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	<id>https://manicpop.org/gewiki/index.php?action=history&amp;feed=atom&amp;title=Ship_upgrades</id>
	<title>Ship upgrades - Revision history</title>
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	<updated>2026-10-20T19:16:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://manicpop.org/gewiki/index.php?title=Ship_upgrades&amp;diff=1985&amp;oldid=prev</id>
		<title>CodexBot: Expand all eight ship upgrades and fold in Armor plating details</title>
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		<updated>2026-10-13T22:56:17Z</updated>

		<summary type="html">&lt;p&gt;Expand all eight ship upgrades and fold in Armor plating details&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Ship upgrades&amp;#039;&amp;#039;&amp;#039; are optional improvements installed on an individual ship in [[ge-next]]. Classic Galactic Empire 3.2e has no ship-upgrade system. Upgrades are separate from higher-Mark phasers and shields and from consumable [[Items|cargo]]. The standard persistent game defines eight; each ship class&amp;#039;s configuration determines which it may install.&lt;br /&gt;
&lt;br /&gt;
== Available upgrades ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Upgrade !! Main effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Enhanced scanners|Enhanced scanners]] || More ship-scan detail and additional wormhole information&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Armor plating|Armor plating]] || Reduces applicable incoming damage&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Acceleration boosters|Acceleration boosters]] || Doubles acceleration&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Scan range boost|Scan range boost]] || Doubles effective scanner range&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Enhanced lock|Enhanced lock]] || Reports selected actions of a locked ship&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Enhanced damage control|Enhanced damage control]] || Speeds passive repairs and adds repair estimates&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Transponder control|Transponder control]] || Adjusts how many Cybertrons may pursue the ship&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Reinforced neutron core|Reinforced neutron core]] || Reduces accumulated overspeed strain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buying and keeping upgrades ==&lt;br /&gt;
At [[Zygor]], &amp;lt;code&amp;gt;NEW UPGRADE&amp;lt;/code&amp;gt; lists the options available to the current class, their prices, and whether they are already installed. &amp;lt;code&amp;gt;NEW UPGRADE&amp;lt;/code&amp;gt; followed by a number buys an eligible upgrade. A ship cannot buy the same upgrade twice. The configured base price is multiplied by that class&amp;#039;s [[DAMF|damage factor]] divided by 100, so both price and eligibility can differ between classes. A sysop can change these through configuration. See [[New command]] for complete syntax and purchase restrictions.&lt;br /&gt;
&lt;br /&gt;
Upgrades belong to the &amp;#039;&amp;#039;ship&amp;#039;&amp;#039;, not to every ship owned by the player. They cannot be moved to another ship, refunded, or salvaged after destruction. [[Report command|&amp;lt;code&amp;gt;REP UPG&amp;lt;/code&amp;gt;]] lists installed upgrades, and relevant ship lists mark upgraded ships.&lt;br /&gt;
&lt;br /&gt;
== Upgrade effects ==&lt;br /&gt;
=== Enhanced scanners ===&lt;br /&gt;
Enhanced scanners add information to eligible [[Scan command|ship scans]], including more detail about damage and installed systems. They can also reveal the direction of a [[Wormholes|wormhole]] destination and make some scan reports more useful under [[Jamming|jamming]]. They do not increase scanner range or overcome every concealment effect; a sufficiently strong jammer or a [[Nebulas|nebula]] can still limit what is seen. For extra reach rather than detail, use the separate [[#Scan range boost|scan range boost]].&lt;br /&gt;
&lt;br /&gt;
=== Armor plating ===&lt;br /&gt;
Armor plating passively reduces applicable damage before it is added to the ship. The shared &amp;lt;code&amp;gt;ton_fact()&amp;lt;/code&amp;gt; routine first scales raw damage by the target class&amp;#039;s [[DAMF]] and then multiplies it by &amp;lt;code&amp;gt;0.625&amp;lt;/code&amp;gt; when armor is installed. That removes 37.5% of damage reaching this routine: 20 damage after DAMF becomes 12.5 before later rounding and hit handling. Armor and a higher DAMF combine rather than replace one another.&lt;br /&gt;
&lt;br /&gt;
This includes ordinary phaser, torpedo, missile, and mine paths that call &amp;lt;code&amp;gt;ton_fact()&amp;lt;/code&amp;gt;. It does not reduce every scripted or environmental hazard, restore damage already taken, or replace [[Shields|shields]]. The final visible damage may differ because other combat steps can intervene. Armor uses no activation command or consumable charge.&lt;br /&gt;
&lt;br /&gt;
=== Acceleration boosters ===&lt;br /&gt;
Acceleration boosters double the class&amp;#039;s configured acceleration. A ship speeds up and slows down faster, which can help it change course or escape danger, but its rated cruising warp speed does not rise. They do not remove ordinary [[Warp travel|overspeed]] risks or change the amount of [[Flux|flux]] available.&lt;br /&gt;
&lt;br /&gt;
=== Scan range boost ===&lt;br /&gt;
A scan range boost doubles the class&amp;#039;s effective scanner range. It changes reach, not the information content of an individual scan; [[#Enhanced scanners|enhanced scanners]] serve that different purpose. The boost does not bypass visibility restrictions, including the short local detection limit within a [[Nebulas|nebula]].&lt;br /&gt;
&lt;br /&gt;
=== Enhanced lock ===&lt;br /&gt;
With an active [[Locks|lock]], enhanced lock reports selected actions of the target ship, such as entering or leaving hyperspace or orbit, using a wormhole or cloak, and firing phasers, torpedoes, or missiles. Some reports include a sector or an identifiable target letter. The upgrade does not change which ship &amp;lt;code&amp;gt;LOCK&amp;lt;/code&amp;gt; selects, make an invisible ship visible, or preserve a lock after it has been lost. See [[Locks#Enhanced lock]] for the reporting conditions.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced damage control ===&lt;br /&gt;
Enhanced damage control doubles the normal passive hull-repair rate and advances eligible damaged-system repairs more quickly. [[Report command|&amp;lt;code&amp;gt;REP SYS&amp;lt;/code&amp;gt;]] can also show estimated repair times when the upgrade is installed. It does not eliminate the need for [[Maintenance|planetary maintenance]], and it does not stack its passive-repair acceleration on top of an active maintenance job.&lt;br /&gt;
&lt;br /&gt;
=== Transponder control ===&lt;br /&gt;
A ship&amp;#039;s transponder setting influences how many [[Cybertrons]] may pursue it at once. &amp;lt;code&amp;gt;HIGH&amp;lt;/code&amp;gt; increases that pursuit allowance; &amp;lt;code&amp;gt;LOW&amp;lt;/code&amp;gt; reduces it; &amp;lt;code&amp;gt;NORMAL&amp;lt;/code&amp;gt; uses the class&amp;#039;s configured value. The result is capped, and a low setting is not a guarantee of safety: provocation and other combat rules can still make Cybertrons engage. Classes with no configured pursuit allowance cannot buy this upgrade.&lt;br /&gt;
&lt;br /&gt;
An eligible ship can install it at Zygor with &amp;lt;code&amp;gt;NEW UPGRADE 7&amp;lt;/code&amp;gt; or specify &amp;lt;code&amp;gt;HIGH&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;NORMAL&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;LOW&amp;lt;/code&amp;gt; during purchase. After installation, the owner can return to Zygor to change the mode without buying the upgrade again. See [[New command#Upgrades in ge-next]] for the command forms.&lt;br /&gt;
&lt;br /&gt;
=== Reinforced neutron core ===&lt;br /&gt;
When a ship runs above its rated cruising warp, ge-next accumulates long-term [[Warp travel#Overspeed|overspeed]] strain. The reinforced neutron core reduces the random strain added during eligible overspeed movement updates; it does not increase the class&amp;#039;s rated speed. It does not remove flux consumption, make unlimited overspeed safe, or repair a drive already damaged by abuse.&lt;br /&gt;
&lt;br /&gt;
== ge-arena ==&lt;br /&gt;
[[ge-arena]] uses the shared upgrade effects but not persistent Zygor purchases. In current matches, enhanced scanners, armor plating, acceleration boosters, and the reinforced neutron core can spawn as planet pickups. An eligible ship installs them with [[Transfer command|&amp;lt;code&amp;gt;TRA UP&amp;lt;/code&amp;gt;]]; an upgrade the ship cannot use remains on the planet. Arena ships and installed upgrades last only for the match.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[New command]] and [[Report command]]&lt;br /&gt;
* [[Ship class configuration]] and [[Ships]]&lt;br /&gt;
* [[DAMF]], [[Locks]], and [[Maintenance]]&lt;br /&gt;
&lt;br /&gt;
{{GE navigation}}&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Game reference]]&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:ge-next]]&lt;/div&gt;</summary>
		<author><name>CodexBot</name></author>
	</entry>
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