CPU ships

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Revision as of 11:44, 25 April 2024 by Manicpop (talk | contribs) (Created page with " == Hyperwarp == In order to keep CPU ships close to human players, combative CPU ships that are ([https://manicpop.org/gewiki/MBMGEMSG.MSG#CPU_ships by default], this can be adjusted) more than 25 sectors away from a human player they are pursuing will travel at "hyperwarp," which is 20 times the normal CPU ship's speed. They will drop back down to normal speeds when they are within 10 sectors. When scanning a ship traveling at hyperwarp, the scan will read "Hyper," mas...")
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Hyperwarp

In order to keep CPU ships close to human players, combative CPU ships that are (by default, this can be adjusted) more than 25 sectors away from a human player they are pursuing will travel at "hyperwarp," which is 20 times the normal CPU ship's speed. They will drop back down to normal speeds when they are within 10 sectors. When scanning a ship traveling at hyperwarp, the scan will read "Hyper," masking the actual speed[1].

  1. [./GEREADME.DOC#08/06/94_Release_3.2e GEREADME.DOC#08/06/94 Release 3.2e]