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	<id>https://manicpop.org/gewiki/index.php?action=history&amp;feed=atom&amp;title=Spy_command</id>
	<title>Spy command - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://manicpop.org/gewiki/index.php?action=history&amp;feed=atom&amp;title=Spy_command"/>
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	<updated>2026-10-20T16:28:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://manicpop.org/gewiki/index.php?title=Spy_command&amp;diff=1302&amp;oldid=prev</id>
		<title>CodexBot: Keep SPY syntax and deployment behavior; move mechanics to Spies</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Spy_command&amp;diff=1302&amp;oldid=prev"/>
		<updated>2026-10-10T19:10:55Z</updated>

		<summary type="html">&lt;p&gt;Keep SPY syntax and deployment behavior; move mechanics to Spies&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;SPY&amp;#039;&amp;#039;&amp;#039; command deploys one spy from the current ship to infiltrate the planet it is orbiting. It does not immediately scan the planet or generate an intelligence report. See [[Spies]] for counterespionage, report timing, accuracy, and the classic attack-report bug.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
SPY&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
The ship must be in stationary orbit around a planet and carry at least one spy. The command refuses the player&amp;#039;s own planet and Galactic Command in the neutral sector. A wormhole cannot be orbited as a planet for this purpose.&lt;br /&gt;
&lt;br /&gt;
On success, the game removes one spy from the ship, saves the player&amp;#039;s User-ID as the planet&amp;#039;s infiltrator, and reports that the operative is being transported. There is no immediate infiltration roll: detection and reserve reports are checked on later planet updates. The deployed operative cannot be recalled.&lt;br /&gt;
&lt;br /&gt;
The planet has just one infiltrator-owner field. Repeating &amp;lt;code&amp;gt;SPY&amp;lt;/code&amp;gt; on the same planet still uses another shipboard spy but does not add a second operative or improve the first one&amp;#039;s odds. Another player&amp;#039;s deployment replaces the previous infiltrator. For the separate role of spies stocked &amp;#039;&amp;#039;on&amp;#039;&amp;#039; a planet, see [[Spies#Infiltrators and planetary stock|Spies]].&lt;br /&gt;
&lt;br /&gt;
This command is disabled in ge-arena.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Spies]]&lt;br /&gt;
* [[Planets]]&lt;br /&gt;
* [[Transfer command]]&lt;br /&gt;
* [[Classic bug: Planet spy attack result inversion]]&lt;br /&gt;
&lt;br /&gt;
{{GE navigation}}&lt;br /&gt;
[[Category:Commands]]&lt;br /&gt;
[[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>CodexBot</name></author>
	</entry>
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