Items: Difference between revisions
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Base price: 2 | Base price: 2 | ||
Purpose: Sustenance for men and troops on a planet. | |||
More information: [[Colonizing planets]] | |||
=== Fighters === | === Fighters === | ||
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Base price: 50 | Base price: 50 | ||
Purpose: Planetary defense and attack. | |||
More information: [[Colonizing planets#Fighters]] and [[Attacking planets]] | |||
=== Decoys === | === Decoys === | ||
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Base price: 18 | Base price: 18 | ||
Purpose: Defense in ship-to-ship combat, reduces chance of being hit by torpedoes and missiles. | |||
More information: [[Defensive systems#Decoy]] | |||
=== Troops === | === Troops === | ||
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Base price: 1 | Base price: 1 | ||
Purpose: Planetary defense and attack. | |||
More information: [[Colonizing planets#Troops]] and [[Attacking planets]] | |||
=== Zippers === | === Zippers === | ||
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Base price: 99 | Base price: 99 | ||
Purpose: Triggers mines. | |||
More information: [[Weapons and combat#Zippers]] | |||
=== Jammers === | === Jammers === | ||
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Base price: 21 | Base price: 21 | ||
Purpose: Jams scanners of ships in the area. | |||
More information: [[Weapons and combat#Jammers]] | |||
=== Mines === | === Mines === | ||
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Base price:16 | Base price:16 | ||
Purpose: Ship-to-ship combat. | |||
More information: [[Weapons and combat#Mines]] | |||
=== Gold === | === Gold === | ||
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Base price: 100 | Base price: 100 | ||
Purpose: Sell for cash, increase planetary production. | |||
More information: (TO DO) | |||
=== Spies === | === Spies === | ||
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Base price: 100 | Base price: 100 | ||
Purpose: Find out information about other planets. | |||
More information: [[Attacking planets#Spies]] | |||
== Buy == | == Buy == |
Latest revision as of 18:27, 3 May 2024
List of items
The following are items that can be purchased, sold, transferred to and from planets, and carried in a ships inventory. All values are default values.
Men
Weight: 1 ton
Production rate: 3500
Base price: 2
Purpose: Men create items, pay taxes, and add to the score of the user who owns their planet.
More information: Colonizing planets
Missiles
Weight: 5 tons
Production rate: 300
Base price: 20
Purpose: Ship-to-ship combat.
More information: Weapons and combat#Missiles
Torpedoes
Weight: 3 tons
Production rate: 500
Base price: 7
Purpose: Ship-to-ship combat.
More information: Weapons and combat#Torpedoes
Ion cannons
Weight: 250 tons
Production rate: 4
Base price: 33
Purpose: Planetary defense.
More information: Colonizing planets#Ion cannons
Flux pods
Weight: 20 tons
Production rate: 200
Base price: 200
Purpose: Powering ships.
More information: Neutron flux
Food cases
Weight: 2 tons
Production rate: 8000
Base price: 2
Purpose: Sustenance for men and troops on a planet.
More information: Colonizing planets
Fighters
Weight: 15 tons
Production rate: 100
Base price: 50
Purpose: Planetary defense and attack.
More information: Colonizing planets#Fighters and Attacking planets
Decoys
Weight: 3 tons
Production rate: 900
Base price: 18
Purpose: Defense in ship-to-ship combat, reduces chance of being hit by torpedoes and missiles.
More information: Defensive systems#Decoy
Troops
Weight: 2 tons
Production rate: 200
Base price: 1
Purpose: Planetary defense and attack.
More information: Colonizing planets#Troops and Attacking planets
Zippers
Weight: 5 tons
Production rate: 100
Base price: 99
Purpose: Triggers mines.
More information: Weapons and combat#Zippers
Jammers
Weight: 4 tons
Production rate: 300
Base price: 21
Purpose: Jams scanners of ships in the area.
More information: Weapons and combat#Jammers
Mines
Weight: 5 tons
Production rate: 500
Base price:16
Purpose: Ship-to-ship combat.
More information: Weapons and combat#Mines
Gold
Weight: 0.5 tons
Production rate: 30
Base price: 100
Purpose: Sell for cash, increase planetary production.
More information: (TO DO)
Spies
Weight: 1 ton
Production rate: 20
Base price: 100
Purpose: Find out information about other planets.
More information: Attacking planets#Spies