Source code
Mike Murdock released the classic Galactic Empire source under the GNU General Public License version 2 in 2002. A historical copy is available on SourceForge and was later mirrored to GitHub. Elwynor Technologies subsequently acquired the rights to Galactic Empire from Murdock and maintains the official port. Its source and later descendants, including ge-next and ge-arena, are distributed under the GNU Affero General Public License version 3 (AGPLv3). The original GPLv2 release remains part of the game's licensing history; consult the license supplied with the particular source tree rather than assuming that every independent copy of the original source was automatically relicensed. ge-next's modifications are credited separately to Anthony Schmidt, not claimed as a transfer of the underlying Galactic Empire copyright.
For the wider development reference, see Development and source code.
Principal source files
| File | Primary responsibility |
|---|---|
GEMAIN.C |
Module lifecycle, user entry, recurring updates |
GECMDS.C |
Player and sysop commands |
GEFUNCS.C |
Shared game mechanics and ship movement |
GESCAN.C |
Scans, reports, and related display logic; a separate source file in ge-next, not classic GE |
GEPLANET.C |
Planet creation and periodic updates |
GECYBS.C |
Cybertron behavior |
GEDROIDS.C |
Droid behavior |
GELIB.C |
Geometry, bearings, and utility routines |
GEARENA.C |
Arena lobby, matches, scoring, and other arena-specific logic; a ge-next file compiled only into ge-arena builds |
GEGLOBAL.H |
Shared globals and structures |
GEPROTO.H |
Function declarations |
The table describes the ge-next family. Classic GE organizes some of these responsibilities differently and has neither GESCAN.C nor GEARENA.C.
Configuration sources
Classic GE and ge-next before 0.3 use MBMGEMSG.MSG for messages and configuration options, MBMGEHLP.MSG for help text, and MBMGESHP.MSG for ship classes. In current standard ge-next, those roles belong to MPOGEMSG.MSG, MPOGEHLP.MSG, and MPOGESHP.MSG respectively. ge-arena uses the corresponding MPOGA files. Generated message headers are build artifacts, not the authoritative text to edit.
Reading the source
- To trace a command, start at the command table and handler in
GECMDS.C, then follow helpers intoGEFUNCS.Cor the relevant subsystem. - For periodic behavior, start with callback registration and state routines in
GEMAIN.C. - For a stored value, inspect its structure and type, then follow each database mutation.
- For NPC behavior, trace slot allocation in
GEMAIN.C, class hooks, thenGECYBS.CorGEDROIDS.C. - For coordinates, read the call site alongside
GELIB.C; do not infer GE's heading convention from ordinary Cartesian geometry.
Compare suspected inherited behavior against the published classic source, not only the current ge-next implementation. See Classic bug database and Porting Galactic Empire.
Notable C routines
This alphabetical index covers major entry points, command handlers, and gameplay routines. The lineage column describes where a routine is defined, not whether a command is available to players in a particular mode. Unless a row says otherwise, every routine listed for ge-next is also compiled into ge-arena. Some standard-game routines are replaced by inert arena stubs; these are marked explicitly. For 16-bit MajorBBS 5.x/6.x callbacks, the table uses the 5.x entry-point name (for example, plarti()). The 6.x entry point is pplarti(); both forward to the 16-bit implementation plartia(). In the 32-bit port, plarti() is the implementation itself. autorti()/autortia() and warrti()/warrtia() follow the same 16-bit pattern.
The clearest rename is classic gravity() to ge-next proximity(): both examine a moving ship's nearby planets and wormholes. Classic's cmd_freq() functionality moved into cmd_set(); its name did not survive as a separate command handler. Classic's useenergy() did not receive a simple one-to-one rename: ge-next's fluxstat() and other energy-use paths handle its former work.
| Routine | File | Lineage / build | Purpose |
|---|---|---|---|
accel() |
GEFUNCS.C |
Classic + ge-next | Advances ship speed toward its ordered speed; see Impulse travel and Warp travel. |
add_cargo_weight() |
GEFUNCS.C |
ge-next only | Applies an item's weight to ship cargo accounting; see cargo capacity. |
arena_apply_loadout() |
GEARENA.C |
ge-arena only | Installs a selected arena class's starting systems and items. |
arena_credit_last_attacker() |
GEARENA.C |
ge-arena only | Credits an arena kill to the last valid attacker. |
arena_data_players() |
GEARENA.C |
ge-arena only | Writes arena player data for the DATA interface. |
arena_data_status() |
GEARENA.C |
ge-arena only | Writes arena status data for the DATA interface. |
arena_drop_zygor() |
GEARENA.C |
ge-arena only | Generates an announced supply drop at Zygor. |
arena_end_match() |
GEARENA.C |
ge-arena only | Finalizes results, returns players to the lobby, and resets match state. |
arena_enter_lobby() |
GEARENA.C |
ge-arena only | Loads a player into the arena lobby. |
arena_find_leaders() |
GEARENA.C |
ge-arena only | Finds the highest-scoring active players and detects ties. |
arena_initialize_world() |
GEARENA.C |
ge-arena only | Wipes and prepares the disposable galaxy at match setup. |
arena_king_move_sector() |
GEARENA.C |
ge-arena only | Chooses and announces the next King sector. |
arena_king_score_tick() |
GEARENA.C |
ge-arena only | Accrues time in the active King sector. |
arena_leave() |
GEARENA.C |
ge-arena only | Handles arena departure, including kill credit and host succession. |
arena_lobby_chat() |
GEARENA.C |
ge-arena only | Broadcasts a lobby chat message. |
arena_parse_ship_choice() |
GEARENA.C |
ge-arena only | Validates a ship-selection number. |
arena_record_win() |
GEARENA.C |
ge-arena only | Adds a mode-specific win to a user's persistent record. |
arena_refresh_win_scores() |
GEARENA.C |
ge-arena only | Synchronizes persistent arena wins with roster sort fields. |
arena_respawn_tick() |
GEARENA.C |
ge-arena only | Advances the respawn delay and spawns eligible players. |
arena_score_compare() |
GEARENA.C |
ge-arena only | Compares players using the current mode's scoring field. |
arena_score_cyb_kill() |
GEARENA.C |
ge-arena only | Credits a player for a scored Cybertron kill. |
arena_score_uncredited_death() |
GEARENA.C |
ge-arena only | Applies mode-specific consequences for an uncredited death. |
arena_score_user_kill() |
GEARENA.C |
ge-arena only | Applies Scored mode's class-based award and death deduction. |
arena_select_ship() |
GEARENA.C |
ge-arena only | Applies a player's arena ship selection. |
arena_set_mode() |
GEARENA.C |
ge-arena only | Changes the selected arena game mode. |
arena_set_observe() |
GEARENA.C |
ge-arena only | Marks a player to observe the next match. |
arena_set_ready() |
GEARENA.C |
ge-arena only | Marks a player ready for the next match. |
arena_ship_destroyed() |
GEARENA.C |
ge-arena only | Handles arena ship destruction and respawn state. |
arena_show_results() |
GEARENA.C |
ge-arena only | Announces a winner or initiates a tiebreaker. |
arena_show_ship_choices() |
GEARENA.C |
ge-arena only | Prints the mode's ship-selection screen. |
arena_show_status() |
GEARENA.C |
ge-arena only | Displays the mode-specific status table. |
arena_spawn_player() |
GEARENA.C |
ge-arena only | Creates or respawns a player ship in the match. |
arena_start_combat() |
GEARENA.C |
ge-arena only | Ends staging and enables combat. |
arena_start_countdown() |
GEARENA.C |
ge-arena only | Lets the host start staging immediately when enough players are ready. |
arena_start_match() |
GEARENA.C |
ge-arena only | Sets up a new match and staging period. |
arena_start_tiebreak() |
GEARENA.C |
ge-arena only | Moves tied finalists into the confined sudden-death round. |
arena_tick() |
GEARENA.C |
ge-arena only | Runs arena timers, match phases, and periodic mode events. |
arena_total_wins() |
GEARENA.C |
ge-arena only | Sums a user's wins across arena modes. |
arena_wipe_galaxy() |
GEARENA.C |
ge-arena only | Deletes disposable sector and planet records between matches. |
assign_cybs() |
GECYBS.C |
ge-next only | Assigns Cybertrons to nearby player targets; see Cybertrons. |
autorti() |
GEMAIN.C |
Classic + ge-next | Runs scheduled automatic game maintenance work; see Game timing. |
calc_networth() |
GEMAIN.C |
Classic + standard ge-next only | Calculates a user's roster-related net worth; see Scoring and rosters. |
calcweight() |
GEFUNCS.C |
Classic + ge-next | Recomputes a ship's carried cargo weight; see cargo capacity. |
cbearing() |
GELIB.C |
Classic + ge-next | Returns a relative bearing between coordinates; see Bearing. |
cdistance() |
GELIB.C |
Classic + ge-next | Calculates distance between coordinates; see Distance unit. |
check_spy() |
GEPLANET.C |
Classic + standard ge-next only | Processes spies during a planet production update; see Spies. |
checkdam() |
GEFUNCS.C |
Classic + ge-next | Checks hull destruction and repair; see Hull damage and Maintenance. |
checkdist() |
GEFUNCS.C |
Classic + ge-next | Clears hostility after a ship moves away from a planet; see Attacking planets. |
checkmines() |
GEFUNCS.C |
Classic + ge-next | Updates mines and checks for detonations; see Mines. |
checktm() |
GEFUNCS.C |
Classic + ge-next | Updates torpedoes and missiles in flight; see Torpedoes. |
chkitm() |
GEFUNCS.C |
ge-next only | Checks whether a ship can carry another item; see cargo capacity. |
clearitm() |
GEFUNCS.C |
ge-next only | Clears incoming projectile locks on a departing ship; see Wormholes. |
cleartm() |
GEFUNCS.C |
Classic + ge-next | Clears or detaches projectile ownership for a departing ship; see Torpedoes. |
cmd_abandon() |
GECMDS.C |
Classic + ge-next; arena stub | Handles abandonment of a player's planet; see Abandon command. |
cmd_abort() |
GECMDS.C |
Classic + ge-next; arena stub | Cancels an active self-destruct countdown; see Destruct command. |
cmd_admin() |
GECMDS.C |
Classic + ge-next | Opens planetary administration; see Admin command. |
cmd_attack() |
GECMDS.C |
Classic + ge-next; arena stub | Handles attacks against planets; see Attack command. |
cmd_buy() |
GECMDS.C |
Classic + ge-next; arena stub | Buys items from a planet; see Buy command. |
cmd_clear() |
GECMDS.C |
Classic + ge-next | Clears the user's terminal screen; see CLS command. |
cmd_cloak() |
GECMDS.C |
Classic + ge-next; arena stub | Controls a ship's cloaking device; see Cloak command. |
cmd_data() |
GESCAN.C |
Classic + ge-next | Emits machine-readable game state for frontends; see Data command. |
cmd_decoy() |
GECMDS.C |
Classic + ge-next | Deploys decoys; see Decoy command. |
cmd_destruct() |
GECMDS.C |
Classic + ge-next; arena stub | Starts the self-destruct countdown; see Destruct command. |
cmd_displ() |
GECMDS.C |
Classic only | Displays registration status; its RG# command entry is commented out in classic; see Classic registration and security system. |
cmd_flux() |
GECMDS.C |
Classic + ge-next | Manually loads a new flux pod; see Flux command. |
cmd_freq() |
GECMDS.C |
Classic only | Sets a classic radio encoding channel; its behavior moved into SET in ge-next; see Set command. |
cmd_gehelp() |
GECMDS.C |
Classic + ge-next | Displays command and topic help; see Help command. |
cmd_geroster() |
GECMDS.C |
Classic + ge-next | Displays the player roster; see Roster command. |
cmd_impulse() |
GECMDS.C |
Classic + ge-next | Sets an impulse-speed order; see Impulse command. |
cmd_jammer() |
GECMDS.C |
Classic + ge-next | Deploys a jammer; see Jammer command. |
cmd_jettison() |
GECMDS.C |
Classic + ge-next | Discards carried cargo; see Jettison command. |
cmd_lock() |
GECMDS.C |
Classic + ge-next | Acquires or clears a scanner lock; see Lock command. |
cmd_maint() |
GECMDS.C |
Classic + ge-next | Starts maintenance at an eligible planet; see Maintenance command. |
cmd_mine() |
GECMDS.C |
Classic + ge-next | Lays a mine; see Mine command. |
cmd_missl() |
GECMDS.C |
Classic + ge-next | Launches a missile; see Missile command. |
cmd_navigate() |
GECMDS.C |
Classic + ge-next | Reports bearing and distance to a target sector; see Navigate command. |
cmd_new() |
GECMDS.C |
Classic + ge-next; arena stub | Purchases ship systems or upgrades; see New command. |
cmd_orbit() |
GECMDS.C |
Classic + ge-next | Enters or leaves planetary orbit; see Orbit command. |
cmd_phas() |
GECMDS.C |
Classic + ge-next | Fires standard or hyper-phasers; see Phaser command. |
cmd_planet() |
GECMDS.C |
Classic + ge-next; arena stub | Lists planets owned by a player; see Planet command. |
cmd_price() |
GECMDS.C |
Classic + ge-next; arena stub | Displays planetary item prices; see Price command. |
cmd_rename() |
GECMDS.C |
Classic + ge-next | Renames a planet; see Rename command. |
cmd_report() |
GECMDS.C |
Classic + ge-next | Displays ship and system reports; see Report command. |
cmd_rotate() |
GECMDS.C |
Classic + ge-next | Sets a rotation order; see Rotate command. |
cmd_scan() |
GESCAN.C |
Classic + ge-next | Scans sectors, ships, planets, or range maps; see Scan command. |
cmd_sell() |
GECMDS.C |
Classic + ge-next; arena stub | Sells items to a planet; see Sell command. |
cmd_send() |
GECMDS.C |
Classic + ge-next | Sends hails, team messages, or encoded messages; see Send command. |
cmd_set() |
GECMDS.C |
Classic + ge-next | Changes user preferences, message filters, and encoding channels; see Set command. |
cmd_shields() |
GECMDS.C |
Classic + ge-next | Raises or lowers shields; see Shield command. |
cmd_spy() |
GECMDS.C |
Classic + ge-next; arena stub | Deploys or retrieves planetary spies; see Spy command. |
cmd_stop() |
GECMDS.C |
ge-next only | Orders a ship to stop; see Stop command. |
cmd_sysop() |
GECMDS.C |
Classic + ge-next | Dispatches privileged SYS subcommands; see Sys command. |
cmd_team() |
GECMDS.C |
Classic + ge-next; arena stub | Creates and manages player teams; see Team command. |
cmd_torp() |
GECMDS.C |
Classic + ge-next | Launches a torpedo; see Torpedo command. |
cmd_transfer() |
GECMDS.C |
Classic + ge-next | Transfers items between ship and planet; see Transfer command. |
cmd_warp() |
GECMDS.C |
Classic + ge-next | Sets a warp-speed order; see Warp command. |
cmd_who() |
GECMDS.C |
Classic + ge-next | Lists players online or in the game; see Who command. |
cmd_zipper() |
GECMDS.C |
Classic + ge-next | Deploys a zipper; see Zip command. |
collect_spoils() |
GEFUNCS.C |
ge-next only | Transfers surviving cargo from a destroyed ship; see Combat. |
coord1() |
GELIB.C |
Classic + ge-next | Converts a coordinate to its sector number; see Coordinate system. |
coord2() |
GELIB.C |
Classic + ge-next | Gets the within-sector portion of a coordinate; see Coordinate system. |
cyb_attack() |
GECYBS.C |
Classic + ge-next | Runs Cybertron attack decisions; see Cybertrons. |
cyb_check_damage() |
GECYBS.C |
Classic + ge-next | Reacts to damage sustained by a Cybertron; see Cybertrons. |
cyb_check_lockon() |
GECYBS.C |
Classic + ge-next | Updates Cybertron pursuit of a locked target; see Cybertrons. |
cyb_died() |
GECYBS.C |
Classic + ge-next | Handles destruction of a Cybertron; see Cybertrons. |
cyb_init() |
GECYBS.C |
Classic + ge-next | Initializes a newly created Cybertron ship; see Cybertrons. |
cyb_lives() |
GECYBS.C |
Classic + ge-next | Runs the main Cybertron decision pass; see Cybertrons. |
cyb_pick_fight() |
GECYBS.C |
ge-next only | Chooses a Cybertron target; see Cybertrons. |
cyb_place_arena_base() |
GECYBS.C |
ge-arena only | Places a Cyber-Base for arena Base mode. |
cyb_won() |
GECYBS.C |
Classic + ge-next | Handles a Cybertron victory over another ship; see Cybertrons. |
droid_check_state() |
GEDROIDS.C |
ge-next only | Updates a droid's tactical state; see Droids. |
droid_died() |
GEDROIDS.C |
Classic + ge-next | Handles destruction of a droid ship; see Droids. |
droid_init() |
GEDROIDS.C |
Classic + ge-next | Initializes a newly created droid ship; see Droids. |
droid_lives() |
GEDROIDS.C |
Classic + ge-next | Runs the main droid decision pass; see Droids. |
droid_won() |
GEDROIDS.C |
Classic + ge-next | Handles a droid victory over another ship; see Droids. |
firehp() |
GEFUNCS.C |
Classic + ge-next | Fires hyper-phasers; see Hyper-phasers. |
fireion() |
GEFUNCS.C |
Classic + ge-next | Processes ion-cannon fire; see Ion cannons. |
firep() |
GEFUNCS.C |
Classic + ge-next | Fires standard phasers; see Phasers. |
fixplanetteam() |
GEMAIN.C |
ge-next only | Repairs stale team ownership on a planet; see Teams. |
fluxstat() |
GEFUNCS.C |
Classic + ge-next | Checks and draws flux for a system action, reloading pods when needed; see Flux. |
fullrepair() |
GEFUNCS.C |
ge-next only | Restores a ship's repairable systems; see Maintenance. |
galemp() |
GEMAIN.C |
Classic + ge-next | Dispatches the game's main user interface; see Game execution flow. |
gedelete() |
GEMAIN.C |
Classic + ge-next | Deletes a Galactic Empire user record. |
gelogon() |
GEMAIN.C |
Classic + ge-next | Handles user entry into the game; see Game execution flow. |
gemidnight() |
GEMAIN.C |
Classic + ge-next | Runs the nightly maintenance cycle; see Game execution flow. |
gepdb() |
GEMAIN.C |
Classic + standard ge-next only | Reads or writes persistent ship records. |
gernd() |
GELIB.C |
Classic + ge-next | Returns a game pseudorandom number; see Integer and storage assumptions. |
gesdb() |
GEMAIN.C |
Classic + ge-next | Reads or writes sector and planet records. |
gesearch() |
GECMDS.C |
Classic + ge-next | Finds a player command in the command table. |
getplanet() |
GEPLANET.C |
Classic + ge-next | Loads a numbered planetary body in a sector; see Planets. |
getsector() |
GEPLANET.C |
Classic + ge-next | Loads or creates a sector and any wormhole destinations; see Sector. |
geudb() |
GEMAIN.C |
Classic + ge-next | Reads or writes persistent user records. |
gravity() |
GEFUNCS.C |
Classic only | Checks nearby planets and wormholes; renamed to proximity() in ge-next; see Orbit. |
gwar() |
GECMDS.C |
Classic + ge-next | Parses and dispatches a player's game command; see Commands. |
hyperspace() |
GEFUNCS.C |
Classic + ge-next | Handles entry into or exit from hyperspace; see Warp travel. |
ingegame() |
GEMAIN.C |
Classic + ge-next | Tests whether a ship slot is currently active in the game. |
initshp() |
GEFUNCS.C |
Classic + ge-next | Initializes a ship record; see Data structures. |
initusr() |
GEFUNCS.C |
Classic + ge-next | Initializes a user record; see Data structures. |
iniwar() |
GEMAIN.C |
Classic + ge-next | Initializes the Galactic Empire module; see Game execution flow. |
innebula() |
GEPLANET.C |
ge-next only | Tests whether sector coordinates lie in a nebula; see Nebulas. |
jam() |
GECMDS.C |
Classic + ge-next | Applies jammer effects to nearby ships; see Jamming. |
jam_scramble() |
GESCAN.C |
ge-next only | Obscures scanner text according to jamming severity; see Jamming. |
killem() |
GEFUNCS.C |
Classic + ge-next | Processes a ship's destruction and kill consequences; see Kill credit. |
laymine() |
GECMDS.C |
Classic + ge-next | Creates a mine and assigns its owner; see Mines. |
load_team_tab() |
GEMAIN.C |
Classic + ge-next | Loads the team's in-memory lookup table; see Teams. |
lockon() |
GEFUNCS.C |
Classic + ge-next | Tracks or clears a ship's target lock; see Locks. |
mailit() |
GEFUNCS.C |
Classic + ge-next; arena stub | Creates a stored in-game mail message. |
mailread() |
GEFUNCS.C |
Classic + standard ge-next only | Reads in-game mail. |
maint_steps() |
GEFUNCS.C |
ge-next only | Determines maintenance work required for a ship; see Maintenance. |
misl() |
GEFUNCS.C |
ge-next only | Creates and launches a missile projectile; see Missiles. |
movecoord() |
GEFUNCS.C |
Classic + ge-next | Copies one coordinate structure to another. |
moveship() |
GEFUNCS.C |
Classic + ge-next | Advances ship position, including galaxy-edge handling; see movement calculations and Galactic perimeter. |
multiply() |
GEPLANET.C |
Classic + standard ge-next only | Runs one production pass for a planet; see Planetary production. |
neutral() |
GEPLANET.C |
Classic + ge-next | Tests whether coordinates are in the neutral zone; see Neutral zone. |
npc_cruise() |
GEFUNCS.C |
ge-next only | Chooses a roaming course for a non-player ship; see Droids. |
outprfge() |
GEMAIN.C |
Classic + ge-next | Sends formatted output to one player with message-filter handling; see Set command. |
outrange() |
GEMAIN.C |
Classic + ge-next | Broadcasts output to ships within scanner range. |
outsect() |
GEMAIN.C |
Classic + ge-next | Broadcasts output to ships in a sector. |
outwar() |
GEMAIN.C |
Classic + ge-next | Broadcasts output to players in the game. |
pdamage() |
GEFUNCS.C |
Classic + ge-next | Calculates standard or hyper-phaser damage before target resistance; see Phasers. |
plarti() |
GEMAIN.C |
Classic + standard ge-next only | Schedules and performs planetary production updates; see Planetary production. |
proximity() |
GEFUNCS.C |
ge-next only | Checks nearby planets and wormholes; called gravity() in classic; see Orbit. |
randamage() |
GEFUNCS.C |
Classic + ge-next | Distributes secondary system damage and, in ge-next, cargo loss; see System damage. |
recharge() |
GEFUNCS.C |
Classic + ge-next | Recharges a ship's energy pool; see Flux. |
refresh() |
GEFUNCS.C |
Classic + ge-next | Refreshes a ship's nearby planet and wormhole cache; see Sector. |
repairship() |
GEFUNCS.C |
Classic + ge-next | Advances timed ship-system repairs; see Maintenance. |
rospos() |
GEFUNCS.C |
ge-next only | Computes a player's roster position; see Scoring and rosters. |
rotateship() |
GEFUNCS.C |
Classic + ge-next | Advances ship rotation; see Rotation and headings. |
scan_pl() |
GESCAN.C |
Classic + ge-next | Scans a planet or wormhole; see planet scanning. |
scan_ra() |
GESCAN.C |
Classic + ge-next | Draws a range scan; see range scan. |
scan_se() |
GESCAN.C |
Classic + ge-next | Scans a sector; see sector scan. |
scan_sh() |
GESCAN.C |
Classic + ge-next | Scans a ship; see ship scanning. |
selectship() |
GEFUNCS.C |
Classic + standard ge-next only | Selects an available ship slot for a new ship; see Ship slot. |
sendit() |
GEFUNCS.C |
Classic + ge-next; arena stub | Delivers a stored in-game mail message; see Classic bug: Rejected mail leaks into output. |
set_dislike() |
GEFUNCS.C |
ge-next only | Updates a faction's hostility toward a ship; see faction dislike. |
shieldchg() |
GEFUNCS.C |
Classic + ge-next | Advances shield charging; see Shields. |
shieldhit() |
GEFUNCS.C |
Classic + ge-next | Applies a phaser hit to raised shields; see Shields. |
shieldup() |
GEFUNCS.C |
Classic + ge-next | Raises a ship's shields; see Shields. |
ship_scanrange() |
GEFUNCS.C |
ge-next only | Returns the effective scanner range of a ship; see scanner range. |
suddenappear() |
GEFUNCS.C |
ge-next only | Announces a ship emerging from concealment or transit; see Cloaking. |
telezip() |
GEFUNCS.C |
Classic + ge-next | Applies the galactic-perimeter bounce; see Galactic perimeter. |
ton_fact() |
GEFUNCS.C |
Classic + ge-next | Calculates a target's damage-resistance factor; see DAMF. |
torp() |
GEFUNCS.C |
Classic + ge-next | Creates and launches a torpedo projectile; see Torpedoes. |
update_scantab() |
GEFUNCS.C |
Classic + ge-next | Builds the scanner's ship-contact table; see Scantab. |
update_team_tab() |
GEMAIN.C |
Classic + ge-next | Updates the in-memory team lookup table; see Teams. |
useenergy() |
GEFUNCS.C |
Classic only | Checks and deducts a requested amount from the active energy pool in classic; see Flux. |
warhup() |
GEMAIN.C |
Classic + ge-next | Cleans up a user who hangs up; see MajorBBS integration. |
warrti() |
GEMAIN.C |
Classic + ge-next | Runs the six-second ship-system and ordnance pass; see Game timing. |
warrti2() |
GEMAIN.C |
Classic + ge-next | Runs the one-second movement pass for one third of ship slots; see Game timing. |
warrti3() |
GEMAIN.C |
Classic + standard ge-next only | Broadcasts the periodic neutral-zone warning; see Game timing. |
xgetsector() |
GEPLANET.C |
Classic + ge-next | Loads or creates a single sector, optionally suppressing new wormholes; see Sector. |
zip() |
GECMDS.C |
Classic + ge-next | Applies a zipper's short-range displacement; see Zippers. |
See Game execution flow, Data structures, and the Classic bug database for implementation-specific notes.
See also
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