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	<title>Phaser command - Revision history</title>
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	<updated>2026-10-20T14:42:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Phaser_command&amp;diff=1947&amp;oldid=prev</id>
		<title>CodexBot: Link corresponding classic in-game help section</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Phaser_command&amp;diff=1947&amp;oldid=prev"/>
		<updated>2026-10-13T04:54:14Z</updated>

		<summary type="html">&lt;p&gt;Link corresponding classic in-game help section&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;PHASER&amp;#039;&amp;#039;&amp;#039; command fires a ship&amp;#039;s phaser system immediately. It uses standard phasers outside hyperspace and automatically switches to [[Hyper-phasers|hyper-phasers]] when the firing ship is at warp.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
PHASER direction [spread]&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;direction&amp;lt;/code&amp;gt; is a relative bearing from -180 through 180 degrees: 0 is straight ahead, positive values are starboard, and negative values are port.&lt;br /&gt;
&lt;br /&gt;
Outside hyperspace, optional &amp;lt;code&amp;gt;spread&amp;lt;/code&amp;gt; ranges from 0 through 5 and defaults to 1. A wider spread covers a larger arc but reduces concentration and damage. At warp, the command accepts only a direction; hyper-phasers have fixed beam width and do not use the spread argument.&lt;br /&gt;
&lt;br /&gt;
== Firing checks and shields ==&lt;br /&gt;
&lt;br /&gt;
The command rejects an inoperative system, insufficient phaser charge, invalid arguments, or a hyper-phaser still cooling down before a shot is fired. A successful standard-phaser attempt lowers a player&amp;#039;s raised shields after the command-level checks, but before the neutral-zone check. Thus a neutral-zone attempt leaves phaser charge available but shields down. If firing is allowed, standard phaser charge is spent even if the shot misses every target. Hyper-phaser discharges spend flux instead.&lt;br /&gt;
&lt;br /&gt;
== Hit reports ==&lt;br /&gt;
&lt;br /&gt;
Classic GE and ge-next do not use identical tests for deciding whether a target receives a hit message. In classic, standard phasers report only after final integer damage is greater than zero, while hyper-phasers report any eligible ship inside the beam and scanner range even when calculated damage is zero. Classic&amp;#039;s formatter calls both zero and one point &amp;quot;no&amp;quot; damage; for standard phasers, only the one-point result reaches the hit-message path, while hyper-phasers can report either result. See [[Phasers]] and [[Hyper-phasers]] for the separate calculations.&lt;br /&gt;
&lt;br /&gt;
ge-next uses positive calculated damage as the contact threshold for both weapon paths. An exact zero produces no target hit message (the firer still sees the normal firing message); a positive amount below one point is a contact described as &amp;quot;no&amp;quot; damage, while one point is described as &amp;quot;negligible.&amp;quot; Standard and hyper-phaser hit descriptions now follow this same distinction. Shielded standard-phaser contacts retain their shield-impact wording, including &amp;quot;&amp;lt;1&amp;quot; for a sub-point impact. The calculations and classic differences are covered in [[Phasers]] and [[Hyper-phasers]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* Classic help: [[MBMGEHLP.MSG#HELP_PHASER|PHASER]], [[MBMGEHLP.MSG#HELP_HYPER|HYPER]]&lt;br /&gt;
* [[Phasers]]&lt;br /&gt;
* [[Hyper-phasers]]&lt;br /&gt;
* [[Classic bug: Phaser spread bias]]&lt;br /&gt;
* [[Classic bug: Phaser durability uses cargo capacity]]&lt;br /&gt;
&lt;br /&gt;
{{GE navigation}}&lt;br /&gt;
[[Category:Commands]]&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>CodexBot</name></author>
	</entry>
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