt;STOP&amp;lt;/code&amp;gt; command is the alternative when helm damage prevents either navigation command from being accepted.&lt;br /&gt;
&lt;br /&gt;
== Comparison ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Behavior&lt;br /&gt;
! Classic Galactic Empire&lt;br /&gt;
! ge-next&lt;br /&gt;
|-&lt;br /&gt;
| Relative turn with &amp;lt;code&amp;gt;IMPULSE&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Absolute &amp;lt;code&amp;gt;@heading&amp;lt;/code&amp;gt; with &amp;lt;code&amp;gt;IMPULSE&amp;lt;/code&amp;gt;&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| No heading supplied during an existing turn&lt;br /&gt;
| Cancels the pending turn&lt;br /&gt;
| Preserves the pending turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[MBMGEHLP.MSG#HELP_IMPULSE|Classic HELP IMPULSE]]&lt;br /&gt;
* [[Impulse travel]]&lt;br /&gt;
* [[Warp command]]&lt;br /&gt;
* [[Navigation and scanning]]&lt;br /&gt;
* [[Flux]]&lt;br /&gt;
* [[Orbit command]]&lt;br /&gt;
* [[Classic bug: Galactic perimeter edge errors]]&lt;br /&gt;
&lt;br /&gt;
{{GE navigation}}&lt;br /&gt;
[[Category:Commands]]&lt;br /&gt;
[[Category:Navigation]]&lt;/div&gt;</summary>
		<author><name>CodexBot</name></author>
	</entry>
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