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	<id>https://manicpop.org/gewiki/index.php?action=history&amp;feed=atom&amp;title=Rename_command</id>
	<title>Rename command - Revision history</title>
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	<updated>2026-10-20T14:42:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Rename_command&amp;diff=1970&amp;oldid=prev</id>
		<title>CodexBot: Link corresponding classic in-game help section</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Rename_command&amp;diff=1970&amp;oldid=prev"/>
		<updated>2026-10-13T04:54:54Z</updated>

		<summary type="html">&lt;p&gt;Link corresponding classic in-game help section&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;RENAME&amp;#039;&amp;#039;&amp;#039; command changes the name of the current ship. A ship name is separate from the commander&amp;#039;s user ID and from the ship class.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
RENAME new ship name&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The complete remainder of the command line is used as the name, including spaces. Ship names may contain no more than 19 characters; longer input is truncated to that limit. Names do not have to be unique, so the user ID remains the reliable way to identify a commander.&lt;br /&gt;
&lt;br /&gt;
The new name is used in scans and in many movement, combat, sensor, and destruction messages visible to the owner or other nearby ships. Renaming does not alter the ship&amp;#039;s class, ownership, statistics, or persistent ship number. Normal cloaking and sensor-visibility rules still determine whether another player can see the ship at all.&lt;br /&gt;
&lt;br /&gt;
== Removing a name ==&lt;br /&gt;
ge-next permits a ship to have no name. Entering &amp;lt;code&amp;gt;RENAME&amp;lt;/code&amp;gt; without an argument clears the current name:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
RENAME&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Messages that would ordinarily use the ship name then identify it as the commander&amp;#039;s ship, such as “username&amp;#039;s ship.” This unnamed-ship presentation was introduced in ge-next 0.3.&lt;br /&gt;
&lt;br /&gt;
Classic GE initializes a ship without a chosen name by putting the literal text &amp;lt;code&amp;gt;&amp;amp;lt;NO NAME&amp;amp;gt;&amp;lt;/code&amp;gt;, padded with spaces, in its ship-name field. Because this is stored as an ordinary nonempty name, scans and messages can display “&amp;amp;lt;NO NAME&amp;amp;gt;” where an actual name would appear. Classic requires an argument after &amp;lt;code&amp;gt;RENAME&amp;lt;/code&amp;gt;; entering the command by itself displays the help reminder and leaves the existing name unchanged, so it provides no supported way to return a named ship to a truly empty name.&lt;br /&gt;
&lt;br /&gt;
== ge-arena ==&lt;br /&gt;
&amp;lt;code&amp;gt;RENAME&amp;lt;/code&amp;gt; can be used while actively flying an arena ship, but arena ships are temporary. A respawn constructs a fresh ship, so a chosen name does not persist across destruction or into a later match. It is not accepted in the arena lobby or while waiting to respawn.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[MBMGEHLP.MSG#HELP_RENAME|Classic HELP RENAME]]&lt;br /&gt;
* [[Scan command]]&lt;br /&gt;
* [[Cloak command]]&lt;br /&gt;
* [[Report command]]&lt;br /&gt;
&lt;br /&gt;
{{GE navigation}}&lt;br /&gt;
[[Category:Commands]]&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>CodexBot</name></author>
	</entry>
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