CPU ships: Difference between revisions

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(Created page with " == Hyperwarp == In order to keep CPU ships close to human players, combative CPU ships that are ([https://manicpop.org/gewiki/MBMGEMSG.MSG#CPU_ships by default], this can be adjusted) more than 25 sectors away from a human player they are pursuing will travel at "hyperwarp," which is 20 times the normal CPU ship's speed. They will drop back down to normal speeds when they are within 10 sectors. When scanning a ship traveling at hyperwarp, the scan will read "Hyper," mas...")
 
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== Combative ships ==
{| class="wikitable"
|+
!#
!Class
!Name
!Shi
!Pha
!Tor
!Mis
!Dec
!Jam
!Zip
!Min
!Att
!Clo
!Acc
!Warp
!Tons
!Scan
!Pts
!User
!Make
!Tough
!Dmg
|-
|21
|Cybertron Scout
|Cybertron ###
|2
|2
|Y
|N
|Y
|Y
|Y
|Y
|N
|N
|2k
|8
|900
|50k
|1000
|0
|10
|0
|90
|-
|22
|Cybertron Battle Cruiser
|Cyberquad ###
|3
|3
|Y
|N
|Y
|Y
|N
|Y
|Y
|N
|5k
|10
|12.5k
|1000
|2000
|0
|5
|1
|100
|-
|23
|Cybertron Base Star
|Cyber Base-###
|9
|16
|N
|N
|Y
|Y
|Y
|Y
|N
|N
|0
|0
|1.25m
|200k
|10000
|20
|1
|1
|2000
|-
|24
|Sarten Attack Drone
|SADx3###
|1
|1
|N
|N
|Y
|Y
|N
|N
|N
|N
|1.2k
|8
|100
|20k
|50
|0
|6
|0
|30
|-
|25
|Sarten Obliterator
|SOBx9###
|5
|16
|Y
|N
|N
|N
|N
|N
|Y
|N
|200
|15
|234k
|400k
|500
|3
|2
|1
|500
|}
Shi = shields this type of ship has
Pha = phaser this type of ship has
Tor = has torpedo capability
Mis = has missile capability
Dec = has decoy capability
Jam = has jammer capability
Zip = has zipper capability
Mine = has mine capability
Atck = can launch planetary attacks (CPU ships can't do this regardless of settings)
Clo = has cloaking capability
Acc = acceleration rate (how quickly ship speeds up and slows down)
Warp = top warp speed (when not at hyperwarp)
Tons = maximum weight ship can hold
Scan = range of scanner in parsecs (100k means 10 sectors in any direction), the long range scanner is 10x this value
Pts = points awarded for destroying a ship of this type
User = lowest user ship class this CPU will pursue (for example, 5 means it'll only come after a user in a Star Cruiser or higher numbered ship, except for the Freight Barge which is set to CYB = N)
Make = the maximum amount of this ship that can exist at the same time
Tough = 0 for stupid, 1 for smart (TO DO: look into the actual difference)
Dmg = damage effect factor (100 is "normal," lower numbers mean ship is more fragile, higher numbers mean ship is more resilient)
All CPU ships are defined with a price of 20000, but since they can't be purchased this is never used.
{| class="wikitable"
|+
!#
!Class
!Name
!Shi
!Pha
!Tor
!Mis
!Dec
!Jam
!Zip
!Min
!Att
!Clo
!Acc
!Warp
!Tons
!Price
!Scan
!Pts
!User
!Make
!Tough
!Damage
|-
|31
|Lydorian Garbage Scow
|NCC Lx4###
|1
|1
|N
|N
|Y
|Y
|Y
|Y
|N
|N
|50
|1
|10000
|20000
|25000
|5
|0
|2
|0
|100
|-
|32
|Murdonian Transport
|Trans-Gal #2###
|2
|5
|N
|N
|Y
|Y
|Y
|Y
|N
|N
|400
|8
|30000
|20000
|25000
|200
|0
|2
|0
|100
|-
|33
|Vakory Survey Drone
|Vakory SD-82###
|1
|1
|N
|N
|Y
|Y
|Y
|Y
|N
|N
|1200
|4
|100
|20000
|25000
|50
|0
|2
|0
|100
|}


== Hyperwarp ==
== Hyperwarp ==
In order to keep CPU ships close to human players, combative CPU ships that are ([https://manicpop.org/gewiki/MBMGEMSG.MSG#CPU_ships by default], this can be adjusted) more than 25 sectors away from a human player they are pursuing will travel at "hyperwarp," which is 20 times the normal CPU ship's speed. They will drop back down to normal speeds when they are within 10 sectors. When scanning a ship traveling at hyperwarp, the scan will read "Hyper," masking the actual speed<ref>[./GEREADME.DOC#08/06/94_Release_3.2e GEREADME.DOC#08/06/94 Release 3.2e]</ref>.
In order to keep CPU ships close to human players, combative CPU ships that are ([https://manicpop.org/gewiki/MBMGEMSG.MSG#CPU_ships by default], this can be adjusted) more than 25 sectors away from a human player they are pursuing will travel at "hyperwarp," which is 20 times the normal CPU ship's speed. They will drop back down to normal speeds when they are within 10 sectors. When scanning a ship traveling at hyperwarp, the scan will read "Hyper," masking the actual speed<ref>[./GEREADME.DOC#08/06/94_Release_3.2e GEREADME.DOC#08/06/94 Release 3.2e]</ref>.

Latest revision as of 18:30, 3 May 2024

Combative ships

# Class Name Shi Pha Tor Mis Dec Jam Zip Min Att Clo Acc Warp Tons Scan Pts User Make Tough Dmg
21 Cybertron Scout Cybertron ### 2 2 Y N Y Y Y Y N N 2k 8 900 50k 1000 0 10 0 90
22 Cybertron Battle Cruiser Cyberquad ### 3 3 Y N Y Y N Y Y N 5k 10 12.5k 1000 2000 0 5 1 100
23 Cybertron Base Star Cyber Base-### 9 16 N N Y Y Y Y N N 0 0 1.25m 200k 10000 20 1 1 2000
24 Sarten Attack Drone SADx3### 1 1 N N Y Y N N N N 1.2k 8 100 20k 50 0 6 0 30
25 Sarten Obliterator SOBx9### 5 16 Y N N N N N Y N 200 15 234k 400k 500 3 2 1 500

Shi = shields this type of ship has

Pha = phaser this type of ship has

Tor = has torpedo capability

Mis = has missile capability

Dec = has decoy capability

Jam = has jammer capability

Zip = has zipper capability

Mine = has mine capability

Atck = can launch planetary attacks (CPU ships can't do this regardless of settings)

Clo = has cloaking capability

Acc = acceleration rate (how quickly ship speeds up and slows down)

Warp = top warp speed (when not at hyperwarp)

Tons = maximum weight ship can hold

Scan = range of scanner in parsecs (100k means 10 sectors in any direction), the long range scanner is 10x this value

Pts = points awarded for destroying a ship of this type

User = lowest user ship class this CPU will pursue (for example, 5 means it'll only come after a user in a Star Cruiser or higher numbered ship, except for the Freight Barge which is set to CYB = N)

Make = the maximum amount of this ship that can exist at the same time

Tough = 0 for stupid, 1 for smart (TO DO: look into the actual difference)

Dmg = damage effect factor (100 is "normal," lower numbers mean ship is more fragile, higher numbers mean ship is more resilient)

All CPU ships are defined with a price of 20000, but since they can't be purchased this is never used.

# Class Name Shi Pha Tor Mis Dec Jam Zip Min Att Clo Acc Warp Tons Price Scan Pts User Make Tough Damage
31 Lydorian Garbage Scow NCC Lx4### 1 1 N N Y Y Y Y N N 50 1 10000 20000 25000 5 0 2 0 100
32 Murdonian Transport Trans-Gal #2### 2 5 N N Y Y Y Y N N 400 8 30000 20000 25000 200 0 2 0 100
33 Vakory Survey Drone Vakory SD-82### 1 1 N N Y Y Y Y N N 1200 4 100 20000 25000 50 0 2 0 100

Hyperwarp

In order to keep CPU ships close to human players, combative CPU ships that are (by default, this can be adjusted) more than 25 sectors away from a human player they are pursuing will travel at "hyperwarp," which is 20 times the normal CPU ship's speed. They will drop back down to normal speeds when they are within 10 sectors. When scanning a ship traveling at hyperwarp, the scan will read "Hyper," masking the actual speed[1].

  1. [./GEREADME.DOC#08/06/94_Release_3.2e GEREADME.DOC#08/06/94 Release 3.2e]