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Warp 1 is the speed of light, which is 153.846153 (10000÷65) [[Parsec|parsecs]] per centock.<ref>GEFUNCS.C lines 648-649: ptr->coord.xcoord = ptr->coord.xcoord + ((ptr->speed * sin(degtorad(ptr->heading)))/65000.0); ptr->coord.ycoord = ptr->coord.ycoord - ((ptr->speed * cos(degtorad(ptr->heading)))/65000.0);</ref> Impulse 1 is 1% of this speed, or 1.538461 parsec per centock.
In [[Galactic Empire]], ships can travel at impulse and warp. Warp 1 is the speed of light, which is 153.846153... (10000÷65) [[Parsec|parsecs]] per [[centock]].<ref>GEFUNCS.C lines 648-649: ptr->coord.xcoord = ptr->coord.xcoord + ((ptr->speed * sin(degtorad(ptr->heading)))/65000.0); ptr->coord.ycoord = ptr->coord.ycoord - ((ptr->speed * cos(degtorad(ptr->heading)))/65000.0);</ref> Impulse 1 is 1% of this speed, or 1.538461 parsecs per centock. Since a parsec is the smallest unit of distance in the game, and 100÷65 is a [[wikipedia:Repeating_decimal|repeating decimal]],


== Impulse ==
Main article: [[impulse]]
At impulse speed, ships are able to raise [[Shield|shields]], deploy [[Decoy|decoys]], use standard [[Phaser|phasers]], and fire (and by hit by) [[Torpedo|torpedoes]].


imp 1 = 1-2 parsecs / centock
imp 1 = 1-2 parsecs / centock
imp 2 = 3-4 parsecs / centock
imp 3 = 4-5 parsecs / centock
imp 4 = 6-7 parsecs / centock
imp 5 = 7-8 parsecs / centock
imp 6 = 9-10 parsecs / centock
imp 7 = 10-11 parsecs / centock
imp 8 = 12-13 parsecs / centock
imp 9 = 13-14 parsecs / centock
imp 10 = 15-16 parsecs / centock


imp 15 = 23-24 parsecs / centock
imp 15 = 23-24 parsecs / centock

Revision as of 17:33, 14 March 2024

In Galactic Empire, ships can travel at impulse and warp. Warp 1 is the speed of light, which is 153.846153... (10000÷65) parsecs per centock.[1] Impulse 1 is 1% of this speed, or 1.538461 parsecs per centock. Since a parsec is the smallest unit of distance in the game, and 100÷65 is a repeating decimal,

Impulse

Main article: impulse

At impulse speed, ships are able to raise shields, deploy decoys, use standard phasers, and fire (and by hit by) torpedoes.

imp 1 = 1-2 parsecs / centock

imp 15 = 23-24 parsecs / centock

imp 50 = 76-77 parsecs / centock

imp 99 = 152-153 parsecs / centock


warp 1 = 153-154 parsecs / centock

warp 3 = 461-462 parsecs / centock


warp 5 = 769-770 parsecs / centock

warp 8 = 1230-1231 parsecs / centock

warp 10 = 1538-1539 parsecs / centock

warp 20 = 3076-3077 parsecs / centock

warp 50 = 7692-7693 parsecs / centock

warp 70 (warp 4.464) = 10769-10770 parsecs / centock

warp 75 (warp 9.464) = 11538-11539 parsecs / centock

  1. GEFUNCS.C lines 648-649: ptr->coord.xcoord = ptr->coord.xcoord + ((ptr->speed * sin(degtorad(ptr->heading)))/65000.0); ptr->coord.ycoord = ptr->coord.ycoord - ((ptr->speed * cos(degtorad(ptr->heading)))/65000.0);