Ge-next: Difference between revisions

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0.3.3 released
 
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{{DISPLAYTITLE:ge-next}}
{{DISPLAYTITLE:ge-next}}
'''ge-next''' is a continuing development of ''Galactic Empire'', based on Michael B. Murdock's classic game and developed by ManicPop.org. It keeps the persistent galaxy, command-driven play, ships, planets, and Cybertron opponents recognizable while correcting inherited defects and adding new capabilities. The aim is to continue to develop GE as a playable modern game, not merely preserve its 1994 state.
'''ge-next''' is a continuing development of ''Galactic Empire'', based on Michael B. Murdock's classic game and developed by ManicPop.org. It keeps the persistent galaxy, command-driven play, ships, planets, and Cybertron opponents recognizable while correcting inherited defects and adding new capabilities. The aim is to continue to develop GE as a playable modern game, not merely preserve its 1994 state. The current version is 0.3.3.


== Development ==
== Development ==
The earliest ge-next releases in 2024 were replacement message, help, and ship-class files for classic 3.2e. They changed the game's presentation and ship selection but still ran on the existing game module. Version 0.1 was the first release built from source, allowing changes to the game itself. Subsequent releases addressed long-standing problems in combat, navigation, planetary updates, NPC behavior, and data handling. The [[Classic bug database]] documents inherited defects and the corrections made to them; deliberate changes in balance and design are separate from those bug fixes.
The earliest ge-next releases in 2024 were replacement message, help, and ship-class files for classic 3.2e. They changed the game's presentation and ship selection but still ran on the existing game module. Version 0.1 was the first release built from source, allowing changes to the game itself. Subsequent releases addressed long-standing problems in combat, navigation, planetary updates, NPC behavior, and data handling. The [[Classic bug database]] documents inherited defects and the corrections made to them; deliberate changes in balance and design are separate from those bug fixes.


Version 0.2 focused heavily on Cybertrons, Droids, and the systems around them. Version 0.3 substantially reworked ship play, including scans, jamming, phasers, missiles, nebulas, upgrades, damage, and repair. It also changed the module and data-file prefix to <code>MPOGEMP</code>, allowing ge-next to run alongside a classic installation. Version 0.3.1 revised cargo calculations and the [[Data command|DATA]] interface for external frontends. Version 0.3.2 continued compatibility and combat corrections and introduced [[ge-arena]] as a separate game build from the same source tree. Work on version 0.3.3 includes fixes for bugs discovered while researching this wiki. See [[ge-next release history]] for dated milestones and the project's release notes for complete changes.
Version 0.2 focused heavily on Cybertrons, Droids, and the systems around them. Version 0.3 substantially reworked ship play, including scans, jamming, phasers, missiles, nebulas, upgrades, damage, and repair. It also changed the module and data-file prefix to <code>MPOGEMP</code>, allowing ge-next to run alongside a classic installation. Version 0.3.1 revised cargo calculations and the [[Data command|DATA]] interface for external frontends. Version 0.3.2 continued compatibility and combat corrections and introduced [[ge-arena]] as a separate game build from the same source tree. Version 0.3.3 includes fixes for bugs discovered while researching this wiki. See [[ge-next release history]] for dated milestones and the project's release notes for complete changes.


== Approach to the classic game ==
== Approach to the classic game ==