Category:Classic bugs
Verified defects, suspected defects, and implementation traps inherited from classic Galactic Empire.
Start with the Classic bug database.
Home · Play · Reference · Versions & history · Sysop · Development · Classic bugs
Subcategories
This category has the following 23 subcategories, out of 23 total.
C
- Classic bugs: Administration
- Classic bugs: AI
- Classic bugs: Combat
- Classic bugs: Commands
- Classic bugs: Configuration
- Classic bugs: Database
- Classic bugs: Documentation
- Classic bugs: Economy
- Classic bugs: Memory
- Classic bugs: Memory safety
- Classic bugs: Multiplayer state
- Classic bugs: Navigation
- Classic bugs: NPCs
- Classic bugs: Numeric correctness
- Classic bugs: Planet combat
- Classic bugs: Planets
- Classic bugs: Resource management
- Classic bugs: Scheduler
- Classic bugs: Ships
- Classic bugs: Spies
- Classic bugs: Teams
- Classic bugs: User interface
- Classic bugs: Wormholes
Pages in category "Classic bugs"
The following 65 pages are in this category, out of 65 total.
C
- Classic bug database
- Classic bug record format
- Classic bug: Attacking troop surrender overwrite
- Classic bug: Axis-aligned bearing errors
- Classic bug: Cargo weight overflow
- Classic bug: Cash and counter wraparound
- Classic bug: Channel-zero NPC targeting
- Classic bug: Cross-user planet cache corruption
- Classic bug: CYBGOLD zero crashes Cybertron creation
- Classic bug: Damaged Cybertron target-flee ordering
- Classic bug: Damaged warp overrides requested speed
- Classic bug: Disabled production repeats maximum-stock notices
- Classic bug: Droid phasers fire straight ahead
- Classic bug: Empty-planet troop conquest
- Classic bug: Extended BUY token executes PRICE
- Classic bug: Filtered broadcast suppresses later recipients
- Classic bug: Fixed-width display column overflow
- Classic bug: Flux subtraction underflow
- Classic bug: Galactic perimeter edge errors
- Classic bug: HELP index omits gameplay commands
- Classic bug: Invalid WARP heading reports helm damage
- Classic bug: Maintenance omits cloak repair
- Classic bug: MAXPLSE is off by one
- Classic bug: Men do not consume food
- Classic bug: Messages leak ANSI color and intensity
- Classic bug: Negative missile charge
- Classic bug: NPC class slot crowding
- Classic bug: NPC speed exceeds class limits
- Classic bug: NPC zipper uses another ship's scanner range
- Classic bug: Optional menu text file is never closed
- Classic bug: Phaser durability uses cargo capacity
- Classic bug: Phaser spread bias
- Classic bug: Planet conquest bypasses ownership limit
- Classic bug: Planet name limit off by one
- Classic bug: Planet record-limit failure
- Classic bug: Planet spy attack result inversion
- Classic bug: Planet trade-password terminator overrun
- Classic bug: Planet troop anti-fighter probability
- Classic bug: Planet-owner PRICE display
- Classic bug: Planetary ion cannon off-by-one
- Classic bug: Planetary troop fire requires defending fighters
- Classic bug: Rejected mail leaks into output
- Classic bug: REP SYS omits damaged systems
- Classic bug: Replacement systems retain old charge
- Classic bug: Reports list nonexistent phasers and shields
- Classic bug: Reused deleted team identifiers
- Classic bug: Revolt troop losses are reversed
- Classic bug: Self-destruct abort omits count-10 all-clear
- Classic bug: SHIELD DOWN bypasses shield repair
- Classic bug: Ship-selection output overflow
- Classic bug: Skipped planetary updates
- Classic bug: Stale NPC database records
- Classic bug: Stale scantab and lock state
- Classic bug: Stationary Cyber-Base movement
- Classic bug: SYS GOTO desynchronizes warp state
- Classic bug: TEAM KICK mail classification
- Classic bug: Team maintenance password bypass
- Classic bug: Team state inconsistency
- Classic bug: Torpedo stalls at distance one
- Classic bug: Unterminated team-creation fields
- Classic bug: Wormhole projectile cleanup