GE scripts: Difference between revisions
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[https:// | [https://www.dropbox.com/scl/fi/6k4wx9fvk6scmm1ol1lxz/GE-Scripts.zip?rlkey=gx5xdonhnnne92gjdn1lf6kry&st=hkomsphh&dl=0 GE Scripts] Collection of scripts for automating time-intensive actions in the game, making playing more fun. | ||
[ | [http://wiki.classictw.com/filearchive/apps/TWXProxy_203.zip TWXProxy] Program needed to run the scripts. | ||
New Version change logs will be posted at the bottom of this page when new features/bug fixes are added. | |||
Please email airlockmadam@gmail.com with requests to add features or fix bugs (preferably w/screenshot.) | Please email airlockmadam@gmail.com with requests to add features or fix bugs (preferably w/screenshot.) | ||
<u>Autopilot:</u> Automatically moves you to a sector you select, and enters orbit around a planet if requested. | <u>'''Autopilot:'''</u> Automatically moves you to a sector you select, and enters orbit around a planet if requested. | ||
Can also be used for moving from planet to planet within the current sector. | Can also be used for moving from planet to planet within the current sector. | ||
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attempts to cloak at destination, for safety in case user is AFK. | attempts to cloak at destination, for safety in case user is AFK. | ||
<u>Light Sail:</u> A copy of the autopilot that works at impulse speeds only. | <u>'''Light Sail:'''</u> A copy of the autopilot that works at impulse speeds only. | ||
Intended for a ship that has no warp drive, for moving while cloaked, | Intended for a ship that has no warp drive, for moving while cloaked, | ||
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or for moving with warp engines disabled. | or for moving with warp engines disabled. | ||
<u>Overdrive Protection:</u> Protects against blowing out your engines while on manual control, | <u>'''Overdrive Protection:'''</u> Protects against blowing out your engines while on manual control, | ||
allowing you to move at Max Warp + 50% ("Overdrive") and will automatically | allowing you to move at Max Warp + 50% ("Overdrive") and will automatically | ||
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This is built in to the other scripts that move. | This is built in to the other scripts that move. | ||
<u>Colonizer:</u> Purchases colonists from Tahanian Station (planet 2 in 0 0) and moves them to a sector you select. | <u>'''Colonizer:'''</u> Purchases colonists from Tahanian Station (planet 2 in 0 0) and moves them to a sector you select. | ||
Automatically adjusts amount entered to account for the weight you're already carrying, and to | Automatically adjusts amount entered to account for the weight you're already carrying, and to | ||
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purchase food as a % of the total men each trip carries. | purchase food as a % of the total men each trip carries. | ||
<u>Product Mover:</u> Moves inventory from one planet to another. Must start from orbit around a planet you own. | <u>'''Product Mover:'''</u> Moves inventory from one planet to another. Must start from orbit around a planet you own. | ||
Still experimental, seems to work fine moving 1 product but still bugs with moving multiple | Still experimental, seems to work fine moving 1 product but still bugs with moving multiple | ||
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products at the same time. Updates for this and the other scripts will be posted at the bottom of this page. | products at the same time. Updates for this and the other scripts will be posted at the bottom of this page. | ||
<u>Volley:</u> Fires all phasers, torpedoes, and missiles, attempts to raise shields. | <u>'''Volley:'''</u> Fires all phasers, torpedoes, and missiles, attempts to raise shields. | ||
Missiles will be set at max charge. Can be used while at warp or out of warp. | Missiles will be set at max charge. Can be used while at warp or out of warp. | ||
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to put the enemy in your cross-hairs at 0 heading for phasers to hit their target. | to put the enemy in your cross-hairs at 0 heading for phasers to hit their target. | ||
<u>Cloak:</u> | <u>'''Cloak:'''</u> '''[Not required in GE-Next, which automatically loads flux pods, but helpful in older versions.]''' | ||
Raises cloak, then makes sure the cloak doesn't fail by loading a new flux pod any time neutron flux goes below 5000. | |||
<u>Jam:</u> Launches a jammer every 13 seconds until you shut it off or run out of jammers, | <u>'''Jam:'''</u> Launches a jammer every 13 seconds until you shut it off or run out of jammers, | ||
allowing you to escape when you're damaged and don't want to fight. | allowing you to escape when you're damaged and don't want to fight. | ||
<u> | <u>'''Online Watch:'''</u> Shows any players currently in "Galactic Empire" using the BBS # command. | ||
Updates every 120 seconds, so also works as a Keep Alive script. | Updates every 120 seconds, so also works as a Keep Alive script. | ||
<u>Comms Watch:</u> Watches for communications or important activity in game, and displays in a pop-up window. | <u>'''Comms Watch:'''</u> Watches for communications or important activity in game, and displays in a pop-up window. | ||
<u>Reports:</u> Scrolls through all production reports in the GE menu, without having to hit next. | <u>'''Reports:'''</u> Scrolls through all production reports in the GE menu, without having to hit next. | ||
Recommend setting your telnet program to log to a file before running this. | Recommend setting your telnet program to log to a file before running this. | ||
<u>Pause Kill:</u> Automatically clears "(N)onstop, (Pause), (Continue) prompts, for BBSes that don't allow | <u>'''Pause Kill:'''</u> Automatically clears "(N)onstop, (Pause), (Continue) prompts, for BBSes that don't allow | ||
you to update Account Settings to Continuous or doesn't preserve that setting each time you login. | you to update Account Settings to Continuous or doesn't preserve that setting each time you login. | ||
<nowiki>#</nowiki>versions | <u>'''Sentinel:'''</u> Performs a scan at maximum range every 5 seconds. | ||
'''<nowiki>#</nowiki>versions''' | |||
v1.0 Released 06/24/2025. | v1.0 Released 06/24/2025. | ||
All scripts created by Madam Airlock. | |||
v1.1 Released 06/28/2025 | |||
Updated Autopilot, Light Sail, and Colonizer to v1.1 - tweaks to make sure cloak and shields get raised again after repairs are completed. | |||
v1.2 Released 07/19/2025 - Stable Version | |||
Bug fixes on moving scripts, including a major bug in Light Sail. | |||
Updated repair routines in all moving scripts so that repairs are done at both ends of trip if possible (or at end if it's a one-way trip, as with Autopilot). Colonizer now only waits for repairs where it's safe in 0,0 - if attempt fails at destination it immediately drops colonists and heads back to 0,0. | |||
Updated shield/cloak to not activate in 0,0 to save flux pods. | |||
v1.3 Released 08/09/2025 | |||
Fixed bugs, including a major one that was preventing moving scripts and Overdrive Protection from working in ships with no shields, no phasers, or neither. | |||
Upgraded Light Sail to recognize when it gets within orbital distance of a planet while still moving between sectors. Now, any time it gets within orbital range of a planet that isn't the destination, it will stop, back away a bit, then circle around past the planet for safety. | |||
Deleted Orbit script: obsolete, use Autopilot to warp to orbit or Light Sail to move at impulse. | |||
Upgraded Cloak script to recognize when it is running in GE-Next, and terminate itself since cloak will not fail in GE-Next, script is only needed for older versions of GE. | |||
Added new script Sentinel to do a long range scan every 5 seconds. | |||
Coming in v1.4: New script Gold Digger to log in every 4 hours, jump in all of your ships, and transfer up gold if they're in orbit, then log out. |
Latest revision as of 03:17, 17 August 2025
GE Scripts Collection of scripts for automating time-intensive actions in the game, making playing more fun.
TWXProxy Program needed to run the scripts.
New Version change logs will be posted at the bottom of this page when new features/bug fixes are added.
Please email airlockmadam@gmail.com with requests to add features or fix bugs (preferably w/screenshot.)
Autopilot: Automatically moves you to a sector you select, and enters orbit around a planet if requested.
Can also be used for moving from planet to planet within the current sector.
Moves at maximum possible speed ("max" warp + 50%) with built-in protection from this overdrive
blowing the engines out - reduces speed when warning message is received, and will attempt to
"speed" again any time a course correction is made. Performs repairs, then raises shields and
attempts to cloak at destination, for safety in case user is AFK.
Light Sail: A copy of the autopilot that works at impulse speeds only.
Intended for a ship that has no warp drive, for moving while cloaked,
or for moving with warp engines disabled.
Overdrive Protection: Protects against blowing out your engines while on manual control,
allowing you to move at Max Warp + 50% ("Overdrive") and will automatically
reduce your speed if a warning message is received.
This is built in to the other scripts that move.
Colonizer: Purchases colonists from Tahanian Station (planet 2 in 0 0) and moves them to a sector you select.
Automatically adjusts amount entered to account for the weight you're already carrying, and to
purchase food as a % of the total men each trip carries.
Product Mover: Moves inventory from one planet to another. Must start from orbit around a planet you own.
Still experimental, seems to work fine moving 1 product but still bugs with moving multiple
products at the same time. Updates for this and the other scripts will be posted at the bottom of this page.
Volley: Fires all phasers, torpedoes, and missiles, attempts to raise shields.
Missiles will be set at max charge. Can be used while at warp or out of warp.
Phasers will fire in the direction you are currently heading, so you'll need
to put the enemy in your cross-hairs at 0 heading for phasers to hit their target.
Cloak: [Not required in GE-Next, which automatically loads flux pods, but helpful in older versions.]
Raises cloak, then makes sure the cloak doesn't fail by loading a new flux pod any time neutron flux goes below 5000.
Jam: Launches a jammer every 13 seconds until you shut it off or run out of jammers,
allowing you to escape when you're damaged and don't want to fight.
Online Watch: Shows any players currently in "Galactic Empire" using the BBS # command.
Updates every 120 seconds, so also works as a Keep Alive script.
Comms Watch: Watches for communications or important activity in game, and displays in a pop-up window.
Reports: Scrolls through all production reports in the GE menu, without having to hit next.
Recommend setting your telnet program to log to a file before running this.
Pause Kill: Automatically clears "(N)onstop, (Pause), (Continue) prompts, for BBSes that don't allow
you to update Account Settings to Continuous or doesn't preserve that setting each time you login.
Sentinel: Performs a scan at maximum range every 5 seconds.
#versions
v1.0 Released 06/24/2025.
All scripts created by Madam Airlock.
v1.1 Released 06/28/2025
Updated Autopilot, Light Sail, and Colonizer to v1.1 - tweaks to make sure cloak and shields get raised again after repairs are completed.
v1.2 Released 07/19/2025 - Stable Version
Bug fixes on moving scripts, including a major bug in Light Sail.
Updated repair routines in all moving scripts so that repairs are done at both ends of trip if possible (or at end if it's a one-way trip, as with Autopilot). Colonizer now only waits for repairs where it's safe in 0,0 - if attempt fails at destination it immediately drops colonists and heads back to 0,0.
Updated shield/cloak to not activate in 0,0 to save flux pods.
v1.3 Released 08/09/2025
Fixed bugs, including a major one that was preventing moving scripts and Overdrive Protection from working in ships with no shields, no phasers, or neither.
Upgraded Light Sail to recognize when it gets within orbital distance of a planet while still moving between sectors. Now, any time it gets within orbital range of a planet that isn't the destination, it will stop, back away a bit, then circle around past the planet for safety.
Deleted Orbit script: obsolete, use Autopilot to warp to orbit or Light Sail to move at impulse.
Upgraded Cloak script to recognize when it is running in GE-Next, and terminate itself since cloak will not fail in GE-Next, script is only needed for older versions of GE.
Added new script Sentinel to do a long range scan every 5 seconds.
Coming in v1.4: New script Gold Digger to log in every 4 hours, jump in all of your ships, and transfer up gold if they're in orbit, then log out.