Category:Classic bugs: NPCs
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Classic defects in Cybertron, Droid, and automated-ship behavior.
Pages in category "Classic bugs: NPCs"
The following 9 pages are in this category, out of 9 total.
C
- Classic bug: Channel-zero NPC targeting
- Classic bug: CYBGOLD zero crashes Cybertron creation
- Classic bug: Damaged Cybertron target-flee ordering
- Classic bug: Droid phasers fire straight ahead
- Classic bug: NPC class slot crowding
- Classic bug: NPC speed exceeds class limits
- Classic bug: NPC zipper uses another ship's scanner range
- Classic bug: Stale NPC database records
- Classic bug: Stationary Cyber-Base movement