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	<title>Playing Galactic Empire - Revision history</title>
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	<updated>2026-10-20T13:15:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Playing_Galactic_Empire&amp;diff=2001&amp;oldid=prev</id>
		<title>Manicpop at 23:21, 15 October 2026</title>
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		<updated>2026-10-15T23:21:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Galactic Empire&amp;#039;&amp;#039;&amp;#039; is a real-time multiplayer game about commanding a ship in a shared galaxy. Other players, automated ships, weapons in flight, and planetary production continue to act while a player reads or types. Typically, a game runs nearly 24 hours a day with a small &amp;quot;clean up&amp;quot; period in the middle of the night. There is no &amp;quot;ending&amp;quot; or winner declared by the game itself; a game will run indefinitely unless a sysop or administrator decides to end the game, declare a winner, and reset it.&lt;br /&gt;
&lt;br /&gt;
== Finding your footing ==&lt;br /&gt;
A new standard-game player starts in an Interceptor. The first useful habit is to check [[Report command|REPORT]] for the ship&amp;#039;s position, systems, and inventory, then use [[Scan command|SCAN]] to learn what is nearby. [[Impulse travel|Impulse]] moves within and between nearby sectors; [[Warp travel|warp]] covers greater distances. Heading, speed, scanner range, and [[Flux|flux]] all matter, and the ship continues moving while commands are entered. [[Getting started]] walks through the first session; [[Commands]] is the command index.&lt;br /&gt;
&lt;br /&gt;
== Choosing a direction ==&lt;br /&gt;
There is no single required path after launch. Players can explore for planets and wormholes, improve their ship, fight automated opponents or other players, build colonies, trade, join a team, or pursue a high [[Scoring and rosters|roster score]]. These activities overlap: a colony can supply a ship, while combat can provide resources and alter relationships with other ships.&lt;br /&gt;
&lt;br /&gt;
* For travel and finding contacts, start with [[Navigation and scanning]], then [[Sector|Sectors]] and [[Wormholes]]. Scans can be incomplete or misleading because of distance, [[Cloaking|cloaking]], [[Jamming|jamming]], and, in ge-next, [[Nebulas|nebulas]].&lt;br /&gt;
* For ship survival and fighting, see [[Ships]], [[Hull damage]], [[Maintenance]], and [[Combat]]. [[Cybertrons]] are automated ships which are always hostile and must be destroyed or avoided; they will generally pursue and attack any sufficiently powerful user ship. [[Droids|Other NPCs]] generally leave user players alone unless provoked.&lt;br /&gt;
* For building a foothold, see [[Planets]], [[Colonizing planets]], and [[Planetary production]]. A claimed planet needs population, food, sensible production settings, and protection before it becomes a dependable source of supplies.&lt;br /&gt;
* For money and equipment, see [[Economy and cargo]], [[Items]], and [[Zygor]]. Cargo, planetary bank funds, tax revenue, and personal cash serve different purposes. Destroying NPCs and recovering and selling gold can help a player afford resources in the short term, but effective planetary production is necessary to build long-term wealth.&lt;br /&gt;
* For cooperation and competition, see [[Teams]], [[Send command]], and [[Scoring and rosters]].&lt;br /&gt;
&lt;br /&gt;
== Persistent-world consequences ==&lt;br /&gt;
The shared world remembers ownership, inventory, and many actions between sessions. Ship combat and [[Attacking planets|planetary attacks]] can have lasting costs. A ship cannot always leave immediately after hostilities, and disconnecting in combat can destroy it. Make sure to exit the game cleanly with the [[Exit command|EXIT]] command instead of just disconnecting to make sure that the active ship is not lost. Sysops can change ship classes, item values, and galaxy settings, so the running game&amp;#039;s [[Help command|HELP]] and configuration remain authoritative.&lt;br /&gt;
&lt;br /&gt;
== Arena variant ==&lt;br /&gt;
[[ge-arena]] replaces persistent ships and colonies with a lobby, ship selection, timed modes, respawns, and match scoring. Movement and weapons will feel familiar to a GE player, but the goals and consequences of a match differ from the persistent game.&lt;br /&gt;
&lt;br /&gt;
== Further reading ==&lt;br /&gt;
* [[Getting started]] and [[Commands]]&lt;br /&gt;
* [[Navigation and scanning]] and [[Combat]]&lt;br /&gt;
* [[Planets]] and [[Economy and cargo]]&lt;br /&gt;
* [[Scoring and rosters]]&lt;br /&gt;
* [[Scripts]] and [[Utilities]]&lt;br /&gt;
&lt;br /&gt;
{{GE navigation}}&lt;br /&gt;
[[Category:Playing Galactic Empire]]&lt;br /&gt;
[[Category:Game reference]]&lt;/div&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
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