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	<id>https://manicpop.org/gewiki/index.php?action=history&amp;feed=atom&amp;title=Main_configuration_reference</id>
	<title>Main configuration reference - Revision history</title>
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	<updated>2026-10-20T17:13:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://manicpop.org/gewiki/index.php?title=Main_configuration_reference&amp;diff=2117&amp;oldid=prev</id>
		<title>Manicpop at 03:04, 18 October 2026</title>
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		<updated>2026-10-18T03:04:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This reference compares the stock configuration options in classic 3.2e &amp;lt;code&amp;gt;MBMGEMSG.MSG&amp;lt;/code&amp;gt; and ge-next &amp;lt;code&amp;gt;MPOGEMSG.MSG&amp;lt;/code&amp;gt;. The numbers and words below are distributed defaults, not a live BBS configuration. A dash means the option is absent, not necessarily that the gameplay feature is absent. ge-arena uses &amp;lt;code&amp;gt;MPOGAMSG.MSG&amp;lt;/code&amp;gt; and is outside this two-column comparison. See [[Configuring Galactic Empire]] for editing and compilation, [[MBMGEMSG.MSG]] for the classic file, and [[Item and equipment configuration]] for indexed item and equipment values.&lt;br /&gt;
&lt;br /&gt;
The names and values were checked against both MSG source files. Explanations summarize their purpose; linked articles cover gameplay behavior and changes that may require a new game or restart. The numeric bounds in the MSG file are validation limits, not a recommendation to use the extremes.&lt;br /&gt;
&lt;br /&gt;
== Access, display, and files ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Option !! Purpose !! Classic default !! ge-next default !! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PLAYKEY&amp;lt;/code&amp;gt; || BBS key for entry || DEMO || DEMO || [[Installing Galactic Empire|Access control]]. &amp;lt;small&amp;gt;Allowed: 15 characters.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SYSKEY&amp;lt;/code&amp;gt; || BBS key for SYS || SYSOP || SYSOP || [[Sys command]]. &amp;lt;small&amp;gt;Allowed: 15 characters.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;REGNO&amp;lt;/code&amp;gt; || Registration/identifier || 00000000 ||  || Required in classic; optional startup identifier in ge-next. See [[Classic registration and security system]]. &amp;lt;small&amp;gt;Allowed: 8 characters.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;FRONTEND&amp;lt;/code&amp;gt; || DATA pairing code || — || OFF || ge-next only; see [[Data command]]. &amp;lt;small&amp;gt;Allowed: ge-next 8 characters.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GEMNU&amp;lt;/code&amp;gt; || BBS menu name || Galactic Empire || Galactic Empire || MajorBBS 5.x only. &amp;lt;small&amp;gt;Allowed: 30 characters.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GESEL&amp;lt;/code&amp;gt; || BBS menu letter || G || G || MajorBBS 5.x only.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;FREEBIES&amp;lt;/code&amp;gt; || Allow non-paying users || 0 || 0 || Legacy MajorBBS 5.x option; use BBS keys on later systems. &amp;lt;small&amp;gt;Allowed: 0–1.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PROFON&amp;lt;/code&amp;gt; || Profanity filtering || YES || NO || lol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SHOWOPT&amp;lt;/code&amp;gt; || GE log verbosity || 0 || 0 || &amp;lt;small&amp;gt;Allowed: 0–5.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;LOGFLG&amp;lt;/code&amp;gt; || Extended trace log || NO || NO || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OPTMENU&amp;lt;/code&amp;gt; || Optional game-menu entry || YES || YES || See [[MBMGEMNU.TXT]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OPTTXT&amp;lt;/code&amp;gt; || Optional entry text || Whats New! || Release notes || &amp;lt;small&amp;gt;Allowed: 30 characters.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OPTCHR&amp;lt;/code&amp;gt; || Optional entry key || N || N || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SYSCMDS&amp;lt;/code&amp;gt; || Enable SYS commands || YES || YES || [[Sys command]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SYSONLY&amp;lt;/code&amp;gt; || Restrict SYS to sysops || YES || YES || Do not disable casually.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GEUSER&amp;lt;/code&amp;gt; || User database filename || MBMGEUSR.DAT || MPOGEUSR.DAT || [[Database files]]. &amp;lt;small&amp;gt;Allowed: 40 characters.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GESHIP&amp;lt;/code&amp;gt; || Ship database filename || MBMGESHP.DAT || MPOGESHP.DAT || [[Database files]]. &amp;lt;small&amp;gt;Allowed: 40 characters.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GEMAIL&amp;lt;/code&amp;gt; || Mail database filename || MBMGEMAL.DAT || MPOGEMAL.DAT || [[Database files]]. &amp;lt;small&amp;gt;Allowed: 40 characters.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GEPLNT&amp;lt;/code&amp;gt; || Planet database filename || MBMGEPLT.DAT || MPOGEPLT.DAT || [[Database files]]. &amp;lt;small&amp;gt;Allowed: 40 characters.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GESHIPCL&amp;lt;/code&amp;gt; || Compiled class-table filename || MBMGESHP.MCV || MPOGESHP.MCV || [[Ship class configuration]]. &amp;lt;small&amp;gt;Allowed: 28 characters.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;USEGEMSG&amp;lt;/code&amp;gt; || In-game rather than BBS mail || YES || — || ge-next uses in-game mail without this switch.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GEROSTXT&amp;lt;/code&amp;gt; || Write text roster nightly || — || YES || ge-next only; [[Scoring and rosters]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Players and galaxy ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Option !! Purpose !! Classic default !! ge-next default !! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MAXPLRS&amp;lt;/code&amp;gt; || Concurrent game players || 30 || 32 || &amp;lt;small&amp;gt;Allowed: 1–256.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MAXLIST&amp;lt;/code&amp;gt; || Roster entries displayed || 10 || 10 || [[Roster command]]. &amp;lt;small&amp;gt;Allowed: 3–50.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MAXSHIPS&amp;lt;/code&amp;gt; || Ships per player || 8 || 45 || In classic, allowing a player to own more than 15 ships can overwrite another channel&amp;#039;s scan table during ship selection; see [[Classic bug: Ship-selection output overflow]]. ge-next paginates the list. &amp;lt;small&amp;gt;Allowed: classic 1–50; ge-next 1–60.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MAXPLNTS&amp;lt;/code&amp;gt; || Owned planets per player || 20 || 200 || [[Planet command]]. &amp;lt;small&amp;gt;Allowed: 1–256.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MAXPLSE&amp;lt;/code&amp;gt; || Generated bodies per sector || 5 || 4 || Does not cap sector 0 0 or wormhole destinations; [[Galaxy configuration]]. &amp;lt;small&amp;gt;Allowed: 1–9.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SE100DAM&amp;lt;/code&amp;gt; || Neutral-zone hostile-action penalty || 10 || 10 || [[Neutral zone]]. &amp;lt;small&amp;gt;Allowed: 0–101.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TRANSOPT&amp;lt;/code&amp;gt; || Transfer to unowned planets || YES || YES || [[Transfer command]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PLANTOCK&amp;lt;/code&amp;gt; || Minutes to cycle over planets || 360 || — || Classic scheduler; replaced by &amp;lt;code&amp;gt;PLANUPD&amp;lt;/code&amp;gt;. [[Planetary update cycle]]. &amp;lt;small&amp;gt;Allowed: classic 1–32760.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PLANUPD&amp;lt;/code&amp;gt; || Planet update passes per day || — || 4 || ge-next scheduler; replaces &amp;lt;code&amp;gt;PLANTOCK&amp;lt;/code&amp;gt;. [[Planetary update cycle]]. &amp;lt;small&amp;gt;Allowed: ge-next 1–15.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PLODDS&amp;lt;/code&amp;gt; || Planet generation divisor || 3 || 3 || [[Galaxy configuration]]. &amp;lt;small&amp;gt;Allowed: 1–20.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;WORMODDS&amp;lt;/code&amp;gt; || Wormhole generation divisor || 6 || 6 || [[Wormholes]]. &amp;lt;small&amp;gt;Allowed: 1–100.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NEBODDS&amp;lt;/code&amp;gt; || Nebula generation factor || — || 3 || ge-next only; [[Nebulas]]. &amp;lt;small&amp;gt;Allowed: ge-next 0–10.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;UNIVMAX&amp;lt;/code&amp;gt; || Galaxy radius || 300 || 300 || Classic boundary has an [[Classic bug: Galactic perimeter edge errors|edge error]]; ge-next treats ±300 as inclusive. [[Galactic perimeter]]. &amp;lt;small&amp;gt;Allowed: 10–32000.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;UNIVWRAP&amp;lt;/code&amp;gt; || Wrap instead of edge barrier || NO || NO || [[Galaxy configuration]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MAXPLREC&amp;lt;/code&amp;gt; || Planet database size ceiling (KB) || 32767 || 32767 || [[Database files]]. &amp;lt;small&amp;gt;Allowed: 10–32767.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;S00PLNUM&amp;lt;/code&amp;gt; || Sector 0 0 body count || 6 || 6 || See [[Galaxy configuration#Sector 0 0|sector 0 0 configuration]]. &amp;lt;small&amp;gt;Allowed: 3–9.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NPCs, ship systems, and weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Option !! Purpose !! Classic default !! ge-next default !! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NUMSHIPS&amp;lt;/code&amp;gt; || Additional NPC ship slots || 30 || — || Classic-only setting; ge-next uses [[Ship class configuration|class-table allocations]]. &amp;lt;small&amp;gt;Allowed: classic 0–500.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MAXDROID&amp;lt;/code&amp;gt; || Droid slot ceiling || 6 || — || Classic loads this setting but never uses it to limit Droid creation; class-table counts determine allocation. ge-next has no separate option. &amp;lt;small&amp;gt;Allowed: classic 0–500.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TOOCLOSE&amp;lt;/code&amp;gt; || NPC proximity threshold || 2500 || 2500 || [[Cybertrons]]. &amp;lt;small&amp;gt;Allowed: 1–32000.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;CYBGOLD&amp;lt;/code&amp;gt; || Maximum Cybertron gold || 1200 || 1200 || [[Cybertrons]]. Classic accepts 0 but divides by it when creating a new Cybertron, which can crash the module; see [[Classic bug: CYBGOLD zero crashes Cybertron creation]]. ge-next skips the gold roll at 0. &amp;lt;small&amp;gt;Allowed: 0–32000.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HYPDST1&amp;lt;/code&amp;gt; || Cybertron hyperwarp upper threshold || 25 || 30 || [[Cybertrons]]. &amp;lt;small&amp;gt;Allowed: 1–32000.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HYPDST2&amp;lt;/code&amp;gt; || Cybertron hyperwarp lower threshold || 10 || 20 || [[Cybertrons]]. &amp;lt;small&amp;gt;Allowed: 1–32000.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;CATTKD&amp;lt;/code&amp;gt; || Cybertron attacks on Droids setting || — || 5 || ge-next only; [[Droids]]. &amp;lt;small&amp;gt;Allowed: ge-next 0–10.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GCNUM&amp;lt;/code&amp;gt; || Neutral-zone faction code || — || 7 || ge-next only; [[Droids#Factions and distress in ge-next|Factions]]. &amp;lt;small&amp;gt;Allowed: ge-next 0–8.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TORFACT&amp;lt;/code&amp;gt; || Torpedo lock divisor || 40 || 40 || [[Torpedoes]]. &amp;lt;small&amp;gt;Allowed: 1–50.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TDAMMAX&amp;lt;/code&amp;gt; || Torpedo damage cap || 35 || 35 || [[Torpedoes]]. &amp;lt;small&amp;gt;Allowed: 1–100.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TORPSPED&amp;lt;/code&amp;gt; || Torpedo movement speed || 2441 || 2441 || [[Torpedoes]]. &amp;lt;small&amp;gt;Allowed: 1–10000.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MISFACT&amp;lt;/code&amp;gt; || Missile lock divisor || 21 || 21 || [[Missiles]]. &amp;lt;small&amp;gt;Allowed: 1–50.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MDAMMAX&amp;lt;/code&amp;gt; || Missile damage cap || 25 || 35 || [[Missiles]]. &amp;lt;small&amp;gt;Allowed: 1–100.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MISLSPED&amp;lt;/code&amp;gt; || Missile movement speed || 1212 || 2441 || [[Missiles]]. All missiles in classic travel at this speed, in ge-next this value is modified by missile charge. &amp;lt;small&amp;gt;Allowed: 1–10000.&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MISENGFC&amp;lt;/code&amp;gt; || Missile charge-to-flux divisor || 100 || — || Classic only; ge-next uses direct flux withdrawal. [[Missiles]]. &amp;lt;small&amp;gt;Allowed: classic 1–2000.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;IDAMMAX&amp;lt;/code&amp;gt; || Ion cannon damage cap || 50 || 50 || [[Ion cannons|Ion cannon]]. &amp;lt;small&amp;gt;Allowed: 1–100.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NUMMINES&amp;lt;/code&amp;gt; || Active mine cap || 12 || 18 || [[Mines]]. &amp;lt;small&amp;gt;Allowed: 1–200.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;USRMINES&amp;lt;/code&amp;gt; || Mine cap per user || 3 || 3 || [[Mines]]. &amp;lt;small&amp;gt;Allowed: 1–200.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MNDAMMAX&amp;lt;/code&amp;gt; || Mine damage cap || 75 || 75 || [[Mines]]. &amp;lt;small&amp;gt;Allowed: 1–200.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DECODDS&amp;lt;/code&amp;gt; || Decoy intercept odds || 11 || 11 || [[Decoys]]. &amp;lt;small&amp;gt;Allowed: 1–20.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;REPAIRRT&amp;lt;/code&amp;gt; || Spontaneous repair rate || 6 || 6 || [[Maintenance]]. &amp;lt;small&amp;gt;Allowed: 1–50.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HPFIRDST&amp;lt;/code&amp;gt; || Hyper-phaser distance factor || 5 || 5 || Smaller means more reach. [[Hyper-phasers]]. &amp;lt;small&amp;gt;Allowed: 1–20.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HPDAMMAX&amp;lt;/code&amp;gt; || Hyper-phaser damage cap || 50 || 40 || [[Hyper-phasers]]. &amp;lt;small&amp;gt;Allowed: 1–200.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PFIRDST&amp;lt;/code&amp;gt; || Phaser distance factor || 5 || 5 || Smaller means more reach. [[Phasers]]. &amp;lt;small&amp;gt;Allowed: 1–20.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PDAMMAX&amp;lt;/code&amp;gt; || Phaser damage cap || 50 || 40 || [[Phasers]]. &amp;lt;small&amp;gt;Allowed: 1–200.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PHATOWRP&amp;lt;/code&amp;gt; || Minimum phaser mark for warp targets || 5 || 3 || 5 in distributed classic, 3 in ge-next. [[Phasers]]. &amp;lt;small&amp;gt;Allowed: 0–20.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;JAMTIME&amp;lt;/code&amp;gt; || Initial jammer duration counter || 3 || 3 || [[Jamming]]. &amp;lt;small&amp;gt;Allowed: 1–10.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;CLENGUSE&amp;lt;/code&amp;gt; || Cloak flux use per update || 7500 || 5000 || [[Cloaking]]. &amp;lt;small&amp;gt;Allowed: 1–32000.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MENEAT&amp;lt;/code&amp;gt; || Men consume food || — || YES || ge-next only; [[Planetary update cycle]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring, teams, and planets ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Option !! Purpose !! Classic default !! ge-next default !! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MAILDAYS&amp;lt;/code&amp;gt; || Mail retention days || 3 || 3 || &amp;lt;small&amp;gt;Allowed: 1–7.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;STRTCASH&amp;lt;/code&amp;gt; || Starting cash, in thousands || 100 || 100 || [[Cash]]. &amp;lt;small&amp;gt;Allowed: 1–32000.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SCRBONUS&amp;lt;/code&amp;gt; || Top-player kill bonus || 1000 || 200 || Classic and ge-next calculations differ; [[Scoring and rosters]]. &amp;lt;small&amp;gt;Allowed: 1–32700.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SCRFACT&amp;lt;/code&amp;gt; || Loser score deduction factor || 35 || 35 || Classic truncates the award to whole hundreds before applying the percentage, so the deduction can be smaller than advertised or zero for awards below 100 points. ge-next multiplies before dividing. [[Scoring and rosters]]. &amp;lt;small&amp;gt;Allowed: 1–100.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;CHGLOSER&amp;lt;/code&amp;gt; || Loser cash penalty percentage || 2 || 2 || [[Scoring and rosters]]. &amp;lt;small&amp;gt;Allowed: 0–100.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SHOWDOC&amp;lt;/code&amp;gt; || Captured-document odds || — || 5 || ge-next only; [[Combat]]. &amp;lt;small&amp;gt;Allowed: ge-next 0–10.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TEAMBONU&amp;lt;/code&amp;gt; || Team score bonus per member, ×100 || 5 || 5 || [[Teams]]. &amp;lt;small&amp;gt;Allowed: 0–32000.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TEAMMAX&amp;lt;/code&amp;gt; || Maximum team membership || 10 || 10 || [[Teams]]. &amp;lt;small&amp;gt;Allowed: 0–32000.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PLTVDIV&amp;lt;/code&amp;gt; || Planet inventory scoring divisor || 10000 || 10000 || [[Scoring and rosters]]. &amp;lt;small&amp;gt;Allowed: 1–201288837.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PLTVCASH&amp;lt;/code&amp;gt; || Points per million planet cash || 10 || 10 || [[Scoring and rosters]]. &amp;lt;small&amp;gt;Allowed: 1–201288837.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PLATTRF1&amp;lt;/code&amp;gt; || Defending troop effect on attacking fighters || 18 || 18 || [[Attacking planets]]. &amp;lt;small&amp;gt;Allowed: 5–100.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PLATTRF2&amp;lt;/code&amp;gt; || Defending fighter effect on attacking fighters || 100 || 100 || [[Attacking planets]]. &amp;lt;small&amp;gt;Allowed: 5–1000.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PLATTRF3&amp;lt;/code&amp;gt; || Attacking fighter effect on defending fighters || 55 || 55 || [[Attacking planets]]. &amp;lt;small&amp;gt;Allowed: 5–1000.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PLATTRT1&amp;lt;/code&amp;gt; || Defending troop effect on attacking troops || 125 || 125 || [[Attacking planets]]. &amp;lt;small&amp;gt;Allowed: 5–1000.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PLATTRT2&amp;lt;/code&amp;gt; || Attacking troop effect on defending troops || 35 || 35 || [[Attacking planets]]. &amp;lt;small&amp;gt;Allowed: 5–1000.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sector 0 0 planet definitions ==&lt;br /&gt;
&amp;lt;code&amp;gt;S00PLNUM&amp;lt;/code&amp;gt; sets the number of defined bodies in sector 0 0. Each &amp;lt;code&amp;gt;S00Pn&amp;lt;/code&amp;gt; group has &amp;lt;code&amp;gt;DEF&amp;lt;/code&amp;gt; (enabled), &amp;lt;code&amp;gt;NM&amp;lt;/code&amp;gt; (name), &amp;lt;code&amp;gt;OWN&amp;lt;/code&amp;gt; (owner), &amp;lt;code&amp;gt;TYP&amp;lt;/code&amp;gt; (normal planet, Zygor, Tahanian Station, or wormhole), &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt; (position), and &amp;lt;code&amp;gt;ENV&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;RES&amp;lt;/code&amp;gt; (quality). Definitions are sequential; do not skip an index. Stock body 1 is [[Zygor]], body 2 [[Tahanian Station]], and body 3 the [[Enforcer Planet]]. Classic defaults use &amp;lt;code&amp;gt;*EMPIRE*&amp;lt;/code&amp;gt; as the owner; ge-next uses &amp;lt;code&amp;gt;*Galactic Command*&amp;lt;/code&amp;gt;. The configured names do not automatically rewrite text elsewhere in the MSG/help files. See [[Galaxy configuration]] and [[Neutral zone]].&lt;br /&gt;
&lt;br /&gt;
== Related references ==&lt;br /&gt;
* [[Item and equipment configuration]] for production, storage, weights, prices, and item point values.&lt;br /&gt;
* [[Ship class configuration]] for ship-class fields and allocations.&lt;br /&gt;
* [[MBMGEMSG.MSG]] for the classic file and its historical message remnants.&lt;br /&gt;
* [[Galaxy configuration]] for galaxy-level consequences.&lt;br /&gt;
&lt;br /&gt;
{{GE navigation}}&lt;br /&gt;
[[Category:Sysop documentation]]&lt;/div&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
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