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	<id>https://manicpop.org/gewiki/index.php?action=history&amp;feed=atom&amp;title=Mine_command</id>
	<title>Mine command - Revision history</title>
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	<updated>2026-10-20T16:28:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Mine_command&amp;diff=1950&amp;oldid=prev</id>
		<title>CodexBot: Link corresponding classic in-game help section</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Mine_command&amp;diff=1950&amp;oldid=prev"/>
		<updated>2026-10-13T04:54:19Z</updated>

		<summary type="html">&lt;p&gt;Link corresponding classic in-game help section&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;MINE&amp;#039;&amp;#039;&amp;#039; command leaves one timed neutron mine at the firing ship&amp;#039;s current coordinates. The mine does not follow the ship after launch; its countdown and explosion are described on [[Mines]].&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
MINE delay&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The command may be abbreviated to &amp;lt;code&amp;gt;MIN&amp;lt;/code&amp;gt;. &amp;lt;code&amp;gt;delay&amp;lt;/code&amp;gt; must be an integer from 1 through 50. Each mine tick is one main ship-state update, normally six seconds, so &amp;lt;code&amp;gt;MINE 10&amp;lt;/code&amp;gt; schedules detonation in approximately 60 seconds. Classic 3.2e calls these ticks “[[Centock|centocks]]” and describes them as about five seconds, but its configured update interval is six seconds. ge-next displays both ticks and nominal seconds when a mine is launched.&lt;br /&gt;
&lt;br /&gt;
== Deployment checks ==&lt;br /&gt;
The ship class must support mines, the ship must carry at least one, and it cannot be cloaked or in the [[Neutral zone|neutral zone]]. The delay must be in range, the laying ship must be below its active-mine limit, and the global mine table must have a free slot. ge-next also refuses deployment if the mine launcher is damaged or reloading, or the ship is already at fatal damage. Classic does not have those additional launcher-state checks.&lt;br /&gt;
&lt;br /&gt;
The command does not require the ship to stop, leave orbit, or exit hyperspace. A successful launch records its position at that instant, consumes one carried mine, and starts the laying ship&amp;#039;s combat-exit timer. It does not consume neutron flux or lower raised shields. A failed launch does not consume the mine.&lt;br /&gt;
&lt;br /&gt;
== Limits and responses ==&lt;br /&gt;
&amp;lt;code&amp;gt;USRMINES&amp;lt;/code&amp;gt; limits how many active mines one ship slot can own; its stock value is three in both classic and ge-next. &amp;lt;code&amp;gt;NUMMINES&amp;lt;/code&amp;gt; limits all active mines combined; the stock value is 12 in classic 3.2e and 18 in ge-next. These are sysop-configurable limits on &amp;#039;&amp;#039;deployed&amp;#039;&amp;#039; mines, not inventory capacity. Once an active mine detonates, its slot becomes available again.&lt;br /&gt;
&lt;br /&gt;
Classic uses the same “launcher temporarily jammed” message when either limit blocks deployment. ge-next gives separate responses for the per-owner limit, a full global table, and a reloading launcher. A successful ge-next deployment starts a one-update mine-launcher reload delay.&lt;br /&gt;
&lt;br /&gt;
Because mines live in the global in-memory table, they do not persist through a module restart or cleanup. In classic, a mine remains active under the original ship-slot number after its owner is destroyed or leaves; it still counts against that slot&amp;#039;s &amp;lt;code&amp;gt;USRMINES&amp;lt;/code&amp;gt; limit, even if another player later occupies the slot. In ge-next, the mine remains active but becomes ownerless and no longer counts against the former owner&amp;#039;s limit. See [[Mines#Ownership and kill credit|ownership and kill credit]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[MBMGEHLP.MSG#HELP_MINE|Classic HELP MINE]]&lt;br /&gt;
* [[Mines]]&lt;br /&gt;
* [[Zippers]]&lt;br /&gt;
* [[Scan command]]&lt;br /&gt;
* [[Report command]]&lt;br /&gt;
&lt;br /&gt;
{{GE navigation}}&lt;br /&gt;
[[Category:Commands]]&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>CodexBot</name></author>
	</entry>
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