Player ships

From Galactic Empire wiki
Revision as of 19:29, 3 May 2024 by Manicpop (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Below are the ships a player can own in a standard, unmodified installation of Galactic Empire 3.2e.


Ships are defined in the file MBMGESHP.MSG file. Attributes of ships can be edited and new ships created by the sysop by editing this file.

# Class Shi Pha Tor Mis Dec Jam Zip Mine Atck Clo Acc Warp Tons Price Scan Pts Cyb Cyb# Dmg
1 Interceptor 10 10 Y N Y Y Y Y N N 5k 10 1k 65k 100k 750 Y 1 90
2 Stealth Fighter 15 15 Y Y Y Y Y Y Y Y 5k 20 2k 500k 200k 1500 Y 2 90
3 Heavy Freighter 5 5 Y N Y Y N Y Y N 3k 8 60k 40k 50k 500 N 0 200
4 Destroyer 15 15 Y Y Y Y Y Y Y N 5k 25 5k 600k 100k 2000 Y 2 90
5 Star Cruiser 15 15 Y Y Y Y Y Y Y Y 10k 25 3k 700k 200k 5000 Y 2 100
6 Battle Cruiser 19 19 Y Y Y Y Y Y Y Y 3k 30 6k 800k 250k 5000 Y 2 125
7 Frigate 12 12 Y Y Y Y Y Y Y N 10k 30 12k 1.25m 250k 5000 Y 2 125
8 Dreadnought 19 19 Y Y Y Y Y Y Y Y 15k 50 40k 2m 500k 10000 Y 2 125
9 Freight Barge 6 3 N N Y Y N N Y N 1k 15 200k 3m 200k 5000 N 0 200
34 Sysopian Death Star 6 5 Y Y Y Y Y Y Y Y 5k 255 100m 32m 1m 1000 Y 0 100

Shi = maximum shield that can be purchased/installed

Pha = maximum phaser that can be purchased/installed

Tor = has torpedo capability

Mis = has missile capability

Dec = has decoy capability

Jam = has jammer capability

Zip = has zipper capability

Mine = has mine capability

Atck = can launch planetary attacks

Clo = has cloaking capability

Acc = acceleration rate (how quickly ship speeds up and slows down)

Warp = top rated warp speed (ships can travel at up to 150% of this speed but damage will occur)

Tons = maximum weight ship can hold

Price = cost to purchase at Zygor

Scan = range of scanner in parsecs (100k means 10 sectors in any direction), the long range scanner is 10x this value

Pts = points awarded for destroying a ship of this type

Cyb = combative CPU ships will pursue without being provoked

Cyb# = how many combative CPU ships will pursue

Dmg = damage effect factor (100 is "normal," lower numbers mean ship is more fragile, higher numbers mean ship is more resilient)