CPU ships
Hyperwarp
In order to keep CPU ships close to human players, combative CPU ships that are (by default, this can be adjusted) more than 25 sectors away from a human player they are pursuing will travel at "hyperwarp," which is 20 times the normal CPU ship's speed. They will drop back down to normal speeds when they are within 10 sectors. When scanning a ship traveling at hyperwarp, the scan will read "Hyper," masking the actual speed[1].
- ↑ [./GEREADME.DOC#08/06/94_Release_3.2e GEREADME.DOC#08/06/94 Release 3.2e]