Weapons and combat: Difference between revisions
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== Missiles == | == Missiles == | ||
Unlike torpedoes, missiles are capable of traveling at warp speed and hitting ships traveling at warp. Missiles must be charged from the ship's flux pile, and the more a missile is charged, the further it will travel and more damage it will do when it hits another ship. | |||
== Mines == | == Mines == |
Revision as of 17:01, 24 April 2024
Phasers
Torpedoes
Missiles
Unlike torpedoes, missiles are capable of traveling at warp speed and hitting ships traveling at warp. Missiles must be charged from the ship's flux pile, and the more a missile is charged, the further it will travel and more damage it will do when it hits another ship.
Mines
Zippers
Decoys
Jammers
Jammers can be deployed from a ship to block the scanners of all ships in the area, including the ship using the jammer.
Usage
Just enter JAM
. The jammer command does not have any options.
Strategy
Jammers are mainly a defensive weapon, and useful for covering a retreat. A ship commander that is on the losing end of battle may use a jammer, then try to escape at a high warp on a random heading. Successive jammers can be used to prolong the length of the jamming.
Jammers can also be used offensively, for example in a sneak attack.