Weapons and combat: Difference between revisions

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== Missiles ==
== Missiles ==
Unlike torpedoes, missiles are capable of traveling at warp speed and hitting ships traveling at warp. Missiles must be charged from the ship's flux pile, and the more a missile is charged, the further it will travel and more damage it will do when it hits another ship.


== Mines ==
== Mines ==

Revision as of 17:01, 24 April 2024

Phasers

Torpedoes

Missiles

Unlike torpedoes, missiles are capable of traveling at warp speed and hitting ships traveling at warp. Missiles must be charged from the ship's flux pile, and the more a missile is charged, the further it will travel and more damage it will do when it hits another ship.

Mines

Zippers

Decoys

Jammers

Jammers can be deployed from a ship to block the scanners of all ships in the area, including the ship using the jammer.

Usage

Just enter JAM. The jammer command does not have any options.

Strategy

Jammers are mainly a defensive weapon, and useful for covering a retreat. A ship commander that is on the losing end of battle may use a jammer, then try to escape at a high warp on a random heading. Successive jammers can be used to prolong the length of the jamming.

Jammers can also be used offensively, for example in a sneak attack.

Lock