Player ships: Difference between revisions

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Ships are defined in the file [[MBMGESHP.MSG]] file. Attributes of ships can be edited and new ships created by the sysop by editing this file.
Ships are defined in the file [[MBMGESHP.MSG]] file. Attributes of ships can be edited and new ships created by the sysop by editing this file.
== User ships ==
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 225: Line 227:
|200
|200
|-
|-
|41
|34
|Sysopian Death Star
|Sysopian Death Star
|6
|6
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|100
|100
|}
|}
Shi = maximum shield that can be purchased/installed
Pha = maximum phaser that can be purchased/installed
Tor = has torpedo capability
Mis = has missile capability
Dec = has decoy capability
Jam = has jammer capability
Zip = has zipper capability
Mine = has mine capability
Atck = can launch planetary attacks
Clo = has cloaking capability
Acc = acceleration rate (how quickly ship speeds up and slows down)
Warp = top rated warp speed (ships can travel at up to 150% of this speed but damage will occur)
Tons = maximum weight ship can hold
Price = cost to purchase at Zygor
Scan = range of scanner in [[Parsec|parsecs]] (100k means 10 sectors in any direction), the long range scanner is 10x this value
Pts = points awarded for destroying a ship of this type
Cyb = combative CPU ships will pursue without being provoked
Cyb# = how many combative CPU ships will pursue
Dmg = damage effect factor (100 is "normal," lower numbers mean ship is more fragile, higher numbers mean ship is more resilient)
== Combative ships ==
{| class="wikitable"
{| class="wikitable"
|+
|+
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!Warp
!Warp
!Tons
!Tons
!Price
!Scan
!Scan
!Pts
!Pts
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!Make
!Make
!Tough
!Tough
!Damage
!Dmg
|-
|-
|21
|21
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|N
|N
|N
|N
|2000
|2k
|8
|8
|900
|900
|20000
|50k
|50000
|1000
|1000
|0
|0
Line 310: Line 349:
|Y
|Y
|N
|N
|5000
|5k
|10
|10
|12500
|12.5k
|20000
|1000
|1000
|2000
|2000
Line 336: Line 374:
|0
|0
|0
|0
|1250000
|1.25m
|20000
|200k
|200000
|10000
|10000
|20
|20
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|N
|N
|N
|N
|1200
|1.2k
|8
|8
|100
|100
|20000
|20k
|20000
|50
|50
|0
|0
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|200
|200
|15
|15
|234000
|234k
|20000
|400k
|400000
|500
|500
|3
|3
Line 393: Line 428:
|500
|500
|}
|}
Shi = shields this type of ship has
Pha = phaser this type of ship has
Tor = has torpedo capability
Mis = has missile capability
Dec = has decoy capability
Jam = has jammer capability
Zip = has zipper capability
Mine = has mine capability
Atck = can launch planetary attacks (CPU ships can't do this regardless of settings)
Clo = has cloaking capability
Acc = acceleration rate (how quickly ship speeds up and slows down)
Warp = top warp speed (when not at hyperwarp)
Tons = maximum weight ship can hold
Scan = range of scanner in parsecs (100k means 10 sectors in any direction), the long range scanner is 10x this value
Pts = points awarded for destroying a ship of this type
User =
Make =
Tough =
Dmg = damage effect factor (100 is "normal," lower numbers mean ship is more fragile, higher numbers mean ship is more resilient)
All CPU ships are defined with a price of 20000, but since they can't be purchased this is never used.
{| class="wikitable"
{| class="wikitable"
|+
|+

Revision as of 20:00, 8 March 2024

Below are the ships in a standard, unmodified installation of Galactic Empire 3.2e.


Ships are defined in the file MBMGESHP.MSG file. Attributes of ships can be edited and new ships created by the sysop by editing this file.

User ships

# Class Shi Pha Tor Mis Dec Jam Zip Mine Atck Clo Acc Warp Tons Price Scan Pts Cyb Cyb# Dmg
1 Interceptor 10 10 Y N Y Y Y Y N N 5k 10 1k 65k 100k 750 Y 1 90
2 Stealth Fighter 15 15 Y Y Y Y Y Y Y Y 5k 20 2k 500k 200k 1500 Y 2 90
3 Heavy Freighter 5 5 Y N Y Y N Y Y N 3k 8 60k 40k 50k 500 N 0 200
4 Destroyer 15 15 Y Y Y Y Y Y Y N 5k 25 5k 600k 100k 2000 Y 2 90
5 Star Cruiser 15 15 Y Y Y Y Y Y Y Y 10k 25 3k 700k 200k 5000 Y 2 100
6 Battle Cruiser 19 19 Y Y Y Y Y Y Y Y 3k 30 6k 800k 250k 5000 Y 2 125
7 Frigate 12 12 Y Y Y Y Y Y Y N 10k 30 12k 1.25m 250k 5000 Y 2 125
8 Dreadnought 19 19 Y Y Y Y Y Y Y Y 15k 50 40k 2m 500k 10000 Y 2 125
9 Freight Barge 6 3 N N Y Y N N Y N 1k 15 200k 3m 200k 5000 N 0 200
34 Sysopian Death Star 6 5 Y Y Y Y Y Y Y Y 5k 255 100m 32m 1m 1000 Y 0 100

Shi = maximum shield that can be purchased/installed

Pha = maximum phaser that can be purchased/installed

Tor = has torpedo capability

Mis = has missile capability

Dec = has decoy capability

Jam = has jammer capability

Zip = has zipper capability

Mine = has mine capability

Atck = can launch planetary attacks

Clo = has cloaking capability

Acc = acceleration rate (how quickly ship speeds up and slows down)

Warp = top rated warp speed (ships can travel at up to 150% of this speed but damage will occur)

Tons = maximum weight ship can hold

Price = cost to purchase at Zygor

Scan = range of scanner in parsecs (100k means 10 sectors in any direction), the long range scanner is 10x this value

Pts = points awarded for destroying a ship of this type

Cyb = combative CPU ships will pursue without being provoked

Cyb# = how many combative CPU ships will pursue

Dmg = damage effect factor (100 is "normal," lower numbers mean ship is more fragile, higher numbers mean ship is more resilient)

Combative ships

# Class Name Shi Pha Tor Mis Dec Jam Zip Min Att Clo Acc Warp Tons Scan Pts User Make Tough Dmg
21 Cybertron Scout Cybertron ### 2 2 Y N Y Y Y Y N N 2k 8 900 50k 1000 0 10 0 90
22 Cybertron Battle Cruiser Cyberquad ### 3 3 Y N Y Y N Y Y N 5k 10 12.5k 1000 2000 0 5 1 100
23 Cybertron Base Star Cyber Base-### 9 16 N N Y Y Y Y N N 0 0 1.25m 200k 10000 20 1 1 2000
24 Sarten Attack Drone SADx3### 1 1 N N Y Y N N N N 1.2k 8 100 20k 50 0 6 0 30
25 Sarten Obliterator SOBx9### 5 16 Y N N N N N Y N 200 15 234k 400k 500 3 2 1 500

Shi = shields this type of ship has

Pha = phaser this type of ship has

Tor = has torpedo capability

Mis = has missile capability

Dec = has decoy capability

Jam = has jammer capability

Zip = has zipper capability

Mine = has mine capability

Atck = can launch planetary attacks (CPU ships can't do this regardless of settings)

Clo = has cloaking capability

Acc = acceleration rate (how quickly ship speeds up and slows down)

Warp = top warp speed (when not at hyperwarp)

Tons = maximum weight ship can hold

Scan = range of scanner in parsecs (100k means 10 sectors in any direction), the long range scanner is 10x this value

Pts = points awarded for destroying a ship of this type

User =

Make =

Tough =

Dmg = damage effect factor (100 is "normal," lower numbers mean ship is more fragile, higher numbers mean ship is more resilient)

All CPU ships are defined with a price of 20000, but since they can't be purchased this is never used.

# Class Name Shi Pha Tor Mis Dec Jam Zip Min Att Clo Acc Warp Tons Price Scan Pts User Make Tough Damage
31 Lydorian Garbage Scow NCC Lx4### 1 1 N N Y Y Y Y N N 50 1 10000 20000 25000 5 0 2 0 100
32 Murdonian Transport Trans-Gal #2### 2 5 N N Y Y Y Y N N 400 8 30000 20000 25000 200 0 2 0 100
33 Vakory Survey Drone Vakory SD-82### 1 1 N N Y Y Y Y N N 1200 4 100 20000 25000 50 0 2 0 100