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	<title>Item and equipment configuration - Revision history</title>
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	<updated>2026-10-20T16:03:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://manicpop.org/gewiki/index.php?title=Item_and_equipment_configuration&amp;diff=2112&amp;oldid=prev</id>
		<title>Manicpop at 02:40, 18 October 2026</title>
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		<updated>2026-10-18T02:40:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This reference compares stock indexed options in classic 3.2e &amp;lt;code&amp;gt;MBMGEMSG.MSG&amp;lt;/code&amp;gt; and ge-next &amp;lt;code&amp;gt;MPOGEMSG.MSG&amp;lt;/code&amp;gt;. The suffix is an item slot: &amp;lt;code&amp;gt;01&amp;lt;/code&amp;gt; is men, &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt; is jammers, and &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt; is mines. The table values are MSG defaults, not current stocks in a running game. ge-arena has its own &amp;lt;code&amp;gt;MPOGAMSG.MSG&amp;lt;/code&amp;gt; and is not represented here. For other options see [[Main configuration reference]]; for gameplay see [[Items]], [[Planetary production]], [[Ship inventory]], and [[Scoring and rosters]].&lt;br /&gt;
&lt;br /&gt;
== Planet storage and production ==&lt;br /&gt;
&amp;lt;small&amp;gt;Validation limits: &amp;lt;code&amp;gt;ITMPLnn&amp;lt;/code&amp;gt; 0–2,147,483,647 in both files; &amp;lt;code&amp;gt;ITMMHnn&amp;lt;/code&amp;gt; 0–201,288,837 in both files.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;ITMPLnn&amp;lt;/code&amp;gt; is a stock cap for a marginal/marginal planet without a cash bonus; quality and gold reserves can raise the effective cap. &amp;lt;code&amp;gt;ITMMHnn&amp;lt;/code&amp;gt; is the base output of 10,000 men over 42 production cycles before quality, tax, work assignments, and other factors are applied. See [[Planetary production]] for the actual formulas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Slot !! Item !! ITMPL classic !! ITMPL ge-next !! ITMMH classic !! ITMMH ge-next&lt;br /&gt;
|-&lt;br /&gt;
| 01 || [[Planetary production|Men]] || 201228378 || 201228378 || 3500 || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 02 || [[Missiles]] || 39633 || 39633 || 300 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 03 || [[Torpedoes]] || 59833 || 59833 || 500 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 04 || [[Ion cannons]] || 250 || 250 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 05 || [[Flux pod|Flux pods]] || 923 || 923 || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 06 || [[Planetary production|Food cases]] || 187312837 || 187312837 || 8000 || 12000&lt;br /&gt;
|-&lt;br /&gt;
| 07 || [[Attacking planets|Fighters]] || 579332 || 579332 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 08 || [[Decoys]] || 5399 || 5399 || 900 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 09 || [[Attacking planets|Troops]] || 201228378 || 201228378 || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Zippers]] || 5233 || 5233 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[Jamming|Jammers]] || 25928 || 25928 || 300 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[Mines]] || 25867 || 25867 || 500 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[Gold]] || 10000 || 10000 || 30 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[Spies]] || 5 || 5 || 20 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item weight ==&lt;br /&gt;
&amp;lt;small&amp;gt;Validation limits for &amp;lt;code&amp;gt;ITMWTnn&amp;lt;/code&amp;gt;: 0–2,147,483,647 in classic; 1–1,000,000 in ge-next.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;ITMWTnn&amp;lt;/code&amp;gt; sets the weight of 100 units; ship cargo calculations divide by 100. See [[Economy and cargo]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Slot !! Item !! ITMWT classic !! ITMWT ge-next&lt;br /&gt;
|-&lt;br /&gt;
| 01 || [[Planetary production|Men]] || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 02 || [[Missiles]] || 500 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 03 || [[Torpedoes]] || 300 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 04 || [[Ion cannons]] || 25000 || 25000&lt;br /&gt;
|-&lt;br /&gt;
| 05 || [[Flux pod|Flux pods]] || 2000 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| 06 || [[Planetary production|Food cases]] || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 07 || [[Attacking planets|Fighters]] || 1500 || 1500&lt;br /&gt;
|-&lt;br /&gt;
| 08 || [[Decoys]] || 300 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 09 || [[Attacking planets|Troops]] || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Zippers]] || 500 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[Jamming|Jammers]] || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[Mines]] || 500 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[Gold]] || 50 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[Spies]] || 100 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base prices and point values ==&lt;br /&gt;
&amp;lt;small&amp;gt;Validation limits in both files: &amp;lt;code&amp;gt;ITMPRnn&amp;lt;/code&amp;gt; 1–32,000; &amp;lt;code&amp;gt;ITMVALnn&amp;lt;/code&amp;gt; 0–201,288,837.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;ITMPRnn&amp;lt;/code&amp;gt; is a base item price, not necessarily the price a particular planet charges a customer. &amp;lt;code&amp;gt;ITMVALnn&amp;lt;/code&amp;gt; contributes to the planet-inventory score through &amp;lt;code&amp;gt;PLTVDIV&amp;lt;/code&amp;gt;; stock values are zero for all items except men. [[Buy command|BUY]], [[Sell command|SELL]], and [[Scoring and rosters]] explain the contexts. The classic MSG descriptions for &amp;lt;code&amp;gt;ITMPR11&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ITMPR12&amp;lt;/code&amp;gt; are reversed: runtime slot 11 is jammers (price 21) and slot 12 is mines (price 16). ge-next 0.3.3 corrected the descriptions, not these prices.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Slot !! Item !! ITMPR classic !! ITMPR ge-next !! ITMVAL classic !! ITMVAL ge-next&lt;br /&gt;
|-&lt;br /&gt;
| 01 || [[Planetary production|Men]] || 2 || 2 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 02 || [[Missiles]] || 20 || 20 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 03 || [[Torpedoes]] || 7 || 7 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 04 || [[Ion cannons]] || 33 || 33 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 05 || [[Flux pod|Flux pods]] || 200 || 200 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 06 || [[Planetary production|Food cases]] || 2 || 2 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 07 || [[Attacking planets|Fighters]] || 50 || 50 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 08 || [[Decoys]] || 18 || 18 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 09 || [[Attacking planets|Troops]] || 1 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Zippers]] || 99 || 99 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[Jamming|Jammers]] || 21 || 21 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[Mines]] || 16 || 16 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[Gold]] || 1000 || 1000 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[Spies]] || 100 || 100 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Slots 15–25 are reserved in these indexed families. Their MSG definitions do not make new gameplay items available by themselves.&lt;br /&gt;
&lt;br /&gt;
== Shields and phasers ==&lt;br /&gt;
&amp;lt;small&amp;gt;Validation limits for both &amp;lt;code&amp;gt;SHLDPRnn&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;PHSRPRnn&amp;lt;/code&amp;gt;: 0–201,288,837 in both classic and ge-next.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;SHLDPRnn&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;PHSRPRnn&amp;lt;/code&amp;gt; set the purchase prices for Mark-1 through Mark-19 systems. [[New command|NEW]] gives credit for an existing system when replacing it. Classic [[MBMGEHLP.MSG#HELP NEWPRICE|HELP NEWPRICE]] contains separately written prices; changing the configuration does not synchronize that help text.&lt;br /&gt;
&lt;br /&gt;
The classic help text incorrectly lists a Mark-19 shield at 250 million, while &amp;lt;code&amp;gt;SHLDPR19&amp;lt;/code&amp;gt; defaults to 200 million. The option accepts at most 201,288,837, so the advertised 250-million shield price cannot be set through the normal configuration. The classic Mark-19 phaser is correctly listed at 200 million and matches &amp;lt;code&amp;gt;PHSRPR19&amp;lt;/code&amp;gt;. ge-next retains the 200-million Mark-19 shield, changes the Mark-19 phaser to 180 million to follow the convention of the shield being less than the phaser, and lists both of those prices correctly in its &amp;lt;code&amp;gt;HELP NEWPRICE&amp;lt;/code&amp;gt; text.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Mark !! Shield classic !! Shield ge-next !! Phaser classic !! Phaser ge-next&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5000 || 5000 || 5000 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10000 || 10000 || 10000 || 10000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 40000 || 40000 || 40000 || 40000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 100000 || 100000 || 100000 || 90000&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 250000 || 220000 || 220000 || 200000&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 500000 || 400000 || 400000 || 360000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 750000 || 650000 || 650000 || 570000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1100000 || 900000 || 900000 || 750000&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1500000 || 1200000 || 1200000 || 1000000&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2500000 || 2000000 || 2000000 || 1800000&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 4000000 || 3800000 || 3800000 || 3200000&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 6000000 || 5000000 || 5000000 || 4500000&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 8000000 || 7000000 || 7000000 || 6000000&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 10000000 || 9000000 || 9000000 || 8000000&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 30000000 || 15000000 || 15000000 || 14000000&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 50000000 || 30000000 || 30000000 || 28000000&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 80000000 || 60000000 || 60000000 || 55000000&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 120000000 || 100000000 || 100000000 || 90000000&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 200000000 || 200000000 || 200000000 || 180000000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Editing context ==&lt;br /&gt;
MSG numeric bounds are validation limits and may differ between classic and ge-next. A changed price, weight, or cap can have implications for existing inventories and planetary stocks; consult [[Configuring Galactic Empire]] before changing a live game. The class-table starting loadouts are in [[Ship class configuration]], not these item arrays.&lt;br /&gt;
&lt;br /&gt;
{{GE navigation}}&lt;br /&gt;
[[Category:Sysop documentation]]&lt;/div&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
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