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The following are items that can be purchased, sold, transferred to and from planets, and carried in a ships inventory.
== List of items ==
The following are items that can be purchased, sold, transferred to and from planets, and carried in a ships inventory. All values are default values.


* [[men]]
=== Men ===
* [[Missile|missiles]]
[[MBMGEMSG.MSG#Item weight|Weight]]: 1 ton
* [[Torpedo|torpedoes]]
 
* [[ion cannons]]
[[MBMGEMSG.MSG#Planet item production rate|Production rate]]: 3500
* [[flux pods]]
 
* [[food cases]]
[[MBMGEMSG.MSG#Base prices|Base price]]: 2
* [[fighters]]
 
* [[decoys]]
Purpose: Men create items, pay taxes, and add to the score of the user who owns their planet.
* [[troops]]
 
* [[zippers]]
More information: [[Colonizing planets]]
* [[jammers]]
 
* [[mines]]
=== Missiles ===
* [[gold]]
Weight: 5 tons
* [[spy]]
 
Production rate: 300
 
Base price: 20
 
Purpose: Ship-to-ship combat.
 
More information: [[Weapons and combat#Missiles]]
 
=== Torpedoes ===
Weight: 3 tons
 
Production rate: 500
 
Base price: 7
 
Purpose: Ship-to-ship combat.
 
More information: [[Weapons and combat#Torpedoes]]
 
=== Ion cannons ===
Weight: 250 tons
 
Production rate: 4
 
Base price: 33
 
Purpose: Planetary defense.
 
More information: [[Colonizing planets#Ion cannons]]
 
=== Flux pods ===
Weight: 20 tons
 
Production rate: 200
 
Base price: 200
 
Purpose: Powering ships.
 
More information: [[Neutron flux]]
 
=== Food cases ===
Weight: 2 tons
 
Production rate: 8000
 
Base price: 2
 
Purpose: Sustenance for men and troops on a planet.
 
More information: [[Colonizing planets]]
 
=== Fighters ===
Weight: 15 tons
 
Production rate: 100
 
Base price: 50
 
Purpose: Planetary defense and attack.
 
More information: [[Colonizing planets#Fighters]] and [[Attacking planets]]
 
=== Decoys ===
Weight: 3 tons
 
Production rate: 900
 
Base price: 18
 
Purpose: Defense in ship-to-ship combat, reduces chance of being hit by torpedoes and missiles.
 
More information: [[Defensive systems#Decoy]]
 
=== Troops ===
Weight: 2 tons
 
Production rate: 200
 
Base price: 1
 
Purpose: Planetary defense and attack.
 
More information: [[Colonizing planets#Troops]] and [[Attacking planets]]
 
=== Zippers ===
Weight: 5 tons
 
Production rate: 100
 
Base price: 99
 
Purpose: Triggers mines.
 
More information: [[Weapons and combat#Zippers]]
 
=== Jammers ===
Weight: 4 tons
 
Production rate: 300
 
Base price: 21
 
Purpose: Jams scanners of ships in the area.
 
More information: [[Weapons and combat#Jammers]]
 
=== Mines ===
Weight: 5 tons
 
Production rate: 500
 
Base price:16
 
Purpose: Ship-to-ship combat.
 
More information: [[Weapons and combat#Mines]]
 
=== Gold ===
Weight: 0.5 tons
 
Production rate: 30
 
Base price: 100
 
Purpose: Sell for cash, increase planetary production.
 
More information: (TO DO)
 
=== Spies ===
Weight: 1 ton
 
Production rate: 20
 
Base price: 100
 
Purpose: Find out information about other planets.
 
More information: [[Attacking planets#Spies]]


== Buy ==
== Buy ==

Latest revision as of 19:27, 3 May 2024

List of items

The following are items that can be purchased, sold, transferred to and from planets, and carried in a ships inventory. All values are default values.

Men

Weight: 1 ton

Production rate: 3500

Base price: 2

Purpose: Men create items, pay taxes, and add to the score of the user who owns their planet.

More information: Colonizing planets

Missiles

Weight: 5 tons

Production rate: 300

Base price: 20

Purpose: Ship-to-ship combat.

More information: Weapons and combat#Missiles

Torpedoes

Weight: 3 tons

Production rate: 500

Base price: 7

Purpose: Ship-to-ship combat.

More information: Weapons and combat#Torpedoes

Ion cannons

Weight: 250 tons

Production rate: 4

Base price: 33

Purpose: Planetary defense.

More information: Colonizing planets#Ion cannons

Flux pods

Weight: 20 tons

Production rate: 200

Base price: 200

Purpose: Powering ships.

More information: Neutron flux

Food cases

Weight: 2 tons

Production rate: 8000

Base price: 2

Purpose: Sustenance for men and troops on a planet.

More information: Colonizing planets

Fighters

Weight: 15 tons

Production rate: 100

Base price: 50

Purpose: Planetary defense and attack.

More information: Colonizing planets#Fighters and Attacking planets

Decoys

Weight: 3 tons

Production rate: 900

Base price: 18

Purpose: Defense in ship-to-ship combat, reduces chance of being hit by torpedoes and missiles.

More information: Defensive systems#Decoy

Troops

Weight: 2 tons

Production rate: 200

Base price: 1

Purpose: Planetary defense and attack.

More information: Colonizing planets#Troops and Attacking planets

Zippers

Weight: 5 tons

Production rate: 100

Base price: 99

Purpose: Triggers mines.

More information: Weapons and combat#Zippers

Jammers

Weight: 4 tons

Production rate: 300

Base price: 21

Purpose: Jams scanners of ships in the area.

More information: Weapons and combat#Jammers

Mines

Weight: 5 tons

Production rate: 500

Base price:16

Purpose: Ship-to-ship combat.

More information: Weapons and combat#Mines

Gold

Weight: 0.5 tons

Production rate: 30

Base price: 100

Purpose: Sell for cash, increase planetary production.

More information: (TO DO)

Spies

Weight: 1 ton

Production rate: 20

Base price: 100

Purpose: Find out information about other planets.

More information: Attacking planets#Spies

Buy

Sell

Jettison

Transfer

Price