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(Created page with "[https://manicpop.org/gewiki/orig_docs/GEINST.DOC Download original file] GALACTIC EMPIRE Version 3.2 Installation and Operations Guide 1.0 Overview 2.0 Installation 3.0 Game Operations 4.0  Configuration Option 5.0  Documentation 6.0  Support 1.0  Overview Congratulations on purchasing the most popular add on to the MajorBBS. Galactic Empire has been installed in  MajorBBS's since 1988 and provided thousands of players an exciting and challenging g...")
 
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GALACTIC EMPIRE
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">GALACTIC EMPIRE


Version 3.2
Version 3.2
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Operations
Operations


Guide
Guide</div>
 


1.0 Overview
1.0 Overview
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3.0 Game Operations
3.0 Game Operations


4.0  Configuration Option
4.0 Configuration Option


5.0  Documentation
5.0 Documentation
 
6.0  Support
 
 
1.0  Overview


6.0 Support


== 1.0 Overview ==
Congratulations on purchasing the most popular add on to the MajorBBS. Galactic Empire has been installed in  MajorBBS's since 1988 and provided thousands of players an exciting and challenging game that continues to generate thousands of hours of usage.
Congratulations on purchasing the most popular add on to the MajorBBS. Galactic Empire has been installed in  MajorBBS's since 1988 and provided thousands of players an exciting and challenging game that continues to generate thousands of hours of usage.


Release 3.2 represents the latest in an ever evolving game of space battle and conquest. With the increased processing power and expanded memory available in today's systems, and the standardization provided by Galacticomm's release 6.0 of the MajorBBS, we are able to include many advanced features which just a few years ago would not have been possible.
Release 3.2 represents the latest in an ever evolving game of space battle and conquest. With the increased processing power and expanded memory available in today's systems, and the standardization provided by Galacticomm's release 6.0 of the MajorBBS, we are able to include many advanced features which just a few years ago would not have been possible.


Galactic Empire 3.2 is simple to install and even simpler to operate. To get your game on-line and your users playing simply follow the instructions in the following section.
Galactic Empire 3.2 is simple to install and even simpler to operate. To get your game on-line and your users playing simply follow the instructions in the following section.


NOTICE: The software is distributed to you un-registered. You can begin running it prior to registration. Send in the registration documentation (attached to this guide) immediately as there is a limited number of days it will operate without a Registration ID.
NOTICE: The software is distributed to you un-registered. You can begin running it prior to registration. Send in the registration documentation (attached to this guide) immediately as there is a limited number of days it will operate without a Registration ID.


Upon receipt of your Registration Documentation you will be sent a unique Registration ID valid for your specific MBBS system. Simply enter this ID in the REGNO field in the configuration options. For further information refer to section 4.0 below.
Upon receipt of your Registration Documentation you will be sent a unique Registration ID valid for your specific MBBS system. Simply enter this ID in the REGNO field in the configuration options. For further information refer to section 4.0 below.


 
== 2.0 Installation from a release diskette ==
2.0   Installation from a release diskette
 
 
Use this procedure if you received your Galactic Empire on a release diskette. If you downloaded a .ZIP file from our support system refer to section 2.2 and 2.3.
Use this procedure if you received your Galactic Empire on a release diskette. If you downloaded a .ZIP file from our support system refer to section 2.2 and 2.3.


STEP 1:  
STEP 1:  


Copying files from install diskette to your system.
Copying files from install diskette to your system.


In order to install Galactic Empire place the release diskette in your floppy diskette drive and type the following command;
In order to install Galactic Empire place the release diskette in your floppy diskette drive and type the following command;


A:
<code>A:</code>
 
INSTALL A: C:\BBSV6


<code>INSTALL A: C:\BBSV6</code>


Note: If your floppy diskette is B: then substitute "B:" for "A:" above. Also, if your BBS is installed on another drive or in another directory, please substitute your drive and directory for the "C:\BBSV6" above.
Note: If your floppy diskette is B: then substitute "B:" for "A:" above. Also, if your BBS is installed on another drive or in another directory, please substitute your drive and directory for the "C:\BBSV6" above.


The install procedure will copy the appropriate files to your BBS directory with virgin databases ready to play.
The install procedure will copy the appropriate files to your BBS directory with virgin databases ready to play.


STEP 2:
STEP 2:


Adding Galactic Empire to your menu.
Adding Galactic Empire to your menu.


Using the procedure outlined in your MajorBBS Guide, add Galactic Empire to your menu.
Using the procedure outlined in your MajorBBS Guide, add Galactic Empire to your menu.


STEP 3:
STEP 3:
Line 81: Line 63:
Play the game.... and have fun.
Play the game.... and have fun.


 
== 2.1 Upgrade from a release diskette ==
2.1  Upgrade from a release diskette
 
 
Use this procedure if you received a Galactic Empire update on a release diskette. If you downloaded a .ZIP file from our support system refer to section 2.2 and 2.3.
Use this procedure if you received a Galactic Empire update on a release diskette. If you downloaded a .ZIP file from our support system refer to section 2.2 and 2.3.


NOTE: ALWAYS BACKUP YOUR SYSTEM PRIOR TO MAKING ANY MAJOR CHANGES!
NOTE: ALWAYS BACKUP YOUR SYSTEM PRIOR TO MAKING ANY MAJOR CHANGES!


STEP 1: Copying files from install diskette to your system.
STEP 1: Copying files from install diskette to your system.


In order to update Galactic Empire place the release diskette in your floppy diskette drive and type the following command;
In order to update Galactic Empire place the release diskette in your floppy diskette drive and type the following command;


A:
<code>A:</code>
 
UPDATE A: C:\BBSV6


<code>UPDATE A: C:\BBSV6</code>


Note: If your floppy diskette is B: then substitute "B:" for "A:" above. Also, if your BBS is installed on another drive or in another directory, please substitute your drive and directory for the "C:\BBSV6" above.
Note: If your floppy diskette is B: then substitute "B:" for "A:" above. Also, if your BBS is installed on another drive or in another directory, please substitute your drive and directory for the "C:\BBSV6" above.


The update procedure will copy the appropriate files to your BBS directory but will not effect your existing databases.
The update procedure will copy the appropriate files to your BBS directory but will not effect your existing databases.


STEP 2:
STEP 2:
Line 111: Line 84:
Play the game.... and have fun.
Play the game.... and have fun.


 
== 2.2 Installation from a downloaded ZIP file. ==
2.2  Installation from a downloaded ZIP file.
 
 
Use this procedure if you received your first copy of Galactic Empire by downloading it from our support BBS. If you are updating a previous release please refer to section 2.3 below.
Use this procedure if you received your first copy of Galactic Empire by downloading it from our support BBS. If you are updating a previous release please refer to section 2.3 below.


STEP 1:
STEP 1:
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Copy the downloaded file to your BBS directory
Copy the downloaded file to your BBS directory


 
<code>COPY MBMGEnnn.ZIP C:\BBSV6</code>
COPY MBMGEnnn.ZIP C:\BBSV6
 


Note: replace nnn with the actual files version number (i.e. MBMGE30J.ZIP)
Note: replace nnn with the actual files version number (i.e. MBMGE30J.ZIP)


Note: If your BBS is installed on another drive or in another directory, please substitute your drive and directory for the "C:\BBSV6" above.
Note: If your BBS is installed on another drive or in another directory, please substitute your drive and directory for the "C:\BBSV6" above.


STEP 2:
STEP 2:
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Unzipping the downloaded file.
Unzipping the downloaded file.


 
<code>PKUNZIP MBMGEnnn.ZIP</code>
PKUNZIP MBMGEnnn.ZIP
 


The install procedure will create the appropriate files to your BBS directory with virgin databases ready to play.
The install procedure will create the appropriate files to your BBS directory with virgin databases ready to play.


STEP 3:
STEP 3:


Adding Galactic Empire to your menu.
Adding Galactic Empire to your menu.


Using the procedure outlined in your MajorBBS Guide, add Galactic Empire to your menu.
Using the procedure outlined in your MajorBBS Guide, add Galactic Empire to your menu.


STEP 4:
STEP 4:
Line 155: Line 115:
Play the game.... and have fun.
Play the game.... and have fun.


 
== 2.3 Upgrade from a downloaded ZIP file. ==
2.3  Upgrade from a downloaded ZIP file.
 
 
Use this procedure if you downloaded an update from our support BBS. The main difference is that an update will not contain empty databases unless absolutely required.
Use this procedure if you downloaded an update from our support BBS. The main difference is that an update will not contain empty databases unless absolutely required.


NOTE: ALWAYS BACKUP YOUR SYSTEM PRIOR TO MAKING ANY MAJOR CHANGES!
NOTE: ALWAYS BACKUP YOUR SYSTEM PRIOR TO MAKING ANY MAJOR CHANGES!


STEP 1:
STEP 1:
Line 169: Line 124:
Copy the downloaded file to your BBS directory
Copy the downloaded file to your BBS directory


 
<code>COPY UPDGEnnn.ZIP C:\BBSV6</code>
COPY UPDGEnnn.ZIP C:\BBSV6
 


Note: replace nnn with the actual files version number (i.e. UPDGE30J.ZIP)
Note: replace nnn with the actual files version number (i.e. UPDGE30J.ZIP)


Note: If your BBS is installed on another drive or in another directory, please substitute your drive and directory for the "C:\BBSV6" above.
Note: If your BBS is installed on another drive or in another directory, please substitute your drive and directory for the "C:\BBSV6" above.


STEP 2:
STEP 2:
Line 183: Line 134:
Unzipping the downloaded file.
Unzipping the downloaded file.


 
<code>PKUNZIP UPDGEnnn.ZIP</code>
PKUNZIP UPDGEnnn.ZIP
 


The update procedure will create the appropriate files to your BBS directory but will leave your existing databases in place.
The update procedure will create the appropriate files to your BBS directory but will leave your existing databases in place.


STEP 3:
STEP 3:
Line 194: Line 142:
Play the game.... and have fun.
Play the game.... and have fun.


 
== 3.0 Operations ==
3.0  Operations
 
 
Galactic Empire is designed to be simple to operate, requiring almost no intervention on your part. There are however some operational aspects which you may wish to consider.
Galactic Empire is designed to be simple to operate, requiring almost no intervention on your part. There are however some operational aspects which you may wish to consider.


== 3.1 CPU Performance ==
Galactic Empire is a complex game and depending on how configured can consume a sizable amount of CPU time. In order to maintain acceptable performance you must insure that your system is configured appropriately. The following parameters effect CPU performance dramatically and should be configured carefully for your specific CPU.


3.1   CPU Performance
Note: The default parameters are set for performance on a 33 MHz 386 CPU. Your system's performance may vary and require changes to these settings.
 
 
Galactic Empire is a complex game and depending on how configured can
 
   consume a sizable amount of CPU time. In order to maintain acceptable
 
   performance you must insure that your system is configured
 
   appropriately. The following parameters effect CPU performance
 
   dramatically and should be configured carefully for your specific
 
   CPU.
 
 
   Note: The default parameters are set for performance on a 33 MHz 386
 
   CPU. Your system's performance may vary and require changes to these
 
   settings.
 
 
   MAXPLRS - Controls how many "real" players can be in the game at the
 
   same time. You may wish to limit this value to decrease the load on
 
   the CPU.
 
 
   SHOWOPT - Controls how many "GE" informational messages are generated.
 
   Leave set to "0" for optimal performance.
 
 
   PLANTOCK - Controls how frequently all the sectors in a Galaxy are
 
   updated. Setting this value lower increases CPU load.
 
 
   WORMODDS- This option controls the odds of a newly created planet
 
   being a wormhole instead. The lower then number the higher the odds.
 
   Since when a wormhole is created the destination wormhole sector also
 
   must be created, additional disk I/O must occur. The lower you set
 
   this number the more disk I/O you will experience. Depending upon the
 
   speed of your hard disk and cache this may or may not be a problem.
 
 
   NUMSHIPS - Controls how many "robot" ships are in the game. Set this
 
   value as high as you can, while maintaining acceptable performance.
 
   The more ships in the game, the more enjoyable it is. This value has
 
   the most dramatic effect on the CPU as each of the additional ships
 
   requires the same CPU resources as a live player.
 
 
   UNIVMAX - Controls the size of the Galaxy. You can reduce this number
 
   to control the number of sectors that the game has to process in the
 
   time specified by PLANTOCK above. Reducing this number decreases the
 
   CPU load. Because the Galaxy grows as the game is played you may
 
   notice decreased CPU performance as the game progresses for some
 
   time, and the databases grow correspondingly.
 
 
 
 
 
   3.2   Database Growth
 
 
   In order to insure that your game continues to operate un-interrupted,
 
   you must make sure that there is plenty of disk space available for
 
   database growth.
 
 
   The MBMGEUSR.DAT, MBMGESHP.DAT, MBMGEXRF.DAT, and MBMGEMAL.DAT are
 
   proportional to the number of users in the game. The MBMGEPLT.DAT
 
   database grows as more players explore the galaxy. Most sectors
 
   created will be void of planets and only take a small amount of
 
   storage. Since sectors are not created until a player actually scans
 
   it the total storage required is minimized. The average space
 
   required is 512 bytes per sector created.  Reserving 32,767,000 bytes
 
   (32.7 meg) for growth allows for about 64,000 sectors. If you have
 
   less space available you may consider decreasing the MAXPLREC option
 
   in the next section.
 
 
   Each time the system performs the nightly cleanup it will tell you the
 
   approximate size of the planet database. Additionally the MajorBBS
 
   allows you to display how much disk remains unused. If you have a
 
   relatively limited amount of disk storage please monitor these values
 
   regularly to insure the integrity of your entire system.
 
 
   3.3   Campaigns
 
 
   Galactic Empire is best when played in campaigns lasting 1 to 3
 
   months. You may wish to award players some additional bonus such as
 
   credits based upon their performance at the end of the campaign.
 
 
   When you reset a campaign simply initialize the Galactic Empire
 
   databases by typing the following while in your BBSV6 directory.
 
 
   COPY MBMGE*.NEW MBMGE*.DAT
 
 
   You can now begin a new campaign. You may wish to "tweak" some of the
 
   configuration options such as Galaxy Size, and/or ship configurations
 
   to vary a campaign from the previous one. See the following section
 
   for more details.
 
 
 
 
 
   3.4   System Operator Special Commands
 
 
   Included in Galactic Empire are several commands reserved specifically
 
   for your use. These commands are enabled with the SYSCMDS and SYSONLY
 
   options detailed in section 4.2 below.
 
 
   These special commands provide some assistance in debugging problems.
 
   They can however give a player a distinct advantage if discovered,
 
   and it is not recommended that they be used in the production system
 
   all the time.
 
 
   SYS GET xxxxx <item name> This will grant to the ship xxxxx of the
 
   items requested. Example: SYS GET 100 TOR  gets you 100 torpedoes.
 
 
   SYS KILL <userid> Causes a player in the game to have his ship
 
   destroyed for unknown reasons.  Example SYS KILL GREMLIN  will kill
 
   Gremlins ship
 
 
   SYS CASH xxxxx This will grant to the ship xxxxx C's of cash.
 
   Example: SYS CASH 999999  will give the ship 999999 in C's
 
 
   SYS GOTO x y This will move the ship to the sector in the universe
 
   with the specific x and y coordinates.  Example: SYS GOTO 10 10  will
 
   move the ship to the x=10, y=10 sector.
 
 
   SYS SHIELDTYPE n This will give the current ship a shield of type n.
 
   Valid types are 1 to 5. A special type of 20 is an ultimate sysop
 
   shield.
 
 
   SYS PHASERTYPE n This will give the current ship a phaser type on n.
 
   Valid types are 1 to 4. A special type of 20 is an ultimate sysop
 
   phaser.
 
 
   SYS CLASS n This will change the current ship to a ship class of n.
 
   Valid classes are 0 to 7 and 13.  NOTE: IF you set the class to 8 or
 
   9 (Cybertrons) problems may result.
 
 
   SYS MAINT This will begin a fast Maintenance Procedure on the current
 
   ship regardless of your orbit status.
 
 
   SYS UNJAM This clears the effects  of a jammer on the current ship
 
   immediately.
 
 
   SYS LIST This command lists all the active ships in the game, their
 
   location, and damage status.
 
 
   SYS CLASSLIST will list the classes currently loaded in the game. This
 
   will tell you what class the SYSOPIAN DEATH STAR is for the SYS CLASS
 
   command.
 
 
 
 
   3.5   Undocumented Commands
 
 
   In addition to the commands documented in the Galactic Empire Users
 
   Guide, there are a few special commands which are undocumented. There
 
   are two classes of undocumented commands;
 
 
   3.5.1  System Information Commands
 
 
   These commands are included to assist us in determining problems when
 
   you call for Technical Support.
 
 
   RG#  
 
   Reports the Galactic Empire Registration number, and Test Drive
 
   status.
 
 
   3.5.2    Special Terminal Program Commands
 
 
   These commands are included specifically to support terminal programs
 
   for Galactic Empire. As we further develop this interface more
 
   commands will be added.
 
 
   WHO
 
   Provides the Users Name, and Systems MBBS Registration Number.
 
   This is for Terminal Programs which may be registered to a specific
 
   User, and/or System.
 
 
   DATA QAZWSX SCAN
 
   Provides a comma separated data format scan for the
 
   current ship. This is useful for terminal programs that display the
 
   ship information in another (i.e. Graphical) representation.
 
 
   DATA QAZWSX REPORT
 
   Provides a comma separated data format of all the
 
   information on the current ship. This is useful for terminal programs
 
   that display the ship information in another format.
 
 
 
 
 
   4.0  Options
 
 
   All of the configurable options are contained in the MBMGEMSG.MSG file
 
   and can be modified using the Galacticomm Configuration option on the
 
   BBS menu.
 
 
   The options are preset to optimal values. You need not adjust any to
 
   begin using the game. You may, however, wish to modify some of these
 
   options to challenge your players more, or provide a more interesting
 
   game.
 
 
   Please note that some of the options are included to give you maximum
 
   configurability but modification is not recommended. These are
 
   indicated with a CAUTION note following the option description.
 
 
   Listed below are some of the more important options that you may wish
 
   to change. For a complete list of options please refer to the
 
   Configuration Options selection on the MajorBBS menu.
 
 
 
 
   4.1   Security Options
 
 
   Option: REGNO
 
   Description:  Registration Number
 
   Value: 00000000
 
   Type: String
 
   Range: 8 Characters
 
 
   This is the Registration Number specific to your MBBS system. This
 
   number will be sent to you upon receipt of your registration
 
   document. Galactic Empire will function fine for a limited period
 
   without this number. After the trial period your system will continue
 
   to function properly, although GE will be temporarily suspended. When
 
   you place the valid number in this field the game will continue where
 
   it left off.
 
 
   Option: PLAYKEY
 
   Description:  Key required to play GE
 
   Value: NORMAL
 
   Type: S
 
   Range: 15
 
 
   This option defines the KEY the player must have to play GE. Refer to
 
   your MajorBBS Users Guide for a detailed explanation on Locks & Keys.
 
 
 
 
 
   Option: SYSKEY
 
   Description:  Key required for sysop powers
 
   Value: SYSOP
 
   Type: S
 
   Range: 15
 
 
 
   This defines the key required to use the special sysop commands.
 
   You can set this to something other than SYSOP and then assign
 
   that key to specific GAMEOP's or players as needed.
 
 
 
 
 
   4.2   Configuration Options
 
 
   Option: MAXPLRS
 
   Description:  The maximum players in the game at once
 
   Value: 30
 
   Type: Numeric
 
   Range: 1 to  256
 
 
   You can limit the number of players who can simultaneously play the
 
   game. You may wish to set this value in order to keep your systems
 
   performance within an acceptable response.  The more players in the
 
   game the more CPU resources the game consumes.
 
 
   Option: TRANSOPT
 
   Description:  Allow goods transfers to planets not owned?
 
   Value: NO
 
   Type: Boolean
 
   Range: YES/NO
 
 
   This option controls if a player is allowed to transfer goods to a
 
   planet which they do not own. If YES a player can transfer goods to
 
   another players planets. This could give players with multiple
 
   USERID's an unfair advantage as they could transfer goods from
 
   multiple accounts to a single account giving that account an initial
 
   boost in the game. Note: If you only permit paying accounts to play
 
   the game this is of less concern.
 
 
   Option: SYSCMDS
 
   Description:  Allow sysop commands?
 
   Value: YES
 
   Type: Boolean
 
   Range: YES/NO
 
 
   This option enables the special SYSOP commands.  These commands are
 
   documented in the SYSOP.DOC file included on the release diskette.
 
   Caution: This option WILL give an unfair advantage to players who use
 
   it. It is strongly recommended that it remain set to NO during normal
 
   operation or the SYSONLY option be set to YES.
 
 
 
   Option: SYSONLY
 
   Description:  Allow sysop only to use sysop commands?
 
   Value: YES
 
   Type: Boolean
 
   Range: YES/NO
 
 
   If sysop commands are enabled are they restricted to players with
 
   SYSOP class only.  Caution: It is strongly recommended that this
 
   option remain set to YES.
 
 
 
 
 
   Option: PLANTOCK
 
   Description:  How long to take to update all planets (seconds)?
 
   Value: 21600
 
   Type: Numeric
 
   Range: 1 to 32767
 
 
   This option controls the Dynamic Planet Update Feature. The system
 
   will monitor how long it takes to process through all the planets in
 
   the galaxy and dynamically adjust the update frequency to keep the
 
   total cycle time as close to the time below as it can.  Caution:
 
   Setting this value too small will cause the system to consume more
 
   CPU time than may be available. It is recommended that this value be
 
   set to 6 hours (21600 seconds) which will cause four updates a day.
 
   After you have run a campaign you can reduce the value if CPU
 
   performance remained acceptable throughout the campaign.
 
 
   Option: PLODDS
 
   Description:  Frequency factor for planets
 
   Value: 8
 
   Type: Numeric
 
   Range: 1 to 20
 
 
   This value controls the odds of a sector having planets. The lower the
 
   number the more likely a sector will have planets.
 
 
 
   Option: WORMODDS
 
   Description:  Frequency factor for wormholes
 
   Value: 20
 
   Type: Numeric
 
   Range: 1 to 100
 
 
   This value controls the odds of a sector having a wormhole. The lower
 
   the number the more likely a sector will have a wormhole
 
 
   Option: NUMSHIPS
 
   Description:  The number of additional ships (robots) in game?
 
   Value: 20
 
   Type: Numeric
 
   Range: 0 to 256
 
 
   Depending upon your CPU's performance you can have up to 256
 
   additional Robotic Ships (Automatons) in the game. The system will
 
   randomly generate ships to give your players automated combatants.
 
   Caution: This value can DRAMATICALLY effect CPU  performance. If you
 
   are not confident about your specific system please set to a lower
 
   value at first and experiment with increased values as you evaluate
 
   your CPU's performance.
 
 
 
 
 
   Option: MAXDROID
 
   Description:  Max Droid class ships in game.
 
   Value: 10
 
   Type: Numeric
 
   Range: 1 to 500
 
 
   This value limits the number of DROID class ships in the game at the
 
   same time. This insures that there are plenty of Cybertrons for
 
   players to fight.  The recommended setting is half of NUMSHIPS.
 
 
   Option: UNIVMAX
 
   Description:  The radius of the Virtual Galaxy
 
   Value: 32000
 
   Type: Numeric
 
   Range: 10 to 32767
 
 
   This value controls how far from the center (sector 0 0) the galaxy
 
   extends. The Galaxy is square and UNIVMAX sectors in each direction
 
   (N,S,E,W). NOTE: The size of the galaxy has some pretty dramatic
 
   effects on the game. You may with to try various values in each of
 
   your campaigns to determine which works best for you.
 
 
   CAUTION: Do not change this value without resetting all the Galactic
 
   Empire Databases as explained in Chapter 3.0. Failure to do so will
 
   result in unexpected problems.
 
 
   Option: MAXPLREC
 
   Description:  The size of the GEPLANET.DAT in Kbytes
 
   Value: 32767
 
   Type: Numeric
 
   Range: 0 to 32767
 
 
   This value controls how large the MBMGEPLT.DAT data file will grow to.
 
   Each time a sector is "teraformed" the MBMGEPLT.DAT database grows by
 
   the following formula;
 
 
   space added = (number planets * 512) + 512
 
 
   In order to prevent your disk from filling up you can specify the
 
   maximum size that the database will grow to in Kbytes. When the
 
   maximum is reached no more planets will be created.
 
 
   Note: a 32,767K database will hold 65,535 planets and sectors. That
 
   should keep most players busy for awhile.
 
 
 
 
 
   4.3   Configuration Tables
 
 
   The following options concern two key tables that are provided to give
 
   you maximum flexibility over your systems "look and Feel".
 
 
   4.3.1   Sector 0 0 Planet Table
 
 
   This table configures the number of planets and the planet details for
 
   the neutral zone (sector 0 0). Some SYSOPS expressed an interest in
 
   being able to make this sector look like the SOL  System (our Solar
 
   System). You can modify the following table and add additional
 
   planets as required. The only constraint is that the game requires a
 
   Trading Planet, and a Population Planet. You can designate any planet
 
   you like to be each, but MUST have one and only one of each.
 
 
   Additionally, you can "give" the planet to a specific USERID, such as
 
   SYSOP. To do this change the owner option for the planet. This has
 
   the effect of allowing the owner to administer the planet as they
 
   would any other planet they own.
 
 
   The table is organized into sets of the following options. Each set is
 
   numbered as S00Pnxxx where Pn is the table entry, and xxx is the
 
   specific option.
 
 
   If you elect to add additional planets to the table, simply copy the
 
   entire set (S00P1NM to S00P1RES) after the last option in the third
 
   table entry (S00P3RES). Change the P1 to P4 (or P5, P6, etc.) in the
 
   newly copied entries, and update the S00PLNUM option to reflect the
 
   new number of planets.
 
 
   Option: S00PLNUM
 
   Description:  Number of Planets in Sector 0 0
 
   Value: 3
 
   Type: Numeric
 
   Range: 3 to 9
 
 
   This option specifies the number of planets in the neutral zone
 
   (sector 0 0). Note: You need not change this unless you want more
 
   than 3 planets in the Neutral Zone.
 
 
 
 
 
 
   Option: S00P1NM
 
   Description:  Zygor
 
   Value:
 
   Type: String
 
   Range: 19 Characters
 
 
   This is the name of planet # 1 in the Neutral Zone.
 
 
   Option: S00P1OWN
 
   Description:  Owner of Planet #1
 
   Value: "*EMPIRE*"
 
   Type: String
 
   Range: 30 Characters
 
 
   This field specifies the Owner of this planet. If desired you can
 
   specify a specific USERID and that user will be able to administer
 
   this planet.
 
 
   Option: S00P1TYP
 
   Description:  Planet Type
 
   Value: 1
 
   Type: Numeric
 
   Range: 0 to 2
 
 
   Type of planet indicator. One planet in Sector 0 0 -MUST- be each of
 
   the following types;
 
 
   0 = Nothing Special
 
   1 = Base trading planet (Zygor)
 
   2 = Population Planet (Tahanian Station)


MAXPLRS - Controls how many "real" players can be in the game at the same time. You may wish to limit this value to decrease the load on the CPU.


   Option: S00P1X
SHOWOPT - Controls how many "GE" informational messages are generated. Leave set to "0" for optimal performance.


   Description:  X Coordinate of Planet
PLANTOCK - Controls how frequently all the sectors in a Galaxy are updated. Setting this value lower increases CPU load.


   Value: 5000
WORMODDS - This option controls the odds of a newly created planet being a wormhole instead. The lower then number the higher the odds. Since when a wormhole is created the destination wormhole sector also must be created, additional disk I/O must occur. The lower you set this number the more disk I/O you will experience. Depending upon the speed of your hard disk and cache this may or may not be a problem.


   Type: Numeric
NUMSHIPS - Controls how many "robot" ships are in the game. Set this value as high as you can, while maintaining acceptable performance. The more ships in the game, the more enjoyable it is. This value has the most dramatic effect on the CPU as each of the additional ships requires the same CPU resources as a live player.


   Range: 100 to 9900
UNIVMAX - Controls the size of the Galaxy. You can reduce this number to control the number of sectors that the game has to process in the time specified by PLANTOCK above. Reducing this number decreases the CPU load. Because the Galaxy grows as the game is played you may notice decreased CPU performance as the game progresses for some time, and the databases grow correspondingly.


== 3.2 Database Growth ==
In order to insure that your game continues to operate un-interrupted, you must make sure that there is plenty of disk space available for database growth.


   This value specifies the X coordinate of this planet.
The MBMGEUSR.DAT, MBMGESHP.DAT, MBMGEXRF.DAT, and MBMGEMAL.DAT are proportional to the number of users in the game. The MBMGEPLT.DAT database grows as more players explore the galaxy. Most sectors created will be void of planets and only take a small amount of storage. Since sectors are not created until a player actually scans it the total storage required is minimized. The average space required is 512 bytes per sector created.  Reserving 32,767,000 bytes (32.7 meg) for growth allows for about 64,000 sectors. If you have less space available you may consider decreasing the MAXPLREC option in the next section.


Each time the system performs the nightly cleanup it will tell you the approximate size of the planet database. Additionally the MajorBBS allows you to display how much disk remains unused. If you have a relatively limited amount of disk storage please monitor these values regularly to insure the integrity of your entire system.


== 3.3 Campaigns ==
Galactic Empire is best when played in campaigns lasting 1 to 3 months. You may wish to award players some additional bonus such as credits based upon their performance at the end of the campaign.


When you reset a campaign simply initialize the Galactic Empire databases by typing the following while in your BBSV6 directory.


<code>COPY MBMGE*.NEW MBMGE*.DAT</code>


   Option: S00P1Y
You can now begin a new campaign. You may wish to "tweak" some of the configuration options such as Galaxy Size, and/or ship configurations to vary a campaign from the previous one. See the following section for more details.


   Description:  Y Coordinate of Planet
== 3.4 System Operator Special Commands ==
Included in Galactic Empire are several commands reserved specifically for your use. These commands are enabled with the SYSCMDS and SYSONLY options detailed in section 4.2 below.


   Value: 5000
These special commands provide some assistance in debugging problems. They can however give a player a distinct advantage if discovered, and it is not recommended that they be used in the production system all the time.


   Type: Numeric
<code>SYS GET xxxxx <item name></code> This will grant to the ship xxxxx of the items requested. Example: SYS GET 100 TOR gets you 100 torpedoes.


   Range: 100 to 9900
<code>SYS KILL <userid></code> Causes a player in the game to have his ship destroyed for unknown reasons.  Example SYS KILL GREMLIN will kill Gremlins ship


<code>SYS CASH xxxxx</code> This will grant to the ship xxxxx C's of cash. Example: SYS CASH 999999 will give the ship 999999 in C's


   This value specifies the Y coordinate of this planet.
<code>SYS GOTO x y</code> This will move the ship to the sector in the universe with the specific x and y coordinates.  Example: <code>SYS GOTO 10 10</code> will move the ship to the x=10, y=10 sector.


<code>SYS SHIELDTYPE n</code> This will give the current ship a shield of type n. Valid types are 1 to 5. A special type of 20 is an ultimate sysop shield.


   Option: S00P1ENV
<code>SYS PHASERTYPE n</code> This will give the current ship a phaser type on n. Valid types are 1 to 4. A special type of 20 is an ultimate sysop phaser.


   Description:  Environment for planet
<code>SYS CLASS n</code> This will change the current ship to a ship class of n. Valid classes are 0 to 7 and 13. NOTE: IF you set the class to 8 or 9 (Cybertrons) problems may result.


   Value: 3
<code>SYS MAINT</code> This will begin a fast Maintenance Procedure on the current ship regardless of your orbit status.


   Type: Numeric
<code>SYS UNJAM</code> This clears the effects of a jammer on the current ship immediately.


   Range: 0 to 3
<code>SYS LIST</code> This command lists all the active ships in the game, their location, and damage status.


<code>SYS CLASSLIST</code> will list the classes currently loaded in the game. This will tell you what class the SYSOPIAN DEATH STAR is for the SYS CLASS command.


   This value specifies the Environment for this Planet.
== 3.5 Undocumented Commands ==
In addition to the commands documented in the Galactic Empire Users Guide, there are a few special commands which are undocumented. There are two classes of undocumented commands;


== 3.5.1 System Information Commands ==
These commands are included to assist us in determining problems when you call for Technical Support.


   0 = Poor
<code>RG#</code>


   1 = Marginal
Reports the Galactic Empire Registration number, and Test Drive status.


   2 = Good
Special Terminal Program Commands


   3 = Very Good
These commands are included specifically to support terminal programs for Galactic Empire. As we further develop this interface more commands will be added.


<code>WHO</code>


   Option: S00P1RES
Provides the Users Name, and Systems MBBS Registration Number. This is for Terminal Programs which may be registered to a specific User, and/or System.


   Description:  Resources for planet
<code>DATA QAZWSX SCAN</code>


   Value: 3
Provides a comma separated data format scan for the current ship. This is useful for terminal programs that display the ship information in another (i.e. Graphical) representation.


   Type: Numeric
<code>DATA QAZWSX REPORT</code>


   Range: 0 to 3
Provides a comma separated data format of all the information on the current ship. This is useful for terminal programs that display the ship information in another format.


== 4.0 Options ==
All of the configurable options are contained in the MBMGEMSG.MSG file and can be modified using the Galacticomm Configuration option on the BBS menu.


   This value specifies the Resources for this Planet.
The options are preset to optimal values. You need not adjust any to begin using the game. You may, however, wish to modify some of these options to challenge your players more, or provide a more interesting game.


Please note that some of the options are included to give you maximum configurability but modification is not recommended. These are indicated with a CAUTION note following the option description.


   0 = Poor
Listed below are some of the more important options that you may wish to change. For a complete list of options please refer to the Configuration Options selection on the MajorBBS menu.


   1 = Marginal
== 4.1 Security Options ==
Option: REGNO


   2 = Good
Description: Registration Number


   3 = Very Good
Value: 00000000


Type: String


Range: 8 Characters


This is the Registration Number specific to your MBBS system. This number will be sent to you upon receipt of your registration document. Galactic Empire will function fine for a limited period without this number. After the trial period your system will continue to function properly, although GE will be temporarily suspended. When you place the valid number in this field the game will continue where it left off.


Option: PLAYKEY


Description:Key required to play GE


   4.3.2   Ship Class Description Table
Value: NORMAL


Type: S


   The message file MBMGESHP.MSG controls the ships available in the
Range: 15


   game. You can modify the names, performance, weapons, and cargo
This option defines the KEY the player must have to play GE. Refer to your MajorBBS Users Guide for a detailed explanation on Locks & Keys.


   weight. You can also add additional ships to the table.
Option: SYSKEY


Description: Key required for sysop powers


   When adding additional ships simply use one of the unused entries
Value: SYSOP


   between 1 and 41 in the table.
Type: S


Range: 15


   Note: The rules concerning the addition of ships must be followed
This defines the key required to use the special sysop commands. You can set this to something other than SYSOP and then assign that key to specific GAMEOP's or players as needed.


   carefully.
== 4.2 Configuration Options ==
Option: MAXPLRS


Description: The maximum players in the game at once


     Add USER ships before the CYBORG ships.
Value: 30


     Add DROID ships after the CYBORG ships.
Type: Numeric


     Add any special sysop ships after the DROID ships.
Range: 1 to 256


     Set the NUMSHIPS option in the MBMGEMSG.MSG file to the sum of all
You can limit the number of players who can simultaneously play the game. You may wish to set this value in order to keep your systems performance within an acceptable response.  The more players in the game the more CPU resources the game consumes.


        the active SnnMAKE options in the MBMGESHP.MSG file.
Option: TRANSOPT


     If you have changed the Cyborgs or Droids mid-game, use the
Description: Allow goods transfers to planets not owned?


        SYS KILL @ option after the board is loaded to kill existing
Value: NO


        Cybs and cause them to "re-generate" according to your new rules.
Type: Boolean


Range: YES/NO


This option controls if a player is allowed to transfer goods to a planet which they do not own. If YES a player can transfer goods to another players planets. This could give players with multiple USERID's an unfair advantage as they could transfer goods from multiple accounts to a single account giving that account an initial boost in the game. Note: If you only permit paying accounts to play the game this is of less concern.


   There are blank entries in the .MSG file already for your use. Please
Option: SYSCMDS


   use these and do not add any additional items as this WILL cause program
Description: Allow sysop commands?


   failures.
Value: YES


Type: Boolean


   The Following options are repeated for each of the 12 classes of
Range: YES/NO


   ships. The first 8 classes are user ships, the next 2 are Cybertron
This option enables the special SYSOP commands.  These commands are documented in the SYSOP.DOC file included on the release diskette. Caution: This option WILL give an unfair advantage to players who use it. It is strongly recommended that it remain set to NO during normal operation or the SYSONLY option be set to YES.


   ships, and the final 3 are droid ships. Caution: You are free to
Option: SYSONLY


   adjust the values of these parameters, however, removing or adding
Description: Allow sysop only to use sysop commands?


   parameters may cause unexpected problems.
Value: YES


Type: Boolean


Range: YES/NO


   Option: S01TYPE
If sysop commands are enabled are they restricted to players with SYSOP class only. Caution: It is strongly recommended that this option remain set to YES.


   Description:  Type of Ship?
Option: PLANTOCK


   Value: USER
Description: How long to take to update all planets (seconds)?


   Type: Enumerated
Value: 21600


   Range: USER CYBORG DROID
Type: Numeric


Range: 1 to 32767


   This option specifies the TYPE of ship.
This option controls the Dynamic Planet Update Feature. The system will monitor how long it takes to process through all the planets in the galaxy and dynamically adjust the update frequency to keep the total cycle time as close to the time below as it can. Caution: Setting this value too small will cause the system to consume more CPU time than may be available. It is recommended that this value be set to 6 hours (21600 seconds) which will cause four updates a day. After you have run a campaign you can reduce the value if CPU performance remained acceptable throughout the campaign.


Option: PLODDS


   USER    = A ship a user can purchase and fly.
Description: Frequency factor for planets


   CYBORG  = A Cybertron ship controlled by the automated battle logic  
Value: 8


           in the game.
Type: Numeric


   DROID   = A non-combatant ship (sometimes) controlled by much  
Range: 1 to 20


          simpler navigation logic.
This value controls the odds of a sector having planets. The lower the number the more likely a sector will have planets.


Option: WORMODDS


Description: Frequency factor for wormholes


Value: 20


Type: Numeric


   Option: S01NAME
Range: 1 to 100


   Description:  Ship Class-01 Name
This value controls the odds of a sector having a wormhole. The lower the number the more likely a sector will have a wormhole


   Value: Interceptor
Option: NUMSHIPS


   Type: String
Description: The number of additional ships (robots) in game?


   Range: 30 Characters
Value: 20


Type: Numeric


   This option is the Class Name of class 01 ships.
Range: 0 to 256


Depending upon your CPU's performance you can have up to 256 additional Robotic Ships (Automatons) in the game. The system will randomly generate ships to give your players automated combatants. Caution: This value can DRAMATICALLY effect CPU performance. If you are not confident about your specific system please set to a lower value at first and experiment with increased values as you evaluate your CPU's performance.


   Option: S01SHLD
Option: MAXDROID


   Description:  Maximum Shield Type
Description: Max Droid class ships in game.


   Value: 2
Value: 10


   Type: Numeric
Type: Numeric


   Range: 1 to 5
Range: 1 to 500


This value limits the number of DROID class ships in the game at the same time. This insures that there are plenty of Cybertrons for players to fight. The recommended setting is half of NUMSHIPS.


   This option specifies the MAXIMUM shield type for this class of ship.
Option: UNIVMAX


Description: The radius of the Virtual Galaxy


   Option: S01PHSR
Value: 32000


   Description:  Maximum Phaser Type
Type: Numeric


   Value: 2
Range: 10 to 32767


   Type: Numeric
This value controls how far from the center (sector 0 0) the galaxy extends. The Galaxy is square and UNIVMAX sectors in each direction (N,S,E,W). NOTE: The size of the galaxy has some pretty dramatic effects on the game. You may with to try various values in each of your campaigns to determine which works best for you.


   Range: 1 to 4
CAUTION: Do not change this value without resetting all the Galactic Empire Databases as explained in Chapter 3.0. Failure to do so will result in unexpected problems.


Option: MAXPLREC


   This option specifies the MAXIMUM Phaser type for this class of ship.
Description: The size of the GEPLANET.DAT in Kbytes


Value: 32767


   Option: S01TORP
Type: Numeric


   Description:  Has Torpedo Capability?
Range: 0 to 32767


   Value: YES
This value controls how large the MBMGEPLT.DAT data file will grow to. Each time a sector is "teraformed" the MBMGEPLT.DAT database grows by the following formula;


   Type: Boolean
space added = (number planets * 512) + 512


   Range: YES/NO
In order to prevent your disk from filling up you can specify the maximum size that the database will grow to in Kbytes. When the maximum is reached no more planets will be created.


Note: a 32,767K database will hold 65,535 planets and sectors. That should keep most players busy for awhile.


   This option specifies if this ship class has torpedo capability.
== 4.3 Configuration Tables ==
The following options concern two key tables that are provided to give you maximum flexibility over your systems "look and Feel".


== 4.3.1 Sector 0 0 Planet Table ==
This table configures the number of planets and the planet details for the neutral zone (sector 0 0). Some SYSOPS expressed an interest in being able to make this sector look like the SOL System (our Solar System). You can modify the following table and add additional planets as required. The only constraint is that the game requires a Trading Planet, and a Population Planet. You can designate any planet you like to be each, but MUST have one and only one of each.


   Option: S01MISL
Additionally, you can "give" the planet to a specific USERID, such as SYSOP. To do this change the owner option for the planet. This has the effect of allowing the owner to administer the planet as they would any other planet they own.


   Description:  Has Missile Capability?
The table is organized into sets of the following options. Each set is numbered as S00Pnxxx where Pn is the table entry, and xxx is the specific option.


   Value: NO
If you elect to add additional planets to the table, simply copy the entire set (S00P1NM to S00P1RES) after the last option in the third table entry (S00P3RES). Change the P1 to P4 (or P5, P6, etc.) in the newly copied entries, and update the S00PLNUM option to reflect the new number of planets.


   Type: Boolean
Option: S00PLNUM


   Range: YES/NO
Description: Number of Planets in Sector 0 0


Value: 3


   This option specifies if this ship class has missile capability.
Type: Numeric


Range: 3 to 9


   Option: S01DECY
This option specifies the number of planets in the neutral zone (sector 0 0). Note: You need not change this unless you want more than 3 planets in the Neutral Zone.


   Description:  Has decoy capability?
Option: S00P1NM


   Value: NO
Description: Zygor


   Type: Boolean
Value:  


   Range: YES/NO
Type: String


Range: 19 Characters


   This option specifies if this ship class has the ability to launch
This is the name of planet # 1 in the Neutral Zone.


   decoys.
Option: S00P1OWN


Description: Owner of Planet #1


Value: "*EMPIRE*"


Type: String


Range: 30 Characters


   Option: S01JAMMR
This field specifies the Owner of this planet. If desired you can specify a specific USERID and that user will be able to administer this planet.


   Description:  Has Jammer Capability?
Option: S00P1TYP


   Value: NO
Description: Planet Type


   Type: Boolean
Value: 1


   Range: YES/NO
Type: Numeric


Range: 0 to 2


   This option specifies if this ship class has the ability to launch
Type of planet indicator. One planet in Sector 0 0 -MUST- be each of the following types;


   jammers.
0 = Nothing Special


1 = Base trading planet (Zygor)


   Option: S01ZIPPR
2 = Population Planet (Tahanian Station)


   Description:  Has Zipper Capability?
Option: S00P1X


   Value: NO
Description: X Coordinate of Planet


   Type: Boolean
Value: 5000


   Range: YES/NO
Type: Numeric


Range: 100 to 9900


   This option specifies if this ship class has the ability to launch
This value specifies the X coordinate of this planet.


   Zippers.
Option: S00P1Y


Description: Y Coordinate of Planet


   Option: S01MINE
Value: 5000


   Description:  Has Mine Capability?
Type: Numeric


   Value: NO
Range: 100 to 9900


   Type: Boolean
This value specifies the Y coordinate of this planet.


   Range: YES/NO
Option: S00P1ENV


Description: Environment for planet


   This option specifies if this ship class has the ability to launch
Value: 3


   mines.
Type: Numeric


Range: 0 to 3


   Option: S01ATTK
This value specifies the Environment for this Planet.


   Description:  Has Attack Planet Capability?
0 = Poor


   Value: NO
1 = Marginal


   Type: Boolean
2 = Good


   Range: YES/NO
3 = Very Good


Option: S00P1RES


   This option specifies if this ship class has planetary attack
Description: Resources for planet


   capability.
Value: 3


Type: Numeric


   Option: S01CLOK
Range: 0 to 3


   Description:  Has Cloaking Capability?
This value specifies the Resources for this Planet.


   Value: NO
0 = Poor


   Type: Boolean
1 = Marginal


   Range: YES/NO
2 = Good


3 = Very Good


   This option specifies if this ship class has cloaking capability.
== 4.3.2 Ship Class Description Table ==
The message file MBMGESHP.MSG controls the ships available in the game. You can modify the names, performance, weapons, and cargo weight. You can also add additional ships to the table.


When adding additional ships simply use one of the unused entries between 1 and 41 in the table.


   Option: S01ACCL
Note: The rules concerning the addition of ships must be followed carefully.


   Description:  Acceleration Rate
Add USER ships before the CYBORG ships.


   Value: 1000
Add DROID ships after the CYBORG ships.


   Type: Numeric
Add any special sysop ships after the DROID ships.


   Range: 20 to 20000
Set the NUMSHIPS option in the MBMGEMSG.MSG file to the sum of all the active SnnMAKE options in the MBMGESHP.MSG file.


If you have changed the Cyborgs or Droids mid-game, use the SYS KILL @ option after the board is loaded to kill existing Cybs and cause them to "re-generate" according to your new rules.


   This option controls the acceleration rate for this class of ship.
There are blank entries in the .MSG file already for your use. Please use these and do not add any additional items as this WILL cause program failures.


The Following options are repeated for each of the 12 classes of ships. The first 8 classes are user ships, the next 2 are Cybertron ships, and the final 3 are droid ships. Caution: You are free to adjust the values of these parameters, however, removing or adding parameters may cause unexpected problems.


Option: S01TYPE


Description: Type of Ship?


   Option: S01WARP
Value: USER


   Description:  Maximum Warp
Type: Enumerated


   Value: 4
Range: USER CYBORG DROID


   Type: Numeric
This option specifies the TYPE of ship.


   Range: 1 to 100
USER = A ship a user can purchase and fly.


CYBORG = A Cybertron ship controlled by the automated battle logic in the game.


   This option specifies the maximum warp for this class of ship.
DROID = A non-combatant ship (sometimes) controlled by much simpler navigation logic.


Option: S01NAME


   Option: S01TONS
Description: Ship Class-01 Name


   Description:  Maximum Tonnage (in 100's)
Value: Interceptor


   Value: 5
Type: String


   Type: Numeric
Range: 30 Characters


   Range: 1 to 5000
This option is the Class Name of class 01 ships.


Option: S01SHLD


   This option specifies the maximum weight in tons for this class of
Description: Maximum Shield Type


   ship.
Value: 2


Type: Numeric


   Option: S01PRIC
Range: 1 to 5


   Description:  Price for each ship (in 1000's)
This option specifies the MAXIMUM shield type for this class of ship.


   Value: 60
Option: S01PHSR


   Type: Numeric
Description: Maximum Phaser Type


   Range: 1 to 32000
Value: 2


Type: Numeric


   This option specifies the price for each ship in this class.
Range: 1 to 4


This option specifies the MAXIMUM Phaser type for this class of ship.


   Option: S01PNTS
Option: S01TORP


   Description:  Points awarded for kill
Description: Has Torpedo Capability?


   Value: 10
Value: YES


   Type: Numeric
Type: Boolean


   Range: 1 to 1000
Range: YES/NO


This option specifies if this ship class has torpedo capability.


   This option specifies the points awarded to another player for killing
Option: S01MISL


   this class of ship.
Description: Has Missile Capability?


Value: NO


Type: Boolean


Range: YES/NO


This option specifies if this ship class has missile capability.


Option: S01DECY


   Option: S01SRNG
Description: Has decoy capability?


   Description:  Scan Range (in 1000's)
Value: NO


   Value: 25
Type: Boolean


   Type: Numeric
Range: YES/NO


   Range: 1 32767
This option specifies if this ship class has the ability to launch decoys.


Option: S01JAMMR


   This option specifies the maximum range in thousands for the range
Description: Has Jammer Capability?


   scanners in this class of ship.
Value: NO


Type: Boolean


Range: YES/NO


   Option: S01CATK
This option specifies if this ship class has the ability to launch jammers.


   Description:  Cyb's can attack this class ship?
Option: S01ZIPPR


   Value: NO
Description: Has Zipper Capability?


   Type: Boolean
Value: NO


   Range: YES/NO
Type: Boolean


Range: YES/NO


   This option determines if this class of ship is "attackable"
This option specifies if this ship class has the ability to launch Zippers.


   by cybertrons. If NO then Cyb's will only attack it if
Option: S01MINE


   provoked. If YES then they will attack on sight.
Description: Has Mine Capability?


Value: NO


Type: Boolean


   Option: S01NATK
Range: YES/NO


   Description:  Number of Cyb's to attack this class?
This option specifies if this ship class has the ability to launch mines.


   Value: NO
Option: S01ATTK


   Type: Numeric
Description: Has Attack Planet Capability?


   Range: 0 to 255
Value: NO


Type: Boolean


   This option determines the number of Cybs that will come
Range: YES/NO


   after this class of ship at the same time. Set to 0 to
This option specifies if this ship class has planetary attack capability.


   have Cyb's leave it alone. Set to higher numbers to
Option: S01CLOK


   have this class massed by Cybertrons.
Description: Has Cloaking Capability?


Value: NO


Type: Boolean


Range: YES/NO


This option specifies if this ship class has cloaking capability.


Option: S01ACCL


   5.0   Documentation
Description: Acceleration Rate


Value: 1000


   Included with the files on your release diskette is the file
Type: Numeric


   MBMGEMP.DOC. This is a complete users guide to Galactic Empire
Range: 20 to 20000


   specifically written for your users.
This option controls the acceleration rate for this class of ship.


Option: S01WARP


   Upon installation the MajorBBS will attach this document to the
Description: Maximum Warp


   NEWUSER.DOC file automatically. You may wish to make this document
Value: 4


   available for download in your Library also.
Type: Numeric


Range: 1 to 100


This option specifies the maximum warp for this class of ship.


Option: S01TONS


Description: Maximum Tonnage (in 100's)


   6.0   Support
Value: 5


Type: Numeric


   In order to receive update notification and on-line support for this
Range: 1 to 5000


   product you MUST send in the attached Software Registration Document.
This option specifies the maximum weight in tons for this class of ship.


   Please complete and mail within 10 days of purchase.
Option: S01PRIC


Description: Price for each ship (in 1000's)


   NOTICE: With your registration you will be given access to a special
Value: 60


   Forum on NETWORX and permitted to download any enhancements to
Type: Numeric


   release 3.2 for a period of one year from purchase. Future releases
Range: 1 to 32000


   will also be available at reduced prices to registered customers.
This option specifies the price for each ship in this class.


Option: S01PNTS


   For Technical Support dial our on-line system;
Description: Points awarded for kill


Value: 10


   NETWORX
Type: Numeric


   (813) 541-5876
Range: 1 to 1000


   2400 to 9600 Baud Supported
This option specifies the points awarded to another player for killing this class of ship.


Option: S01SRNG


   Our mailing address is;
Description: Scan Range (in 1000's)


Value: 25


   M.B. Murdock & Associates
Type: Numeric


   P.O. Box 2194
Range: 1 32767


   Pinellas Park, Fl. 34665-2194
This option specifies the maximum range in thousands for the range scanners in this class of ship.


   (813) 545-8050
Option: S01CATK


Description: Cyb's can attack this class ship?


Value: NO


Type: Boolean


Range: YES/NO


This option determines if this class of ship is "attackable" by cybertrons. If NO then Cyb's will only attack it if provoked. If YES then they will attack on sight.


  ===================================================================
Option: S01NATK


Description: Number of Cyb's to attack this class?


   Galactic Empire
Value: NO


   Software Registration Document
Type: Numeric


Range: 0 to 255


This option determines the number of Cybs that will come after this class of ship at the same time. Set to 0 to have Cyb's leave it alone. Set to higher numbers to have this class massed by Cybertrons.


  Name_________________________________________________
== 5.0 Documentation ==
Included with the files on your release diskette is the file MBMGEMP.DOC. This is a complete users guide to Galactic Empire specifically written for your users.


Upon installation the MajorBBS will attach this document to the NEWUSER.DOC file automatically. You may wish to make this document available for download in your Library also.


  Company______________________________________________
== 6.0 Support ==
In order to receive update notification and on-line support for this product you MUST send in the attached Software Registration Document. Please complete and mail within 10 days of purchase.


NOTICE: With your registration you will be given access to a special Forum on NETWORX and permitted to download any enhancements to release 3.2 for a period of one year from purchase. Future releases will also be available at reduced prices to registered customers.


  Address______________________________________________
For Technical Support dial our on-line system;


NETWORX


   Phone No.____________________________________________
(813) 541-5876


2400 to 9600 Baud Supported


   BBS Name_____________________________________________
Our mailing address is;


M.B. Murdock & Associates


   BBS Phone No.________________________________________
P.O. Box 2194


Pinellas Park, Fl. 34665-2194


   No. Ports____________________________________________
(813) 545-8050


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   MBBS Reg. No.________________________________________
Galactic Empire


Software Registration Document


   Place of Purchase____________________________________
Name_________________________________________________


Company______________________________________________


Address______________________________________________


  Comments_____________________________________________
Phone No.____________________________________________


BBS Name_____________________________________________


  _____________________________________________________
BBS Phone No.________________________________________


No. Ports____________________________________________


  _____________________________________________________
MBBS Reg. No.________________________________________


Place of Purchase____________________________________


Comments_____________________________________________


   Mail to:
_____________________________________________________


   M.B. Murdock & Associates
_____________________________________________________


   P.O. Box 2194
Mail to:


   Pinellas Park, Fl. 34665-2194
M.B. Murdock & Associates


P.O. Box 2194


Pinellas Park, Fl. 34665-2194


  ===================================================================
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Latest revision as of 19:00, 1 March 2024

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GALACTIC EMPIRE

Version 3.2

Installation

and

Operations

Guide

1.0 Overview

2.0 Installation

3.0 Game Operations

4.0 Configuration Option

5.0 Documentation

6.0 Support

1.0 Overview

Congratulations on purchasing the most popular add on to the MajorBBS. Galactic Empire has been installed in  MajorBBS's since 1988 and provided thousands of players an exciting and challenging game that continues to generate thousands of hours of usage.

Release 3.2 represents the latest in an ever evolving game of space battle and conquest. With the increased processing power and expanded memory available in today's systems, and the standardization provided by Galacticomm's release 6.0 of the MajorBBS, we are able to include many advanced features which just a few years ago would not have been possible.

Galactic Empire 3.2 is simple to install and even simpler to operate. To get your game on-line and your users playing simply follow the instructions in the following section.

NOTICE: The software is distributed to you un-registered. You can begin running it prior to registration. Send in the registration documentation (attached to this guide) immediately as there is a limited number of days it will operate without a Registration ID.

Upon receipt of your Registration Documentation you will be sent a unique Registration ID valid for your specific MBBS system. Simply enter this ID in the REGNO field in the configuration options. For further information refer to section 4.0 below.

2.0 Installation from a release diskette

Use this procedure if you received your Galactic Empire on a release diskette. If you downloaded a .ZIP file from our support system refer to section 2.2 and 2.3.

STEP 1:  

Copying files from install diskette to your system.

In order to install Galactic Empire place the release diskette in your floppy diskette drive and type the following command;

A:

INSTALL A: C:\BBSV6

Note: If your floppy diskette is B: then substitute "B:" for "A:" above. Also, if your BBS is installed on another drive or in another directory, please substitute your drive and directory for the "C:\BBSV6" above.

The install procedure will copy the appropriate files to your BBS directory with virgin databases ready to play.

STEP 2:

Adding Galactic Empire to your menu.

Using the procedure outlined in your MajorBBS Guide, add Galactic Empire to your menu.

STEP 3:

Play the game.... and have fun.

2.1 Upgrade from a release diskette

Use this procedure if you received a Galactic Empire update on a release diskette. If you downloaded a .ZIP file from our support system refer to section 2.2 and 2.3.

NOTE: ALWAYS BACKUP YOUR SYSTEM PRIOR TO MAKING ANY MAJOR CHANGES!

STEP 1: Copying files from install diskette to your system.

In order to update Galactic Empire place the release diskette in your floppy diskette drive and type the following command;

A:

UPDATE A: C:\BBSV6

Note: If your floppy diskette is B: then substitute "B:" for "A:" above. Also, if your BBS is installed on another drive or in another directory, please substitute your drive and directory for the "C:\BBSV6" above.

The update procedure will copy the appropriate files to your BBS directory but will not effect your existing databases.

STEP 2:

Play the game.... and have fun.

2.2 Installation from a downloaded ZIP file.

Use this procedure if you received your first copy of Galactic Empire by downloading it from our support BBS. If you are updating a previous release please refer to section 2.3 below.

STEP 1:

Copy the downloaded file to your BBS directory

COPY MBMGEnnn.ZIP C:\BBSV6

Note: replace nnn with the actual files version number (i.e. MBMGE30J.ZIP)

Note: If your BBS is installed on another drive or in another directory, please substitute your drive and directory for the "C:\BBSV6" above.

STEP 2:

Unzipping the downloaded file.

PKUNZIP MBMGEnnn.ZIP

The install procedure will create the appropriate files to your BBS directory with virgin databases ready to play.

STEP 3:

Adding Galactic Empire to your menu.

Using the procedure outlined in your MajorBBS Guide, add Galactic Empire to your menu.

STEP 4:

Play the game.... and have fun.

2.3 Upgrade from a downloaded ZIP file.

Use this procedure if you downloaded an update from our support BBS. The main difference is that an update will not contain empty databases unless absolutely required.

NOTE: ALWAYS BACKUP YOUR SYSTEM PRIOR TO MAKING ANY MAJOR CHANGES!

STEP 1:

Copy the downloaded file to your BBS directory

COPY UPDGEnnn.ZIP C:\BBSV6

Note: replace nnn with the actual files version number (i.e. UPDGE30J.ZIP)

Note: If your BBS is installed on another drive or in another directory, please substitute your drive and directory for the "C:\BBSV6" above.

STEP 2:

Unzipping the downloaded file.

PKUNZIP UPDGEnnn.ZIP

The update procedure will create the appropriate files to your BBS directory but will leave your existing databases in place.

STEP 3:

Play the game.... and have fun.

3.0 Operations

Galactic Empire is designed to be simple to operate, requiring almost no intervention on your part. There are however some operational aspects which you may wish to consider.

3.1 CPU Performance

Galactic Empire is a complex game and depending on how configured can consume a sizable amount of CPU time. In order to maintain acceptable performance you must insure that your system is configured appropriately. The following parameters effect CPU performance dramatically and should be configured carefully for your specific CPU.

Note: The default parameters are set for performance on a 33 MHz 386 CPU. Your system's performance may vary and require changes to these settings.

MAXPLRS - Controls how many "real" players can be in the game at the same time. You may wish to limit this value to decrease the load on the CPU.

SHOWOPT - Controls how many "GE" informational messages are generated. Leave set to "0" for optimal performance.

PLANTOCK - Controls how frequently all the sectors in a Galaxy are updated. Setting this value lower increases CPU load.

WORMODDS - This option controls the odds of a newly created planet being a wormhole instead. The lower then number the higher the odds. Since when a wormhole is created the destination wormhole sector also must be created, additional disk I/O must occur. The lower you set this number the more disk I/O you will experience. Depending upon the speed of your hard disk and cache this may or may not be a problem.

NUMSHIPS - Controls how many "robot" ships are in the game. Set this value as high as you can, while maintaining acceptable performance. The more ships in the game, the more enjoyable it is. This value has the most dramatic effect on the CPU as each of the additional ships requires the same CPU resources as a live player.

UNIVMAX - Controls the size of the Galaxy. You can reduce this number to control the number of sectors that the game has to process in the time specified by PLANTOCK above. Reducing this number decreases the CPU load. Because the Galaxy grows as the game is played you may notice decreased CPU performance as the game progresses for some time, and the databases grow correspondingly.

3.2 Database Growth

In order to insure that your game continues to operate un-interrupted, you must make sure that there is plenty of disk space available for database growth.

The MBMGEUSR.DAT, MBMGESHP.DAT, MBMGEXRF.DAT, and MBMGEMAL.DAT are proportional to the number of users in the game. The MBMGEPLT.DAT database grows as more players explore the galaxy. Most sectors created will be void of planets and only take a small amount of storage. Since sectors are not created until a player actually scans it the total storage required is minimized. The average space required is 512 bytes per sector created.  Reserving 32,767,000 bytes (32.7 meg) for growth allows for about 64,000 sectors. If you have less space available you may consider decreasing the MAXPLREC option in the next section.

Each time the system performs the nightly cleanup it will tell you the approximate size of the planet database. Additionally the MajorBBS allows you to display how much disk remains unused. If you have a relatively limited amount of disk storage please monitor these values regularly to insure the integrity of your entire system.

3.3 Campaigns

Galactic Empire is best when played in campaigns lasting 1 to 3 months. You may wish to award players some additional bonus such as credits based upon their performance at the end of the campaign.

When you reset a campaign simply initialize the Galactic Empire databases by typing the following while in your BBSV6 directory.

COPY MBMGE*.NEW MBMGE*.DAT

You can now begin a new campaign. You may wish to "tweak" some of the configuration options such as Galaxy Size, and/or ship configurations to vary a campaign from the previous one. See the following section for more details.

3.4 System Operator Special Commands

Included in Galactic Empire are several commands reserved specifically for your use. These commands are enabled with the SYSCMDS and SYSONLY options detailed in section 4.2 below.

These special commands provide some assistance in debugging problems. They can however give a player a distinct advantage if discovered, and it is not recommended that they be used in the production system all the time.

SYS GET xxxxx <item name> This will grant to the ship xxxxx of the items requested. Example: SYS GET 100 TOR gets you 100 torpedoes.

SYS KILL <userid> Causes a player in the game to have his ship destroyed for unknown reasons.  Example SYS KILL GREMLIN will kill Gremlins ship

SYS CASH xxxxx This will grant to the ship xxxxx C's of cash. Example: SYS CASH 999999 will give the ship 999999 in C's

SYS GOTO x y This will move the ship to the sector in the universe with the specific x and y coordinates.  Example: SYS GOTO 10 10 will move the ship to the x=10, y=10 sector.

SYS SHIELDTYPE n This will give the current ship a shield of type n. Valid types are 1 to 5. A special type of 20 is an ultimate sysop shield.

SYS PHASERTYPE n This will give the current ship a phaser type on n. Valid types are 1 to 4. A special type of 20 is an ultimate sysop phaser.

SYS CLASS n This will change the current ship to a ship class of n. Valid classes are 0 to 7 and 13. NOTE: IF you set the class to 8 or 9 (Cybertrons) problems may result.

SYS MAINT This will begin a fast Maintenance Procedure on the current ship regardless of your orbit status.

SYS UNJAM This clears the effects of a jammer on the current ship immediately.

SYS LIST This command lists all the active ships in the game, their location, and damage status.

SYS CLASSLIST will list the classes currently loaded in the game. This will tell you what class the SYSOPIAN DEATH STAR is for the SYS CLASS command.

3.5 Undocumented Commands

In addition to the commands documented in the Galactic Empire Users Guide, there are a few special commands which are undocumented. There are two classes of undocumented commands;

3.5.1 System Information Commands

These commands are included to assist us in determining problems when you call for Technical Support.

RG#

Reports the Galactic Empire Registration number, and Test Drive status.

Special Terminal Program Commands

These commands are included specifically to support terminal programs for Galactic Empire. As we further develop this interface more commands will be added.

WHO

Provides the Users Name, and Systems MBBS Registration Number. This is for Terminal Programs which may be registered to a specific User, and/or System.

DATA QAZWSX SCAN

Provides a comma separated data format scan for the current ship. This is useful for terminal programs that display the ship information in another (i.e. Graphical) representation.

DATA QAZWSX REPORT

Provides a comma separated data format of all the information on the current ship. This is useful for terminal programs that display the ship information in another format.

4.0 Options

All of the configurable options are contained in the MBMGEMSG.MSG file and can be modified using the Galacticomm Configuration option on the BBS menu.

The options are preset to optimal values. You need not adjust any to begin using the game. You may, however, wish to modify some of these options to challenge your players more, or provide a more interesting game.

Please note that some of the options are included to give you maximum configurability but modification is not recommended. These are indicated with a CAUTION note following the option description.

Listed below are some of the more important options that you may wish to change. For a complete list of options please refer to the Configuration Options selection on the MajorBBS menu.

4.1 Security Options

Option: REGNO

Description: Registration Number

Value: 00000000

Type: String

Range: 8 Characters

This is the Registration Number specific to your MBBS system. This number will be sent to you upon receipt of your registration document. Galactic Empire will function fine for a limited period without this number. After the trial period your system will continue to function properly, although GE will be temporarily suspended. When you place the valid number in this field the game will continue where it left off.

Option: PLAYKEY

Description:Key required to play GE

Value: NORMAL

Type: S

Range: 15

This option defines the KEY the player must have to play GE. Refer to your MajorBBS Users Guide for a detailed explanation on Locks & Keys.

Option: SYSKEY

Description: Key required for sysop powers

Value: SYSOP

Type: S

Range: 15

This defines the key required to use the special sysop commands. You can set this to something other than SYSOP and then assign that key to specific GAMEOP's or players as needed.

4.2 Configuration Options

Option: MAXPLRS

Description: The maximum players in the game at once

Value: 30

Type: Numeric

Range: 1 to 256

You can limit the number of players who can simultaneously play the game. You may wish to set this value in order to keep your systems performance within an acceptable response.  The more players in the game the more CPU resources the game consumes.

Option: TRANSOPT

Description: Allow goods transfers to planets not owned?

Value: NO

Type: Boolean

Range: YES/NO

This option controls if a player is allowed to transfer goods to a planet which they do not own. If YES a player can transfer goods to another players planets. This could give players with multiple USERID's an unfair advantage as they could transfer goods from multiple accounts to a single account giving that account an initial boost in the game. Note: If you only permit paying accounts to play the game this is of less concern.

Option: SYSCMDS

Description: Allow sysop commands?

Value: YES

Type: Boolean

Range: YES/NO

This option enables the special SYSOP commands.  These commands are documented in the SYSOP.DOC file included on the release diskette. Caution: This option WILL give an unfair advantage to players who use it. It is strongly recommended that it remain set to NO during normal operation or the SYSONLY option be set to YES.

Option: SYSONLY

Description: Allow sysop only to use sysop commands?

Value: YES

Type: Boolean

Range: YES/NO

If sysop commands are enabled are they restricted to players with SYSOP class only. Caution: It is strongly recommended that this option remain set to YES.

Option: PLANTOCK

Description: How long to take to update all planets (seconds)?

Value: 21600

Type: Numeric

Range: 1 to 32767

This option controls the Dynamic Planet Update Feature. The system will monitor how long it takes to process through all the planets in the galaxy and dynamically adjust the update frequency to keep the total cycle time as close to the time below as it can. Caution: Setting this value too small will cause the system to consume more CPU time than may be available. It is recommended that this value be set to 6 hours (21600 seconds) which will cause four updates a day. After you have run a campaign you can reduce the value if CPU performance remained acceptable throughout the campaign.

Option: PLODDS

Description: Frequency factor for planets

Value: 8

Type: Numeric

Range: 1 to 20

This value controls the odds of a sector having planets. The lower the number the more likely a sector will have planets.

Option: WORMODDS

Description: Frequency factor for wormholes

Value: 20

Type: Numeric

Range: 1 to 100

This value controls the odds of a sector having a wormhole. The lower the number the more likely a sector will have a wormhole

Option: NUMSHIPS

Description: The number of additional ships (robots) in game?

Value: 20

Type: Numeric

Range: 0 to 256

Depending upon your CPU's performance you can have up to 256 additional Robotic Ships (Automatons) in the game. The system will randomly generate ships to give your players automated combatants. Caution: This value can DRAMATICALLY effect CPU performance. If you are not confident about your specific system please set to a lower value at first and experiment with increased values as you evaluate your CPU's performance.

Option: MAXDROID

Description: Max Droid class ships in game.

Value: 10

Type: Numeric

Range: 1 to 500

This value limits the number of DROID class ships in the game at the same time. This insures that there are plenty of Cybertrons for players to fight. The recommended setting is half of NUMSHIPS.

Option: UNIVMAX

Description: The radius of the Virtual Galaxy

Value: 32000

Type: Numeric

Range: 10 to 32767

This value controls how far from the center (sector 0 0) the galaxy extends. The Galaxy is square and UNIVMAX sectors in each direction (N,S,E,W). NOTE: The size of the galaxy has some pretty dramatic effects on the game. You may with to try various values in each of your campaigns to determine which works best for you.

CAUTION: Do not change this value without resetting all the Galactic Empire Databases as explained in Chapter 3.0. Failure to do so will result in unexpected problems.

Option: MAXPLREC

Description: The size of the GEPLANET.DAT in Kbytes

Value: 32767

Type: Numeric

Range: 0 to 32767

This value controls how large the MBMGEPLT.DAT data file will grow to. Each time a sector is "teraformed" the MBMGEPLT.DAT database grows by the following formula;

space added = (number planets * 512) + 512

In order to prevent your disk from filling up you can specify the maximum size that the database will grow to in Kbytes. When the maximum is reached no more planets will be created.

Note: a 32,767K database will hold 65,535 planets and sectors. That should keep most players busy for awhile.

4.3 Configuration Tables

The following options concern two key tables that are provided to give you maximum flexibility over your systems "look and Feel".

4.3.1 Sector 0 0 Planet Table

This table configures the number of planets and the planet details for the neutral zone (sector 0 0). Some SYSOPS expressed an interest in being able to make this sector look like the SOL System (our Solar System). You can modify the following table and add additional planets as required. The only constraint is that the game requires a Trading Planet, and a Population Planet. You can designate any planet you like to be each, but MUST have one and only one of each.

Additionally, you can "give" the planet to a specific USERID, such as SYSOP. To do this change the owner option for the planet. This has the effect of allowing the owner to administer the planet as they would any other planet they own.

The table is organized into sets of the following options. Each set is numbered as S00Pnxxx where Pn is the table entry, and xxx is the specific option.

If you elect to add additional planets to the table, simply copy the entire set (S00P1NM to S00P1RES) after the last option in the third table entry (S00P3RES). Change the P1 to P4 (or P5, P6, etc.) in the newly copied entries, and update the S00PLNUM option to reflect the new number of planets.

Option: S00PLNUM

Description: Number of Planets in Sector 0 0

Value: 3

Type: Numeric

Range: 3 to 9

This option specifies the number of planets in the neutral zone (sector 0 0). Note: You need not change this unless you want more than 3 planets in the Neutral Zone.

Option: S00P1NM

Description: Zygor

Value:

Type: String

Range: 19 Characters

This is the name of planet # 1 in the Neutral Zone.

Option: S00P1OWN

Description: Owner of Planet #1

Value: "*EMPIRE*"

Type: String

Range: 30 Characters

This field specifies the Owner of this planet. If desired you can specify a specific USERID and that user will be able to administer this planet.

Option: S00P1TYP

Description: Planet Type

Value: 1

Type: Numeric

Range: 0 to 2

Type of planet indicator. One planet in Sector 0 0 -MUST- be each of the following types;

0 = Nothing Special

1 = Base trading planet (Zygor)

2 = Population Planet (Tahanian Station)

Option: S00P1X

Description: X Coordinate of Planet

Value: 5000

Type: Numeric

Range: 100 to 9900

This value specifies the X coordinate of this planet.

Option: S00P1Y

Description: Y Coordinate of Planet

Value: 5000

Type: Numeric

Range: 100 to 9900

This value specifies the Y coordinate of this planet.

Option: S00P1ENV

Description: Environment for planet

Value: 3

Type: Numeric

Range: 0 to 3

This value specifies the Environment for this Planet.

0 = Poor

1 = Marginal

2 = Good

3 = Very Good

Option: S00P1RES

Description: Resources for planet

Value: 3

Type: Numeric

Range: 0 to 3

This value specifies the Resources for this Planet.

0 = Poor

1 = Marginal

2 = Good

3 = Very Good

4.3.2 Ship Class Description Table

The message file MBMGESHP.MSG controls the ships available in the game. You can modify the names, performance, weapons, and cargo weight. You can also add additional ships to the table.

When adding additional ships simply use one of the unused entries between 1 and 41 in the table.

Note: The rules concerning the addition of ships must be followed carefully.

Add USER ships before the CYBORG ships.

Add DROID ships after the CYBORG ships.

Add any special sysop ships after the DROID ships.

Set the NUMSHIPS option in the MBMGEMSG.MSG file to the sum of all the active SnnMAKE options in the MBMGESHP.MSG file.

If you have changed the Cyborgs or Droids mid-game, use the SYS KILL @ option after the board is loaded to kill existing Cybs and cause them to "re-generate" according to your new rules.

There are blank entries in the .MSG file already for your use. Please use these and do not add any additional items as this WILL cause program failures.

The Following options are repeated for each of the 12 classes of ships. The first 8 classes are user ships, the next 2 are Cybertron ships, and the final 3 are droid ships. Caution: You are free to adjust the values of these parameters, however, removing or adding parameters may cause unexpected problems.

Option: S01TYPE

Description: Type of Ship?

Value: USER

Type: Enumerated

Range: USER CYBORG DROID

This option specifies the TYPE of ship.

USER = A ship a user can purchase and fly.

CYBORG = A Cybertron ship controlled by the automated battle logic in the game.

DROID = A non-combatant ship (sometimes) controlled by much simpler navigation logic.

Option: S01NAME

Description: Ship Class-01 Name

Value: Interceptor

Type: String

Range: 30 Characters

This option is the Class Name of class 01 ships.

Option: S01SHLD

Description: Maximum Shield Type

Value: 2

Type: Numeric

Range: 1 to 5

This option specifies the MAXIMUM shield type for this class of ship.

Option: S01PHSR

Description: Maximum Phaser Type

Value: 2

Type: Numeric

Range: 1 to 4

This option specifies the MAXIMUM Phaser type for this class of ship.

Option: S01TORP

Description: Has Torpedo Capability?

Value: YES

Type: Boolean

Range: YES/NO

This option specifies if this ship class has torpedo capability.

Option: S01MISL

Description: Has Missile Capability?

Value: NO

Type: Boolean

Range: YES/NO

This option specifies if this ship class has missile capability.

Option: S01DECY

Description: Has decoy capability?

Value: NO

Type: Boolean

Range: YES/NO

This option specifies if this ship class has the ability to launch decoys.

Option: S01JAMMR

Description: Has Jammer Capability?

Value: NO

Type: Boolean

Range: YES/NO

This option specifies if this ship class has the ability to launch jammers.

Option: S01ZIPPR

Description: Has Zipper Capability?

Value: NO

Type: Boolean

Range: YES/NO

This option specifies if this ship class has the ability to launch Zippers.

Option: S01MINE

Description: Has Mine Capability?

Value: NO

Type: Boolean

Range: YES/NO

This option specifies if this ship class has the ability to launch mines.

Option: S01ATTK

Description: Has Attack Planet Capability?

Value: NO

Type: Boolean

Range: YES/NO

This option specifies if this ship class has planetary attack capability.

Option: S01CLOK

Description: Has Cloaking Capability?

Value: NO

Type: Boolean

Range: YES/NO

This option specifies if this ship class has cloaking capability.

Option: S01ACCL

Description: Acceleration Rate

Value: 1000

Type: Numeric

Range: 20 to 20000

This option controls the acceleration rate for this class of ship.

Option: S01WARP

Description: Maximum Warp

Value: 4

Type: Numeric

Range: 1 to 100

This option specifies the maximum warp for this class of ship.

Option: S01TONS

Description: Maximum Tonnage (in 100's)

Value: 5

Type: Numeric

Range: 1 to 5000

This option specifies the maximum weight in tons for this class of ship.

Option: S01PRIC

Description: Price for each ship (in 1000's)

Value: 60

Type: Numeric

Range: 1 to 32000

This option specifies the price for each ship in this class.

Option: S01PNTS

Description: Points awarded for kill

Value: 10

Type: Numeric

Range: 1 to 1000

This option specifies the points awarded to another player for killing this class of ship.

Option: S01SRNG

Description: Scan Range (in 1000's)

Value: 25

Type: Numeric

Range: 1 32767

This option specifies the maximum range in thousands for the range scanners in this class of ship.

Option: S01CATK

Description: Cyb's can attack this class ship?

Value: NO

Type: Boolean

Range: YES/NO

This option determines if this class of ship is "attackable" by cybertrons. If NO then Cyb's will only attack it if provoked. If YES then they will attack on sight.

Option: S01NATK

Description: Number of Cyb's to attack this class?

Value: NO

Type: Numeric

Range: 0 to 255

This option determines the number of Cybs that will come after this class of ship at the same time. Set to 0 to have Cyb's leave it alone. Set to higher numbers to have this class massed by Cybertrons.

5.0 Documentation

Included with the files on your release diskette is the file MBMGEMP.DOC. This is a complete users guide to Galactic Empire specifically written for your users.

Upon installation the MajorBBS will attach this document to the NEWUSER.DOC file automatically. You may wish to make this document available for download in your Library also.

6.0 Support

In order to receive update notification and on-line support for this product you MUST send in the attached Software Registration Document. Please complete and mail within 10 days of purchase.

NOTICE: With your registration you will be given access to a special Forum on NETWORX and permitted to download any enhancements to release 3.2 for a period of one year from purchase. Future releases will also be available at reduced prices to registered customers.

For Technical Support dial our on-line system;

NETWORX

(813) 541-5876

2400 to 9600 Baud Supported

Our mailing address is;

M.B. Murdock & Associates

P.O. Box 2194

Pinellas Park, Fl. 34665-2194

(813) 545-8050

===================================================================

Galactic Empire

Software Registration Document

Name_________________________________________________

Company______________________________________________

Address______________________________________________

Phone No.____________________________________________

BBS Name_____________________________________________

BBS Phone No.________________________________________

No. Ports____________________________________________

MBBS Reg. No.________________________________________

Place of Purchase____________________________________

Comments_____________________________________________

_____________________________________________________

_____________________________________________________

Mail to:

M.B. Murdock & Associates

P.O. Box 2194

Pinellas Park, Fl. 34665-2194

===================================================================