Item and equipment configuration
This reference compares stock indexed options in classic 3.2e MBMGEMSG.MSG and ge-next MPOGEMSG.MSG. The suffix is an item slot: 01 is men, 11 is jammers, and 12 is mines. The table values are MSG defaults, not current stocks in a running game. ge-arena has its own MPOGAMSG.MSG and is not represented here. For other options see Main configuration reference; for gameplay see Items, Planetary production, Ship inventory, and Scoring and rosters.
Planet storage and production
Validation limits: ITMPLnn 0–2,147,483,647 in both files; ITMMHnn 0–201,288,837 in both files.
ITMPLnn is a stock cap for a marginal/marginal planet without a cash bonus; quality and gold reserves can raise the effective cap. ITMMHnn is the base output of 10,000 men over 42 production cycles before quality, tax, work assignments, and other factors are applied. See Planetary production for the actual formulas.
| Slot | Item | ITMPL classic | ITMPL ge-next | ITMMH classic | ITMMH ge-next |
|---|---|---|---|---|---|
| 01 | Men | 201228378 | 201228378 | 3500 | 3500 |
| 02 | Missiles | 39633 | 39633 | 300 | 300 |
| 03 | Torpedoes | 59833 | 59833 | 500 | 500 |
| 04 | Ion cannons | 250 | 250 | 4 | 4 |
| 05 | Flux pods | 923 | 923 | 200 | 200 |
| 06 | Food cases | 187312837 | 187312837 | 8000 | 12000 |
| 07 | Fighters | 579332 | 579332 | 100 | 100 |
| 08 | Decoys | 5399 | 5399 | 900 | 900 |
| 09 | Troops | 201228378 | 201228378 | 200 | 200 |
| 10 | Zippers | 5233 | 5233 | 100 | 100 |
| 11 | Jammers | 25928 | 25928 | 300 | 300 |
| 12 | Mines | 25867 | 25867 | 500 | 500 |
| 13 | Gold | 10000 | 10000 | 30 | 30 |
| 14 | Spies | 5 | 5 | 20 | 20 |
Item weight
Validation limits for ITMWTnn: 0–2,147,483,647 in classic; 1–1,000,000 in ge-next.
ITMWTnn sets the weight of 100 units; ship cargo calculations divide by 100. See Economy and cargo.
| Slot | Item | ITMWT classic | ITMWT ge-next |
|---|---|---|---|
| 01 | Men | 100 | 100 |
| 02 | Missiles | 500 | 500 |
| 03 | Torpedoes | 300 | 300 |
| 04 | Ion cannons | 25000 | 25000 |
| 05 | Flux pods | 2000 | 2000 |
| 06 | Food cases | 200 | 200 |
| 07 | Fighters | 1500 | 1500 |
| 08 | Decoys | 300 | 300 |
| 09 | Troops | 200 | 200 |
| 10 | Zippers | 500 | 500 |
| 11 | Jammers | 400 | 400 |
| 12 | Mines | 500 | 500 |
| 13 | Gold | 50 | 50 |
| 14 | Spies | 100 | 100 |
Base prices and point values
Validation limits in both files: ITMPRnn 1–32,000; ITMVALnn 0–201,288,837.
ITMPRnn is a base item price, not necessarily the price a particular planet charges a customer. ITMVALnn contributes to the planet-inventory score through PLTVDIV; stock values are zero for all items except men. BUY, SELL, and Scoring and rosters explain the contexts. The classic MSG descriptions for ITMPR11 and ITMPR12 are reversed: runtime slot 11 is jammers (price 21) and slot 12 is mines (price 16). ge-next 0.3.3 corrected the descriptions, not these prices.
| Slot | Item | ITMPR classic | ITMPR ge-next | ITMVAL classic | ITMVAL ge-next |
|---|---|---|---|---|---|
| 01 | Men | 2 | 2 | 10 | 10 |
| 02 | Missiles | 20 | 20 | 0 | 0 |
| 03 | Torpedoes | 7 | 7 | 0 | 0 |
| 04 | Ion cannons | 33 | 33 | 0 | 0 |
| 05 | Flux pods | 200 | 200 | 0 | 0 |
| 06 | Food cases | 2 | 2 | 0 | 0 |
| 07 | Fighters | 50 | 50 | 0 | 0 |
| 08 | Decoys | 18 | 18 | 0 | 0 |
| 09 | Troops | 1 | 1 | 0 | 0 |
| 10 | Zippers | 99 | 99 | 0 | 0 |
| 11 | Jammers | 21 | 21 | 0 | 0 |
| 12 | Mines | 16 | 16 | 0 | 0 |
| 13 | Gold | 1000 | 1000 | 0 | 0 |
| 14 | Spies | 100 | 100 | 0 | 0 |
Slots 15–25 are reserved in these indexed families. Their MSG definitions do not make new gameplay items available by themselves.
Shields and phasers
Validation limits for both SHLDPRnn and PHSRPRnn: 0–201,288,837 in both classic and ge-next.
SHLDPRnn and PHSRPRnn set the purchase prices for Mark-1 through Mark-19 systems. NEW gives credit for an existing system when replacing it. Classic HELP NEWPRICE contains separately written prices; changing the configuration does not synchronize that help text.
The classic help text incorrectly lists a Mark-19 shield at 250 million, while SHLDPR19 defaults to 200 million. The option accepts at most 201,288,837, so the advertised 250-million shield price cannot be set through the normal configuration. The classic Mark-19 phaser is correctly listed at 200 million and matches PHSRPR19. ge-next retains the 200-million Mark-19 shield, changes the Mark-19 phaser to 180 million to follow the convention of the shield being less than the phaser, and lists both of those prices correctly in its HELP NEWPRICE text.
| Mark | Shield classic | Shield ge-next | Phaser classic | Phaser ge-next |
|---|---|---|---|---|
| 1 | 5000 | 5000 | 5000 | 5000 |
| 2 | 10000 | 10000 | 10000 | 10000 |
| 3 | 40000 | 40000 | 40000 | 40000 |
| 4 | 100000 | 100000 | 100000 | 90000 |
| 5 | 250000 | 220000 | 220000 | 200000 |
| 6 | 500000 | 400000 | 400000 | 360000 |
| 7 | 750000 | 650000 | 650000 | 570000 |
| 8 | 1100000 | 900000 | 900000 | 750000 |
| 9 | 1500000 | 1200000 | 1200000 | 1000000 |
| 10 | 2500000 | 2000000 | 2000000 | 1800000 |
| 11 | 4000000 | 3800000 | 3800000 | 3200000 |
| 12 | 6000000 | 5000000 | 5000000 | 4500000 |
| 13 | 8000000 | 7000000 | 7000000 | 6000000 |
| 14 | 10000000 | 9000000 | 9000000 | 8000000 |
| 15 | 30000000 | 15000000 | 15000000 | 14000000 |
| 16 | 50000000 | 30000000 | 30000000 | 28000000 |
| 17 | 80000000 | 60000000 | 60000000 | 55000000 |
| 18 | 120000000 | 100000000 | 100000000 | 90000000 |
| 19 | 200000000 | 200000000 | 200000000 | 180000000 |
Editing context
MSG numeric bounds are validation limits and may differ between classic and ge-next. A changed price, weight, or cap can have implications for existing inventories and planetary stocks; consult Configuring Galactic Empire before changing a live game. The class-table starting loadouts are in Ship class configuration, not these item arrays.
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