Category:Classic bugs: Multiplayer state
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Classic defects involving per-user state, channels, identity, and cross-user effects.
Pages in category "Classic bugs: Multiplayer state"
The following 9 pages are in this category, out of 9 total.
C
- Classic bug: Channel-zero NPC targeting
- Classic bug: Cross-user planet cache corruption
- Classic bug: Filtered broadcast suppresses later recipients
- Classic bug: Reused deleted team identifiers
- Classic bug: Ship-selection output overflow
- Classic bug: Stale scantab and lock state
- Classic bug: TEAM KICK mail classification
- Classic bug: Team maintenance password bypass
- Classic bug: Team state inconsistency