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	<id>https://manicpop.org/gewiki/index.php?action=history&amp;feed=atom&amp;title=Transfer_command</id>
	<title>Transfer command - Revision history</title>
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	<updated>2026-10-20T14:41:54Z</updated>
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		<id>https://manicpop.org/gewiki/index.php?title=Transfer_command&amp;diff=1965&amp;oldid=prev</id>
		<title>CodexBot: Link corresponding classic in-game help section</title>
		<link rel="alternate" type="text/html" href="https://manicpop.org/gewiki/index.php?title=Transfer_command&amp;diff=1965&amp;oldid=prev"/>
		<updated>2026-10-13T04:54:44Z</updated>

		<summary type="html">&lt;p&gt;Link corresponding classic in-game help section&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;TRANSFER&amp;#039;&amp;#039;&amp;#039; command moves items between a ship and a planet while the ship is in orbit. Transferring &amp;#039;&amp;#039;&amp;#039;up&amp;#039;&amp;#039;&amp;#039; moves items from the planet to the ship; transferring &amp;#039;&amp;#039;&amp;#039;down&amp;#039;&amp;#039;&amp;#039; moves items from the ship to the planet.&lt;br /&gt;
&lt;br /&gt;
Classic Galactic Empire provides the basic numeric command. ge-next retains that behavior and adds abbreviated directions, bulk quantities, safer capacity handling, and several convenience forms.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
In standard play, a transfer requires the ship to be in stationary orbit around a planet. Wormholes cannot hold inventory and cannot be used for transfers.&lt;br /&gt;
&lt;br /&gt;
Transferring up is permitted when the planet is owned by the player or has no owner. Transferring down is always permitted to the player&amp;#039;s own planet.&lt;br /&gt;
&lt;br /&gt;
The sysop option &amp;lt;code&amp;gt;TRANSOPT&amp;lt;/code&amp;gt; controls whether a player may also transfer goods down to a planet owned by somebody else. It defaults to &amp;#039;&amp;#039;&amp;#039;enabled&amp;#039;&amp;#039;&amp;#039; in both classic GE and ge-next. With the default setting, players can supply allies, contribute material to another player&amp;#039;s colony, or otherwise give cargo directly to a planet they do not command. This is a one-way deposit: &amp;lt;code&amp;gt;TRANSOPT&amp;lt;/code&amp;gt; does not grant permission to transfer the goods back up. Once deposited, they belong to the planet&amp;#039;s owner.&lt;br /&gt;
&lt;br /&gt;
The reason given for disabling &amp;lt;code&amp;gt;TRANSOPT&amp;lt;/code&amp;gt; is to prevent one person from using multiple BBS accounts to funnel the starting resources and later production of several empires into a single account. That can give the chosen account an artificial early advantage. The original configuration notes point out that this is less concerning on systems where every playing account must be paid for. Outside that multiple-account concern, disabling the option also removes legitimate player-to-player supply transfers and is not required by the normal ownership model.&lt;br /&gt;
&lt;br /&gt;
The planet&amp;#039;s trade password and team-trading setting apply to buying and selling, not to direct inventory transfers. Being allowed to trade at a team planet does not make the visitor its owner for &amp;lt;code&amp;gt;TRANSFER UP&amp;lt;/code&amp;gt;, and it does not affect whether &amp;lt;code&amp;gt;TRANSOPT&amp;lt;/code&amp;gt; permits a transfer down.&lt;br /&gt;
&lt;br /&gt;
== Classic Galactic Empire ==&lt;br /&gt;
&lt;br /&gt;
Classic syntax is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
TRANSFER UP amount item&lt;br /&gt;
TRANSFER DOWN amount item&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The direction must be written as the complete word &amp;lt;code&amp;gt;UP&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;DOWN&amp;lt;/code&amp;gt;. The amount must be a positive number:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
TRANSFER UP 3 ION&lt;br /&gt;
TRANSFER DOWN 500 FOOD&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A request fails if the source does not contain the full numeric amount. A transfer up also fails if the requested cargo does not fit aboard the ship. Classic&amp;#039;s help omits gold and spies.&lt;br /&gt;
&lt;br /&gt;
The classic capacity check is affected by [[Classic bug: Cargo weight overflow]]. A sufficiently large inventory can wrap the calculated cargo weight and allow a transfer that should have exceeded the ship&amp;#039;s capacity.&lt;br /&gt;
&lt;br /&gt;
== ge-next ==&lt;br /&gt;
&lt;br /&gt;
ge-next syntax is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
TRANSFER U(P) amount|ALL|MAX item&lt;br /&gt;
TRANSFER D(OWN) amount|ALL item&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The command itself and item names can still be abbreviated in the usual GE fashion. The direction may additionally be reduced to the single letter &amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
TRA U 3 ION&lt;br /&gt;
TRA D 500 FOOD&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Planets in the neutral zone do not accept transfers down in ge-next, to keep players from modifying those planet records and accidentally giving away items that can be sold.&lt;br /&gt;
&lt;br /&gt;
=== Numeric amounts ===&lt;br /&gt;
&lt;br /&gt;
A positive number transfers that exact quantity. As in classic, the transfer fails if the complete requested amount is not available at the source or, for an upward transfer, does not fit aboard the ship.&lt;br /&gt;
&lt;br /&gt;
ge-next also prevents a transfer from overflowing the destination&amp;#039;s stored item quantity. If a planet is nearly at its representable maximum, a downward transfer is reduced to the remaining room or refused when no room remains.&lt;br /&gt;
&lt;br /&gt;
=== ALL ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ALL&amp;lt;/code&amp;gt; selects the complete source quantity:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
TRANSFER UP ALL MISSILES&lt;br /&gt;
TRANSFER DOWN ALL GOLD&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For an upward transfer, &amp;lt;code&amp;gt;ALL&amp;lt;/code&amp;gt; means everything of that item currently on the planet. The request still has to fit in the ship; &amp;lt;code&amp;gt;ALL&amp;lt;/code&amp;gt; does not silently substitute a smaller quantity when cargo space is insufficient.&lt;br /&gt;
&lt;br /&gt;
For a downward transfer, &amp;lt;code&amp;gt;ALL&amp;lt;/code&amp;gt; means everything of that item aboard the ship.&lt;br /&gt;
&lt;br /&gt;
=== MAX ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;MAX&amp;lt;/code&amp;gt; is available only when transferring up:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
TRANSFER UP MAX FOOD&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It calculates how many units of the selected item can fit in the ship&amp;#039;s remaining cargo capacity and requests that quantity. The planet must contain that complete amount. If it contains less, use &amp;lt;code&amp;gt;ALL&amp;lt;/code&amp;gt; or a specific number instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;MAX&amp;lt;/code&amp;gt; differs from &amp;lt;code&amp;gt;ALL&amp;lt;/code&amp;gt;: &amp;lt;code&amp;gt;ALL&amp;lt;/code&amp;gt; starts with the planet&amp;#039;s inventory, while &amp;lt;code&amp;gt;MAX&amp;lt;/code&amp;gt; starts with the ship&amp;#039;s available capacity.&lt;br /&gt;
&lt;br /&gt;
=== Negative amounts ===&lt;br /&gt;
&lt;br /&gt;
A negative amount means &amp;quot;transfer all but this many&amp;quot; from the source:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
TRANSFER UP -20 FLUX&lt;br /&gt;
TRANSFER DOWN -5 MISSILES&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first example leaves 20 flux pods on the planet and transfers the rest up. The second leaves five missiles aboard and transfers the rest down. The command fails if the amount to be retained is greater than the source quantity.&lt;br /&gt;
&lt;br /&gt;
== Comparison ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Classic GE&lt;br /&gt;
! ge-next&lt;br /&gt;
|-&lt;br /&gt;
| Direction&lt;br /&gt;
| Full &amp;lt;code&amp;gt;UP&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;DOWN&amp;lt;/code&amp;gt;&lt;br /&gt;
| Full words or &amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Exact numeric amount&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ALL&amp;lt;/code&amp;gt;&lt;br /&gt;
| No&lt;br /&gt;
| Up or down&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MAX&amp;lt;/code&amp;gt;&lt;br /&gt;
| No&lt;br /&gt;
| Up only; based on remaining ship capacity&lt;br /&gt;
|-&lt;br /&gt;
| Negative amount&lt;br /&gt;
| No&lt;br /&gt;
| Transfers all but the specified amount&lt;br /&gt;
|-&lt;br /&gt;
| Gold and spies&lt;br /&gt;
| Supported by code but omitted from classic help&lt;br /&gt;
| Supported and documented&lt;br /&gt;
|-&lt;br /&gt;
| Cargo calculation&lt;br /&gt;
| Vulnerable to classic cargo-weight overflow&lt;br /&gt;
| Uses corrected capacity calculations&lt;br /&gt;
|-&lt;br /&gt;
| Destination overflow protection&lt;br /&gt;
| No equivalent upper-bound handling&lt;br /&gt;
| Transfer is limited or refused before the counter can overflow&lt;br /&gt;
|-&lt;br /&gt;
| Neutral-sector transfer down&lt;br /&gt;
| No explicit neutral-sector guard in the command&lt;br /&gt;
| Prohibited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ge-arena ==&lt;br /&gt;
&lt;br /&gt;
ge-arena uses a special upward-transfer path for arena supply planets. While in orbit, &amp;lt;code&amp;gt;TRA UP&amp;lt;/code&amp;gt; works by itself; additional words after &amp;lt;code&amp;gt;UP&amp;lt;/code&amp;gt; are ignored. It collects every item that is eligible and will fit, installs usable upgrades, applies instant maintenance when present, and leaves behind anything the ship cannot carry or use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
TRA UP&lt;br /&gt;
TRA UP ITEMS&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second form behaves like the first. This tolerance allows players familiar with ordinary GE syntax to add an unnecessary word without losing the pickup.&lt;br /&gt;
&lt;br /&gt;
A normal numeric downward transfer remains available for cargo items:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
TRA D 3 MINES&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arena upgrades are planetary pickups rather than ship inventory and therefore cannot be transferred down.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[MBMGEHLP.MSG#HELP_TRANSFER|Classic HELP TRANSFER]]&lt;br /&gt;
* [[Ship inventory]]&lt;br /&gt;
* [[Ship inventory#Cargo capacity|Cargo capacity]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Orbit command]]&lt;br /&gt;
* [[Classic bug: Cargo weight overflow]]&lt;br /&gt;
&lt;br /&gt;
{{GE navigation}}&lt;br /&gt;
[[Category:Commands]]&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>CodexBot</name></author>
	</entry>
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