Glossary
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This glossary defines common player terms and implementation terms used throughout the Galactic Empire wiki. A linked term leads to a fuller explanation; features specific to ge-next or ge-arena are identified where that distinction matters. GE often uses one word in ordinary messages and a different name for the underlying field or routine.
| Term | Meaning |
|---|---|
| Absolute heading | Direction measured clockwise from galactic north, independent of the ship's current orientation. |
| Acceleration boosters | ge-next ship upgrade that doubles a ship's acceleration without raising its rated cruising speed. |
| Armor plating | ge-next ship upgrade that reduces applicable incoming damage after class durability is applied. |
| Bearing | Signed direction to an object relative to the observer's heading: positive to starboard, negative to port. |
| Btrieve | Indexed record storage used for GE's persistent players, ships, planets, and mail; its keys also determine lookup and roster order. |
| Cargo weight | Total weight of a ship's carried items, used when checking available cargo capacity. |
| Cash | A player's spendable currency; distinct from a planet's operating cash and tax bank. |
| Centock | Traditional approximate short game interval; up to six seconds. |
| Cloaking | Ship concealment system that affects detection and some combat interactions. |
| Combat timer | Hostility delay that temporarily prevents an ordinary exit and can affect maintenance; tracked by cantexit.
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| Cyber-Base | Powerful stationary Cybertron class; an NPC ship rather than an owned planet. |
| Cybertron | Automated hostile ship type with its own classes and behavior. |
| Damage control | Ship capability affecting repair information and recovery from system damage. |
| DAMF | Ship-class damage factor used in several damage calculations. |
| Decoy | Deployable countermeasure intended to distract or absorb incoming guided weapons. |
| Droid | Automated ship category other than Cybertrons. ("Droid" is the term used in the source code, not displayed to a player.) |
| Enforcer Planet | Galactic Command planet responsible for neutral-zone warnings and punishment. |
| Enhanced damage control | ge-next ship upgrade that increases passive repair speed and adds repair-time estimates to reports. |
| Enhanced lock | ge-next ship upgrade that reports selected actions of a ship held under an active scanner lock. |
| Enhanced scanners | ge-next ship upgrade that adds additional information to eligible scans. |
| Faction | Ship-class allegiance used in automated-ship hostility and friendly-fire rules (ge-next only). |
| Fighter | Planetary defense item that can also be used in fighter attacks by eligible ships. |
| Flotsam | Cargo recovered after a ship is destroyed; not everything aboard the wreck can be collected. |
| Flux | Energy in a ship's active neutron flux pile, consumed by propulsion and ship systems. |
| Flux pod | Carried item that can replenish the active flux pile. |
| Food | Planetary supply consumed by troops (and men in ge-next). |
| Galactic heading | Absolute compass direction: 0 north, 90 east, 180 south, 270 west. |
| Galactic perimeter | Outer boundary that wraps a ship or repels and damages it, according to UNIVWRAP.
|
| Gold | Cargo commodity used in trade and planetary economy; the objective in ge-arena Hoard. |
| Heading | In a ship scan, the target's orientation relative to the line back toward the observer: about 0 means facing the observer; about 180 means facing away. Not an absolute galactic heading. |
| Hyper-phaser | Ship phaser used while traveling in hyperspace that only hits other ships in hyperspace. |
| Impulse | Travel below warp 1.00, including the displayed 0.00–0.99 speed range. |
| Ion cannon | Planetary defensive weapon installed and fired from a planet. |
| Jammer | Carried electronic-warfare item that interferes with enemy scans and targeting. |
| Jettison | Discard carried items from a ship, usually to free cargo space; the discarded goods are not transferred to a planet. |
| Lastfired | Ship state recording the most recent qualifying attacker for possible kill credit; it does not necessarily identify the hit that first caused fatal damage. |
| Lock | Tracked live target used by scans and guided weapons. |
| Maintenance | Repair service and process for a ship in stationary orbit, subject to combat restrictions. |
| Men | Colonist population that can reproduce, produce goods, and contribute to taxes and scoring. |
| Mine | Deployed explosive that remains at a location until its timer expires or it detonates. |
| Missile | Guided projectile weapon used in hyperspace. |
| Nebula | A sector type that reduces visibility; added in ge-next. |
| Neutral zone | Sector 0 0, normally subject to Enforcer Planet weapon restrictions.
|
| Orbit | Stationary position around a planet required for several planetary interactions. |
| Overspeed | Travel above a ship class's rated cruising warp, with risks and penalties that differ between classic and ge-next. |
| Parsec | Classic GE's displayed distance unit. |
| Phaser | Rechargeable directed-energy ship weapon. |
| Phaser spread | Width of a standard phaser's firing arc; spreading the beam farther weakens a hit. |
| Planetary bank | Cash held by a planet for its own production and trade, separate from the owner's personal cash and the tax bank. |
| Production pass | One scheduled application of multiply() to a planet; ge-next can replay missed passes after downtime.
|
| Reinforced neutron core | ge-next ship upgrade that reduces the warp engine damage accumulated during overspeed travel. |
| Report | Command family that displays a ship's navigation, systems, cargo, and other status information. |
| Respawn | Return to play with a new match-local ship after destruction in ge-arena; not part of persistent classic GE or ge-next. |
| Roster | Player ranking display: based on accumulated score in persistent GE, and on recorded match wins in ge-arena. |
| Scan | Command family used to discover objects and inspect ships, sectors, planets, and ranges. |
| Scan letter | Temporary letter identifying a visible ship on a player's scanner display; not the ship's permanent number or active slot. |
| Scan range boost | ge-next ship upgrade that doubles a ship's effective scanner range without bypassing concealment rules. |
| Scanner range | Effective detection reach of a ship's scanners; distinct from the scale chosen for a particular scan display. |
| Scantab | Each player's temporary mapping from scan letters to current ship slots. |
| Score | Persistent points accumulated through combat, planets, and other configured scoring events. |
| Sector | 10,000-by-10,000-distance-unit square identified by signed galactic X/Y coordinates. |
| Self-destruct | Deliberate destruction of one's own ship after a countdown, producing a blast that can damage nearby ships. |
| Shield | Defensive ship system that absorbs or reduces suitable incoming hits. |
| Ship class | Configured ship type defining limits, movement, systems, and other class properties. |
| Ship number | Owner-scoped identifier of a persistent ship record; not its active slot or list position. |
| Ship slot | Reusable in-memory position holding one active player or automated ship. |
| Ship upgrade | Optional improvement installed on an individual ship in ge-next; classic GE has no upgrade system. |
| Spies | Agents carried by ships and deployed to gather planetary intelligence; spies stocked on a planet provide counterespionage. |
| Staging | ge-arena's pre-match minute for choosing a ship and preparing in sector 0 0 before combat begins. |
| Subsector | ge-next's displayed distance unit. |
| Tahanian Station | Galactic Command station in sector 0 0 for colonists, troops, and food; ge-arena lobby setting. |
| Tax | Revenue collected from an owned planet's population into a separate tax balance. |
| Tax bank | Taxes accumulated on an owned planet for later collection by its owner, separate from its operating cash. |
| Team | Player association with shared team state and communication in persistent GE play. |
| Torpedo | Guided projectile weapon used at impulse speeds. |
| Transponder control | ge-next ship upgrade that adjusts how many Cybertrons may pursue the ship at once. |
| Troops | Soldiers defending a planet against invasion and revolt; also carried for troop attacks. |
| User record | Persistent player data, including settings, cash, score, and ownership counters. |
| Warp | Hyperspace travel at displayed speed 1.00 or higher. |
| Work allocation | Percentage of a planet's workforce assigned to each production category. |
| Wormhole | Paired feature that moves a ship between distant sectors. |
| Zipper | Carried device that triggers nearby mines to detonate on the next mine update; it does not move the ship. |
| Zygor | Galactic Command's principal planet in sector 0 0.
|
See Coordinate system for sector coordinates and bearings, Game timing for the different meanings of a "tick," and Data structures for the records behind several implementation terms.
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