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	<id>https://manicpop.org/gewiki/index.php?action=history&amp;feed=atom&amp;title=Proposed_changes_for_Elwynor</id>
	<title>Proposed changes for Elwynor - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://manicpop.org/gewiki/index.php?action=history&amp;feed=atom&amp;title=Proposed_changes_for_Elwynor"/>
	<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Proposed_changes_for_Elwynor&amp;action=history"/>
	<updated>2026-04-09T05:54:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Proposed_changes_for_Elwynor&amp;diff=617&amp;oldid=prev</id>
		<title>Manicpop at 20:29, 29 December 2025</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Proposed_changes_for_Elwynor&amp;diff=617&amp;oldid=prev"/>
		<updated>2025-12-29T20:29:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:29, 29 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/elwynor/elwge/commit/a092d2a12bc579f29dda06d97111e066149b397a ELWGEHLP glow up] – in addition to color fixes: add a couple commands that were missing from the main help screen, removed a section about not being able to transfer up items from planets you own (this was changed in development), updated ships and item lists, fixed the scores in HLPSCORE, changed a detail in HLPMIS, fixed the mark-19 shield price (was apparently supposed to be 250M but prices are capped at 201288837), and a few other little things.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/elwynor/elwge/commit/a092d2a12bc579f29dda06d97111e066149b397a ELWGEHLP glow up] – in addition to color fixes: add a couple commands that were missing from the main help screen, removed a section about not being able to transfer up items from planets you own (this was changed in development), updated ships and item lists, fixed the scores in HLPSCORE, changed a detail in HLPMIS, fixed the mark-19 shield price (was apparently supposed to be 250M but prices are capped at 201288837), and a few other little things.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/elwynor/elwge/pull/2/commits/a7096fc6f24e1e4f70094f696815920f19af56c5 ELWGE.MSG glow up] – in addition to color fixes: changed documentation to reflect ELW* files, removed the following unused relics: TPRCNT, NOFIRES, NOSCANS, NOSCANH, NOSCANL, NEWSHP1, NEWSHP2, LOWFOOD, OUTFOOD, TOPTEN1, TOPTEN2, SCAN17, SCAN17A, SCAN18, SCAN19, SCAN20, SCAN21, SCAN22, and SCAN23. (LOCK1, SCAN10A, SCAN26, and ADMIN05 are unused in 3.2e but are referenced in commented-out code so I left them for now. Same with CANTROT, it&amp;#039;s not commented out but it&amp;#039;s unreachable.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/elwynor/elwge/pull/2/commits/a7096fc6f24e1e4f70094f696815920f19af56c5 ELWGE.MSG glow up] – in addition to color fixes: changed documentation to reflect ELW* files, removed the following unused relics: TPRCNT, NOFIRES, NOSCANS, NOSCANH, NOSCANL, NEWSHP1, NEWSHP2, LOWFOOD, OUTFOOD, TOPTEN1, TOPTEN2, SCAN17, SCAN17A, SCAN18, SCAN19, SCAN20, SCAN21, SCAN22, and SCAN23. (LOCK1, SCAN10A, SCAN26, and ADMIN05 are unused in 3.2e but are referenced in commented-out code so I left them for now. Same with CANTROT, it&amp;#039;s not commented out but it&amp;#039;s unreachable.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [https://github.com/elwynor/elwge/pull/2/commits/852def8823600130b0d81caab70c545aaba86d33 ELWGESHP glow up] – color fixes and HELP CLASS cleanup and corrections.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Proposed_changes_for_Elwynor&amp;diff=616&amp;oldid=prev</id>
		<title>Manicpop at 02:01, 29 December 2025</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Proposed_changes_for_Elwynor&amp;diff=616&amp;oldid=prev"/>
		<updated>2025-12-29T02:01:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:01, 28 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/elwynor/elwge/commit/3ddefff629389296c9705c616051156abf342f37 fix for cybs not pursing user on channel 0] – Once a game has loaded all NPCs, Cybertrons will not pursue a ship on user channel 0. Before a Cyb is dispatched to a ship, notclaimed() in GECYBS.C will check to see if this ship is already claimed (&amp;quot;cybmine&amp;quot;) by the maximum amount of pursuers. However, since Droids do not set a cybmine value, they default to 0, and notclaimed() counts them. As such, Cybs will never claim this ship. This adds a specific Cyborg check to notclaimed() and adds a cybmine=255 to all new Droids, correcting the problem.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/elwynor/elwge/commit/3ddefff629389296c9705c616051156abf342f37 fix for cybs not pursing user on channel 0] – Once a game has loaded all NPCs, Cybertrons will not pursue a ship on user channel 0. Before a Cyb is dispatched to a ship, notclaimed() in GECYBS.C will check to see if this ship is already claimed (&amp;quot;cybmine&amp;quot;) by the maximum amount of pursuers. However, since Droids do not set a cybmine value, they default to 0, and notclaimed() counts them. As such, Cybs will never claim this ship. This adds a specific Cyborg check to notclaimed() and adds a cybmine=255 to all new Droids, correcting the problem.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://github.com/elwynor/elwge/commit/88056e9bd8ce4bb700527de409f6e22bb67ea245 cyberbases should never move] – Cyberbases should never move, but if you attack one and flee without destroying it, it will attempt to pursue using cyb_check_lockon(). Since its max_accel value is 0, it is unable to rotate. Therefore, it will set itself to a high warp speed, never find the ship it is attempting to pursue, and crash into the galactic barrier. This excludes all cybs with max_accel == 0 from movement routines.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://github.com/elwynor/elwge/commit/88056e9bd8ce4bb700527de409f6e22bb67ea245 cyberbases should never move] – Cyberbases should never move, but if you attack one and flee without destroying it, it will attempt to pursue using cyb_check_lockon(). Since its max_accel value is 0, it is unable to rotate. Therefore, it will set itself to a high warp speed, never find the ship it is attempting to pursue, and crash into the galactic barrier. This excludes all cybs with max_accel == 0 from movement routines.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MSG glow ups:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All of these clean up color codes so that the ending color of a message doesn&#039;t &quot;bleed&quot; into the prompt. It also uses specific bold/non-bold colors and ends every text box (that ends by returning to a prompt) with a bright white color code, so the game doesn&#039;t dim and brighten as you play. No spelling or grammar fixes (yet?), keeping close to the original.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [https://github.com/elwynor/elwge/commit/a092d2a12bc579f29dda06d97111e066149b397a ELWGEHLP glow up] – in addition to color fixes: add a couple commands that were missing from the main help screen, removed a section about not being able to transfer up items from planets you own (this was changed in development), updated ships and item lists, fixed the scores in HLPSCORE, changed a detail in HLPMIS, fixed the mark-19 shield price (was apparently supposed to be 250M but prices are capped at 201288837), and a few other little things.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [https://github.com/elwynor/elwge/pull/2/commits/a7096fc6f24e1e4f70094f696815920f19af56c5 ELWGE.MSG glow up] – in addition to color fixes: changed documentation to reflect ELW* files, removed the following unused relics: TPRCNT, NOFIRES, NOSCANS, NOSCANH, NOSCANL, NEWSHP1, NEWSHP2, LOWFOOD, OUTFOOD, TOPTEN1, TOPTEN2, SCAN17, SCAN17A, SCAN18, SCAN19, SCAN20, SCAN21, SCAN22, and SCAN23. (LOCK1, SCAN10A, SCAN26, and ADMIN05 are unused in 3.2e but are referenced in commented-out code so I left them for now. Same with CANTROT, it&#039;s not commented out but it&#039;s unreachable.)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Proposed_changes_for_Elwynor&amp;diff=615&amp;oldid=prev</id>
		<title>Manicpop at 20:55, 27 December 2025</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Proposed_changes_for_Elwynor&amp;diff=615&amp;oldid=prev"/>
		<updated>2025-12-27T20:55:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:55, 27 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/elwynor/elwge/commit/4b1aee3c05c8fb7cd03d14f32a249e6833803aba warp rotation bounds check fix] – When specifying a direction to rotate when using the warp command, if an out-of-bounds degree is entered (outside of -180 to 180), the &amp;quot;helm is damaged&amp;quot; error will show. This restructures the command to avoid that.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/elwynor/elwge/commit/4b1aee3c05c8fb7cd03d14f32a249e6833803aba warp rotation bounds check fix] – When specifying a direction to rotate when using the warp command, if an out-of-bounds degree is entered (outside of -180 to 180), the &amp;quot;helm is damaged&amp;quot; error will show. This restructures the command to avoid that.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/elwynor/elwge/commit/3ddefff629389296c9705c616051156abf342f37 fix for cybs not pursing user on channel 0] – Once a game has loaded all NPCs, Cybertrons will not pursue a ship on user channel 0. Before a Cyb is dispatched to a ship, notclaimed() in GECYBS.C will check to see if this ship is already claimed (&amp;quot;cybmine&amp;quot;) by the maximum amount of pursuers. However, since Droids do not set a cybmine value, they default to 0, and notclaimed() counts them. As such, Cybs will never claim this ship. This adds a specific Cyborg check to notclaimed() and adds a cybmine=255 to all new Droids, correcting the problem.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/elwynor/elwge/commit/3ddefff629389296c9705c616051156abf342f37 fix for cybs not pursing user on channel 0] – Once a game has loaded all NPCs, Cybertrons will not pursue a ship on user channel 0. Before a Cyb is dispatched to a ship, notclaimed() in GECYBS.C will check to see if this ship is already claimed (&amp;quot;cybmine&amp;quot;) by the maximum amount of pursuers. However, since Droids do not set a cybmine value, they default to 0, and notclaimed() counts them. As such, Cybs will never claim this ship. This adds a specific Cyborg check to notclaimed() and adds a cybmine=255 to all new Droids, correcting the problem.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://github.com/elwynor/elwge/commit/88056e9bd8ce4bb700527de409f6e22bb67ea245 cyberbases should never move] – Cyberbases should never move, but if you attack one and flee without destroying it, it will attempt to pursue using cyb_check_lockon(). Since its max_accel value is 0, it is unable to rotate. Therefore, it will set itself to a high warp speed, never find the ship it is attempting to pursue, and crash into the galactic barrier. This excludes all cybs with max_accel == 0 from movement routines.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Proposed_changes_for_Elwynor&amp;diff=614&amp;oldid=prev</id>
		<title>Manicpop at 20:37, 27 December 2025</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Proposed_changes_for_Elwynor&amp;diff=614&amp;oldid=prev"/>
		<updated>2025-12-27T20:37:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:37, 27 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/elwynor/elwge/commit/206974949ceb8449e805e2a77eae19221376671f fix MAXPLSE off-by-one] – MAXPLSE is the maximum amount of planets in a sector. By default this is 5, but an off-by-one issue in GEPLANET.C causes it to be one fewer. This fixes the issue and changes the default to 4 so there is no change in actual gameplay defaults.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/elwynor/elwge/commit/206974949ceb8449e805e2a77eae19221376671f fix MAXPLSE off-by-one] – MAXPLSE is the maximum amount of planets in a sector. By default this is 5, but an off-by-one issue in GEPLANET.C causes it to be one fewer. This fixes the issue and changes the default to 4 so there is no change in actual gameplay defaults.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/elwynor/elwge/commit/4b1aee3c05c8fb7cd03d14f32a249e6833803aba warp rotation bounds check fix] – When specifying a direction to rotate when using the warp command, if an out-of-bounds degree is entered (outside of -180 to 180), the &amp;quot;helm is damaged&amp;quot; error will show. This restructures the command to avoid that.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/elwynor/elwge/commit/4b1aee3c05c8fb7cd03d14f32a249e6833803aba warp rotation bounds check fix] – When specifying a direction to rotate when using the warp command, if an out-of-bounds degree is entered (outside of -180 to 180), the &amp;quot;helm is damaged&amp;quot; error will show. This restructures the command to avoid that.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [https://github.com/elwynor/elwge/commit/3ddefff629389296c9705c616051156abf342f37 fix for cybs not pursing user on channel 0] – Once a game has loaded all NPCs, Cybertrons will not pursue a ship on user channel 0. Before a Cyb is dispatched to a ship, notclaimed() in GECYBS.C will check to see if this ship is already claimed (&quot;cybmine&quot;) by the maximum amount of pursuers. However, since Droids do not set a cybmine value, they default to 0, and notclaimed() counts them. As such, Cybs will never claim this ship. This adds a specific Cyborg check to notclaimed() and adds a cybmine=255 to all new Droids, correcting the problem.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Proposed_changes_for_Elwynor&amp;diff=613&amp;oldid=prev</id>
		<title>Manicpop at 20:21, 27 December 2025</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Proposed_changes_for_Elwynor&amp;diff=613&amp;oldid=prev"/>
		<updated>2025-12-27T20:21:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:21, 27 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/elwynor/elwge/commit/206974949ceb8449e805e2a77eae19221376671f fix MAXPLSE off-by-one] – MAXPLSE is the maximum amount of planets in a sector. By default this is 5, but an off-by-one issue in GEPLANET.C causes it to be one fewer. This fixes the issue and changes the default to 4 so there is no change in actual gameplay defaults.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/elwynor/elwge/commit/206974949ceb8449e805e2a77eae19221376671f fix MAXPLSE off-by-one] – MAXPLSE is the maximum amount of planets in a sector. By default this is 5, but an off-by-one issue in GEPLANET.C causes it to be one fewer. This fixes the issue and changes the default to 4 so there is no change in actual gameplay defaults.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [https://github.com/elwynor/elwge/commit/4b1aee3c05c8fb7cd03d14f32a249e6833803aba warp rotation bounds check fix] – When specifying a direction to rotate when using the warp command, if an out-of-bounds degree is entered (outside of -180 to 180), the &quot;helm is damaged&quot; error will show. This restructures the command to avoid that.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Proposed_changes_for_Elwynor&amp;diff=612&amp;oldid=prev</id>
		<title>Manicpop at 19:54, 27 December 2025</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Proposed_changes_for_Elwynor&amp;diff=612&amp;oldid=prev"/>
		<updated>2025-12-27T19:54:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:54, 27 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/elwynor/elwge/commit/206974949ceb8449e805e2a77eae19221376671f fix MAXPLSE off-by-one] – MAXPLSE is the maximum amount of planets in a sector. By default this is 5, but an off-by-one issue in GEPLANET.C causes it to be one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;less&lt;/del&gt;. This fixes the issue and changes the default to 4 so there is no change in actual gameplay defaults.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/elwynor/elwge/commit/206974949ceb8449e805e2a77eae19221376671f fix MAXPLSE off-by-one] – MAXPLSE is the maximum amount of planets in a sector. By default this is 5, but an off-by-one issue in GEPLANET.C causes it to be one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fewer&lt;/ins&gt;. This fixes the issue and changes the default to 4 so there is no change in actual gameplay defaults.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Proposed_changes_for_Elwynor&amp;diff=611&amp;oldid=prev</id>
		<title>Manicpop: Created page with &quot;* [https://github.com/elwynor/elwge/commit/206974949ceb8449e805e2a77eae19221376671f fix MAXPLSE off-by-one] – MAXPLSE is the maximum amount of planets in a sector. By default this is 5, but an off-by-one issue in GEPLANET.C causes it to be one less. This fixes the issue and changes the default to 4 so there is no change in actual gameplay defaults.&quot;</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Proposed_changes_for_Elwynor&amp;diff=611&amp;oldid=prev"/>
		<updated>2025-12-27T19:54:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;* [https://github.com/elwynor/elwge/commit/206974949ceb8449e805e2a77eae19221376671f fix MAXPLSE off-by-one] – MAXPLSE is the maximum amount of planets in a sector. By default this is 5, but an off-by-one issue in GEPLANET.C causes it to be one less. This fixes the issue and changes the default to 4 so there is no change in actual gameplay defaults.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* [https://github.com/elwynor/elwge/commit/206974949ceb8449e805e2a77eae19221376671f fix MAXPLSE off-by-one] – MAXPLSE is the maximum amount of planets in a sector. By default this is 5, but an off-by-one issue in GEPLANET.C causes it to be one less. This fixes the issue and changes the default to 4 so there is no change in actual gameplay defaults.&lt;/div&gt;</summary>
		<author><name>Manicpop</name></author>
	</entry>
</feed>