Movement: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
In [[Galactic Empire]], ships can travel at impulse and warp. Warp 1 is the speed of light, which is 153.<SPAN STYLE="text-decoration:overline">846153</SPAN> (10000÷65) [[Parsec|parsecs]] per [[centock]].<ref>GEFUNCS.C lines 648-649: ptr->coord.xcoord = ptr->coord.xcoord + ((ptr->speed * sin(degtorad(ptr->heading)))/65000.0); ptr->coord.ycoord = ptr->coord.ycoord - ((ptr->speed * cos(degtorad(ptr->heading)))/65000.0);</ref> | In [[Galactic Empire]], ships can travel at impulse and warp. Warp 1 is the speed of light, which is 153.<SPAN STYLE="text-decoration:overline">846153</SPAN> (10000÷65) [[Parsec|parsecs]] per [[centock]]. Impulse 1 is 1% of this speed, or 1.<SPAN STYLE="text-decoration:overline">538461</SPAN> parsecs per centock.<ref>GEFUNCS.C lines 648-649: ptr->coord.xcoord = ptr->coord.xcoord + ((ptr->speed * sin(degtorad(ptr->heading)))/65000.0); ptr->coord.ycoord = ptr->coord.ycoord - ((ptr->speed * cos(degtorad(ptr->heading)))/65000.0);</ref> | ||
Since a parsec is the smallest unit of distance in the game, all speeds that are not multiples of 13 will round up and round down as necessary. For example, since impulse 50 is 76.923076 parsecs/centock, a ship traveling at impulse 50 will travel 77 parsecs almost every centock, and occasionally 76 parsecs/centock. | |||
== Impulse == | == Impulse == | ||
Main article: [[impulse]] | Main article: [[impulse]] | ||
At impulse speed, ships are able to raise [[Shield|shields]], deploy [[Decoy|decoys]], use standard [[Phaser|phasers]], and fire (and be hit by) [[Torpedo|torpedoes]]. | |||
Example speeds: | |||
IMP 1 = 1-2 parsecs / centock | |||
IMP 13 = 20 parsecs / centock | |||
IMP 15 = 23-24 parsecs / centock | |||
IMP 50 = 76-77 parsecs / centock | |||
IMP 65 = 100 parsecs / centock | |||
IMP 99 = 152-153 parsecs / centock | |||
Line 29: | Line 40: | ||
warp 50 = 7692-7693 parsecs / centock | warp 50 = 7692-7693 parsecs / centock | ||
warp 65 = 10000 parsecs / centock | |||
warp 70 (warp 4.464) = 10769-10770 parsecs / centock | warp 70 (warp 4.464) = 10769-10770 parsecs / centock | ||
warp 75 (warp 9.464) = 11538-11539 parsecs / centock | warp 75 (warp 9.464) = 11538-11539 parsecs / centock |
Revision as of 18:05, 14 March 2024
In Galactic Empire, ships can travel at impulse and warp. Warp 1 is the speed of light, which is 153.846153 (10000÷65) parsecs per centock. Impulse 1 is 1% of this speed, or 1.538461 parsecs per centock.[1]
Since a parsec is the smallest unit of distance in the game, all speeds that are not multiples of 13 will round up and round down as necessary. For example, since impulse 50 is 76.923076 parsecs/centock, a ship traveling at impulse 50 will travel 77 parsecs almost every centock, and occasionally 76 parsecs/centock.
Impulse
Main article: impulse
At impulse speed, ships are able to raise shields, deploy decoys, use standard phasers, and fire (and be hit by) torpedoes.
Example speeds:
IMP 1 = 1-2 parsecs / centock
IMP 13 = 20 parsecs / centock
IMP 15 = 23-24 parsecs / centock
IMP 50 = 76-77 parsecs / centock
IMP 65 = 100 parsecs / centock
IMP 99 = 152-153 parsecs / centock
warp 1 = 153-154 parsecs / centock
warp 3 = 461-462 parsecs / centock
warp 5 = 769-770 parsecs / centock
warp 8 = 1230-1231 parsecs / centock
warp 10 = 1538-1539 parsecs / centock
warp 20 = 3076-3077 parsecs / centock
warp 50 = 7692-7693 parsecs / centock
warp 65 = 10000 parsecs / centock
warp 70 (warp 4.464) = 10769-10770 parsecs / centock
warp 75 (warp 9.464) = 11538-11539 parsecs / centock
- ↑ GEFUNCS.C lines 648-649: ptr->coord.xcoord = ptr->coord.xcoord + ((ptr->speed * sin(degtorad(ptr->heading)))/65000.0); ptr->coord.ycoord = ptr->coord.ycoord - ((ptr->speed * cos(degtorad(ptr->heading)))/65000.0);