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	<title>Team command - Revision history</title>
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	<updated>2026-10-20T13:48:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://manicpop.org/gewiki/index.php?title=Team_command&amp;diff=2204&amp;oldid=prev</id>
		<title>CodexBot: Link TEAM KICK mail-class bug</title>
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		<updated>2026-10-18T21:46:37Z</updated>

		<summary type="html">&lt;p&gt;Link TEAM KICK mail-class bug&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;TEAM&amp;#039;&amp;#039;&amp;#039; command creates and manages persistent player teams in classic Galactic Empire and standard ge-next. For team scoring, shared planet access, persistence, and version-specific implementation changes, see [[Teams]]. The command is disabled in ge-arena.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TEAM START number founder-secret password name&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a team and join it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TEAM JOIN number password&amp;lt;/code&amp;gt;&lt;br /&gt;
| Join an existing team.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TEAM UNJOIN&amp;lt;/code&amp;gt;&lt;br /&gt;
| Leave the current team.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TEAM SCORE&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display team standings.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TEAM MEMBERS&amp;lt;/code&amp;gt;&lt;br /&gt;
| List members of your current team.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TEAM KICK founder-secret user&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a member.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TEAM NEWPASS founder-secret password&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the joining password.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TEAM NEWNAME founder-secret name&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rename the team.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with other GE commands, most subcommands can be abbreviated to their first three letters. The full forms above are easier to recognize.&lt;br /&gt;
&lt;br /&gt;
== Creating and joining ==&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
TEAM START 12345 founderkey memberpass Example Team&lt;br /&gt;
TEAM JOIN 12345 memberpass&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team number must be five digits and represent a nonzero code. The founder secret authorizes &amp;lt;code&amp;gt;KICK&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;NEWPASS&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;NEWNAME&amp;lt;/code&amp;gt;; the separate member password is used with &amp;lt;code&amp;gt;JOIN&amp;lt;/code&amp;gt;. Each credential can have up to ten characters, and the team name can have up to 30. Starting a team automatically joins its creator.&lt;br /&gt;
&lt;br /&gt;
The founder secret is not tied to the founder&amp;#039;s account: any member who knows it can perform founder operations. Treat both credentials as game passwords, not as substitutes for BBS or other account passwords.&lt;br /&gt;
&lt;br /&gt;
ge-next 0.3 additionally requires a team name of at least five characters beginning with a letter. It does not allow a player to join or start another team while still on a valid team; use &amp;lt;code&amp;gt;TEAM UNJOIN&amp;lt;/code&amp;gt; first. Classic does not consistently enforce these restrictions.&lt;br /&gt;
&lt;br /&gt;
The game supports up to 50 team records. The sysop&amp;#039;s &amp;lt;code&amp;gt;TEAMMAX&amp;lt;/code&amp;gt; option limits membership in one team; its default is ten. See [[Teams]] for how ge-next handles empty teams and retired team numbers.&lt;br /&gt;
&lt;br /&gt;
== Leaving and founder actions ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;TEAM UNJOIN&amp;lt;/code&amp;gt; removes your membership. A member who knows the founder secret can kick another member, change the joining password, or rename the team. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
TEAM KICK founderkey OtherPlayer&lt;br /&gt;
TEAM NEWPASS founderkey newpass&lt;br /&gt;
TEAM NEWNAME founderkey New Team Name&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;TEAM KICK&amp;lt;/code&amp;gt; can target an offline player and sends an in-game mail notice to the removed member; see [[Classic bug: TEAM KICK mail classification]] for a classic mailbox-class error corrected in ge-next 0.3.3. ge-next applies the same name rules to &amp;lt;code&amp;gt;TEAM NEWNAME&amp;lt;/code&amp;gt; as to &amp;lt;code&amp;gt;TEAM START&amp;lt;/code&amp;gt; and rejects a name already used by another active team.&lt;br /&gt;
&lt;br /&gt;
== Viewing teams ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;TEAM MEMBERS&amp;lt;/code&amp;gt; lists the members of your current team. &amp;lt;code&amp;gt;TEAM SCORE&amp;lt;/code&amp;gt; lists active teams in score order. The standings use member planet and kill scores plus a per-member bonus; the formula and the differences between classic and ge-next are explained in [[Teams#Team scoring|Team scoring]].&lt;br /&gt;
&lt;br /&gt;
== Undocumented classic command ==&lt;br /&gt;
&lt;br /&gt;
Classic GE also accepts &amp;lt;code&amp;gt;TEAM DUMPITOUT&amp;lt;/code&amp;gt;, although it is not listed in the command help. It prints the internal team table, including each team&amp;#039;s joining password and founder secret, to the player who enters it. Because those credentials should not be public, ge-next 0.3 removed this subcommand from &amp;lt;code&amp;gt;TEAM&amp;lt;/code&amp;gt; and made the diagnostic dump available only through the privileged [[Sys command|&amp;lt;code&amp;gt;SYS TEAMDUMP&amp;lt;/code&amp;gt;]] command.&lt;br /&gt;
&lt;br /&gt;
== ge-arena ==&lt;br /&gt;
&lt;br /&gt;
ge-arena does not use the persistent team database, so &amp;lt;code&amp;gt;TEAM&amp;lt;/code&amp;gt; is disabled. Planned arena team modes will assign match-specific teams in memory rather than use this command.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[MBMGEHLP.MSG#HELP_TEAM|Classic HELP TEAM]]&lt;br /&gt;
* [[Teams]]&lt;br /&gt;
* [[Send command]]&lt;br /&gt;
* [[Report command]]&lt;br /&gt;
* [[Classic bug: Team state inconsistency]]&lt;br /&gt;
* [[Classic bug: Reused deleted team identifiers]]&lt;br /&gt;
* [[Classic bug: Unterminated team-creation fields]]&lt;br /&gt;
&lt;br /&gt;
{{GE navigation}}&lt;br /&gt;
[[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>CodexBot</name></author>
	</entry>
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