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Proposed changes for Elwynor: Difference between revisions

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* [https://github.com/elwynor/elwge/commit/206974949ceb8449e805e2a77eae19221376671f fix MAXPLSE off-by-one] – MAXPLSE is the maximum amount of planets in a sector. By default this is 5, but an off-by-one issue in GEPLANET.C causes it to be one fewer. This fixes the issue and changes the default to 4 so there is no change in actual gameplay defaults.
* [https://github.com/elwynor/elwge/commit/206974949ceb8449e805e2a77eae19221376671f fix MAXPLSE off-by-one] – MAXPLSE is the maximum amount of planets in a sector. By default this is 5, but an off-by-one issue in GEPLANET.C causes it to be one fewer. This fixes the issue and changes the default to 4 so there is no change in actual gameplay defaults.
* [https://github.com/elwynor/elwge/commit/4b1aee3c05c8fb7cd03d14f32a249e6833803aba warp rotation bounds check fix] – When specifying a direction to rotate when using the warp command, if an out-of-bounds degree is entered (outside of -180 to 180), the "helm is damaged" error will show. This restructures the command to avoid that.
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Revision as of 15:21, 27 December 2025

  • fix MAXPLSE off-by-one – MAXPLSE is the maximum amount of planets in a sector. By default this is 5, but an off-by-one issue in GEPLANET.C causes it to be one fewer. This fixes the issue and changes the default to 4 so there is no change in actual gameplay defaults.
  • warp rotation bounds check fix – When specifying a direction to rotate when using the warp command, if an out-of-bounds degree is entered (outside of -180 to 180), the "helm is damaged" error will show. This restructures the command to avoid that.